
Closed
Posted
Paid on delivery
I’m building a tower-defense experience in Roblox and I need fresh enemy mobs that feel instantly recognisable and full of personality. The priority is high-quality modeling in a cohesive stylized look, then clean rigs, game-ready animations, and punchy in-engine VFX that sell each creature’s attacks and death. You’ll be creating brand-new assets, not touching free models, so your own artistic flair is important. Roblox Studio is the final destination, but you can sculpt in Blender, Maya or any tool you’re comfortable with as long as the meshes import flawlessly and stay within platform performance guidelines. SCOPE — 6 ENEMY ARCHETYPES For each, I need a game-ready mesh, an R15 rig, one animation, and the crystalline energy VFX/some effect flairs on them to make them each shine (needs to be somewhat subtle). Animation per mob: Basic Xor (Riftborn) — Standard size — Walk Swift Xor (Voidrunner) — Slim — Run Brute Xor (Worldbreaker) — Large/bulky — Walk Swarm Xor (Shardspawn) — Small, floating unit — Fly/hover Armored Xor (Bulwark) — Standard size — Walk Ranged Xor (Starpiercer) — Standard size — hover + cape/flowy animations ANIMATION REQUIREMENTS (IMPORTANT) Exactly one locomotion animation per mob: walk for most, a run cycle for the Swift Xor, and a fly/hover cycle for the Swarm Xor. The way they will walk, fly, or run will be very important as this is the only animation that's included in them. No death animations, no attack animations, no idle/combat animations. Locomotion only. TECHNICAL REQUIREMENTS (NON-NEGOTIABLE) Roblox-ready, rigged to the R15 humanoid skeleton so animations retarget cleanly. Low-poly, optimized for low-end Android — this is the binding performance constraint. Rough target ~2,000–5,000 triangles depending on size class (Brute higher, Swarm lower); final budget to be agreed. Textures at 512x512. EmissiveStrength = 0 — no baked emissive maps. All glow is handled in-engine via Neon material parts and Roblox VFX (ParticleEmitters / Beams / Trails). The signature violet-purple glow and crystalline energy effects should be delivered as in-engine Roblox VFX setups, not painted into the texture. Delivery as .fbx + textures and/or .rbxm Roblox models; animations delivered as importable .fbx or uploaded Roblox animation assets. I've included an AI mockup as a target reference for the models. Only one thing will change will be the swift mob. Communication and urgency is highly important to me. If you communicate well, create high quality models quickly, then there will be plenty of additional projects we can work on moving forward as this can be a longer term position based on your work.
Project ID: 40551627
15 proposals
Remote project
Active 6 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
15 freelancers are bidding on average $473 USD for this job

As an Engineer, CAD Designer and 3D Artist with a strong background in game development, animation and visual effects, I am confident in my ability to bring your vision for stylized Roblox enemy mob models to life. Your project's scope and technical requirements align perfectly with my skillset.
$266 USD in 1 day
7.6
7.6

Hello, I am excited about the opportunity to create stylized enemy mob models for your tower defense game in Roblox. I understand the importance of high-quality modeling, clean rigs, game-ready animations, and engaging in-engine VFX to bring each creature to life. I will meticulously sculpt each of the 6 enemy archetypes with unique characteristics and ensure they are Roblox-ready, rigged to the R15 humanoid skeleton for seamless animations. My expertise in Blender and Maya will guarantee flawless mesh imports and adherence to platform performance guidelines. Could you please provide more details on the specific aesthetic or color scheme you envision for these enemy mobs? Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$250 USD in 1 day
6.5
6.5

Hi, What you’re building is more than a set of enemy models. The enemies need to read instantly during gameplay, feel cohesive as a faction, and stay performant enough for large wave counts on lower end mobile devices. This project aligns well with my experience across stylized 3D production, game asset optimization, rigging, and real time implementation workflows. My approach would be: • Translate your reference into a unified visual language for all six Xor archetypes while preserving silhouette clarity and personality • Model optimized low poly meshes with performance budgets appropriate for Roblox and Android targets • Build clean R15 compatible rigs for reliable animation retargeting • Create polished locomotion cycles that communicate weight, speed, and role through movement alone • Design subtle crystalline energy accents using engine side VFX rather than texture dependency • Prepare clean exports including FBX, textures, animations, and organized Roblox ready assets I pay close attention to topology, readability at gameplay distance, and keeping assets production ready instead of creating showcase only models. Fast communication and structured iteration are part of my workflow, and I would be excited to support future enemy waves and long term content expansion after this set. Best regards, James
$400 USD in 5 days
1.8
1.8

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using 3D Modelling, Game Development, Roblox, 3D Animation, Character Design, 3D Rendering, Visual Effects, Maya, Animation and 3D Design. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$700 USD in 6 days
1.0
1.0

I can create stylized enemy mob models tailored for your Roblox tower defense game, ensuring they feel unique and engaging. I have experience designing game assets that blend creativity with clear visual communication to enhance gameplay. My process focuses on developing distinctive models that match your game’s style while optimizing for performance within Roblox’s platform. I prioritize seamless integration and quick iteration based on feedback. Do you already have specific art styles or references you want me to follow?
$500 USD in 7 days
0.0
0.0

I understand you're seeking unique, stylized enemy mob models for your Roblox tower defense game, similar to how the iconic "Bloxy" assets stand out with their distinct visual language. My approach focuses on translating your vision into immediately recognizable and personality-driven characters that will enhance gameplay immersion. My workflow begins with concept sketching in Procreate for rapid iteration, followed by high-poly sculpting in ZBrush to achieve detailed forms and unique silhouettes. Retopology and UV unwrapping will be performed in Maya to ensure clean, game-ready meshes optimized for Roblox Studio. Rigging will be done with a focus on expressive articulation for animation, and I’ll implement blend shapes for subtle facial cues. Animations will be created in Maya, then exported as FBX for seamless integration. VFX will be handled using Roblox's particle emitter and beam systems, tailored to each mob's attack and death animations for maximum impact. To ensure a perfect fit, could you share any specific mood boards or visual references that capture the overall aesthetic you're aiming for? Also, what is the target polycount range for these models? I'm eager to discuss how my skills can bring your enemy mobs to life.
$562 USD in 21 days
0.0
0.0

Hi! I'd love to work on your Roblox tower-defense project. I can create six original, low-poly enemy mobs with a consistent stylized look, R15 rigs, clean locomotion animations, and optimized in-engine VFX that fit Roblox performance guidelines. I communicate regularly, meet deadlines, and focus on game-ready assets that are easy to integrate. I'm excited about the opportunity for a long-term collaboration and would be happy to share relevant work.
$250 USD in 2 days
0.0
0.0

I understand you need distinct, stylized Roblox enemy mob models with personality for your tower-defense experience, prioritizing high-quality modeling, clean rigs, game-ready animations, and punchy in-engine VFX. I recently delivered a set of equally unique creature assets for a similar Roblox game, resulting in a 20% increase in player engagement due to their visual appeal. My process will involve sculpting detailed high-poly models in Blender, then retopologizing them into clean, efficient low-poly meshes optimized for Roblox Studio. I'll rig each mob with a custom control rig for smooth animation, and then create a set of animations including idle, walk, attack, and death states. For VFX, I'll utilize Roblox's particle emitters and beams to craft impactful attack and death effects directly within Roblox Studio. What is the target polygon count for each enemy model to ensure optimal performance within Roblox Studio? Ready to start as soon as you confirm scope.
$569 USD in 21 days
0.0
0.0

Hey there I can create all six Xor enemy archetypes as original Roblox-ready assets, maintaining a cohesive stylized visual language while ensuring they remain optimized for low-end Android performance and cleanly rigged to the R15 skeleton. With experience in character modeling, rigging, animation, and Roblox asset pipelines, I will develop each mob from scratch, produce the required locomotion animations, and implement subtle crystalline VFX using Roblox-native particles, beams, trails, and Neon materials rather than baked emissive textures. The technical workflow includes low-poly mesh creation, optimized UVs and 512x512 textures, R15 rigging, locomotion animation production, and final testing within Roblox Studio to ensure reliable import and performance. I understand that animation quality and strong silhouette recognition are critical since each creature relies on a single locomotion cycle to establish personality and gameplay readability. I suggest we communicate further so I can review the reference artwork and confirm the visual direction for the Swift Xor redesign before production begins.
$300 USD in 5 days
0.0
0.0

⚠️ IF YOU ARE NOT SATISFIED, YOU DON’T PAY ⚠️ I just completed a similar project and understand the need for standout enemy mob models in a tower defense game. I will help you achieve a cohesive, stylized look for 6 unique enemy archetypes with game-ready meshes, R15 rigs, animations, and VFX that enhance their attacks. Understanding the importance of clean, punchy visuals, I specialize in creating high-quality, low-poly models optimized for performance on Roblox platforms. With expertise in Blender and Maya, I ensure flawless mesh imports and compelling in-engine effects. Even if you decide to work with someone else, you’re welcome to take our conversation as a free consultation. Regards, Matthew Koegelenberg
$550 USD in 7 days
0.0
0.0

Hello there, You need distinctive, polished Roblox enemy mobs that convey strong personality with stylized design and key locomotion animations. I can deliver fully rigged, game-ready models optimized to meet your technical requirements, including precise R15 rigs and low-poly counts for performance. I have experience delivering creative character designs compatible with Roblox's engine and tools like Maya for modeling and animation. My approach: 1) Create concept sculptures and base meshes aligned with your AI mockup. 2) Rig and animate the required locomotion cycles unique to each mob. 3) Implement subtle energy VFX within Roblox using ParticleEmitters and Neon materials to enhance attack and death effects. Let's start with one archetype model delivered within a week, including feedback sessions to assure your vision is achieved with performance in mind. How do you envision the balance between stylized appearance and performance optimization for each enemy archetype? Best regards, Anatolie
$500 USD in 7 days
2.3
2.3

Building a stylized and immersive gaming experience in Roblox? My name is Muhammad Qasim, and I bring a unique blend of not only expertise in 3D Animation, Design, Rendering, but also in Full Stack Development – exactly what your project requires. Having created many game assets before, I understand the importance of distinct enemy mobs that are both visually appealing and well-integrated into gameplay. My proficiency with Blender, Maya, and Roblox Studio makes me adaptable and flexible to work within any preferred toolset. Given my experience working on the Roblox platform specifically, importing flawlessly textured meshes while minding performance budget is second nature to me. Utilizing my knowledge of neon material parts and Roblox VFX, I'll ensure the signature violet-purple glow and crystalline energy effects are completely in-engine through meticulous VFX setups. My reliable communication skills and commitment to top-notch quality will guarantee that we stay on the same page throughout the process, delivering game-ready assets within optimal timeframes. By joining your team on this project you'd gain more than a 3D artist but an asset-oriented-full stack developer for future works as well.
$750 USD in 7 days
0.0
0.0

Hi there, You need 6 original Roblox-ready stylized enemy mobs with optimized meshes, R15 rigs, locomotion animations, and subtle crystalline VFX. I’ve completed a fully coordinated game character asset project before with similar low-poly and animation requirements. As a skilled 3D game artist with over 5 years of experience, I specialize in Blender/Maya modelling, Roblox Studio imports, R15 rigging, walk/run/hover cycles, 512 textures, Neon/VFX setups, FBX/RBXM delivery, and Android-friendly optimization. I’m happy to share relevant game assets and samples upon request. Portfolio: https://www.freelancer.com/u/olenav24 I am looking forward to working with you. Best regards, Olena
$250 USD in 3 days
0.0
0.0

Plano, United States
Payment method verified
Member since Jun 22, 2019
$750-1500 USD
$250-750 USD
$30-250 USD
$250-750 USD
₹100-400 INR / hour
$40 USD
$250-750 USD
$30-250 NZD
$10-30 USD
$30-150 AUD
$30-250 USD
$10-30 USD
$250-750 USD
$30-250 USD
£10-20 GBP
$10-30 USD
$10-1500 USD
$40-240 USD
$30-250 USD
$1500-3000 USD
₹600-1500 INR
$10-30 USD
$10-60 AUD
$250-750 USD