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Working inside Arma Reforger’s Enfusion engine, I need a steady stream of realistic 3D (and the occasional 2D) assets of ordinary, small-scale objects—think pieces of food, drink cans, utensils, tools, and similar props that populate a believable game world. Each asset has to import cleanly into the Enfusion workbench with correct pivots, LODs, collision, and properly named materials. PBR textures (albedo, normal, roughness, metal, AO) must be included, and the finished .p3d or .xob file should match the scale and shading conventions the engine expects. Feel free to model in Blender, 3ds Max, Maya, or your preferred DCC, and texture in Substance Painter or a comparable tool, as long as the end result remains game-ready, memory-efficient, and photorealistic once inside Reforger. Deliverables • Mesh files ready for Enfusion import • 4–6 K PBR texture sets per asset • Source files (blend/max/ma + .spp) for future tweaks • Simple config snippet or example prefab demonstrating the asset spawning correctly in-game I plan to commission many small props over time, so speed, consistency, and an organised file structure matter as much as raw quality. If you already have a pipeline for Enfusion, that’s a bonus; if not, clear naming and export discipline will do. Send a short note about your experience with game-ready props, a couple of portfolio links, and a rough estimate of how many similar objects you can turn around per week. Description written with AI approved by me
Project ID: 40319604
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37 freelancers are bidding on average €461 EUR for this job

Hi ARMAplan, This is quite similar to a project I delivered last week, so I can jump straight into execution. Ready to start immediately. Two questions: - What are your target triangle counts and texture resolutions per category (e.g., food vs. tools), and do you want separate Rough/Metal/AO maps as listed or an ORM-packed map? - For collisions/LODs, should I use a single dedicated collision LOD (convex) or per-LOD collisions, and can you confirm pivot/origin (Z-up, world meters, ground contact at 0) and exact naming conventions for LODs/materials? Two suggestions: - Create a shared atlas/material library for recurring props (cans/utensils) to cut draw calls and speed production; reserve unique 4K+ sets for hero items, use 2K for small props to reduce VRAM. - Establish a strict export checklist or validator (scale, pivots, LOD screensize thresholds, material names) and pack ORM where feasible to lower texture I/O without sacrificing fidelity. Action Plan: - Kickoff: confirm specs, budgets, naming; set folder/template. - Per asset: blockout to real scale; quick Workbench import to verify pivot/scale. - High/low poly, UVs (consistent texel density), bake; author LODs and convex collision. - Texture in Substance; set up .emat; optionally pack ORM. - Export .xob/.p3d; import to Workbench; prefab + simple config; test spawn, LOD pop, collision, shading. - QA and delivery: organized folders, mesh, 4–6K PBR sets, source (.blend/.max/.ma + .spp) Best Regards, Sid
€727 EUR in 5 days
8.9
8.9

Hi,I hope you are doing well. I am a freelance architect with a strong background in architecture and interior design. I offer a variety of services, including BIM engineering, Architectural Design, Interior design and 3D Ultra Realistic Visualization. I collaborate with a highly skilled team of experts to ensure that every project is executed to the highest standards, focusing on creating functional and aesthetically pleasing spaces that meet your needs. I am dedicated to keeping up with the latest trends in the industry, which helps me continually improve my skills and provide you with the best quality service at competitive prices. I would love the chance to discuss how I can help bring your vision to life. Thank you for considering my proposal!
€500 EUR in 7 days
7.8
7.8

Hi there, I’m Muhammad Awais, and I will create realistic, game-ready everyday props for Enfusion that import cleanly with correct pivots, LODs, collisions, and properly named materials. I’ll deliver PBR textures (albedo, normal, roughness, metal, AO) at 4-6k per asset, plus ready-to-use mesh files (.p3d/.xob) matching the engine’s scale and shading conventions. You can model in Blender, 3ds Max, or Maya, and texture in Substance Painter or similar, as long as the final result is memory-efficient and photorealistic in Reforger. I’ll keep a clear, organized file structure and consistent naming, and provide source files and a simple in-game prefab/config snippet to demonstrate correct spawning. If you already have a pipeline for Enfusion, I’ll align with it; otherwise I’ll implement disciplined export and naming from the start. 1) Which Enfusion version and workbench target (p3d or xob) should I use, and are there any engine-specific constraints I should follow? 2) What texture resolution and atlas strategy do you prefer for 4–6k maps per asset, including a single texture sheet if needed? 3) Do you have a preferred naming convention and folder structure for assets, materials, and configs to ensure fast importing and batch delivery? 4) What is your expected weekly throughput for similar objects, and are there any critical assets you want prioritized first? I propose a lean, repeatable workflow: staged sculpts/low-res proxy blocks, detailed modeling, bake to game-read
€750 EUR in 14 days
7.3
7.3

Hey mate, I seen requirement to 'Realistic Everyday Assets for Enfusion' that you searching Have an experience to create & develop. I'm using many software's like - Blender, solid work, 3d plan, Analysis, Rhino, Fusion 360, ZB-rush, Cad, Interior & exterior 3D model with walkthrough etc. I will share First Update within 7-8hrs. Portfolio link - https://www.freelancer.com/u/manusharma2992 Sincerely Manu R.
€266 EUR in 1 day
7.4
7.4

I understand that for Arma Reforger, a prop isn't just a mesh; it requires precise pivots for interaction, optimized LODs for performance, and accurate collision geometry to function correctly within the world. My workflow involves high-to-low poly modeling in 3DS MAX, followed by baking and PBR texturing in Substance Painter. I ensure all maps—albedo, normal, roughness, metalness, and AO—are calibrated for Enfusion’s lighting model to maintain photorealism. I am disciplined with naming conventions and folder structures, ensuring that every .xob and texture set imports seamlessly into the Workbench without manual troubleshooting. I will provide the full source files (.max and .spp) along with the necessary config snippets to ensure the prefabs are ready for immediate spawning. My focus is on creating assets that look lived-in and realistic while remaining memory-efficient for multiplayer environments. Regarding capacity, I can comfortably deliver 4 to 6 high-quality, fully textured props per week, depending on the complexity of the objects. I am looking for a long-term collaboration and can scale my output as we establish a consistent rhythm.
€380 EUR in 7 days
7.3
7.3

As an experienced and versatile game developer, I believe I can bring immense value to your project involving Arma Reforger's Enfusion engine. My 6+ years of expertise in Unity, Unreal Engine, Roblox Games, and my strong understanding of game development pipelines make me confident that I can seamlessly create the realistic 3D and 2D assets you need for a believable and engaging game world. . My experience in optimizing performance and maintaining high-quality standards aligns perfectly with your project's demands for speed, consistency, and organized file structures. Furthermore, my familiarity with similar engines, my strong naming convention practices, and disciplined exporting approach will expedite the Enfusion import process. Should you choose to work with me brings reliability, open communication, timely delivery to a project that is comfortable even with a high volume of work. Let’s connect and discuss your vision in depth.I am eager to demonstrate how my solid skill set in 3D Animation, Modelling, Game Art paired with my dedication for building innovative gaming experiences will help propel your game forward!
€500 EUR in 7 days
6.4
6.4

As an experienced and versatile 3D artist, I believe I am well-suited for your project. My extensive background in 3ds Max, Maya, and Blender makes me a strong candidate for designing game-ready props that fit seamlessly into the Enfusion engine. Having designed assets using PBR textures for games in the past, I am confident in my ability to create high-quality, photorealistic models of ordinary objects that will add depth to your game world. Moreover, my dedication to keeping up with industry standards while optimizing memory efficiency is reflected in my consistent delivery of clean meshes with correct pivots, LODs, collision and shading conventions. Through clear file naming and disciplined export practice, I ensure an organized file structure that allows for easy future tweaking. Additionally, I guarantee the provision of source files (.blend/.max/.ma) which will be at your disposal for any future project adjustments. Lastly, having worked for several years in 3D animation and modelling jobs as well as carefully managing projects requiring prompt deliveries on tight timelines. With such a commitment to meeting deadlines without sacrificing quality and an impressive skill set in AutoCAD, Unity, Photoshop and more as further evidence of my readiness for this project.
€252 EUR in 1 day
6.0
6.0

Hello I'd be glad to help. Could you share any reference files, required formats, and the deadline? I am a skilled 3D artist with extensive experience in 3ds Max, Enscape, V-Ray, ZBrush, and KeyShot, specializing in high-quality 3D modeling and rendering. My work covers architectural visualizations, product designs, and character modeling, always with a focus on realism, precision, and creativity. I create immersive and visually stunning 3D models and renderings, delivering results that align perfectly with client requirements. My strong understanding of design principles, lighting, textures, and composition ensures each project is professional, polished, and ready for presentation or production. Best regards, Mounir
€360 EUR in 3 days
5.7
5.7

⭐⭐⭐⭐⭐ Greetings, As a multifaceted creative with a strong background in 3D modelling, rendering and game development, I am uniquely positioned to provide top-notch assets that align perfectly with your need and elevate the visual quality of Arma Reforger. My proficiency in Blender, Maya, 3ds Max, along with my creative acumen, enables me to create assets optimally suited for your Enfusion engine. Moreover, my experience in enforcing industry-honed practices such as creating clean meshes, LODs and collision, using properly named materials and utility in PBR texturing (Albedo, Normal, Roughness, Metal and AO) amplify the game-ready efficiency and realism of the assets. Being able to map photorealism into three-dimensional objects has always been one of my strongest suits; something you can witness by checking my verified projects and esteemed clients. The fact that I have the capability of turning around multiple similar objects in a week without compromising on quality is another aspect you shouldn't miss out! With me working on multiple objects at once maintains constancy of delivery without any compromise on file structure or quality. Look forward to hearing back from you soon! Best Regards, Ruslan D
€250 EUR in 13 days
5.4
5.4

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Realistic Everyday Assets for Enfusion I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
€250 EUR in 2 days
5.1
5.1

With my experience as a freelance 3D artist and designer, I strongly believe I have the skills to excel in creating realistic everyday assets for Enfusion. My fluency in various designing and animation softwares like 3ds Max, Maya, Blender etc. ensures that the end product not only adheres to the specifications given, but is also game-ready, memory-efficient and photorealistic - qualities essential for your project. Over the years, I have developed a disciplined work ethic and a keen eye for detail which has enabled me to consistently produce high-quality work. This guarantees speed without compromising on product quality or organization. While I may be new to this particular platform, my skills and portfolio speak volumes about my proficiency in creating game-ready props.
€258 EUR in 1 day
4.9
4.9

As an experienced 3D artist with a focus on game-ready assets, I am well-equipped to handle your project with Arma Reforger’s Enfusion engine. I have an in-depth understanding of the inherent technicalities and intricacies of working within gaming engines. My expertise extends to using popular software like Blender, 3ds Max, Maya, and Substance Painter for modeling and texturing, and I believe my skills align perfectly with your project requirements. To vouch for the quality of my work, feel free to explore my extensive portfolio showcasing my high-detail and photorealistic 3D models at [insert portfolio link]. Not only do I value quality, but I also understand the need for speed and consistency without compromising on organization. Over the years, I've mastered a streamlined process that ensures swift turnaround times without sacrificing any detail or clarity. To facilitate future tweaks and upgrades, I always provide source files along with the deliverables. With a commitment to exceeding clients' expectations, I'm more than prepared to deliver realistic everyday assets that will seamlessly integrate into Enfusion. Working effectively within the framework of your project's demands is one of my strongest suits. As such, if chosen for this engagement, you can count on me contributing significantly towards creating an immersive game world.
€250 EUR in 2 days
4.7
4.7

As a seasoned 3D modeling expert with specialized experience in game-ready assets, I'm eager and well-equipped to tackle the demanding project you've outlined. My familiarity with multiple design software packages – Blender, 3ds Max, Maya, etc. – ensures my adaptability to your processes and preferences. Additionally, I have considerable knowledge of PBR texturing using Substance Painter, which guarantees my ability to create the superbly detailed and realistic assets you require for Enfusion. Efficiency, consistency, and organization are virtues I hold dear in my work. Having undertaken projects involving high volumes of small-scale objects before, I comprehend the value of a well-structured file system to minimize issues and maximize productivity. Moreover, my expertise extends beyond asset creation; I can deliver valuable additional resources such as source files for future tweaks and simple config snippets. If you entrust me with this important task, not only will you receive impeccable meshes and optimally mapped textures -- delivered in expected industry-standard formats -- but also ongoing support for potential unexpected circumstances. My commitment to elevating your project aligns perfectly with your unprecedented need for quality, speed, and capacity to handle multiple commissions – all while maintaining optimal aesthetics. Let's begin this journey together!
€299 EUR in 4 days
4.7
4.7

Hello, I’m Jibreel M. Utley, a visualization artist with a decade‑long track record delivering game‑ready 3D props for real‑time engines. I specialize in small‑scale objects—cans, utensils, tools, food items—using Blender and 3ds Max, then exporting clean, PBR‑ready assets for Unity, Unreal and Enfusion. **Key capabilities for this project** - Low‑poly modeling & precise UV layout in Blender/3ds Max - Substance Painter texture sets (albedo, normal, roughness, metal, AO) at 4–6 K resolution - Automated LOD and collision generation with correct pivots - Export pipeline tuned for Enfusion .p3d/.xob and organized source files (blend/max + .spp) - Ready‑to‑use prefab config snippet for in‑game spawning My workflow will create a shared asset library, enforce consistent naming, and deliver each prop with full texture sets and a prefab example that loads correctly in the workbench. Could you confirm the preferred material naming convention and whether you need convex‑hull or simple‑box collision shapes for the props? I look forward to helping you populate the world of Arma Reforger with believable details. Best regards, Jibreel M. Utley
€500 EUR in 7 days
4.3
4.3

As a versatile and experienced full-stack developer in the world of game development, I understand the importance of realistic small-scale assets like the ones you're seeking. Though new to Freelancer, my extensive experience with 3D design, modeling, rendering, and animation allows me to deliver photorealistic objects with speed and precision. I've worked on multiple projects requiring game-ready props and this has honed my proficiency in using various industry-standard tools like Blender, 3ds Max, Maya, and Substance Painter. My knowledge of these software guarantees that all your expectations - pivots, LODs, collision, materials - are met diligently. Furthermore, I’ll supply well-organized files with clear naming conventions to aid future tweaks. Even without prior experience on Enfusion engine, I excel at diving into new techs efficiently. Also, given my commitment to performance and scalability in my work history, you can be assured of memory-efficient assets ready for import without any compromise on quality or realism. As we both value quantity and regularity for your ongoing requirements, I estimate to turn around approximately X similar objects per week while ensuring they are upto your standards. Choosing me will bring a refreshing perspective to your project!
€500 EUR in 7 days
0.0
0.0

Hi there! I’m excited about the opportunity to create realistic props for Enfusion. Understanding your need for consistent, high-quality assets, I have a background in 3D modeling, specifically for game development, using tools like Blender and 3ds Max. My experience includes crafting assets that seamlessly integrate with game engines, adhering to strict file and texture guidelines. I prioritize clean imports, correct pivots, and ensure PBR textures are optimized for performance. I can deliver well-organized file structures, ensuring your workflow remains efficient. With a solid pipeline in place for producing game-ready props, I can typically deliver 5-10 assets per week, depending on complexity. Here’re a couple of links to my portfolio showcasing similar work: [Portfolio Link 1] and [Portfolio Link 2]. I’d love to discuss how I can help bring your vision to life!
€250 EUR in 7 days
0.0
0.0

Hello, How are you? I have checked your job description and I’m confident I can provide precisely what you need. With my extensive experience in 3D modeling, game art, and game development, I believe this job aligns perfectly with my skills and expertise. I am well-versed in creating game-ready props with realistic textures and optimized meshes. Using tools like Blender, 3ds Max, and Substance Painter, I ensure the assets are of top quality and memory-efficient. Your project requirements for Enfusion assets are well within my capabilities. I am keen to discuss further details and collaborate on this exciting project. Please send me a message so that we can discuss more. Thanks, Taras
€750 EUR in 7 days
0.0
0.0

Hello, I am a 3d artists with experience in modelling for real-time graphics. I have professionally created 3d models for web apps that display products and spaces before. I have also personally created 3d models for game engines. I have not specifically worked with Enfusion before, but I have worked with Unity and Godot, and I am eager to adapt. Please take a look at my portfolio and let me know if you are interested. I can also share more images if you would like.
€500 EUR in 7 days
0.0
0.0

Hi there, I specialize in creating game‑ready props with clean, engine‑friendly pipelines. I’ve worked with Unreal, Unity, and custom engines—and I’m familiar with Enfusion’s requirements (correct pivots, LODs, collision, PBR maps, and proper material naming). Experience & Workflow DCC: Blender / 3ds Max Texturing: Substance Painter (4‑6K PBR texture sets per asset) Export: Clean .fbx with well‑organized materials, ready for Enfusion Workbench import Consistency: I follow strict naming conventions, folder structures, and LOD setup (including collision hulls) to ensure smooth integration and future scalability Portfolio (attached / available on request) includes realistic props—food items, tools, and small set‑dressing objects—built for real‑time use. Weekly Output For props of this detail level (including source files, textures, and a basic config example), I can reliably deliver 8–10 high‑quality assets per week after the first batch. I’m available for a steady stream of work and can start immediately. Let me know if you’d like to see specific examples or discuss pipeline details. Best, Tomas Cooper
€500 EUR in 4 days
0.0
0.0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Realistic Everyday Assets for Enfusion" right now, and let's discuss in detail to move forward. Your Sincerely
€250 EUR in 6 days
0.0
0.0

Groningen, Netherlands
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