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I’m building a video-game prototype and I need a 3D artist who can take my stylized character concepts all the way from sculpt to engine-ready asset. You should be comfortable creating both a clean high-poly sculpt for baking and a well-optimized low-poly mesh that will hold up in real-time. Once the geometry is approved, I’ll also need a functional rig with basic facial controls so I can drop the character straight into Unity/Unreal for animation tests. If texturing is in your wheelhouse, let me know; I’d like to keep everything under one roof where possible, using standard PBR maps (Substance, Painter, or an equivalent workflow). Deliverables • High-poly sculpt (ZBrush, Blender, or similar) • Low-poly game mesh with UVs, under agreed tri-count • Clean rig (FK/IK) compatible with Unity/Unreal humanoid importer • Optional: stylized PBR texture set (albedo, normal, roughness, metallic) Send a link to at least one stylized character you’ve modeled and rigged, noting the final poly count and engine it shipped in. A quick word on your toolset and estimated turnaround time for a single hero character will help me lock in milestones right away.
Project ID: 40484387
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65 freelancers are bidding on average $147 USD for this job

Hello, We noticed you require a stylized character artist who can deliver both a high-poly sculpt and an optimized game-ready asset. Can the hero character be provided with the target poly count and preferred engine requirements? Our team has extensive experience creating stylized characters, game-ready meshes, UVs, and production-quality assets for real-time applications. We are proficient with Blender, ZBrush, Substance Painter, and industry-standard rigging workflows. Our experience includes high-to-low poly optimization, baking, FK/IK rigs, facial controls, and Unity/Unreal compatibility, ensuring smooth integration for animation testing and gameplay prototyping. We can provide examples of stylized characters, including poly counts and engine deployment details, along with a realistic turnaround estimate for milestone planning. We look forward to contributing to your game prototype and delivering a polished character asset. Conclusion: We are ready to begin immediately. Thanks
$250 USD in 5 days
8.1
8.1

As a seasoned 3D artist with a wealth of knowledge in character modeling and rigging, I am confident that I can deliver everything you need for your stylized character project. With proficiency in ZBrush, Blender, and many other industry-standard tools, I can provide you with a high-poly sculpt and an optimized low-poly mesh that will integrate seamlessly into Unity or Unreal engine. Not only can I deliver a clean rig, but I am also proficient in FK/IK animation which is compatible with Unity/Unreal humanoid importer - this means your characters can be easily animated and tested straight away. Speaking of animations, I understand how crucial facial expressions are - so my rigs come with basic facial controls as well. My passion for 3D art combined with my diverse skillset makes me best suited for your project. Let's talk a little further about milestones and get this exciting journey commenced! As punctuality is my hallmark, rest assured that we will meet all the deadlines together as we create some astounding visuals for your video-game!
$98 USD in 2 days
7.7
7.7

As a professional creative designer and 3D artist, I possess the necessary skills to take your game character concepts from a high-poly sculpt to an engine-ready asset with ease. I have a solid understanding of the unique needs of game development; thus, my process always includes creating both clean high-poly sculpts and well-optimized low-poly meshes that are perfect for real-time rendering. This ensures not only a polished aesthetic but also an optimized performance without sacrificing the quality. Moreover, I'm proficient in creating clean rigs using FK/IK and ensuring their compatibility with Unity/Unreal humanoid importer. My optional ability to create stylized PBR texture sets (albedo, normal, roughness, metallic) can save valuable time and effort on your side by keeping everything under one roof. A key example of my work includes a stylized character I modeled, rigged, and shipped with an engine-ready configurable poly count in [Link]. This showcases my capabilities not just behind the tools like ZBrush and Blender but also my understanding of Unity/Unreal pipelines. My turnaround time is estimated to be fast yet extremely focused as I value delivering projects punctually while maintaining strict adherence to quality standards. Choose me as your stylized game character modeler, and let us turn your vision into a tangible reality.
$80 USD in 1 day
7.4
7.4

Hello " Lets Gets Started, You are looking for Stylized Game Character Modeler I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in 3D Animation, 3D Modelling, 3D Design, Blender, Game Design, 3D Rigging, 3D Art, Godot and Animation. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$30 USD in 1 day
6.6
6.6

With my extensive experience in the 3D modeling and game design fields, I am confident that I can provide you with exactly what you need for your video game project. Not only am I skilled in creating clean, high-poly sculpts that translate smoothly into engine-ready assets, but I also excel at generating low-poly meshes without compromising quality or aesthetics. My deep understanding of Unity and Unreal compatibility guarantees a rig that works seamlessly with humanoid importers, offering you more time for animation testing rather than dealing with technical glitches. Moreover, my comprehensive knowledge of Substance Painter and other PBR workflows aligns perfectly with your project needs. If required, I can efficiently deliver stylized PBR textures that include albedo, normal, roughness, and metallic maps to bring out the unique character of your game world. As for my toolset, I'm proficient in ZBrush, Blender (which is also my weapon of choice for sculpting), as well as 3ds Max for highly-optimized low-poly modeling. Additionally, my skills in Fusion 360 and SolidWorks ensure precise UV mapping to enhance overall graphics performance. My estimated turnaround time for a single hero character is X days - a timeframe we can further discuss to lock in milestones and optimize project scheduling.
$100 USD in 2 days
6.4
6.4

As an experienced freelancer in 3D animation, 3D design, and game design, I believe I am the perfect candidate for your stylized game character modeler project. Over the years, I have developed a deep understanding of the 3D industry, from sketching to designing and rendering. I am well-versed in Autodesk Inc's portfolio (Sketchup, 3ds Max), Blender, Unity, and Maya – the skills that align perfectly with your requirement. To give you a feel for my past work that relates to yours, I've created and rigged various stylized characters with varying complexity levels. One example worth mentioning is a demon character with a poly count of 15k which rendered smoothly and beautifully using Blender and Unity engine. This is just one small anecdote that resonates well with your requirements. Moreover, versatility has been one of my strong points thus far as I've also worked on texturing and consider PBR maps like Substance or Painter a part of my creative expression kit. So if you're looking for an all-rounded talent who adheres diligently to milestones without overwhelming your budget or compromising on quality at any step- look no further! Let us work closely together to bring your vision to life
$48 USD in 1 day
6.1
6.1

Hello there, We saw that you need a stylized game character taken from concept to engine-ready asset, including sculpting, retopology, UVs, and rigging. We can create a high-poly sculpt, optimized low-poly mesh, Unity/Unreal-compatible FK/IK rig, and optional PBR texture set using Blender, ZBrush, Substance Painter, and Unreal/Unity workflows. Experience with stylized characters and real-time game assets. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
$40 USD in 2 days
5.4
5.4

Hello, I’m a 3D designer with 4+ years of Blender experience, specializing in stylized character creation for games and real-time engines. I ensure: High-poly sculpt with clean stylized details for baking Optimized low-poly game mesh with efficient topology and UVs Clean FK/IK rig compatible with Unity and Unreal humanoid systems Facial controls for expressions and animation testing Optional PBR texture workflow (Albedo, Normal, Roughness, Metallic) Clean topology optimized for real-time performance and animation Export-ready FBX/OBJ files compatible with Unity and Unreal Engine pipelines I’ve worked on stylized characters, game assets, and rigged models, focusing on animation-friendly topology and engine-ready delivery. I can share relevant character examples and renders in chat.
$75 USD in 2 days
5.6
5.6

Hi, I can handle the complete character pipeline, from high-poly sculpting to a fully optimized game-ready asset. My workflow includes creating a clean high-poly for baking, efficient low-poly topology with UVs, and a Unity/Unreal-compatible FK/IK rig with basic facial controls. I also work with PBR texturing in Substance Painter, so everything can be kept under one roof if needed. My primary tools are Blender, ZBrush, Substance Painter, and Maya. I've worked on stylized characters for games and 3D projects, focusing on clean topology, deformation-friendly rigs, and real-time performance. I'd be happy to share relevant character examples and discuss your project's specific requirements. Best regards, Ali Nawaz
$49 USD in 1 day
5.4
5.4

Hello! I understand you are looking for a 3D artist to develop stylized game character models, from sculpting to creating engine-ready assets. I have the expertise required to bring your character concepts to life for your video-game prototype. My skills in 3D modeling, rigging, and texturing align perfectly with the project. I have extensive experience using tools like Blender and ZBrush to create high-quality assets. My previous work includes crafting optimized low-poly meshes and detailed high-poly sculpts, ensuring they meet performance standards in engines like Unity and Unreal. For this project, my plan involves a clear process: I will first create a high-poly sculpt for your approval, followed by a low-poly mesh to ensure real-time performance. Once the geometry is finalized, I will provide a clean rig with basic facial controls, making integration into your chosen engine seamless. If needed, I can also texture the model using a PBR workflow to keep everything cohesive. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$180 USD in 2 days
5.2
5.2

Hi, Your character concept already has a strong visual identity, and I can take it through the complete game-ready pipeline from high poly sculpt to a fully optimized, rigged asset ready for Unity or Unreal. I have experience creating stylized characters with clean topology, efficient UV layouts, and rigs designed for gameplay and animation testing. Based on the references, I can preserve the unique helmet design, creature anatomy, and overall silhouette while ensuring the final model deforms properly and performs well in engine. If desired, I can also handle the full texturing workflow using a stylized PBR approach, including albedo, normal, roughness, and metallic maps, keeping everything under one roof. Portfolio: https://www.freelancer.com/u/Humaumair12 I can provide a realistic timeline and milestone plan once the target poly budget and engine requirements are confirmed. Warm Regards, Huma
$611 USD in 7 days
5.2
5.2

Hi, I went through your details and this is exactly the kind of full pipeline game character production I specialize in. I can take your stylized concept from high poly sculpt to optimized low poly game ready mesh with proper UVs, clean topology, and a production safe bake that holds up well in Unity or Unreal. I’ll also set up a clean FK/IK rig with facial controls designed for real time animation testing, and if needed I can keep the texturing consistent using a standard PBR workflow for a fully engine ready asset. I’ve handled similar stylized character pipelines before and can share relevant work once we connect on chat. Quick question: is your character closer to mobile optimized stylization or PC/console quality with higher shader detail? Best Regards, Muskan
$30 USD in 1 day
5.0
5.0

As a seasoned 3D artist with a rich skill set, I am confident that I can help bring your video game prototype to life. My experience includes creating both high-poly and low-poly models, which would be particularly valuable for your project. Not only can I create clean and detailed high-poly sculpts for baking, but I'm equally adept at optimizing them into real-time, engine-friendly low-poly meshes. On top of my modeling skills, I am well-versed in rigging and can provide you with a solid rig featuring FK/IK and basic facial controls - all compatible with Unity/Unreal humanoid importer. In fact, one of my recent projects was precisely on character modeling and rigging for a game which has a similar set-up engine-wise as yours. The model I built had a final poly count of around 15k polygons and it worked seamlessly in Unity. Though optional, my expertise in PBR texturing using Substance or Painter workflow is worth considering. Combining this skill with my proficiency in 3D software like ZBrush and Blender, we can handle everything related to stylized game character modeling under one roof. With quick turnaround time as per your specific milestones, I am excited about the prospect of working with you to create truly stunning game characters suited to your vision.
$40 USD in 3 days
5.1
5.1

Hi, I see you are looking for a 3D artist to take stylized character concepts from sculpt to engine‑ready asset — clean high‑poly for baking and optimized low‑poly for real‑time. We have 8+ years of experience in similar projects. To achieve better results, I would suggest baking normals from a mid‑poly cage (not the full high‑poly) and using a 3‑UV set: 4K for color, 2K for normals, 2K for roughness/metal — stylized characters lose their "chunky" appeal when normals are baked from extreme high‑poly cages (they get too smooth), and separate UVs by map type let you tweak roughness without re‑baking normals, which saves hours during prototyping. We are available to start right away and can deliver before your timeline. Let's discuss the details. You can check our portfolio from the link below https://www.freelancer.com/u/mahadhasan012 Thanks [PIXORA STUDIO]
$30 USD in 1 day
4.9
4.9

As a versatile and experienced 3D artist, I believe I am well-suited for your stylized game character modeling project. Having worked heavily with 3D modeling for game development as well as animations, sculpting and rigging the final models to ensure they integrate seamlessly into game engines like Unity and Unreal Engine. My proficiency with various software including ZBrush, Blender, Substance Painter, has allowed me to deliver high-quality results.
$51 USD in 1 day
5.0
5.0

Hello, I can create your stylized game character from concept to engine-ready asset, including high-poly sculpting, optimized low-poly modeling, UVs, rigging, and optional PBR texturing. The character will be fully prepared for Unity or Unreal with clean topology and a production-ready workflow. I have experience creating game-ready characters that balance visual quality with real-time performance, ensuring smooth integration into your prototype. Before we begin, could you please share: Character concept art or references Target engine (Unity or Unreal) Desired poly count and art style Do you need facial blendshapes or basic facial controls only? I can provide a complete end-to-end character solution and help you get the asset ready for animation and gameplay testing quickly. Best regards, Neelam ZENDXB
$199 USD in 4 days
4.2
4.2

Hello! I am a 3D artist specializing in 3D modeling, animation, and rendering. I can deliver exactly what you are looking for with a high-quality finish. Please feel free to check out my portfolio to see the quality of work I deliver
$200 USD in 5 days
4.0
4.0

Hello, I have reviewed your project and understand you need a full pipeline 3D character artist to take stylized concepts from high-poly sculpting through to a fully rigged, game-ready asset for Unity or Unreal Engine. I have experience creating production-ready characters, including high-poly sculpting, clean low-poly retopology, UV mapping, baking, PBR texturing, and rigging with FK/IK systems suitable for real-time animation. My workflow includes: • High-poly sculpt (ZBrush/Blender) • Optimized low-poly retopology for real-time engines • UV unwrapping and baking (normal, AO, etc.) • PBR texturing (Substance Painter or equivalent) • Clean rig setup compatible with Unity/Unreal (FK/IK) • Engine-ready export with organized hierarchy I can also provide stylized PBR textures if required to match your art direction. I would be happy to share relevant character work with polycount and engine integration details upon request. Looking forward to discussing your project. Best regards,
$150 USD in 2 days
3.5
3.5

Hello, I've reviewed your project and understand you're looking for a 3D character artist who can take a stylized character from concept through sculpting, game ready modeling, UVs, rigging, and optional PBR texturing for direct use in Unity or Unreal Engine. The workflow you've outlined is exactly how a production ready character should be built. I understand the importance of creating a detailed high poly sculpt for clean baking while maintaining an optimized low poly mesh that performs well in real time. Alongside the modeling process, I can ensure the character is properly rigged with a clean skeleton structure, FK/IK controls, and facial controls suitable for animation testing and engine integration. You can review my work here: https://www.freelancer.com/u/GridsmithLTD Do you already have finalized character concept sheets with front, side, and back views, or will the modeling phase need to interpret details from a single illustration or sketch? Regards, Atik
$40 USD in 1 day
3.3
3.3

Greetings, I see you're looking for a 3D artist to bring your stylized game character concepts to life, from sculpting to creating engine-ready assets. I can help you with that. My approach starts with crafting a high-poly sculpt that captures your vision, followed by creating an optimized low-poly mesh that performs well in real time. I’m comfortable with ZBrush and Blender, ensuring a smooth workflow. Once the geometry is approved, I’ll set up a clean rig with basic facial controls, making it easy to integrate into either Unity or Unreal for your animation tests. If you need texturing, I can provide a complete PBR texture set to keep everything streamlined. I look forward to discussing how we can make your character shine in your game prototype.
$140 USD in 7 days
2.5
2.5

Inglewood, United States
Member since Jun 1, 2026
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