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I’m polishing a high-energy first-person shooter and need our rifle viewmodel to hit with arcade flair. Every motion—shooting, reloading, and the occasional butt-stroke melee—should snap forward, sell momentum, then settle quickly so the centre of the screen stays open for precise aim. Think exaggerated camera-aware silhouettes and punchy recoil rather than heavy military weight. You’ll receive a rigged pair of arms and a modular rifle. Your task is to key lively, game-ready clips that loop cleanly, respect frame limits for 60 fps playback, and transition without visible pops. Hand-keyed work in Blender, Maya, or Max is fine as long as the final FBX comes in at the exact scale and bone order we supply. Deliverables • Shooting, reload, and melee animation sets exported as FBX • Source project files with non-destructive keys and curves • Short capture video showcasing each move in-engine or playblast I’ll review on timing, silhouette readability, and how well the weapon settles back to the sight line within two frames after recoil. If we both like the result, we can roll straight into additional weapons.
ID Projek: 40318218
7 cadangan
Projek jarak jauh
Aktif 28 hari yang lalu
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7 pekerja bebas membida secara purata $693 USD untuk pekerjaan ini

I’ve specialized in crafting aggressive, high-impact viewmodel animations that prioritize the "feel" of the combat loop over pure realism. Having previously optimized weapon sets for fast-paced arena shooters, I understand how to balance snappy mechanical transitions with the exaggerated weight and "oomph" required for a high-energy arcade experience. My primary goal is ensuring every reload, firing state, and weapon swap provides instant visual feedback that complements the player’s kinetic movement, ensuring the rifle doesn't just look good, but feels incredibly satisfying to trigger. To achieve that specific arcade punch, I utilize a workflow centered on non-linear animation curves in Blender and Maya to create sharp acceleration and high-tension deceleration. I will implement layered additive transforms for procedural secondary motion—such as subtle recoil recovery, weapon sway, and sprint-to-fire transitions—ensuring the rifle feels physically connected to the camera's movement while maintaining a clean, readable silhouette. I prioritize technical efficiency by delivering optimized FBX sequences or source files with clean rig hierarchies that integrate seamlessly into Unity’s Animator or Unreal’s Animation Blueprints. Each action, from the bolt pull to the magazine seat, will be frame-perfectly timed to match your specific gameplay balance and fire-rate requirements. To ensure the "hit" aligns with your vision, are you leaning toward the stylized, hyper-exaggerated movement seen in titles like *Ultrakill*, or a more polished, weighted punch similar to the *Titanfall* series? I would appreciate a look at the current rifle model and any reference footage you have to better understand the desired tempo. I’m available for a quick chat or call to align on the technical specs and creative direction for this viewmodel set.
$675 USD dalam 21 hari
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This exciting project aligns perfectly with my skill set in 3D Animation. I understand your need for high-energy FPS animations for your arcade shooter, ensuring snappy yet smooth animations with precise aim. With my hands-on experience in Blender, Maya, and animation techniques, I guarantee top-quality key-framed motion clips that enhance gameplay. Your budget aligns with the premium work I offer. I look forward to crafting engaging, game-ready animations and collaborating effectively. Let's bring your rifle viewmodel to life with arcade flair. Looking forward to the opportunity. Regards, Jason McLachlan
$525 USD dalam 3 hari
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Jeddah, Saudi Arabia
Kaedah pembayaran disahkan
Ahli sejak Dis 2, 2018
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