Tapis

Carian terbaru saya
Tapis melalui:
Bajet
hingga
hingga
hingga
Jenis
Kemahiran
Bahasa
    Status Pekerjaan
    29 blit tugasan ditemui, harga dalam USD

    I need a custom 32 bit Windows DLL function zzCaptureWindow( HWND hwnd, LPCWSTR lpFileName ). I know this is a no brainer - create device context, blit the relevant screen area onto it and write to specified file but I'm tied up on other stuff.

    $124 (Avg Bid)
    $124 Avg Bida
    4 bida

    On Android, using C++, write a blit routine that takes YUV420 and AYUV420 memory images as input and blits them to the display using OpenGL ES 2.0. The output of the blits is the entire display. The blits can scale the source image larger or smaller. Attached pdf provides details

    $929 (Avg Bid)
    $929 Avg Bida
    7 bida

    We have an existing UI that runs on iPad which renders to a picture box, and to achieve fluid scrolling, we update this image and then Blit it back to the Picture Box. This, of course, results in noticeable choppiness (slight flicker). We want this animation to be smooth and professional! Our approach was selected so that we can have a single image-based

    $57 / hr (Avg Bid)
    $57 / hr Avg Bida
    4 bida

    ...pipeline -> appsink 3x-4x% --> 40% [login to view URL] -> fakesink 18% vlc 15.x% kivy player 53-62% 30fps kivy player 60-61% 60fps kivy player w/o texture blit, update frame 45% kivy player w/o texture blit, update frame, pull-buffer 45% kivy player w/o update frame 55% kivy player modified with self pipeline using videoscale to width=640, height=352 -->

    $625 (Avg Bid)
    Ditampilkan
    $625 Avg Bida
    2 bida

    ...for both local file and stream, and the audio must be in sync What you should know • SDL1.3 supports HW acceleration, however it has many limitations: You cannot blit SW surface to screen, it should be only HW surface. With SDL 1.3 always use SDL_Texture, if you'll be using SDL_Surface or call SDL_SetVideoMode() with SDL 1.3 it will automatically

    $600 (Avg Bid)
    $600 Avg Bida
    6 bida

    ...load-profile or play-game - card_exchange()-routine which will fade-out and fade-in the cards which are exchanged and an overlay FX-animation is blitted above that (to "blit" = to draw) - creation of profile (simple files with names and passwords, won-and-lost-games and actual_credits), saved on server, for example with PHP - when a

    $429 (Avg Bid)
    $429 Avg Bida
    6 bida

    ...load-profile or play-game - card_exchange()-routine which will fade-out and fade-in the cards which are exchanged and an overlay FX-animation is blitted above that (to "blit" = to draw) - creation of profile (simple files with names and passwords, won-and-lost-games and actual_credits), saved on server, for example with PHP - when a

    $250 - $750
    $250 - $750
    0 bida

    If you are serious, please send an example of your work related t...is: 6 particles (one seamless animated), animated: 1 radial weapon and 1 energy field in 2D as described in the document. The files have to be PNG with transparency so I can blit them over any background. There is a special naming convention, I will explain later. Christian

    $95 (Avg Bid)
    $95 Avg Bida
    2 bida

    ...device # DevNum CloseCamera(DWORD DevNum); // stops capturing form DevNum SetBuffer(DWORD DevNum , BUFFER* Buffer); // sets the buffer that the capture thread should blit images to. struct BUFFER { BYTE* Front; BYTE* Back; CRITICAL_SECTION cs_Front; CRITICAL_SECTION cs_Back; } Additional requirements include acceptable coding

    $1275 (Avg Bid)
    $1275 Avg Bida
    1 bida

    ...view, a typical texture will be blurred. This is particularly visible if the texture itself is a screencapture of text. This can be solved by using a sprite to effectively 'blit' the texture onscreen 1:1. We require that the texture itself also be able to have a method for adding a color gradient behind it. Coder will use a bitmap of a screen capture

    $110 (Avg Bid)
    $110 Avg Bida
    1 bida

    ...needs to be produced using this lib. It should create a test input buffer (1024 dwords, ramping up from dword value 0 to 1023 ), and blit (0.1 to 0.3)*0.6 + (0.5 to 0.61)*0.4 to the destination buffer (512 dwords). Then blit from the 512 buffer (0.1-0.9)*0.5 + (0-0.1)0.5 to back to the first quarter of the original 1024 dword buffer (0-0.25). Produced

    $30 - $5000
    $30 - $5000
    0 bida

    A 3D starscroller is needed, I have a demo to show what I need. For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling

    $80 (Avg Bid)
    $80 Avg Bida
    1 bida

    This is for my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function with color keying is already implemeted). I need a particle-system with can simulate basic elements like explosions, waterfountain and fireworks, maybe fire. I have graphic demos (one with source) which give good examples. With that effect

    $90 (Avg Bid)
    $90 Avg Bida
    2 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling in space (particles move from center of screen) and it should have

    $30 - $100
    $30 - $100
    0 bida

    ...with all what is needed (init of Window, Dx8 and texture-blit function) already implemented. Since I dont have the time, I need this function to be created by a good programmer. I have colored font bitmaps, the letters are in defined positions and I need a routine to cut them out and blit them on the screen. All must be inserted into my existing

    $80 (Avg Bid)
    $80 Avg Bida
    1 bida

    ...with all what is needed (init of Window, Dx8 and texture-blit function) already implemented. Since I dont have the time, I need this function to be created by a good programmer. I have colored font bitmaps, the letters are in defined positions and I need a routine to cut them out and blit them on the screen. All must be inserted into my existing

    $30 - $100
    $30 - $100
    0 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling in space (particles move from center of screen) and it should have

    $100 (Avg Bid)
    $100 Avg Bida
    2 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling in space (particles move from center of screen) and it should have

    $73 (Avg Bid)
    $73 Avg Bida
    3 bida

    ...with all what is needed (init of Window and DX8 and texture-blit function already written). Since I dont have the time, I need this function to be created by a good programmer. I have colored font bitmaps, the letters are in defined positions and I need a routine to cut them out and blit them on the screen. All must be inserted into my existing DX8

    $80 (Avg Bid)
    $80 Avg Bida
    4 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling in space (particles move from center of screen) and it should have

    $100 (Avg Bid)
    $100 Avg Bida
    2 bida

    This is for my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function with color keying is already implemeted). I need a particle-system with can simulate basic elements like explosions, waterfountain and fireworks, maybe fire. I have graphic demos (one with source) which give good examples. With that effect

    $77 (Avg Bid)
    $77 Avg Bida
    5 bida

    For my framework based on MS Visual C++6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are traveling in space (particles move from center of screen) and it should have several

    $82 (Avg Bid)
    $82 Avg Bida
    2 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function and oop-wrapper-class already written), I need a Background floating effect, it is a bit like an enhanced sine-flag. The basics can be found here: [login to view URL] What I need ist the sine-modulation in z-axis over x-

    ASP
    $30 (Avg Bid)
    $30 Avg Bida
    1 bida

    For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are traveling in space (particles move from center of screen) and it should have several

    $52 (Avg Bid)
    $52 Avg Bida
    2 bida

    ...and DirectX8, I need a function that loads and plays a defined list of Vorbis Ogg-files. Easy cakes :-) I can send you a DirectX8-Framework (until now only with simple Blit) in which following functions must be implemented. - loading of a defined list of OGG files from defined directory. - a function which plays a sound from my loaded soundlist

    $30 - $100
    Sulit
    $30 - $100
    5 bida

    ...'C' style headers would include a character lookup table, and when proportional a width and if needed a height table,basically all the info needed to generate a custom font blit. the final fonts would be rendered on an embedded device, so code footprint needs to be minimal bonus would be added for someone providing full working source code

    PHP
    $157 (Avg Bid)
    $157 Avg Bida
    6 bida

    ...application could be coded in aother language such as VC++, if the application only operated at full screen, and had full command line support. Would likes: Ability to blit the current video frame to a direct draw surface. Use of any publicly available source code is OK: <[login to view URL]> <[login to view URL]

    $288 (Avg Bid)
    $288 Avg Bida
    4 bida

    ...me to: 1) Load bitmaps. 2) Maintain offscreen windows (or ram) where I can draw these bitmaps (both transparently and not transparently). 3) Be able to do a fullscreen blit from one of these offscreenwindows to the visible window with a good framerate. I basically would like to have a few convenient functions that behave like these fucntions:

    $179 (Avg Bid)
    $179 Avg Bida
    3 bida

    I have an in system memory image capture from a camera that produces YCbCr422 images. Rows are dword aligned. Bit depth is 8. Channels is 3. I need MFC/VC++ a routine to blit this as fast as possible to the screen while at the same time decimating it in both X and Y by a factor of 4. I am willing to use a graphics card with YUV hardware (matrox G450

    $74 (Avg Bid)
    $74 Avg Bida
    2 bida