Why Do Programming Languages Have Weird Names?
Python, Ruby, Java, Pascal. Here are their stories.
We are looking for an experienced Roblox Studio developer (Lua) to join the development of a new monetizable RPG game set in a medieval/fantasy environment. The game combines: - Farming and personal land building - Resource gathering in an open world - Skill system (XP, levels, progressive unlocks) - Light RPG mechanics - Hybrid server architecture (shared hub + instanced areas) The goal is to build a high-quality, scalable project with long-term monetization potential (gamepasses, developer products, cosmetics). This is not a short-term experiment, but a structured project starting with an MVP and expanding further.
...allow me to mute or un-mute either participant from the console or an API. Current environment – A working GSM gateway already delivers calls to FreeSWITCH through SIP. – An existing SIP trunk is in place for the VoIP side. – Root access to the FreeSWITCH server is available. Deliverable 1. Step-by-step configuration (dial-plan snippets, conference profile, mod_conference settings). 2. Any Lua/ESL scripts needed to trigger recording and participant muting. 3. Quick validation session where we place a GSM call, add a SIP endpoint, verify audio both ways, start/stop recording, and toggle mute. 4. Brief notes on optional security add-ons (e.g., voice encryption) for future expansion. If you have hands-on experience blending GSM gateways with FreeSWIT...
I want to introduce new game-play features into NBA 2K26 and need the underlying game logic written—or, ideally, shown to me step-by-step so I can learn to do it myself next time. My focus is purely on the programming si...crashes, and showcase at least one custom mechanic we outline together, proving the technique works. • If we choose the teaching route, I should leave with commented source files and a short “next steps” checklist so I can expand on the logic independently. Experience with NBA 2K series internals, Visual Studio or similar IDEs, and whatever scripting language the community favors (often C++, Lua, or Cheat Engine tables) will be a big plus. Let me know which approach you prefer—done-for-me or coached—and roughly how many hours ...
...team to build a high-quality GTA 5 Roleplay project based on FiveM. The goal is to create a commercial RP server comparable in quality and complexity to top RP projects (Majestic-like, not a clone). The project is long-term and will be developed in stages with milestone-based payments. PROJECT SCOPE 1. GTA 5 RP Server (FiveM) Platform & Stack: - FiveM - QBCore (customized) or custom framework - Lua / JavaScript - MySQL - Git (GitHub or GitLab) Core Features: - Account and character system (multiple characters) - Cash and bank system - Inventory system - Vehicle system (ownership, garages, tuning) - Phone system - Jobs - Factions (police, EMS, government) - Admin panel - Action logging Advanced Systems: - Economy balancing - Businesses - Real estate - Auctions - Law and ...
...version first—functional map, core police role, two or three civilian jobs—then layer on polish and extra content later. I have no hard deadline (selected “No time limit”), so you can focus on quality and clean, well-commented Lua. What to include in your offer • A single fixed-price quote for Phase 1 as described above (my budget is tight, so be as competitive as you can). • Estimated delivery timeframe. • Links or video demos of any Roblox games you have shipped that show relevant systems—especially vehicle handling, police tools or economy features. Roblox Studio, Lua scripting, Blender or other modelling tools for low-poly assets are all fine; just keep asset ownership clear so the final package is fully mine to publ...
Je crée un nouveau tycoon sur Roblox Studio et j’ai besoin d’un développeur capable de transformer mon concept médiéval / bandit en...passerelles d’achat Robux. – Sauvegarde automatique des données afin que la progression reste intacte après chaque déconnexion. Attentes de livrable : un prototype jouable dans Roblox Studio comportant l’ensemble des systèmes ci-dessus, une interface utilisateur attrayante, des effets visuels cohérents avec l’époque médiévale et un code Lua propre et commenté pour faciliter l’évolution future du jeu. Si tu maîtrises Roblox Studio, le scripting Lua et que tu as déjà optimisé...
...experience runs smoothly on typical Roblox hardware. Gameplay Systems • Quests & Missions – branching tasks, NPC dialogue trees, and a basic quest tracker UI. • Character Customization – modular outfits and gear slots that reflect crafting upgrades. • Crafting & Building – gatherable resources, simple workbenches, and placeable fortifications that persist per server session. Tech Stack Lua, Roblox Studio terrain tools, DataStore for persistence, and PathfindingService for AI are all part of the workflow. Feel free to propose additional plug-ins or frameworks you prefer. Deliverables accepted when: 1. The open-world NYC map loads without significant FPS drops on mid-range devices. 2. At least three questlines are fully playab...
...immersive play-spaces: crumbling urban ruins that tell visual stories, pockets of reclaimed wilderness that feel dangerous yet explorable, and a network of underground bunkers that connect it all. I’m aiming for a moderately detailed look—enough grit and weathering to sell the setting without pushing players’ devices to the limit. While environment work is the focus, anyone comfortable sprinkling in Lua scripting hooks, basic UI mock-ups, or animation triggers will have plenty to do as we move through milestones. I’ll supply meshes, textures, and concept references; you assemble, light, and optimize, keeping performance in mind for both desktop and mobile users. Key deliverables: • Modular environment scenes for city ruins, wilderness zones, and bun...
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I’m building a Roblox experience where players can click, push, or otherwise interact with objects that trigger in-game events. The core of the job is Lua gameplay scripting: I already have the basic place set up in Roblox Studio, but the objects themselves still feel lifeless. I need someone who can write clean, well-commented scripts that handle proximity prompts, click detectors, chained animations, and simple server-client communication so each interaction is both responsive and secure. Here’s what I’m expecting at the end: • A set of reusable module scripts (or another structure you recommend) that power interactive objects—think doors that slide open, levers that start timers, buttons that spawn rewards, etc. • Demonstration assets placed...
...scripts (events, quests, NPCs, item drops) using Python and/or Lua Manage, optimize, and scale MySQL/MariaDB databases for performance and reliability Diagnose and resolve server-side issues, perform debugging, and improve overall server stability Research and adapt community resources, best practices, and existing code where appropriate Apply updates, patches, and security fixes, and ensure regular backups are in place Document changes clearly and provide structured guidance for future maintenance Communicate progress transparently and reliably Required Skills & Qualifications Proven experience in server-side development (MMORPG server experience is a plus) Strong proficiency in scripting languages such as Python and/or Lua; C++ knowledge is beneficial Hands...
...remaining work is strictly on the software side: Mission Planner and Ardupilot parameters must be tuned so the Cube+ drives each servo correctly, and a few bespoke servo behaviours need to be scripted. What’s needed • Configure all relevant Mission Planner and Ardupilot settings so the servos arm safely, respond to commands, and survive power-cycle tests. • Program the custom servo functions (Lua scripting or equivalent) that translate navigation commands into the exact control movements we require. • Validate everything first on the bench, then on-water here in Seattle. This wraps when each servo tracks its programmed logic, Mission Planner shows a clean status screen, and I have the final .param file plus the script with a short usage note. All wor...
I’m adding a simple quest to my Roblox experience: when a player hands a burger to a specific NPC, that NPC must immediately grant the player a fixed coin reward. All logic needs to be handled in Lua inside Roblox Studio, with clean, well-commented code so I can tweak the coin value later if needed. Core interaction • Detect when the correct burger tool is given to or activated near the NPC. • Trigger the Give reward path—no dialogue trees or branching states are required right now. • Credit the player with a fixed amount of coins (I’ll set the exact number once I see the script; just leave it as a variable at the top). • Play a short “thank you” animation or sound on the NPC so the exchange feels satisfying. Technical note...
I'm looking for a skilled developer to create a game on Roblox centered around civilization building. The gameplay will focus on creating and managing a town, with players having access to pre...developer to create a game on Roblox centered around civilization building. The gameplay will focus on creating and managing a town, with players having access to pre-designed structures for construction. These structures will include residential buildings, commercial establishments, and cultural landmarks. Ideal skills for this project include experience in Roblox game development, proficiency in Lua scripting, and a strong understanding of game design principles for strategy and management games. If you have a passion for creating engaging and immersive gaming experiences, I'd lo...
...environment: doors, vents, breakable crates, and usable props that create emergent play. Maps & voting flow At minimum I need three distinct arenas (e.g., cosy mansion, neon city alleyway, abandoned warehouse) that cycle through the standard vote panel before each round. I’m open to more if time allows, but map voting must feel seamless and bug-free. Technical expectations – Clean, well-commented Lua in Roblox Studio. – Modular scripts so I can expand weapons, skills, or maps later. – DataStore integration for round stats and cosmetic unlocks. – Mobile, console, and PC input compatibility. Acceptance criteria 1. A playable place file with lobby, map-vote GUI, and at least three fully functional maps. 2. Roles assigned, disguises ...
Necesito una interfaz de escritorio que permita ejecutar scripts Lua de forma sencilla y atractiva. El foco está en que la experiencia sea realmente intuitiva, por lo que la disposición de cada elemento debe guiar al usuario sin curvas de aprendizaje. Debe ser parecida a esta interfaz de usuario pero con opciones para cambiar lo colores de paleta y el Logo debe ser una V de vertex.
...Roblox, with intuitive menus for needs and inventory. • Datastore integration so progress, houses, and purchased items persist between sessions. • Basic economy balancing and optional monetization hooks (game passes, cosmetic items) implemented but not exploited. • Scripting in clean, well-commented Lua so future updates are straightforward. • Delivery in no more than four weeks, including one week for testing and tweaks. Deliverables - Editable .rbxl or place file with all assets and Lua scripts - Clear setup/readme explaining how to publish, configure datastore keys, and adjust economic values - Short video or GIF demonstrating the main gameplay loop I’m available daily for quick feedback, and I’ll provide reference games...
...fully-featured Roblox experience and need help across every stage, from the initial concept to the final playable release. The core of the game is a Simulation mechanic—players will manage and upgrade systems rather than fight or solve puzzles—so everything you craft should revolve around that loop. Here’s what I need you to tackle: • Game mechanics: design and script the simulation logic in Lua within Roblox Studio, ensuring it’s engaging and scales smoothly as players progress. • User interface: create intuitive menus, HUD elements, and feedback pop-ups that feel native to Roblox while staying on brand for the game. • 3D models & assets: model, texture, and import optimized environments, props, and interactive objects that suit ...
I’m putting together a brand-new simulation experience on ROBLOX and need a talented world-builder to...Starter lobby with visual continuity across worlds • Placeholder simulator mechanics (touch-to-gain pads, sell zones) so my scripter can plug in the core logic Acceptance criteria • Consistent art style and lighting from lobby through World 7 • Each map loads in under two seconds on mid-tier devices • Part count stays under 10 k per world with no free-model clutter If you can also wire basic Lua scripts for gates or leaderstats, let me know and we can roll that into the scope. Portfolio links to previous ROBLOX builds—especially simulators—will help me gauge fit. Share your estimated timeline for completing the seven-world set, and let...
...that is readable at a glance yet full of personality. • A flexible inventory screen that scales well on desktop, tablet, and mobile. Simple, snappy animations (button pops, subtle fades, rewarding item pickups) are part of the brief; nothing overly complex, but enough motion to make the interface feel alive. All art, layout, and animation should be implemented directly with Roblox’s UI tools and Lua (TweenService, UIStroke, UIGradient, etc.) so I can iterate easily after delivery. I’ll supply brand colors, reference mock-ups, and a short gameplay video once we connect. Final deliverables are the layered .rbxl file or module scripts plus any source art assets so everything drops straight into version control. If a cartoon-forward aesthetic is your comfort zon...
...rather than static scenery—think bounce pads, levers, collectible props, or light puzzle elements that encourage exploration. All assets should be produced in Roblox Studio and handed over as .rbxl files (or model bundles) ready for me to drop straight into my existing place. Deliverables • Seven themed maps, each in its own file • Core interactive objects functioning with clean, commented Lua scripts • Consistent cartoony art direction, moderate poly counts for smooth gameplay • Clear labeling of folders and assets so I can tweak them later Acceptance A map is approved once it loads in my test place without errors, maintains 60 fps on standard hardware, and all interactive elements perform as intended. If you’re comfortable working in...
...asset is ready, the next step is to script the tool in Roblox Studio (Lua) so it equips correctly, fires, reloads, and unequips without errors. Smooth custom animations (idle, aim, shoot, reload) are essential—please import them through the Animation Editor and wire them to the tool’s state machine. For effects, basic muzzle flash and hit detection are fine for now; I’ve prioritised animation quality over extra particles or sound, but I’ll leave room in the code for future upgrades. The pistol should work seamlessly in both Studio test sessions and live servers, respecting Roblox’s filtering-enabled environment. Deliverables: • Original pistol model (FBX or directly inside the .rbxl file) • Complete, commented Lua script pa...
I’m tired of failing the little “keep-it-in-the-box” skill check that ...mini-game for me every time. Here’s what I need: • When I press F10, the script activates. • From that moment until the mini-game ends, it should simulate the precise left-click holds and releases required to keep the indicator inside the box without human input. • As soon as the game signals success, the script stops and re-enables normal mouse control. The solution can be a FiveM client-side Lua/C# resource or an external tool (AutoHotkey, Python, C++, etc.) as long as it works consistently in GTA V’s FiveM environment and can be toggled on demand with F10. Deliverable: a single, ready-to-run file or resource folder plus concise instructions so I can drop i...
I already sketched the concept and started writing some Lua for a small-scale Roblox simulation, but I’m still new to the platform. I’d like to partner with a developer who can both code and coach me as we go. Scope for our first sprint • Turn my draft scripts into a playable prototype in Roblox Studio • Add basic character customization (skins / outfits) • Enable simple multiplayer interaction inside one shared place (e.g., join, chat, interact) • Keep the mechanics lean so we stay within my current US $15 budget; we can expand later once the core is live How we’ll collaborate • Primary communication: messaging—feel free to suggest Discord, Slack, or site chat • You can speak either French or English; I’m c...
I’ve set up all of the bases and spawners in Roblox Studio and now I need the Lua code that will let players interact with the “brainrot” pickups exactly like the classic “Steal A Brainrot” mode. Core behaviour I’m after: • Players can grab a brainrot that spawns, carry it, and place it on any empty plate in their own base. • Once a brainrot sits on a plate it becomes steal-able; other players can scoop it up and attempt to run it home. • If a carrier is struck (for example by a bat) the brainrot drops at that spot—unless it was being stolen, in which case it instantly snaps back to its original plate. • A brainrot already in someone’s hands must be untouchable to everyone else. • When a theft starts, ...
...build a fully-playable survival simulation in Roblox that feels engaging whether one person or twenty are online. The core loop is classic survival—gather, craft, and outlast environmental threats—yet everything has to be network-ready so friends can jump in and cooperate (or compete) within the same server without lag or data loss. Your job starts at the ground floor: scripting game logic in Lua, structuring the place in Roblox Studio, then wiring it to DataStores so player progress persists. I’m aiming for polished moment-to-moment play: a streamlined lobby, automatic matchmaking, reliable replication of world events, and intuitive UI that looks native to Roblox. Resource management and deeper character customisation are ideas for later phases, so please ar...
Preciso de um desenvolvedor de script especializado em FiveM para criar scripts de jogo que enriqueçam a experiência do servidor GTA V. Quero algo bem otimizado, sem impactos de performance, e escrito de forma limpa para facilitar futuras manutenções. O que espero receber: • Um script de jogabilidade funcional, ativável via resource standard do FiveM. • Código comentado em Lua, organizado em pastas/client/server conforme boas práticas. • Instruções de instalação e configuração (readme curto). • Teste básico comprovando que o recurso inicia sem erros no console. Tenho preferência por abordagens modulares, para que eu possa adicionar missões, sistem...
...Deliverables (7-Day Speedrun): Physics prototype + video. Full court + mechanics. Customization + DataStore. .rbxl file + setup guide. The Perks (Why Join Us): $100 FIXED upfront (milestones as before). 20-25% RECURRING REVENUE SHARE (via Roblox group payouts – you own your % forever if it pops off). Full credit/portfolio boost. Ongoing collabs if it hits (more % or bonuses). Who We Need: Animators, Lua/physics pro with portfolio India/PH/Pakistan ONLY (your rates + rev share = huge win). Timeline & Milestones: Days 1-3: Prototype video ($30). Days 4-6: Core build ($40). Day 7: Final .rbxl + bugfix ($30 + rev share setup). Daily Discord updates. Full ownership handover. START TODAY → LIVE NEXT WEEK → PASSIVE INCOME FOR LIFE! Top bids with portfolios +...
...desktop platform and need three custom studies—Moving Averages, RSI, and MACD—implemented so I can adjust more parameters than the default versions allow. Period lengths, smoothing type (EMA vs SMA, etc.), applied price, signal line settings, and alert levels should all be editable directly from the indicator dialog once installed. The platform is already set up on Windows; what I’m missing is the Lua-based code (or the appropriate FXCM SDK solution), the compiled files, and clear instructions on how to drop them into my Friedberg installation and attach them to any chart. Deliverables • Well-commented source code for each indicator • Ready-to-use files packaged for the Friedberg folder structure • Step-by-step install guide that a non-cod...
I'm seeking an experienced developer to create a scripted TARDIS interior in ROBLOX Requirements: - Control console - Time rotor - Roundels on walls - Doors - Corridors Ideal Skills: - 3D modeling and animation - Scripting for interactive elements - Familiarity with TARDIS design and aesthetics - Experience in game design or virtual environment creation - ROBLOX Lua scripting - ROBLOX modelling
...performance), installing the latest FiveM build, and wiring everything to a MySQL database. Once the base is running I need the core gameplay mechanics scripted: things like character creation, jobs, inventory, and interaction systems that turn a plain city map into an engaging RP experience. If you prefer ESX, QBCore, or another framework, let me know why—it just has to be smooth, well-documented Lua code that I can extend later. Deliverables • Clean server install with all dependencies configured • Roleplay-ready framework (menus, spawn, basic economy, job system) • Clear instructions so I can update or add future scripts without downtime The faster we can move from blank slate to live testing, the better, but I’m willing to give you th...
...moment where every idea can shape the final game. Co-Game Designer You’ll work shoulder-to-shoulder with me on storyline development—crafting the plot, writing engaging dialogue, and mapping out mission designs that keep players coming back. Expect plenty of brainstorming sessions and collaboration on the overall vision as we refine mechanics, pacing, and player progression. Lead Scripter If Lua is second nature, you’ll build the core systems that make the hospital feel alive: admission queues, patient AI behaviours, medical equipment interactions, and game-loop rewards. Builder Using Roblox Studio, you’ll create an immersive hospital environment—from bustling ER bays to diagnostic labs—optimised for performance on a range of devices. ...
...economía. El proyecto ya está en marcha, no es una idea en el aire: actualmente contamos con un programador y dos mapeadores, además de una visión clara del rumbo del servidor y del tipo de experiencia que queremos ofrecer. Busco uno o varios programadores con experiencia en REDM o FiveM que quieran implicarse en un proyecto a medio/largo plazo. El trabajo se centra principalmente en programación en Lua para REDM, desarrollando sistemas clave como inventario y loot, zombies e IA básica, economía y crafteo, facciones y bases, así como la integración de estos sistemas con los mapas y el contenido ya existente. No es necesario dominar todos los apartados, pero sí tener una base sólida y capacidad para trab...
... Players should be able to pick and save their preferred guns before they spawn. The script must handle slot allocation, equip/unequip logic, and server-side validation so exploits are impossible. Ideally it plugs into my existing StarterCharacter scripts with minimal refactoring, uses RemoteEvents for client/server messaging, and is written in clean, commented Lua that I can extend later. Deliver the .rbxm or .rbxmx files, all Lua scripts, and a short setup guide so I can drop everything into my workspace and test right away. I’ll be around to answer questions quickly and can provide sample weapons or any assets you need....
...with roaming alien characters whose arrival, dialogue, and barter mechanics add depth to the economy. Here’s how I picture the workflow and hand-off: • Game design outline clarifying income tiers, upgrade trees, and how alien interactions fit logically within a fantasy setting. • Custom low-poly builds (castle grounds, mystical resource nodes, alien landing zones), optimised for mobile. • Lua scripts for tycoon mechanics, NPC behaviour, data-store saving, and basic monetisation passes (GamePasses, DevProducts). • UI that matches the fantasy palette while signalling incoming alien events. • Internal test place, bug-fix pass, then a final upload to my Roblox account with clear documentation so I can iterate after delivery. If you already...
I have a laid-back, forest-themed Roblox game that already runs smoothly...fine as long as it’s secure. • Light world-building: drop in a small riverside camp, a flowing stream, and a couple of cozy cabins that match the existing low-poly style. No huge rebuild—just enough assets and terrain tweaks to make the forest feel lived-in. I work in Roblox Studio and will provide the current place file so you can plug your code and models straight in. Clean, well-commented Lua is a must because I’ll be maintaining it afterward. If everything is modular and easy to toggle on/off, even better. Once the perks trigger correctly, the areas are locked down, and the new scenery is placed without breaking pathfinding, the job is done. Let me know how soon you can jump in...
I want to expand my game through a mod ...adds the output item every time. 3. No crashes, memory leaks, or save corruption after at least 30 minutes of continuous crafting tests. 4. All source code, assets, and instructions delivered in a neatly organised repository or ZIP. Preferred tools and languages The game uses C# and Unity, so sticking to that stack will save time; however, if you can achieve the same result through the Lua scripting layer I’m open to it. Version control with Git is mandatory. Timeline is flexible within reason, but I’d like a playable demo of the system two weeks after project start and the final polished hand-off no later than a month. Let’s discuss any questions you have about the current codebase or asset pipeline so we can g...
...cada aluguel ou venda realizada, tanto para o comprador/locatário quanto para o proprietário. Também quero engajar os jogadores com um sistema de missões diárias e semanais. As missões precisam ser configuráveis por mim, salvar progresso em DataStore e disparar recompensas automáticas quando concluídas. Entrego o design base e as descrições das casas/missões; você devolve tudo já scriptado em Lua, modular, com RemoteEvents e comentários no código. Considero o trabalho pronto quando: • Todas as HUDs aparecem sem erros em diferentes resoluções. • O indicador de moedas e o minimapa atualizam em tempo real. • O sistema de venda/aluguel reg...
...a high-level concept and ending with a fully playable version that can be expanded over time. The core loop should combine exploration, interactive environments, clear objectives, and the technical groundwork for richer quests, additional worlds, and robust character-customisation down the road. Roblox Studio will be the primary workspace, and all logic must be written in clean, well-commented Lua that a future team can pick up without friction. Data persistence through DataStores is essential, and I expect the codebase to be structured for scale—think modular systems, service patterns, and sensible folder organisation. If you prefer working through Rojo, Git, and an external IDE, that’s a plus; version control will be set up from day one. Key responsibilities &bull...
...kehidupan nyata. Bayangkan pemain bertarung di jalanan kota, lapangan sekolah, atau area publik lain yang terasa akrab, lengkap dengan animasi, efek suara, dan UI yang mencerminkan setting modern tersebut. Yang saya butuhkan: • Perancangan arena dan aset bertema kehidupan sehari-hari (bangunan, kendaraan, objek interaktif) • Sistem pertarungan jarak dekat maupun senjata sederhana, dibuat via Lua di Roblox Studio • Animasi halus (idle, run, punch, kick, block, KO) serta efek partikel dasar • Integrasi sistem lobby dan teleport antar map • Dokumentasi singkat agar saya bisa menambah konten baru di kemudian hari Saya terbuka untuk masukan—entah penambahan mode permainan, ranking, atau mekanik lain selama tetap logis untuk tema “re...
I’m ready to commission a complete Tycoon-style experience that drops players into their own slice of a neon-lit, near-future city. Here’s what I need built inside Roblox Studio: Deliverables • Cash flow loop – droppers, upgraders, automatic collection and on-screen cash counter, all scripted in Lua. • Store GUI – sleek in-game shop where players spend earnings on melee weapons and futuristic weapons plus three skin categories (character, weapon, vehicle). Purchases must equip instantly and respect team-based restrictions. • Persistent progression – use DataStoreService so money, upgrades, purchases and unlocked skins come back every session without fail. • Map – a moderately detailed futuristic city: glowing sidewalks...
I'm looking for an experienced Roblox game developer to create an engaging and interactive game on the platform. ...the platform. Key Requirements: - Game Genre: Adventure, Simulation, or Role-playing - Clear Objectives: Missions, resource management, or player competition - Essential Features: Multiplayer support, customizable characters, in-game purchases Ideal Skills and Experience: - Proficiency in Roblox Studio - Strong understanding of game design principles - Experience with scripting and coding in Lua - Ability to create engaging game mechanics and user interfaces - Prior experience in developing and launching successful Roblox games I'm looking for someone who can bring creativity and technical expertise to this project. Please include examples of your previou...
...the final publish button. The core idea is simple: players spawn into a vast, seamless landscape, roam freely, discover hidden areas, and interact with dynamic NPCs and environmental events that encourage exploration instead of linear questing. Here’s what I need from you: • World building in Roblox Studio—terrain, biomes, and landmark points of interest that feel alive and reward curiosity. • Lua scripting for core systems: character movement tweaks, day/night cycles, collectible tracking, and event triggers tied to exploration milestones. • A lightweight progression loop (e.g., badges, cosmetic unlocks) so players always have a reason to keep traveling. • Optimised assets—models, textures, and lighting that stay performant on lower-...
I'm looking for an experienced Roblox developer to create a United States Military roleplaying simulation game. Core features should include: - Realistic military scenarios and environments - Detailed character customization to reflect military ranks and units - Engaging multiplayer options for coordinated missions and roleplay Ideal Skills and Experience: - Proficiency in Roblox Studio and Lua scripting - Strong background in game design, particularly simulation games - Experience with multiplayer game mechanics - Ability to create detailed and immersive environments and customization options Please provide a portfolio showcasing similar projects.
...já existentes; Configuração e balanceamento de localizações; Documentação detalhada de cada script (funcionalidades, instalação e personalização). É um serviço completo e contínuo, ideal para quem tem experiência pois a demanda será alta, preciso de criatividade para inovar e capacidade de organizar e documentar o trabalho realizado. Requisitos: Experiência com FiveM e QBCore; Conhecimento em Lua e possivelmente outras linguagens relacionadas; Portfólio ou exemplos de trabalhos anteriores; Disponibilidade para comunicação constante e reuniões de alinhamento. Se você é organizado(a), comprometido(a) e tem habilidades t&ea...
I’m building a fully-fledged adventure experience in Roblox and need a developer who can take the concept from blank baseplate ...navigation feels intuitive. • Realistic environment assets and lighting: terrain, foliage, architecture, and effects that match the overall tone, all optimised for performance. • Roblox Studio scripting: interactive objects, basic NPC logic, save data, and any necessary UI elements (health, inventory, quest tracker). • Polished hand-off: an .rbxl place file with organised folders, commented Lua modules, and a short “how-to” text for future updates. I’m open to your creative spin on narrative and mechanics as long as they complement an adventure focus. If you have a portfolio that shows realistic builds or adve...
...written storyline with key plot beats, NPC concepts, and reference images for environments. • Rough sketches of the main hub area and two outlying regions. What I need from you: • World building in Roblox Studio, including terrain sculpting, architecture, and prop modelling that match the “realistic and detailed” brief. Blender or similar external tools are fine as long as assets import cleanly. • Lua scripting for quests, interactive objects, basic combat, checkpoint saves, and a straightforward inventory system. • User interface that feels modern yet unobtrusive, designed natively in Roblox Studio. • Optimisation for both desktop and mobile devices without sacrificing visual fidelity. Deliverables 1. Playable alpha uploaded to my Roblox ac...
I want to bring a slice of Minnesota into Roblox—complete with recognizable spots like Brooklyn Center and a scaled-down Mall of America—so players can cruise realistic streets, take on everyday jobs, and personalize their vehicles. Here’s the vision Using Roblox Studio and Lua, you’ll create a fully explorable suburban-meets-urban world. Buildings should feel authentically Midwestern, roads need proper lane markings, signage and working traffic lights, and the scenery should include the lakes and tree lines that define the state. Cars must handle smoothly, feature working turn signals, and refuel at functional gas pumps. Inside the city I want a dealership, mechanic shop, stores, and a garage where players can upgrade paint, rims, engines—everything...
Tenho um servidor FiveM ainda em fase inicial e preciso de um desenvolvedor que assuma a parte técnica da criação da cidade. O que preciso de você: • Criar e configurar recursos (Lua, SQL, cfg) garantindo desempenho estável. • Ajustar ou desenvolver scripts próprios sempre que não houver solução pronta. • Preparar a base para novos sistemas de jogabilidade que decidiremos no caminho. • Documentar rapidamente cada alteração para manter o projeto organizado. Se você domina o ecossistema FiveM, gosta de pensar em soluções criativas e trabalha bem em equipe, mande sua proposta com portfólio ou servidor já publicado.
I have the concept for a brand-new Simulation experience on Roblox and now I’m ready for someone who can turn that idea into a fully playable, polished game. I’m looking for a developer who can handle everything—from scripting all core systems in Lua to building engaging 3D environments, whipping up the UI, and running thorough play-testing until the project feels rock-solid. Because this is a Simulation title, your code should emphasise responsive, satisfying loops that keep players coming back. progression balancing, and intuitive feedback. I don’t have pre-made assets or prior builds, so you’ll be working from scratch and have plenty of creative room (while still checking in with me for key decisions). Key deliverables • • All maps, pro...
Python, Ruby, Java, Pascal. Here are their stories.
Here is a run down on what programming languages are dominating the mobile app space in 2017.