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I have two high-poly Star Trek props—a Phaser and a Communicator—ready for their final, hero-level finish. Geometry and SVGs for the indicator lights are zipped and waiting; what I need now are 4 K PBR texture sets plus plug-and-play Iray materials so I can drop the items into Daz Studio and hit render. Look & feel • Match the 1968 “film” aesthetic: brushed aluminium, matte plastics, and that subtle pebbled/Kydex outer skin. • Condition should read as moderate, some wear—handled on set but not abused. • Colour palette stays neutral (grays, blacks) so the metal accents and lights pop naturally. • Surfaces must hold up in variable lighting, from bright key lights to moody ship corridors. Technical deliverables • Albedo, Metallic, Roughness, Normal, and Emissive maps at full 4 K resolution. • A single .duf material preset per prop that wires everything correctly for Iray—no extra tweaks, truly one click. • Emissive settings tied to the supplied SVGs so the indicator lights glow accurately out of the box. Acceptance check 1. Drop the .duf onto the supplied mesh in Daz Studio 4.22 (or later). 2. Render at close-up (film-back 35 mm, 50 mm lens) under both a bright three-point rig and a dim cabin HDRI. 3. Textures should display crisp detail, natural metal falloff, believable wear, and clean emissive response with zero shader errors. If you’re comfortable pushing Iray’s layered surfaces and know your way around Substance Painter, Quixel, or equivalent, this should be a straightforward showcase piece. I’m ready to start as soon as you are.
ID Projek: 40360051
8 cadangan
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Aktif 6 hari yang lalu
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Hi there, Achieving a 1968 film-accurate look requires controlled roughness variation, layered wear, and calibrated emissive response so materials hold up under both studio and low-light renders. We can create 4K PBR textures with clean Iray-ready .duf presets, ensuring accurate metal falloff, surface breakup, and plug-and-play usability in Daz Studio. To proceed accurately ✅ Are there close-up references for wear patterns or screen-used props? ✅ Should emissive intensity be physically accurate or slightly stylized for render impact? ✅ Any specific Iray shader presets you prefer as base? Check portfolio: www.freelancer.com/u/rvwebfreelancing/animation-15015-3 We will be happy to address any questions and ensure a smooth project process. Ready when you are. Buildtrix Studio
$80 USD dalam 3 hari
6.5
6.5

Hi, I’ve read your project carefully and understand you need hero-level 4K PBR textures and plug-and-play Iray .duf materials for the Phaser and Communicator, matching the 1968 Star Trek film look with realistic wear. I’m a hard-surface 3D artist with strong experience in Substance Painter and Iray workflows. I can deliver clean, high-detail textures (Albedo, Metallic, Roughness, Normal, Emissive) with accurate material response—brushed metal, matte plastic, and subtle pebbled finish—optimized for close-up renders. I’ll also create properly wired .duf presets with emissive maps driven by your SVGs, ensuring correct glow and zero setup needed. Assets will be tested in both bright studio lighting and HDRI environments. Timeline: 3–5 days Budget: Flexible Quick question: do you have specific screen references or preferred emissive intensity for Iray? You can review my portfolio for similar work. I’d love to bring these props to a hero-quality finish. Best regards, Vrushabh Mistry
$80 USD dalam 9 hari
0.2
0.2
8 pekerja bebas membida secara purata $86 USD untuk pekerjaan ini

Hi, I’m Sakshi Kashyap, Yes, I’d be happy to help Hero-Quality Sci-Fi Prop Texturing I’m a Senior 3D Artist & Animator with 5 years of experience. I specialise in 3D Modelling, Animation, VFX, and Rendering, creating visuals that are production-ready, realistic, and visually striking. I work with Blender, Maya, Cinema 4D, and After Effects to deliver creative, professional, and high-quality results for studios and brands. Let’s bring your vision to life and make your project shine! ✨ Best, Sakshi Kashyap
$80 USD dalam 2 hari
5.4
5.4

Hi there! I am excited about the opportunity to work on texturing your Star Trek props to achieve a hero-level finish. I understand the project requirements for creating 4K PBR texture sets and plug-and-play Iray materials for the Phaser and Communicator props. My proposed steps include matching the 1968 film aesthetic, creating texture sets with Albedo, Metallic, Roughness, Normal, and Emissive maps, and ensuring the textures hold up in variable lighting conditions. I will also provide a single .duf material preset per prop for easy rendering in Daz Studio. Please review my portfolio at https://www.freelancer.in/u/pixelonik for examples of my previous texturing work. I look forward to discussing this project further with you. Best regards, Ramandeep
$80 USD dalam 1 hari
4.0
4.0

Given my seven years of experience in the world of 3D design and visualization, I believe I'm the perfect candidate for your project. My knowledge of programs like Substance Painter and Quixel, among others, allows me to expertly navigate and manipulate Iray's layered surfaces, which will come in handy when dealing with the complex textures, lights, and materials you require. Additionally, my previous work on Sci-Fi-themed projects bears testament to my capability in matching the required aesthetics while maintaining a high level of precision. My skill set allows me to craft realistic looking objects that respond believably to different types of light. This includes ensuring your meshes display crisp detail, natural metal falloffs, believable wear, and clean emissive responses - all essential qualities for your project. Moreover, I am pleased to tell you about our comprehensive approach to projects; we're not just limited to texture mapping. Our team encompasses video editing, rendering, lighting, as well as being versed in Unity 3D. So besides delivering on your specific texturing requests, we can also provide any additional post-texture services that may arise down the line. Let's bring your prop dreams closer to reality together!
$60 USD dalam 1 hari
5.0
5.0

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