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...handling is essential. Scope of work • Design and script the full gameplay loop in Lua within Roblox Studio. • Model, texture, rig, and animate cave assets, machinery, and the entire spider pet line. • Build UI for inventory, upgrades, and pet management that feels native to Roblox yet unique. • Implement data stores for persistent player progress and monetization hooks (game passes, cosmetics). • Playtest, balance resource values, and optimise so the experience runs smoothly on PC, console, and mobile. Acceptance criteria 1. A playable alpha with mining, base building, and at least one spider pet evolution chain. 2. Smooth 60 FPS on mid-tier mobile devices in public test servers. 3. Clear, well-commented Lua code and layered .blend o...
... 16 with the App Router, TypeScript, Neon Postgres via Drizzle ORM, Redis, Stripe, and Clerk auth. Search, Stripe Checkout, PNR generation, printable e-tickets, and online check-in are live and stable. What I need now is focused, production-ready work on three areas that matter most to travellers and to the business: 1. Live cabin map The current map renders seats and respects my Redis Lua seat-lock script, but I want smoother real-time updates across multiple sessions, optimistic UI during seat selection, and graceful fallback in local development when Redis is not available. 2. Ancillary add-ons Meal options, lounge access, and priority boarding must be selectable in-flow, priced dynamically, and passed to Stripe as separate line items so they appear clearly on the recei...
I want a fully playable “Midnight Man” horror experience built from scratch in Roblox Studio, delivered within seven days and within the stated $300 total. The game must run as a co-op multiplayer title (2–6 players) set inside a single, large haunted-mansion map. Scope You will handle every aspect of development—map construction, character and asset creation, Lua scripting, UI, sound, and basic testing—so that I can publish the game immediately once I receive the final files. Core mechanics include spawning in a lobby, starting a match as a team, dynamic AI for the Midnight Man that stalks players, jump-scare sequences, and a win/lose condition with data-store saving for player stats. Acceptance criteria • One cohesive haunted-mansion le...
I’m looking to have an entire Stardew-inspired farming-life game built from the ground up inside Roblox Studio. The final experience must run smoothly on console, mobile, and PC, and it has to support multiplayer right from day one. Scope – Core...Source files and documentation so I can maintain or expand the project later. • Two milestone play-tests: mid-development demo and final pre-release build. • Brief post-launch support for bug fixes covered by our agreed budget cap of roughly $300. I’m happy to answer questions quickly and can provide daily feedback; swift iteration is essential given the tight timetable. If you’re fluent in Lua, experienced with Roblox Studio, and confident you can recreate a Stardew-like feel in a multiplayer sett...
I need a single developer who can take my adventure-game idea and turn it into a fully playable, monetisable Roblox experience in just two weeks. I’ll share a short set of reference games and mood-board links on day one, but you will be building everything from scratch—world design, Lua scripting, UI, and polish—so the final product feels fresh and professional. Because the goal is profit, I’m expecting smart in-game monetisation such as game passes, developer products, and a clear progression loop that keeps players coming back. Feel free to suggest the exact mix of quests, combat, puzzles, or other mechanics you think will maximise retention; I’m open as long as the core stays firmly in the Adventure genre. Budget is fixed at $300, payable on delive...
...corridors, teleport tiles, obstacles, or any mix you feel works—as long as each of the three mazes plays differently. I already have the core Terramine world ready; what’s missing are these self-contained games that load cleanly, reset on completion, and register a win state I can hook into my existing event system. I’m happy to handle art tweaks myself, so your focus is the functional design and the Lua / TModLoader scripting that drives the gameplay. Good spoken English is essential because I like to walk through ideas live. I’ll invite you to my Discord, and we’ll hop on voice whenever something needs quick clarification. Deliverables • Three distinct maze puzzles fully integrated and tested • One “match the pairs” min...
...deliverables • Complete city environment with spawn, dealership, obby entrance and leaderboards • Pack-opening system (animations, sound, probability tables, Lua backend) • At least one drivable model per rarity tier for each vehicle category listed above • Cash, upgrade and timed boost mechanics wired into DataStore for persistent progress • Polished UI: inventory, rarity colors, pack shop, in-game notifications • QA pass on mobile, tablet and desktop I’ll supply any paid asset references I already own; everything else should be your original work or licensed freely for Roblox. Please build in Roblox Studio with clean, well-commented Lua so I can extend the game later. A short playable prototype will be the first mileston...
I’m building a school-themed role-playing game in Roblox and need an experienced partner who can handle both the visual side and the Lua scripting. You’ll join our Discord server to coordinate with the small team already planning the map layout and story beats. Core features we must deliver • Appearance-based character customization: players choose uniforms, hairstyles, accessories, and colours through an intuitive UI that saves between sessions. • In-game economy: a simple currency earned from attending classes and mini-jobs, spendable in shops for cosmetic items. Data must persist with Roblox DataStore. What I provide – High-level game concept, reference mood boards, draft GDD. – Access to a private test place and version-controlled as...
I’m starting completely from scratch and want to master basic Lua scripting so I can build my first Roblox games. Because I have no prior programming background, I’ll need patient, beginner-friendly explanations that assume zero experience. Here’s how I hope we can work together: • Teach core Lua concepts and Roblox Studio workflow step-by-step, focusing only on essentials for simple game mechanics. • Provide short text-based lessons and quick code snippets over email or chat. Live calls aren’t necessary. • Set mini exercises, review my scripts, and point out mistakes so I understand the “why,” not just the “how.” • Answer follow-up questions when I get stuck. If you’re happy to mentor asynchr...
...Where I’d love your expertise is in turning that loop into something visually and mechanically engaging across several themed maps—think a medieval village one moment, a neon-lit future city the next, then a serene wilderness. the game is a clicker game. u click, hatch pets, then battle other players, rare pets are stronger, and different players have different elo You would handle scripting in Lua, asset integration in Roblox Studio, and the backend work needed for smooth data storage and leaderboards. I have rough sketches for progression and monetisation; you’ll translate them into working systems, polish the UI, and optimise performance so the game feels tight on both desktop and mobile. Deliverables I need to see: • A fully functional resource-co...
...requirements • Multiplayer that feels seamless—no rubber-banding or long load times. • A well-designed in-game purchase system (Developer Products/Passes) that encourages repeat spending without feeling pay-to-win. I’m flexible on the specific genre as long as it lends itself to replayability and community engagement; your creative input here is welcome. What matters most is rock-solid code in Lua, efficient use of RemoteEvents/Functions, reliable DataStore saving, and clean UI that scales from phone to console. Deliverables • Complete Roblox place file with all scripts, assets, and monetisation hooks. • Optimisation for 60 FPS on mobile. • Basic analytics script so I can track retention and purchase behaviour. • Clear set...
...crimes, injuries, NPC reports and investigations * NPCs, MLOs, streets and public spaces having meaningful gameplay purposes Realism must create roleplay opportunities without becoming a repetitive or frustrating simulator. ## Scope of Work The developer will be responsible for: * Reviewing and configuring the complete QBCore/L2S server to fit qbox * Cleaning, repairing and optimizing existing Lua, JavaScript and NUI resources * Removing unused files, duplicate systems, debug code and unnecessary loops * Rewriting weak, unstable or unreadable logic * Fixing exports, callbacks, permissions, database queries and resource dependencies * Adding strong server-side validation, logging and exploit protection * Merging related functionality into organized core resources * Standardizi...
...leaves room for future add-ons so the system isn’t locked to a fixed list of parts. Core expectations 1. Smooth garage UI that lets players swap parts, paint, and apply decals without reloading. 2. Visible stance adjustments (camber, ride height) that update the car model instantly. 3. Persistent saves using Roblox Datastore so players keep their builds between sessions. 4. Clean, modular Lua code that makes adding new parts or colors straightforward for me later. 5. A small test map or showroom where players can spawn their customized cars and show them off. I’ll provide any reference images or asset lists you need; you handle scripting, UI design, and basic 3D part setup. If you already have experience with car physics kits or stance systems on Roblox, l...
I'm seeking an experienced developer to build a comprehensive FiveM roleplay server from scratch, focusing on a realistic gameplay experience. The server needs to be fully customized with scripts, ...needs to be fully customized with scripts, configurations, and map designs. Key Requirements: - Custom Scripts: Economy system, police and emergency services, real estate and housing. - Server Configuration: Optimize for stability and performance. - Map Design: Create immersive, realistic environments. Ideal Skills & Experience: - Proficiency in FiveM and GTA V modding. - Strong scripting skills (Lua, JavaScript). - Experience with server configuration and map development. - Background in developing realistic roleplay environments. Please provide past work examples and relev...
I'm looking for an experienced Roblox developer to help bring my mascot horror game concept to life. My friend and I have ideas and concepts, but need technical expertise. Key requirements include: - Objectives/minigames: Design e...Character stats and abilities: Develop a system for character stats, abilities, and items that boost player performance. - In-game purchasing system: Set up a robust in-game purchasing system. - Research and development: Assist in researching and developing new game features and content. Ideal Skills and Experience: - Proven experience in Roblox game development - Strong coding skills, particularly in Lua - Experience with game mechanics and balancing - Knowledge of in-game purchasing systems - Creative problem-solver Please share any relevant ...
I’m building a role-playing game on Roblox that recreates the buzz of a present-day metropolis. Players will clock in at jobs, earn wages, shop, buy or rent apartments, and completely tailor their look before hitting the streets. The vision is clear, but I need a Roblox Studio specialist who can translate it into clean Lua code and intuitive UI. Core scope The game is a Role-playing experience with a Modern city life setting. Three cornerstone systems have to work seamlessly together: • Customizable player avatars – layerable clothing, accessories, body scaling and colour options, saved to DataStore for instant recall. • Economic system (jobs, money) – scripted workplaces, salaries, bank accounts, in-game currency and POS terminals that sync across ...
My goal is to launch a fast-paced, highly replayable “Brainrot” experience on Roblox that hooks players from the first click ...nails the main gameplay loop and captures that addictive, brainrot feel • Polished UI/UX that’s intuitive for first-time players yet deep enough for long-term engagement • Integrated leaderboards, badges, and monetisation passes so the experience is ready for release • Final testing, bug-fixing, and hand-over of all source files, with clear instructions for ongoing updates Roblox Studio, Lua scripting, and familiarity with the platform’s best-practice optimisation and monetisation tools are essential. If you’ve shipped titles that keep players online far longer than they planned, I’d love to see them...
I need a skilled scripter to modify an existing Roblox obby template. The project involves adding new obstacles and adjusting game mechanics. Key requirements: - Add new obstacles to the obby. - Adjust existing game mechanics as needed. - Provide custom scripts for some new obstacles, while also utilizing existing scripts. Ideal skills and experience: - Proficiency in Roblox scripting (Lua). - Experience with Roblox obby design and mechanics. - Ability to create and implement custom scripts. - Attention to detail and creativity in obstacle design. Looking for someone who can deliver high-quality modifications efficiently. Please provide examples of previous similar work. Essentially, you're putting my models into a squishy obby tower template and then adding physics to them...
...core of the project is a roleplay / freeroam environment powered by custom scripts—specifically a straightforward job system with basic tasks (think taxi, courier, trash-collect, etc.). Here is what I need from you: • Install and configure the latest stable GTA5M/FiveM build on Windows • Build or adapt the simple job system and make sure it plugs cleanly into the standard roleplay framework (Lua or C#—your call as long as it’s easy for me to tweak) • Set up database persistence (MySQL or SQLite) for jobs, player data, and inventories • Optimise resources, ensure smooth sync, and leave clear comments so I can expand later • Provide a brief written guide (or short video) covering server start-up, adding new jobs, and routine ma...
...notes for the build – All systems must meet current Roblox platform and UGC compliance requirements. – Starter-box choice needs to trigger the correct inventory, avatar visuals, and future reward tables. – Boxes themselves are inventory items, not passes, so keep them tradable from day one. – I’ll provide the 3D assets; you wire up the scripts, UI, and data stores. – Clean, well-commented Lua code is a must so I can extend the project once we move past the MVP. Hand-off deliverables 1. Roblox Studio place file with functioning Rewards & Progression loop and Trading UI. 2. Module scripts handling currency, box rarity tables, and secure trade validation. 3. Brief “next steps” document outlining how daily streaks and r...
I’m looking for an experienced Roblox game developer or development team to help build a polished multiplayer farming/survival game. I’m looking for someone experienced with: Roblox Studio & Lua/Luau scripting Multiplayer systems Farming/harvesting mechanics Inventory & currency systems Shops and upgrades Player progression NPC/animal AI Day/night systems UI development Data saving/DataStore systems Game optimization Monetization/game passes/dev products I already have the core game concept and design planned out and can provide more detailed documentation to serious candidates. I’m looking for a developer who can help turn the concept into a fully playable, polished Roblox game, not just a basic prototype. Please include examples of Roblox games you’...
...Interaction flow • The entire sidebar slides in and out with a smooth tween. • Each button, on click, opens its own dedicated window (no nested dropdowns or secondary side panels). • Windows can be dismissed with the same slide animation for consistency. Scope of what I need from you 1. Complete UI assets for the sidebar and all six feature windows, ready to drop into Roblox Studio. 2. Lua scripts that handle the slide animation, button clicks, and window toggling, written for R15 compatibility and following Roblox’s best practices. 3. A small demo place (.rbxl or .rbxlx) that shows the UI working in both Studio test mode and live server. Acceptance checklist • Sidebar fold/unfold obeys the slide animation every time, without jitter. &b...
I’m creating a new simulation-style experience on Roblox and need a developer who lives and breathes Roblox Studio and Lua. Your main focus will be building the core game systems that drive the session-to-session loop and keep players coming back. What I need • Solid, bug-free game systems (data saving, progression, rewards, balancing) built directly in Roblox Studio with clean Lua scripts. • A fun, easy-to-tune framework so I can expand features later (GUI or NPC layers may follow, but the systems come first). • Daily progress updates so we can test early, adjust quickly, and hit the seven-day turnaround I’m aiming for. • Polished final hand-off: well-commented code, clear setup notes, and at least one revision round to be sure it all...
...seamless UI flow. 2. Code each mini-game in clean, well-commented Lua, re-using core systems where possible. 3. Integrate leaderboards, avatar customisation menus, and matchmaking into every mode. 4. Optimise for low-memory devices and ensure compliance with Roblox Community Standards. Acceptance criteria • All three games load from the lobby without errors in Studio and live servers. • Multiplayer, avatar customisation, and leaderboards function consistently across sessions. • Average latency stays under 150 ms in testing with eight players. • Source files are delivered as an open-sourced Roblox place file plus separate module scripts with clear documentation. If you have proven experience with Roblox Studio, Lua scripting, and multipla...
...restaurant, and clothing shop can be entered, explored, and staffed. Also, there will be a gothic architecture school for students to go to, and it’s a dress up game so the body will be different. blend them in, Players will be able to clock in and out as Shopkeepers or Restaurant Workers, earn in-game currency, and interact with customers through simple GUI prompts. I would like clean, modular Lua scripts so future roles—such as a Security Guard—can be added without rewriting core systems. Please build in a way that keeps performance high on low- to mid-range devices; terrain, lighting, and assets should be optimized and streamed where possible. Please copy the below documents for what the city would look like. A Deliverables • Complete city map (works...
I plan to create a simulation-style experience on Roblox that blends realistic mechanics with plenty of creative freedom. The core loop revolves around building and crafting structures and items, managing resources in an intuitive yet challenging way, and offering players deep character customization so they can truly make the world their own. To make this work I’ll need clean, efficient Lua scripting for physics-based interactions, smooth UI flows, and a scalable data store setup that keeps player progress safe. Visual assets should feel cohesive and performant on typical Roblox hardware without sacrificing detail. Deliverables • Playable core prototype featuring building & crafting, resource management, and character customization • All scripts, models, U...
I am expanding a PC-based RPG and need hourly freelancers for the following tasks: • UI designers to create 5 unique HUDs with polished Figma designs in a consistent style. Each HUD has a target turnaround of 2 days. • Animators to design environmental effect animations for those screens (e.g., ambient gl...for those screens (e.g., ambient glows, weather effects) delivered as sprite sheets or Unity packages with integration notes. • Developers to integrate the assets and animations into a Roblox gaming project, ensuring seamless performance and quality. My budget is $2 per hour, and I aim to complete the job within 12 days. If you’re experienced in Figma, Blender, Unity, Roblox Studio, or light Lua scripting—and can deliver quality while adhering to ...
I’m buil...has early environments and placeholder interfaces; your task is to wire everything together in Roblox Studio using Lua, with clean, well-commented modules pushed through Git or a comparable version-control workflow. Timeline: I have up to a year overall, but I’d like to see a functional combat prototype in the first few months so we have room for iteration and balance passes. Acceptance criteria • Seamless, bug-free turn cycle that behaves in multiplayer sessions • Persistent data stores for inventory and progression • Clear documentation or in-code comments so future content drops can slot in without rewrites If you’ve shipped similar Roblox titles—or have robust Lua samples that prove you can deliver these systems&m...
...small but dedicated team to create a hero-shooter on Roblox inspired by Overwatch’s fast-paced, ability-driven gameplay. The core vision, game loop and a first round of scripts are already in place; what I need now are talented collaborators to turn the concept into a polished, release-ready experience. Here’s where you could fit in: • Developers – gameplay specialists who can expand the current Lua scripts in Roblox Studio, plus a UI/UX developer to craft intuitive menus, hero load-outs and match HUD elements. • Graphic designers – concept art for new heroes, abilities and maps, plus crisp 2D assets for the interface. • 3D modelers – characters, weapons and environment props built in Blender (or your preferred tool) and optimised fo...
...without having to rebuild the whole interface. The Health bar should feel alive: smooth transition effects when values change, a subtle pulse when health dips below set thresholds, and urgent flashing alerts at critical levels. Please handle the full loop—from UI design in the ScreenGui, to the Lua scripts that drive TweenService animations, to clean module scripts so I can reuse components across game modes. Deliverables: • Layered .rbxl or .rbxm file with the finished HUD assets • Lua scripts well-commented and ready to drop into my game • Brief setup notes so I can tweak colours, positions, and activation thresholds I’ll test the work in-game; once the animations run at a consistent frame rate and respond accurately to changing ...
...loading animation that keeps players engaged while assets stream in. If you’re comfortable working inside Roblox Studio’s UI editor (and tools such as Figma or Adobe XD for mock-ups) this will feel familiar. Scripting the tweens in Lua is a plus, though I’m happy to hook it up myself if you focus mainly on design and asset delivery. Deliverables I’d like to receive: • High-resolution mock-ups or prototypes of the HUD, main menu, and loading screen for sign-off • Final sliced UI assets (PNG/SVG) ready for Roblox Studio import • Animation instructions or Lua snippets for button transitions, hover responses, and the loading loop • A brief style guide covering fonts, colours, and spacing so future updates stay on brand I&rsqu...
I’m building a full-scale adventure experience on Roblox and I’d like an experienced developer to bring it to life inside a rich fantasy world. The core loop revolves around story-driven quests and missions that guide players through varied realms, so you’ll need to script a flexible quest system in Lua that can be expanded with new objectives over time. Player engagement is key, therefore robust character customization is essential—think editable avatars, gear slots and colour palettes that save correctly across sessions. The game also has to be multiplayer-ready from day one, with smooth server transitions and party-based mechanics so friends can tackle challenges together without desync or data conflicts. Maps, UI and monetisation assets can be provi...
I’m looking for an experienced R...everyone’s creations appear in real time. Key features I absolutely need are fully customizable buildings—think modular pieces, colour palettes, and upgrade paths—and a smooth multiplayer experience that keeps synchronisation tight even when many players are editing the same zone. Everything should feel intuitive for newcomers while still offering depth for advanced builders. Your role spans scripting (Lua), UI design, data-store integration for saving player creations, and basic game balancing so progress feels rewarding without pay-to-win pressures. If you have proven experience shipping Roblox titles with user-generated content or multiplayer building tools, let’s talk about milestones, testing phases, and how we&...
...authentic inside BeamNG. If additional samples or layering tricks are required, I’m open to suggestions to get the most convincing result. Core tasks will include JBeam structuring, drivetrain and suspension tuning, LUA scripting for custom features, and tight integration of the engine audio. Everything has to load without errors in the latest public BeamNG build and behave predictably with FFB and damage simulation. Key deliverables • Medium-detail RS3 exterior + interior model, UV-mapped and textured • Optimised JBeam with realistic weight distribution and crash behaviour • LUA scripts for drivetrain logic and any extra functions we decide on • Implemented DAZA engine sound set across the full RPM range, inside and out • One tes...
...focused on player-to-player interaction. In practical terms, I want lightweight, well-structured Lua (or C# if you prefer) resources that plug straight into my existing framework and let players: • Interact directly with one another (e.g., request/accept trades, give or receive items, share cash). • Perform simple cooperative actions (carry, escort, drag, or seat-share). • Trigger contextual animations or chat prompts tied to those actions. • Respect server-side permissions and anti-cheat safeguards. Key expectations • Code must follow FiveM best practices—event-driven, server/client separation, minimal network overhead, and clear comments for future tweaks. • Configuration files (JSON/Lua tables) so I can edit keybinds, item...
I’m building a new experience on Roblox and need an experienced developer who can take the project from concept to a polished, public release. Your primary focus will be full-cycle game development inside Roblox Studio, using clean, well-structured Lua. Here’s what I’ll need from you: • Analyse my current idea and propose practical design improvements. • Implement core mechanics, UI flows and data persistence directly in Roblox Studio. • Run iterative play-tests, diagnose bugs, and optimise performance for desktop, tablet and mobile. Please include links to any Roblox games you’ve shipped or major features you have implemented, along with a quick note on your exact contributions. Familiarity with DataStores, monetisation systems and re...
...responding to crimes, injuries, NPC reports and investigations * NPCs, MLOs, streets and public spaces having meaningful gameplay purposes Realism must create roleplay opportunities without becoming a repetitive or frustrating simulator. ## Scope of Work The developer will be responsible for: * Reviewing and configuring the complete QBCore/L2S server * Cleaning, repairing and optimizing existing Lua, JavaScript and NUI resources * Removing unused files, duplicate systems, debug code and unnecessary loops * Rewriting weak, unstable or unreadable logic * Fixing exports, callbacks, permissions, database queries and resource dependencies * Adding strong server-side validation, logging and exploit protection * Merging related functionality into organized core resources * Standardi...
...torque-angle monitoring, force-displacement monitoring, PLC programming, industrial communication, database integration and machine commissioning. Proposed Hardware Servo Nutrunner * Controller: Delta PLC * Servo drive and motor: Delta ASDA-B3 * Torque feedback: Servo-drive torque feedback and/or external torque transducer * Angle feedback: Servo motor encoder * HMI/GUI: Delta HMI, VB.NET, C#, Lua or suitable industrial SCADA * Communication: EtherCAT, CANopen, Modbus TCP/RTU or another suitable protocol Servo Press * Controller: Delta PLC * Servo drive and motor: Fuji Electric ALPHA7 * Force measurement: Load cell with amplifier * Displacement measurement: Servo encoder, rotary encoder or linear encoder * HMI/GUI: Industrial HMI or Windows-based application * Database: SQ...
...twenty syntax-related scripting errors in the console. Every line is written in standard Lua inside Roblox Studio, so I need someone who is already comfortable navigating the Explorer, Script Editor, and the usual Play-Test workflow. My plan is simple: we tackle one error at a time, verify the fix together in-game, and I release a payment of ₹800 for each confirmed resolution. If we work well together I’ll keep sending new tasks your way, as this project is part of a longer roadmap of updates. What you’ll actually be doing is opening the offending script, correcting the syntax, checking for side-effects, then pushing the clean version back to the place file so I can test it on my end. Roblox Studio and Lua knowledge are the only must-haves; experience with Ve...
...exploration with a rewarding progression system, so I’ll need: • Collecting items – scattered throughout the world with rarity tiers and simple inventory UI • Leveling system – XP gained from quests and discoveries, unlocking perks or abilities • In-game currency – earned through gameplay, spent at NPC shops for upgrades or cosmetics Everything—maps, scripts, UI, data-stores—should be scripted in Lua, optimized for both desktop and mobile. Please factor in Roblox’s latest best practices for performance, secure server-side handling, and seamless monetisation hooks (Developer Products/Passes) without pay-to-win imbalance. Deliver a fully functional place file, all scripts well commented, and a brief setup document so...
I’m battling persistent runtime errors in my Roblox experience and need a sharp Lua developer to get them under control. The crashes occur inside the gameplay scripts, and they surface only when the combat system is triggered—every weapon script seems prone to throwing exceptions, mis-firing abilities, or simply refusing to register hits. Here’s what you’ll walk into: • Roblox Studio project with all assets and current Lua scripts already organised in folders • The error console lighting up whenever a weapon is equipped, reloaded, or fires • Occasional server-client desync causing animations to play without damage actually being dealt Your mission is to trace those weapon script malfunctions, patch the underlying logic, and hand ba...
...the last small update and I need them ironed out starting today so players don’t keep running into crashes and broken GUIs. I can supply the exact error messages as screenshots the moment we connect; they already point to a few troubled scripts and RemoteEvents, but I want a fresh set of eyes to trace the root causes, patch them, and test the fixes live in Studio. Please be comfortable debugging Lua, working inside Roblox Studio’s team-create, and pushing quick, safe revisions that won’t introduce new regressions. Once today’s blockers are resolved I’d like to keep collaborating on new features and ongoing maintenance, so consider this an introduction to a longer partnership. If you can jump in right away, walk me through what you changed, and conf...
I’m offering the complete, production-ready Roblox PS99 CASINO project—the same experience you see on —so you can launch or expand your own casino-style game immediately. What you’re getting • Full Lua source code and Roblox Studio files that power a rich set of gaming experiences (slots, tables, daily spins, VIP perks, leaderboards, and more). • A polished, mobile-friendly user interface designed in-house, with all image assets, animations, and sound effects ready to import. • Integrated payment flow that uses PS99 ITEMS for in-game purchases and upgrades; logic is cleanly abstracted so you can swap in Robux or any other monetisation method if needed. • Configurable payout odds, cooldowns, and security checks, clearly commented f...
...well-documented CoppeliaSim scene that demonstrates PID-based way tracking for a mobile robot vehicle. The simulation should load, press “Play,” and have the robot follow a predefined series of waypoints smoothly and accurately, showing the effect of proportional, integral, and derivative terms in real time. The work must be fully reproducible: please include the .ttt scene file, your commented Lua child script or Python remote-API code, and a brief write-up (one or two pages) that explains the controller design, gain-tuning method, and the key performance metrics you achieved. I will judge success by watching the robot stay within ±5 cm of the centerline at a steady speed without oscillations for an entire lap of the course. Feel free to propose any reason...
...rescue mechanics 4. First complete mountain 5. Progression and data saving 6. Shop and monetization 7. User interface and visual polish 8. Mobile optimization 9. Testing and bug fixing 10. Final launch I prefer to begin with a smaller playable MVP and expand the game after the core gameplay has been tested. ## Ideal Freelancer You should have: * Proven experience with Roblox Studio * Strong Lua/Luau scripting skills * Experience with multiplayer Roblox games * Experience implementing DataStore systems * Experience with Game Passes and Developer Products * Experience optimizing games for mobile * Understanding of player retention and Roblox monetization * Good communication * Ability to provide regular playable builds * A portfolio of published Roblox games ## Application Que...
I'm looking for an experienced developer to fix and develop server scripts for a FiveM game panel. Key Requirements: - Fix existing server scripts - Develop new functionalities as needed -must have knowledge with coding and script functionality Ideal Skills and Experience: - Proficiency in Lua and FiveM scripting - Experience with server management and game panels - Strong problem-solving skills - Ability to implement requested functionalities efficiently Please provide examples of similar work done. Looking forward to your proposals!
...What I still need is the Lua scripting that brings everything to life plus a handful of minimalistic in-engine animations. Scope • Character controls only: movement, interaction with existing morphs, and any client-side feedback that makes the controls feel smooth and responsive. • A few short, minimalistic animations to cover idle, start/stop movement, and morph transition states. The models are rigged; I simply need these keyed, tested, and hooked into the scripts. I will provide full team-create access, the current place file, and a concise task checklist. Once the new controls and animations are merged, I expect a quick play-test session together to verify that the inputs feel right on both desktop and mobile. Deliverables 1. Clean, well-commented Lua...
...scattered power-ups and racking up points. The core loop is intentionally simple—easy to pick up, hard to put down—so the scripting and polish need to keep the momentum alive. Here’s what I need from you: • Build the entire place in Roblox Studio, including a medium-sized zero-gravity environment with planets, platforms, or asteroids to hop between. • Script the collectible and points system in Lua, with a clean on-screen counter and basic leaderboards. • Add light progression (e.g., speed boosts or cosmetic unlocks) to reward high scorers without making the gameplay complex. • Optimise for mobile and desktop, and slip in some short ambient space audio so the scene feels alive. • Deliver the game file and a brief setup/read-me...
My Roblox game is already live in a partially developed state, but the core scripting and mechanical polish still need expert attention. I’m looking for a team or studio comfortable inside Roblox Studio and fluent in Lua to push the project to completion. What remains: • Tighten and expand character controls so movement, abilities, and physics feel smooth and responsive. • Complete the remaining gameplay logic—round flow, scoring, and data storage—so every match runs without manual oversight. • Polish the user interface, wiring up menus and in-game HUD elements that I’ve mocked up so players always know what to do next. • Address minor tasks like GUI icons and small add-ons to finalize the overall experience. You’ll receive the...
I’m looking for a lightweight FiveM mod menu that feels similar to Vanity but is delivered as a single, drop-in Lua file. Core features I need are: • Vehicle Spawner • Map Destroyer (one-click wipe) Both functions should appear in a clean, simple in-game UI—no fancy graphics, just a straightforward list with basic on/off toggles so players can enable or disable each option quickly. Please keep everything scripted purely in Lua; I don’t want additional resources or external dependencies. A quick test file that I can drag into my local server and see working will be enough for proof. Deliverable: one compiled .lua ready for FiveM, plus a brief read-me explaining any commands or keybinds you set. I’m working with a tight $20 budget,...
Python, Ruby, Java, Pascal. Here are their stories.
Here is a run down on what programming languages are dominating the mobile app space in 2017.