The most commonly used programming languages and tools for creating video games
- Model the shoes from reference images, Laces will be tied as seen on , when making texture make white and gold patches version as seen on reference images(two colors) - Polygon count cannot exceed 20k - Laces will be modeled - Min Required textures: Albedo, Everything baked Albedo, Metalness, Specular, Roughness, Normals, AO, UV - Make None Overlapping Logical UV map - Models format will be obj and all quads, Texture maps will be png format at the 4096-pixel size.
- Model and texture the outfit clothing parts in the reference image, for the female character provided. - Make the Bodysuit, Pants with a belt, and boots model from the reference image attached.(these will be on separate UV maps) - Polygon count cannot exceed 40k for each model. - Drape on the Female model provided - Min Required textures: Albedo, Everything baked Albedo, Metalness, Specular, Roughness, Normals, AO, UV - Make None Overlapping Logical UV map - Models format will be obj and all quads, Texture maps will be png format at the 4096-pixel size.
I want a total frames of 260 for a fluid simulation exactly like the link provided here >> i need them in a hurry and i need someone who will provide me with the quality and time at the same time.. Leave your proposal and portfolio and lets get in a meeting asap
Note. First you will show me the screenShot than i will award the project.. Here is the reference, I want something similar to this but not exactly the same. I would want just the head and no body. Also while I want it to look weird I don't want it to look quite as weird and gross as the picture. Thanks!
We're creating a game and need some low-poly 3D bugs using Blender. Attached are some reference images as to what we're after. The model should look like the fantasy-monster images but using the low-poly style shown in the two low-poly style examples. Please and thank you!
Hello, We are in process of releasing our game, Need someone to start making a style or work with the devs to bring out LIFE. You'll receive the WIREFRAME You'll receive the REFERENCES You'll be a part of amazing smart working individuals You'll have full freedom and welcome to our discord group
I will provide a 3D human model created with Blender. The objective is to configure in Blender the shape keys corresponding to different positions of the face (mouth, tooth, ...) and to export new model in .glb Attached is the document to explain how to configure the shape keys. This project should be finished in the next few days. Feel free to ask questions
I want to create a human avatar in blender that can automatically detect speech in Unity and lip sync.