Photon multiplayerpekerjaan
Bekerja Membuat sebuah game multiplayer dengan node js (web socket) dan integrasi dengan hp frontend. Anda akan di gaji perbulan untuk menyelesaikan projek game.
I have some idea about making game like Black Russia or Grand Mobile . Which are CRMP projects . Crmp stands for Criminal Russia Multiplayer . It uses gta sa but a different russian map and other new model of cars . I have files and launcher apk i got from other sources just need to setup the files and all. Looking for a developer who can do it
I'm looking for an experienced mobile game developer to create an online multiplayer Rummy game for Android. Key Requirements: - Android platform development - Online multiplayer mode - Engaging UI/UX design Ideal Skills: - Expertise in Android game development - Experience with multiplayer game integration - Strong design skills for mobile interfaces - Knowledge of Rummy rules and mechanics is a plus Please provide a portfolio of similar projects.
...and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverables will include a playable beta, analytics hooks, store-ready bu...
...session • Live display of: o Current recognized signal o Errors and warnings o Exam timer and status • Automatic generation and export of exam reports (PDF or CSV) The admin panel must be read-only during the exam (no manual scoring). ________________________________________ Technical Requirements • Engine: Unity • Platform: Meta Quest 3 (Android / standalone build) • No AI / machine learning • No multiplayer • No complex rope or sling physics • Focus on safety logic, signal recognition, and examination accuracy ________________________________________ Deliverables • Standalone Meta Quest 3 VR application • 7 fully functional lifting scenarios • 13 selectable load types • PC-based admin/control panel • Automatic sco...
...basic stats (wins, streaks, best times). • Deliver well-commented, modular source code—Unity C#, Flutter/Dart, or native Swift/Kotlin are all acceptable, as long as setup instructions are included. • Package a test build (APK and/or TestFlight) plus a short README covering build steps, asset folders, and any third-party libraries. Nice-to-haves If time allows, optional hooks for future multiplayer or web deployment are welcome; just keep them neatly separated so the single-player release stays lightweight. I will supply final card graphics, sounds, and the detailed rules as soon as we start. Please share relevant mobile card or board titles you’ve shipped, note your preferred tech stack, and outline how many milestones you’d propose to get us fro...
...minimum the control panel must let me: • Create, suspend, or edit player accounts and review their histories. • Tweak core game variables on the fly—odds, limits, payout tables, rounds per hour—without touching code or restarting the server. Real-time analytics would be nice to have later, but right now the two functions above are non-negotiable. I’m still deciding whether to launch with multiplayer mode, so design the architecture in a way that lets us add it without rewriting the foundation. You’re free to choose the stack, but it has to support rapid adjustments (Node.js, Unity, Godot, or similar real-time-friendly tech is fine). Please include: • Source code with clear documentation • A web-based admin dashboard secu...
I'm seeking an experienced Minecraft server developer with strong Java proficiency to help expand and refine an existing Survival Multiplayer server. The server is already set up on ApexHosting (Paper) with several plugins installed, but we need additional development work, including adding new plugins, integrating custom textures, and ensuring certain systems connect properly (e.g., monetized features linking to our Tebex store). Key Requirements: -Must be proficient in Java, especially for custom plugin development and troubleshooting. -Ability to install, configure, and optimize Paper plugins. -Experience integrating custom textures, resource packs, and plugin‑linked assets. -Knowledge of connecting plugins/features to Tebex for monetization. Ability to add or configure: ...
I'm looking for an experienced game developer to create a horror game inspired by "The Mimic." The game should be available on PC and console and support both multiplayer and single-player modes. Requirements: - Detailed project proposals are a must. - Experience in horror game design. - Proficiency in 3D modeling, animation, and sound design. - Ability to create immersive environments and engaging gameplay mechanics. Ideal skills: - Game development (Unity or Unreal Engine) - Strong storytelling and narrative development - Multiplayer game mechanics implementation NOTE: I will provide all music and Level Design Ideas via eMail (Music produced in Garageband) Please share a portfolio showcasing similar projects.
We are building a real-time multiplayer Texas Hold’em Poker game that will be integrated into our existing Flutter-based mobile application. The game must support 18+ users, virtual coin-based gameplay, and smooth real-time performance across Android & iOS. We are looking for an experienced Unity developer who can handle complete game development + backend multiplayer setup + Flutter integration. Responsibilities Develop a real-time multiplayer Texas Hold’em Poker game in Unity. Implement: Game logic (blinds, betting rounds, showdown, pot calculation) Player matchmaking Table management (2–9 players) Turn timers Reconnection handling Integrate multiplayer using: Photon / Mirror / FishNet / custom WebSocket solution Imple...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, a...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, a...
...architecture. It includes real-time multiplayer systems such as character movement, combat, skills, items, UI systems, and network synchronization. Scope of Work Port the existing PC client to Android and iOS Adapt the control system for touch input (virtual joystick, skill buttons, gestures) Optimize performance for mobile hardware (CPU, GPU, memory usage) Adapt UI/UX for multiple screen sizes and resolutions Ensure stable and efficient client–server communication on mobile Maintain original game logic, mechanics, and balance Required Skills Strong, proven experience with C++ Experience in mobile game development (Android and/or iOS) Solid understanding of game engines, rendering pipelines, and performance optimization Experience with online / networked mult...
I am maintaining a live multiplayer VR title built in Unity and powered by Photon Fusion 2. The game is already in players’ hands, so every commit has to respect performance budgets and keep sessions stable. My immediate priority is to bring order to the gameplay-mechanic scripts: untangle the current architecture, name things consistently, and impose a clear folder and namespace structure. Once that foundation is solid we can move on to FPS gains, bandwidth trimming and new feature work, but the first milestone is a cleaner, more maintainable gameplay layer. You will be dropping straight into my existing Git repository, so being comfortable reading unfamiliar code and spotting quick refactors is essential. I write clean, comment-light C# and rely on Rider, Odin Ins...
...full open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all unlocked in English dialogue and menus. • Handheld-friendly controls, smooth frame rate on both iOS and Android mid-range hardware. • Server, database and basic anti-...
...open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all unlocked in English dialogue and menus. • Handheld-friendly controls, smooth frame rate on both iOS and Android mid-range hardware. • Server, database and basic anti-...
I’m looking for a developer to create a small external training utility for Arc Raiders. The tool should help with offline single‑player practice by providing simple visualizations of AI behavior and optional features that support aim and recoil training. The application must be non‑intrusive and run externally. Arc raiders -a tool that improves my accuracy -a mod that adju...non‑intrusive and run externally. Arc raiders -a tool that improves my accuracy -a mod that adjusts sensitivity or recoil -map awareness tools -AI bot movement visualization -an external overlay. – Source code, compiled build and a quick setup guide are required on delivery so I can maintain it myself. This tool is strictly for offline single‑player training and does not interact with multiplay...
I need a developer who can take a location-based multiplayer game from concept to live release on both the Apple App Store and Google Play. The core loop is simple: players move in the real world, find hidden pins, and team up for collaborative missions. Essential gameplay details Alternate Reality (AR) Gameplay • Mode: real-time, location-based multiplayer • Interaction: collaborative missions and some PvP • Must-have features: in-game chat, shared objectives that track progress for every squad member, and push notifications that trigger instantly when a mission update occurs Scope of work You will write every line of code, configure the database and real-time backend, integrate GPS/Maps (MapKit + Google Maps), and prepare the builds for submissi...
I want to build a fast-paced mobile action game inspired by Garena Free Fire. The core experience should feel like a compact battle-royale shooter optimised for smartphones. Scope • Platform: Android and iOS, using a cross-platform engine such as Unity or Unreal. • Gameplay: Drop-in multiplayer matches with a shrinking safe zone, quick looting, and last-person-standing victory conditions. • Essential features: real-time multiplayer matchmaking, in-app purchase storefront for cosmetics/skins, and a global leaderboard system to track player rankings. • Art style: colourful yet lightweight visuals so the game runs smoothly on mid-range devices. • Monetisation: season pass, character skins, emotes, and limited-time offers that can be managed from a simpl...
I need a web-based control panel that lets me run, configure, and monitor both multiplayer and single-player games from one place. The panel must expose a well-documented API so I can plug new titles in later or connect external services without touching the core code. Core scope • Front-end dashboard where I can create a game instance, start/stop servers, view current players, and push updates in real time. • Back-end that manages authentication, stores game data, and serves the REST / WebSocket API endpoints. • Support for both game modes: single-player titles should launch instantly for the user, while multiplayer titles need room creation, player slots, and basic session stats. • Clean code and clear setup docs so I can deploy on my own VPS. ...
I want to build a fun-first platform that lets people jump into light-hearted group activities from any device. Think quick, entertaining challenges and games that users can launch in a browser or on a phone, then share a room code with friends so ev...actions. • Cross-platform front end: React + React Native or another shared-code approach to keep web and mobile evolving together. • Admin panel: Create new “mini-activity” templates, manage content, and monitor usage without touching code. • Handoff: Source code, build instructions, and a short video walkthrough so I can run demos without you present. If you have a track record launching multiplayer or real-time interaction projects and can keep the experience smooth even on spotty networks, I&rsquo...
We are looking for an experienced full-stack multiplayer game developer to build a –style real-time multiplayer game, covering both frontend (client) and backend (server) development. The objective is to create a game that feels extremely close to , especially in terms of snake movement, turning behavior, loop shrinking, boost mechanics, and network smoothness. Deliverables Fully working frontend + backend multiplayer game Smooth Slither-like movement and gameplay feel Clean, well-structured, and documented code Basic deployment and run instructions
We are building a real-time multiplayer Telegram Mini App, crypto-native, inspired by Soccer Stars (by Miniclip). Goal Create a game table, UI, and gameplay experience that is functionally and visually equal to the Soccer Stars app, while: NOT using any Miniclip source code NOT using leaked material NOT copying assets Implementing everything from scratch Matching layout, proportions, dynamics, and gameplay feel This is not a clone-by-code, but a clean, original implementation that delivers the same user experience level. Scope of Work Game Table (Field & Layout) Field proportions matching Soccer Stars Goals, borders, center circle, penalty areas Proper depth perception (shadows, layering, glow) Responsive scaling without distortion All assets recreated from...
...code using both Blueprint visual scripting and C++ Create player controllers, AI behavior systems, and game state management Build combat systems, inventory management, and progression mechanics Implement UI/UX functionality and player feedback systems Optimize game performance and debug complex gameplay issues Integrate animation systems, physics, and environmental interactions Develop multiplayer/networking features if required Document code and create technical design specifications Required Skills & Experience: Minimum 5 years of professional game development experience with Unreal Engine Expert-level proficiency in Unreal Engine 5.7 (or UE5+) Advanced Blueprint visual scripting skills with clean, optimized node networks Strong C++ programming expertise for Un...
I'm looking for a skilled developer to create a custom SMP (Survival Multiplayer) plugin for Minecraft. The focus of this plugin will be on custom items and recipes, specifically unique abilities. Key Requirements: - Custom items and recipes, primarily centered around unique abilities - Combat abilities: Create and integrate various combat-centric abilities - Movement and exploration abilities: Develop abilities that enhance player mobility and exploration Ideal Skills and Experience: - Proficiency in Java and Minecraft plugin development - Experience with Bukkit, Spigot, or Paper - Strong understanding of Minecraft mechanics and gameplay - Ability to design and implement balanced, engaging abilities Please provide examples of previous work and a brief outline of your approa...
I’m working on an atmospheric narrative multiplayer game focused on liminal environments, emotional storytelling, and immersive audio. The experience is built around a sequence of interconnected 10/11 levels, each with a unique mood (nostalgic, unsettling, calm, surreal), where transitions between spaces are a core part of the gameplay. These transitions include seamless environmental shifts, collapses of space, portals, elevators, flooded rooms, and other cinematic moments that move the player from one world to another. The game is designed to work both in single-player and multiplayer, with mechanics that adapt based on the number of players (such as separation events, proximity voice effects, echoes, and environmental audio changes). Key elements of the project in...
...the same developer on board from prototype through post-launch support. The core work begins inside UE5: setting up gameplay systems, networking, and polished moment-to-moment gunplay. From there we’ll move into optimisation and input tuning so the experience feels equally sharp on PC, the latest consoles and high-end mobile devices. I already have the initial GDD, basic art block-outs and a multiplayer test map. What I need next is someone who can jump straight into Blueprints and C++, iterate quickly, and commit clean, documented code to my Git repo. You’ll collaborate with my designer on balancing weapons and abilities, hook into backend services for matchmaking and analytics, and prepare builds for each target platform’s certification process. Success for ...
I’m commissioning a full-featured Teen Patti app built exclusively for Android. The game must support real-money play, with Razorpay handling every deposit, withdrawal, and wallet transfer, so seamless API integration, KYC checks, and secure transaction flows are non-negotiable. Core experience Players join multiplayer tables in real time, chat while playing, and collect a daily login reward that lands straight in their in-app wallet. Cards should animate smoothly, results must rely on a provably fair RNG, and the whole flow—from lobby to settlement—needs to feel as slick as the best cash-based gaming apps already in the market. Deliverables • Production-ready APK plus full, well-commented source code • Lightweight, secure backend that maintai...
...enough for 3-D printing or basic machining • An estimate of optical efficiency versus my current setup so I can judge the trade-off between cost and performance Feel free to use Zemax, OpticStudio, OSLO, Code V, or open-source tools such as Python+Raysect; just include screenshots or exported reports so I can reproduce the numbers. If the design meets the 5 mm spot size with at least the same photon throughput I have now, I’ll consider the job successfully completed and move straight to prototyping....
I manage three very different digital properties and need one versatile writer-strategist to push all of them up the Indian SERPs while keeping each brand’s voice intact. First is a personal-story travel blog Second is a multiplayer quiz platform. Here the angle is to rank the website on google search engine. I’ll supply basic product information. Third is an ecommerce site that sells fashion items.
I want to put a small, fully-playable slice of my dream MMORPG in players’ hands so we can validate the core loop before moving into full production. The focus is squarely on moment-to-moment PvP action...Engine’s graphical power is attractive, but if you can hit the visual bar and latency demands in Unity or another stack, I’m open. Success for this phase is a downloadable build (PC) plus source, ready for closed-alpha sessions, along with brief technical documentation so future team members can extend the systems. If your studio or small team has shipped—or at least publicly shown—action combat multiplayer projects before, let’s talk. Show me relevant gameplay clips or live builds and outline how you would break the work into milestones so we ...
We are a startup seeking a Unity Multiplayer (MLAPI) skilled Full-Stack Developer to quickly add multiplayer gaming features to our existing social network app. Our goal is to integrate 3 casual, free-to-play multiplayer games — Ludo, Chess, and Trivia — with basic engagement features, chat, leaderboards, and rewards. This initial phase requires fast, cost-effective integration using ready-made APIs or SDKs, with potential for future expansion. ### Responsibilities: - Integrate three multiplayer casual games (Ludo, Chess, Trivia) using existing APIs or SDKs - Implement real-time chat between players (preferably via ) - Connect games to our existing user profiles and rewards system - Develop and maintain simple leaderboards for each game - Collabor...
...adjustable AI difficulty • Persistent player profiles tracking wins, losses and basic stats • Modern front-end (React, Vue or similar) and a lightweight back-end (Node/Express, Django, etc.) with REST or GraphQL API • Real-time feel—no page refreshes—using WebSockets or equivalent • Clear, maintainable codebase with comments and setup instructions Nice-to-have, but not essential right now: multiplayer matchmaking, social-media logins and tournament brackets. Build it in a way that leaves hooks for those extras later. Deliverables 1. Source code in a public or private Git repo 2. Deployed demo on a test domain or Heroku/Vercel equivalent 3. README covering install, run and deployment steps 4. Brief hand-off call or document explain...
Currently, I don't have the Source Code or Environment. I need the developer to suggest and provide a budget-friendly Battle Royale template (like US Survival or similar) and a simple map." But online multiplayer
I manage three very different digital properties and need one versatile writer-strategist to push all of them up the Indian SERPs while keeping each brand’s voice intact. First is a personal-story travel blog Second is a multiplayer quiz platform. Here the angle is to rank the website on google search engine. I’ll supply basic product information. Third is an ecommerce site that sells fashion items.
I'm seeking an experienced mobile app developer to create a puzzle game for both iOS and Android platforms. The game should include levels and progression. Key Requirements: - Experience in developing mobile games, particularly puzzle...mobile games, particularly puzzle types - Proficiency in cross-platform development for iOS and Android - Strong understanding of game mechanics and user engagement - Ability to design and implement levels and progression systems Ideal Skills: - Unity or Unreal Engine expertise - Background in mobile UI/UX design - Knowledge of in-app purchase integration (for future expansion) - Experience with multiplayer mode development (for future updates) If you have a portfolio showcasing similar projects and a passion for game development, I'd lo...
...tongue-in-cheek moments for streamers are all core to the vision. The project hinges on a big map that feels believable yet fully interactive: alleys to explore, warehouses to manage, and delivery routes that change dynamically. Because we’re aiming for a realistic look, every prop needs proper physics and tight collision so hauling crates—or accidentally dropping them—feels authentic and entertaining. Multiplayer is just as important. I want drop-in/drop-out online co-op with synced inventories, shared objectives, and a review system players can trigger in real time. The end goal is a vertical slice that proves these pillars: • A playable urban district with streaming-friendly performance • Core pick-up / load mechanics, including physics-based h...
Project Title: Low-Poly Mobile Cricket Assets (Humanoid Rigged) Project Overview: I am developing a 3D multiplayer cricket game for Android. I require high-quality, mobile-optimized character models and a separate "Power Bat" asset that are compatible with Unity’s Humanoid animation system. 1. Character Requirements (Batsman & Bowler) Model Types: One Bowler and one Batsman. Polygon Count: Maximum 10,000–12,000 triangles per character. Rigging: Fully rigged as Unity Humanoid. Delivery Pose: Characters must be delivered in a standard T-Pose. Animations (Essential): Bowler: A run-up loop and a fast-bowling delivery release. Batsman: Idle stance, defensive block, and a full power-hitting swing. Scaling: Realisti...
I already sketched the concept and started writing some Lua for a small-scale Roblox simulation, but I’m still new to the platform. I’d like to partner with a developer who can both code and coach me as we go. Scope for our first sprint • Turn my draft scripts into a playable prototype in Roblox Studio • Add basic character customization (skins / outfits) • Enable simple multiplayer interaction inside one shared place (e.g., join, chat, interact) • Keep the mechanics lean so we stay within my current US $15 budget; we can expand later once the core is live How we’ll collaborate • Primary communication: messaging—feel free to suggest Discord, Slack, or site chat • You can speak either French or English; I’m c...
I’m looking for a seasoned developer or team that can take me from concept to launch with a fully-featured online casino website. The core offering must include three game categories—Slot games, Card games, and Roulette—each running smoothly on desktop and mobile with provably fair logic and engaging front-end animations. Multiplayer modes aren’t required, so the focus can stay on delivering polished single-player experiences with quick load times and rock-solid random number generation. On the payments side, the platform has to accept Credit/Debit Cards, Cryptocurrency, and E-wallets, all routed through PCI-compliant or similarly secure gateways, with instant deposits and timely withdrawals. Key expectations • Customisable lobby and user account sys...
...text notification (no sounds). • No feedback is needed when a carrier gets hit and drops the item. • Players should also be able to reorganise their own plates by moving brainrots between them. I only need the Carry and Steal scripts; everything else is ready. Please write clean, commented Roblox Lua that plugs straight into my existing folders, and test it so the rules above hold true in multiplayer....
I want to build a fully-playable survival simulation in Roblox that feels engaging whether one person or twenty are online. The core loop is classic survival—gather, craft, and outlast envir...Roblox. Resource management and deeper character customisation are ideas for later phases, so please architect the code cleanly enough to expand when we reach that point. Acceptance will be based on: • A publish-ready Roblox place containing the survival mechanics and stable multiplayer sessions. • Source files and scripts clearly commented. • A brief text walkthrough explaining how to add new items, maps, or game passes. If you enjoy squeezing maximum performance out of Roblox servers and have shipped multiplayer experiences before, let’s create t...
I’m collecting fresh, commercially viable concepts for an adult-oriented word-puzzle game that can live comfortably on both mob...wireframes that help me picture the interaction flow on a phone screen and in a browser window. • An example level or puzzle showing how your mechanic scales in difficulty. I will choose the single strongest idea and award 5 000 ₽ for that concept alone; follow-up production work is possible if the idea excites me enough to green-light development. You’re free to lean into daily challenges, multiplayer races, social leaderboards, or even narrative-driven word play—so long as it feels original, easy to pick up, and rewarding for an adult player base. If you have an idea that fits, send it my way with the deliverables above and we...
...in-game mod menu for Animal Rivals. I play the VR version but launch it through Steam Link on my PC, so the solution has to hook into the standard Steam build and still display comfortably inside the VR headset. Core features I want to toggle on and off: • Unlock all levels from the start • Infinite ammo with noticeably faster shooting The menu must be reachable in both single-player and multiplayer sessions without causing desyncs or crashes for other players. A button combination on the VR controllers (or a keyboard shortcut that carries over through Steam Link) to open/close the menu would be ideal. Deliverables • The compiled mod / injector ready to drop into the game folder • Any supporting files or configuration needed for Steam Link + VR compatib...
I’m building a 1/64-scale Massey Ferguson three-point disc mower and need a full 3...• Arms articulate through the real machine’s full range without binding. • No visible layer lines larger than 0.05 mm on exterior faces of the final print. • Delivered files slice cleanly in Cura/PrusaSlicer without mesh errors. Experience with Fusion 360, SolidWorks, or Blender (with proper Boolean cleanup) is ideal, and familiarity with resin printers such as the Elegoo Mars or Anycubic Photon will help keep tolerances tight. Once we agree on the design, I’d like regular checkpoints—screenshots or short videos—before the first physical prototype is printed. Final deliverables are the print-ready files, the finished prototype, and any editable sour...
I'm seeking experienced game developers to create an engaging action/adventure game for PC/Console. Requirements: - Proven experience in PC/Console game development - Strong portfolio showcasing past work in action/adventure games - Ability to create immersive storylines and dynamic gameplay mechanics - Proficiency in...Requirements: - Proven experience in PC/Console game development - Strong portfolio showcasing past work in action/adventure games - Ability to create immersive storylines and dynamic gameplay mechanics - Proficiency in relevant programming languages and game development tools Ideal Skills: - Expertise in 3D modeling and animation - Knowledge of AI development for NPC behavior - Experience with multiplayer game integration Please include your past work in yo...
I’m looking to tweak a single game file for Tomb Raider Definitive Edition’s multiplayer so it unlocks two very specific extras: • Solari players should have access to the same survivor classes. • Survivor players must spawn with (or be able to select) the Magnum pistol. That’s it—no visual overhauls, no performance changes—just these gameplay-focused additions. I’ll supply the original file; you return a clean, drop-in replacement that lets the above work in public and private lobbies without kicking anyone for mismatched assets. Deliverable • One modded file (or clearly documented bundle) that passes a quick test: the game loads, matchmaking functions, Solari classes appear on the Solari side, and survivors can use the Magn...
...player flow, mechanics, and fun-factor, and can turn concepts into playable, polished Fortnite games. What I’m Looking For I will provide detailed ideas and concepts for game modes, mechanics, and player experiences. Your role will be to: Design and build the map inside Fortnite Creative / UEFN Implement gameplay systems, logic, and mechanics Optimize for performance, memory limits, and multiplayer stability Help refine gameplay to make it fun, balanced, and replayable Test and polish the experience before final delivery...
...thoda edit kar sakte hain: ​Project Title ​Mobile Game Developer needed for Multiplayer "Jakaroo" Board Game (Android & iOS) ​Project Description ​Overview ​Mujhe ek mobile game app banwana hai jo popular board game "Jakaroo" par based ho. Isme players cards ka use karke apne marbles (goti) ko board par move karte hain. Game ko multiplayer focus ke sath develop karna hai. ​Key Features Required: ​Game Modes: Online Multiplayer (4 players), Play with Friends (Private Room), aur Offline vs AI (Computer). Online 2 v 2 bhi ​Gameplay Logic: Jakaroo ke saare rules (Cards power, swapping, killing, aur team play) perfectly implement hone chahiye. ​Real-time Interaction: Smooth gameplay hona chahiye bina kisi lag ke (using Photon or ). ​User Pr...
...exclusively to multiplayer online games and need a developer who can take it from concept to launch. The core of the site is real-time play: match players instantly, keep latency low, and handle concurrent sessions without hiccups. What I have in mind • A clean, responsive front end where users can browse available titles, join public rooms, or create private matches. • Secure account management with social sign-on options. • Real-time game logic and chat powered by WebSockets (or a comparable low-latency solution). • A scalable back end—Node.js, Go, or another performant stack—that can spin up additional instances when player load spikes. • An admin dashboard for game uploads, player analytics, and moderation tools. Acceptance c...