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I’m building a small but polished prototype for a 2.5D side-scrolling game that uses fully lit, low-to-mid poly 3D models rather than pixel art or hand-drawn sprites. The setting is a ruined, post-apocalyptic world overrun by grotesque monsters and demonic creatures, so every visual and audio cue should reinforce that bleak, other-worldly atmosphere—think small villages on the outskirts of ruined cities with scorched skyscraper shells, ash-filled skies, snarling beasts, and occult runes glowing in the debris. Core loop The vertical slice I need will showcase moment-to-moment quests and fluid, tactile combat. Players move along a single plane while the camera shifts subtly to reveal 2.5D depth. They can pick up simple objectives (rescue a survivor, power up a generator, retrieve a relic, and help a friend heal with meds and first aid) and then battle through enemies that rush, fly, or fire projectiles. Short boss encounters at the end of each level will prove out the enemy AI and hit-reaction system. Scope and tools • You are free to prototype in Unreal (preferred), as long as you provide the full project folder and clear build instructions. (I'm attaching documentation, and concept art and videos - please feel free to take creative liberties with the artwork to make it look better than it is.) • I’ll supply placeholder audio; you’ll handle grey-boxed environments first, then swap in atmospheric 3D assets—either custom-made or curated from free/paid marketplaces with licenses noted. • Code must be clean, commented, and organized so I can hand it to a small team later. Acceptance criteria 1. Playable Windows build that runs at 60 fps on a mid-range PC (or Steam playable in browser player). 2. One contiguous level (~3-5 minutes) featuring at least two quest triggers, three enemy types, and one boss. 3. Functional melee and ranged combat with basic hit feedback, health bars, and death states. 4. Scene lighting, VFX, and UI consistent with the hellish, post-apocalyptic tone. 5. Source project delivered in a version-controlled repository with a short README. If this slice feels tight, engaging, and visually coherent, we’ll expand to a full production roadmap.
Project ID: 40653644
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⭐⭐⭐⭐⭐ Hi, I already have relevant experience with Unreal Engine, 3D game prototyping, environment design, character/enemy systems, animation, combat mechanics, and gameplay programming. I understand you’re looking for a polished vertical slice rather than a simple technical demo, with the atmosphere, combat feel, quests, and visual presentation all working together. I’ll build the prototype in Unreal using a clean 2.5D setup, keeping player movement primarily on one plane while using camera depth and lighting to create the layered environment. I’ll first establish the grey-box level and core gameplay loop, then implement quests, melee/ranged combat, health and hit reactions, enemy AI, and the boss encounter. Once the mechanics are stable, I’ll replace the blockout with suitable low-to-mid poly assets and create the scorched post-apocalyptic environment through lighting, VFX, materials, atmospheric effects, and UI. I can work from your concept material while taking sensible creative liberties where it improves the final presentation. I’ll test performance throughout development with the 60 FPS target in mind and keep the project organized with clean, commented systems that another team can continue developing. You’ll receive the complete Unreal project, playable Windows build, version-controlled source, licensed asset references, and concise build/README documentation. I’ll provide milestone previews so you can review the vertical slice as it develops.
$1,000 USD in 15 days
3.4
3.4
56 freelancers are bidding on average $1,364 USD for this job

Drawing on my nine years of experience as a 3D designer and animator, I am more than capable of delivering the fully lit, low-to-mid poly 3D models your project requires. My proficiency in designing for games spans from 2D and 3D art all the way to complex visualizations. I'm well-versed in utilizing tools like Unreal Engine and can assure you clean, commented, and organized code that will streamline your team's work moving forward. Creating an immersive post-apocalyptic world with cohesive audio cues and distinct creature design is something I thrive at. Your vision of scorched skyscrapers, beast-infested ruins with occult undertones resonates with the kind of atmospheres I've spent my career perfecting. Moreover, my game design skills mean I fully understand the core loop you require- from moment-to-moment quests to impactful combat and the role of enemy AI in forging player engagement. Lastly, my track record for producing high-quality results quickly should help ease any concerns you may have about meeting deadlines without compromising on craftsmanship. If chosen for this project, expect a polished prototype that is as engaging and visually coherent as it is aligned with your unique creative vision. With me, this isn't just about getting the job done; it's about creating an unforgettable experience for your players.
$750 USD in 3 days
8.4
8.4

Hello, I have carefully reviewed your requirements and understand your vision for a polished 2.5D post-apocalyptic vertical slice with fully lit 3D environments, fluid melee/ranged combat, enemy AI, quests, VFX, and a strong dark atmosphere. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unreal Engine, 3D gameplay, combat systems, enemy AI, level design, lighting, VFX, UI, and performance optimization. You will get: 1. High-quality 2.5D gameplay and combat 2. Grey-boxed and polished 3D environments 3. Multiple enemy types with boss encounters 4. Quest, health, hit-reaction and progression systems 5. Clean, scalable and well-commented source code 6. Complete NDA & IP protection I can build the vertical slice with a strong foundation for your future production team, while keeping the visuals, gameplay and atmosphere consistent throughout the level. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,000 USD in 40 days
6.7
6.7

Hello; We are interested in your 2.5D Post-Apoc Sidescroller Prototype project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$750 USD in 1 day
6.3
6.3

Hello, I am excited about the opportunity to work on the 2.5D Post-Apoc Sidescroller Prototype project. I understand the need for a polished prototype that captures the essence of a ruined, post-apocalyptic world with grotesque monsters and demonic creatures. I will bring your vision to life by creating a vertical slice that showcases engaging quests, fluid combat mechanics, and atmospheric visuals. By utilizing Unreal Engine, I will ensure that the project folder and build instructions are provided for seamless development. The code will be clean, commented, and organized to facilitate future collaboration. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$750 USD in 3 days
6.4
6.4

Hey sir, I hope you're doing well! Let me introduce myself as Ruslan, a highly skilled and seasoned 3D artist with experience in game development and 3D rendering. Your project for a 2.5D Post-Apoc Sidescroller Prototype meshes perfectly with my skillset. Not only am I proficient in Unreal Engine, my proficiency extends to key languages like JavaScript, Python, and frameworks like React and Node that will aid in a clean, organized project execution. My adeptness with Git and Jira will ensure your source code is well-managed for future use. Beyond technical skills, I understand the core aesthetics of your game - a grim, post-apocalyptic setting teeming with dark creatures requiring highly-glossed visuals forms the essence of my work. I have a keen eye for detail and strive for utmost quality in everything I do. This means your scene lighting, VFX, UI, and all the other elements that create the hellish tone you're aiming for, will be faithfully rendered.
$900 USD in 7 days
5.4
5.4

Building a 2.5D vertical slice that feels "tight" requires balancing that tactile combat feedback with a haunting, atmospheric environment. I’m comfortable working in Unreal to bring this post-apocalyptic world to life, focusing on creating that deep, gritty aesthetic while ensuring the 3D assets and lighting hit the mark for the hellish tone you're going for. I'll handle the grey-boxing, asset integration, and the combat systems (hit-reactions, health, AI states) so the final build is clean, performant, and fully commented for your future team handover. Regarding the audio and ambiance, I can also step in for the sound design and sound mixing to ensure the atmosphere is as heavy and immersive as the visuals. I’m confident I can make this feel polished; I’d be happy to create a quick 10-second high-fidelity scene test or a short combat animation slice to demonstrate the tone and lighting style before we commit to the full level. Since you've got the concept art and general vision mapped out, what's the most critical combat mechanic or enemy behavior you're looking to feel "right" in this first prototype?
$750 USD in 9 days
4.5
4.5

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a polished prototype of a 2.5D side-scrolling game, emphasizing a bleak post-apocalyptic atmosphere. I love that you’re focusing on fluid combat and engaging quests, which can truly immerse players in that world. With years of experience in game development, I’ve helped bring several prototypes to life using Unreal Engine. I understand the importance of clean, organized code and can provide a seamless user experience. Feel free to ask for samples of my previous projects that highlight my strengths in creating immersive gameplay. Based on what you mentioned, here is how we would approach the project: - Develop grey-boxed environments to establish gameplay flow. - Integrate atmospheric 3D assets that match your vision. - Ensure smooth combat mechanics with proper hit feedback. - Deliver a playable Windows build that meets your performance criteria. You can expect clear communication throughout the process. I’ll ensure the solution is user-focused and optimized for performance. Best Regards, Aashiq
$1,350 USD in 14 days
4.6
4.6

THIS IS A GREAT MATCH. I have just developed a thrilling prototype for a 2.5D side-scrolling game set in a hauntingly beautiful world. Your vision of a post-apocalyptic landscape filled with grotesque creatures and eerie atmospheres resonates deeply with me. I’ll focus on grey-boxed environments and ensure the lighting truly captures that hellish vibe. Clean, organized code will be prioritized, making it easy for your team to pick up later. Let’s keep everything straightforward and enjoyable for you throughout this process. REACH OUT, LET'S SEE IF WE ARE A GOOD FIT. Regards, Stefan.
$750 USD in 14 days
4.3
4.3

Hello, I reviewed your prototype requirements, and the core challenge is building a polished 2.5D combat slice where the 3D lighting, enemy AI, hit reactions, quests, VFX, and camera depth all work together without compromising performance. I would focus on an Unreal based modular structure with a contiguous playable level, reusable enemy and combat systems, responsive melee and ranged interactions, and atmospheric environments that can later be expanded by your development team. I have worked on similar Unreal Engine, 3D game prototyping, environment, and gameplay systems and can share relevant examples once we connect in chat.
$760 USD in 1 day
3.9
3.9

Hi, I can build your Unreal Engine 2.5D prototype with polished environments, quests, melee/ranged combat, enemy AI, VFX, and a boss fight. I’ll deliver the complete source project, playable build, and README. Regards, Muhammad Mohid Ahmed.
$750 USD in 1 day
3.5
3.5

Your vision for a polished 2.5D post-apocalyptic prototype truly captures a unique atmosphere that blends haunting visuals with engaging gameplay mechanics. The emphasis on using low-to-mid poly 3D models, combined with a rich audio landscape, highlights your commitment to creating an immersive experience. The specific focus on quests and fluid combat mechanics will not only draw players in but also encourage them to explore the depths of this desolate world. I propose to utilize Unreal Engine to craft the grey-boxed environments first, ensuring that the core gameplay loop is smooth and engaging. By incorporating atmospheric 3D assets—whether custom-made or sourced from reliable marketplaces—I will enhance the visual storytelling while maintaining your eerie aesthetic. Clean, well-commented code will ensure that your team can easily build upon this prototype in the future. Delivering a playable Windows build that meets your acceptance criteria will be my priority, ensuring a seamless experience that runs at 60 fps. The end goal is to create a slice that is not only functional but also leaves players eager for more, setting a solid foundation for future development. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$750 USD in 7 days
3.4
3.4

Creating a polished prototype for your 2.5D sidescroller presents challenges, especially in capturing that dark, post-apocalyptic atmosphere. If the visuals and audio cues don’t align perfectly, the immersive experience you want could fall flat, leaving players disengaged. I can bring your vision to life by building a seamless, engaging gameplay experience that highlights the bleak setting. I’ll create grey-boxed environments that transition smoothly into atmospheric 3D assets, ensuring each element enhances the eerie tone. The combat mechanics will be dynamic, allowing players to engage with quests and enemies in a way that feels fluid and satisfying. I have experience with similar projects and will provide revisions to ensure everything meets your expectations. Your vision is my priority, and I’m committed to delivering a product you’ll love. What’s your ideal timeline for the prototype? Do you have specific brand assets or references you'd like me to consider?
$750 USD in 7 days
3.5
3.5

Hi, I can build this vertical slice in Unreal Engine as a polished 2.5D side-scroller with low-to-mid poly 3D visuals, fluid melee/ranged combat, quests, enemy AI, boss encounter, VFX, UI, and the dark post-apocalyptic atmosphere you described. I would first lock the movement, camera, combat, and quest loop in a grey-box level, then add optimized environment assets, lighting, effects, monsters, and audio. The final delivery will include a playable Windows build, the organized source project in version control, and clear build instructions. Regards, Bilal
$1,125 USD in 7 days
3.0
3.0

Thank you for sharing the prototype vision. The scope is clear and compelling: a 2.5D post-apocalyptic slice with polished combat, quest triggers, boss pacing, and a strong hellish atmosphere. I can build this as a clean Unreal prototype focused on one contiguous 3-5 minute level, with grey-boxed traversal first, then atmospheric lighting, VFX, UI, and curated or custom assets to match the ruined, occult tone. I’ll structure the project for handoff: organized Blueprints/C++ where appropriate, readable comments, and a version-controlled source repository with a concise README and build steps. The slice will prioritize tactile melee/ranged feedback, enemy variety, hit reactions, health/death states, and a visually coherent presentation that feels ready for a small team to expand. I’ll also preserve flexibility for your concept art and docs while taking creative liberties where needed to improve cohesion and mood. The result will be a focused vertical slice that proves the core loop, atmosphere, and production pipeline for the larger game.
$1,300 USD in 20 days
2.4
2.4

Hello, I understand that you're looking to create a polished prototype for a 2.5D side-scrolling game set in a haunting post-apocalyptic world, filled with grotesque monsters and richly detailed environments. Your vision for a small yet captivating experience that combines immersive quests and fluid combat resonates with me, and I'm excited about the opportunity to help bring this dark atmosphere to life. I specialize in game development using Unreal Engine, and I can create grey-boxed environments that transition seamlessly into atmospheric 3D assets, ensuring they align perfectly with your aesthetic requirements. By incorporating detailed visual cues like ash-filled skies and glowing runes, I will enhance the otherworldly feel of your game while keeping the code clean and well-organized for future collaboration. My approach includes designing functional melee and ranged combat systems, implementing effective enemy AI, and ensuring optimal performance at 60 fps on mid-range PCs. What is your timeline for the project’s milestones, and are there specific elements within the art style that you envision needing the most creative input? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
$1,125 USD in 7 days
1.7
1.7

Your vision for a post-apocalyptic 2.5D sidescroller prototype is both ambitious and intriguing. I have successfully developed similar prototypes that emphasize atmospheric storytelling and engaging gameplay mechanics. Understanding your goal of creating a captivating experience, I am committed to executing a project that fully immerses players in your envisioned world. I appreciate the focus on clean, commented code and the requirement for a seamless Windows build that runs at 60 fps, as these are vital for future development. With expertise in Unreal Engine, I prioritize performance, security, and user experience, ensuring that every aspect of the game aligns with the intended tone and mechanics. How do you envision collaborating throughout the development process to ensure your creative vision is realized? Warm regards, Foraxis
$1,050 USD in 7 days
1.6
1.6

Hi, Have a pleasant day! I carefully reviewed your project posting on Freelancer.com and believe I have the skills and experience needed to complete it successfully. I have worked on similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can understand your expectations and recommend the best approach for your project. My goal is to deliver high-quality work that meets your requirements. The final cost and delivery timeline will depend on the project's scope and complexity. My pricing is flexible, and I am happy to work within your budget. I do not require any upfront payment. I prefer milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to hearing from you and hope to have the opportunity to work together. Kind regards, Sneha Kanwar
$1,125 USD in 7 days
1.7
1.7

Hi We are available to take this on and get your 2.5D side-scrolling game prototype working perfectly. The main issue with partially built prototypes is usually the combat fluidity and hit-reaction timing for side-scrolling mechanics specifically. Are you planning to use Unreal's enhanced input system for better cross-platform compatibility and do you want the inventory data displayed as a clean HUD element or floating UI in the game view? We recently fixed a similar Unreal prototype for an indie studio that needed custom AI behaviors injected into combat encounters. We used the Unreal C++ API to hook into the damage calculation event and built a Blueprint-based state machine that validated inputs before using the ApplyDamage method to update the health state. We corrected their lighting and material pipeline to ensure the occult glow actually showed up in the scene across low and high specs. Our fix stopped their enemy states from being lost during frame drops and made the whole combat experience way faster for their players. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$1,125 USD in 7 days
0.0
0.0

Howdy ✨ Dear Client, As a seasoned game developer, I may not have deep experience in the post-apocalyptic genre, but I'm excited to expand my skill set and bring your unique vision to life. My background in full-stack development means that I have a holistic understanding of how all aspects of your project need to come together seamlessly. Whether it's crafting clean commented code, handling with third-party licenses or creating a version-controlled repository with README, I'm committed to ensuring that all facets of your project are well-organized and efficient. Though I confess Unreal Engine isn't my daily driver, my ability to adapt quickly and learn new technologies will make it no obstacle for me. In fact, this aspect of the project is thrilling because it'll provide an opportunity for me to showcase my versatility and prowess as a developer. Rest assured, I will bring the same level of reliability and problem-solving approach that has made me successful in my previous endeavors. Your project is about more than just coding; it's about creating an immersive yet coherent experience for your players. This understanding is fundamental to my work philosophy. Just as you mentioned your focus on tone, atmosphere, and mood, I focus on interface responsiveness, scalability, security and other UX aspects even when building business platforms or SaaS products to ensure they uphold their intended purposes efficiently. Choosing me means marrying these Thanks!
$1,250 USD in 3 days
0.0
0.0

Hello⭐, 2.5D sidescrollers in Unreal fail when camera parallax breaks combat readability. I’d lock the player to a single Z-plane with subtle Y-axis camera drift for depth, using post-process volume fog and directional light shafts to sell atmosphere without obscuring hitboxes or enemy telegraphs. Greyboxing must validate quest flow before asset swaps; I’d build trigger volumes and enemy spawn logic first, then layer atmospheric meshes only after core loop feels tight at 60fps. Boss AI needs predictable wind-up animations—grotesque doesn’t mean unreadable. Combat feedback requires layered VFX: screen shake on heavy hits, particle bursts on projectile impacts, and audio cues synced to animation notifies. Health bars should be world-space anchored to maintain 2.5D immersion. Do you have preferred enemy archetypes beyond rush/fly/projectile (e.g., teleporters, summoners)? Share the attached controls doc and concept art so I can align movement feel and visual tone before greybox phase begins.
$1,500 USD in 30 days
0.0
0.0

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