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I have one clear reference image of a spacecraft that I need turned into a game-ready 3D asset for Unreal Engine 5.7. The finished model should sit comfortably in a real-time engine, so I’m aiming for medium detail: clean topology, sensible poly count, and UVs that will allow me to drop in PBR textures later. Please work natively in the software of your choice—Blender, Maya, 3ds Max, etc.—and supply the final file as an FBX. If you can bake a simple normal map from a high-poly pass to boost surface detail without inflating the geometry, that would be perfect. Deliverables: • FBX file of the spacecraft with medium-detail geometry • Packed texture sets or placeholder materials ready for PBR workflow Once I import the model into my game project, I’ll consider the job complete when the mesh loads without errors, pivots are correctly centered, and materials display as expected.
Project ID: 40374637
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38 freelancers are bidding on average $71 USD for this job

Hi, I'm interested in your spaceship project. I use Blender and understand the workflow of game asset creation. I'm familiar with PBR textures and UV maps. You can check out my profile for my portfolio. There are several links you can check out (YouTube, SketchFab, game samples). Please chat with me for further discussion. Thank you.
$100 USD in 7 days
6.8
6.8

Having successfully delivered numerous game-ready 3D models compatible with popular engines such as Unreal Engine, I can confidently ensure that your spacecraft will be created with utmost precision and attention to detail. My expertise lies in utilizing software such as 3ds Max, Blender, and Unreal Engine- all of which align perfectly with the requirements of this project. From clean topology to sensible poly counts, I understand how important it is for the model to fit seamlessly into your game engine without sacrificing on quality. Lastly, I prioritize the client's complete satisfaction. This means that once you import the model and run it through your game project, it should load error-free, its pivots should be correctly centered, and materials should display exactly as expected. With my technical aptitude and creative mindset, I am confident in delivering a model that not only meets your specifications but also exceeds your expectations. Let's create something truly impressive for your game world!
$66 USD in 1 day
7.3
7.3

Hello Mate!Greetings , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Blender, 3D Modelling, Unreal Engine, 3D Design, 3ds Max, 3D Rendering and Maya. For more information about me, please refer to my portfolios. I am checking your attachment, I'll update you shortly... I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. A fast response is appreciated
$10 USD in 1 day
6.4
6.4

Hi, I can turn your reference image into a clean, game‑ready spacecraft optimized for Unreal Engine 5.7. I model natively in Rhino 3D, which is excellent for hard‑surface work thanks to its NURBS precision—this ensures accurate forms, smooth curvature control, and very clean topology when converting the model into a mid‑poly mesh for real‑time engines. Deliverables include: • Optimized mid‑poly geometry • Clean UVs ready for PBR textures • High‑poly to low‑poly bake for sharp normal details • Proper pivot setup and an error‑free FBX export • Placeholder materials or packed texture maps Two quick questions before I start: Target poly count? Single material setup or multiple IDs? Ready to begin right away.
$100 USD in 5 days
5.9
5.9

Hi, I see you are looking for a game-ready 3D spacecraft model from a single reference image, optimized for Unreal Engine 5.7. I have 5+ years of experience in creating real-time optimized assets for game engines. To achieve better results, I would suggest building a clean low-poly base with proper edge flow first, then adding controlled detail using normal maps to keep the poly count efficient while maintaining visual quality. I am available to start right away and can deliver within 1 day. Let’s discuss the details. A few quick questions: • Do you have a target polycount or performance budget for the asset? • Will you need LODs and collision setup for Unreal Engine as well? • Do you want me to also create basic PBR texture maps or just UV-ready geometry? You can check our portfolio from the link below: https://www.freelancer.com/u/mahadhasan012 Thanks, Pixora Studios
$50 USD in 1 day
4.7
4.7

As a highly skillful and versatile 3D modeler, I firmly believe that I am the ideal candidate for this project. With extensive expertise in multiple design software such as Blender, ZBrush, Maya, SolidWork, AutoCAD, Fusion 360, and 3D Max, I possess the adaptability required to work seamlessly in your preferred environment - Unreal Engine 5.7. Over the course of my career, I've undertaken projects spanning various sectors such as game development, architecture, product visualization and more. I have fine-tuned my skills to deliver clean topology with an optimal polygon count – exactly what you require for this game-ready 3D asset. This extends to producing meticulously-designed UVs that will facilitate effortless texture integration when the time comes for PBR workflows. What truly sets me apart is my remarkable attention to detail and deep understanding of precisely meeting client needs. I will ensure the spacecraft FBX model not only loads without errors but also features properly-centered pivots and accurately displayed materials in line with your expectations. Let's bring your spacecraft vision to life in the most accurate maintenance-friendly manner possible!
$20 USD in 2 days
4.9
4.9

With respect to your spacecraft FBX Model Creation project, you'll be hiring more than just a 'skilled' 3D modeler in me - you're securing an experienced professional with numerous real-time engine-specific accomplishments. Over the years, I've developed a proven knack for transforming reference images into game-ready assets, adhering to optimized topologies, sensible poly counts and seamless UVs, ensuring a perfectly textured final product compatible with popular engines like Unreal Engine 5.7. What distinguishes my work is my aptitude for critical thinking and problem-solving that helps me comfortably navigate between Blender, Maya, 3ds Max (as per your preference) and supply the final file in your desired FBX format. Furthermore, I can provide you with additional surface detail by baking simple normal maps from high-poly passes without inflating the geometry of the model. Lastly, beyond technical compatibility and workability, my prime objective is always exceeding client expectations. Your satisfaction won't be complete till assets are error-free when imported in-game projects, pivots correctly centered and materials displaying as intended. It would be a pleasure to bring my expertise to your team; together we can turn this spacecraft concept into an awe-inspiring reality within your game engine. I eagerly await the opportunity to discuss ideas further.
$55 USD in 7 days
4.5
4.5

Hello, I understand that you need a game-ready 3D asset of a spacecraft based on a reference image for use in Unreal Engine 5.7. I will create a model with clean topology, optimized poly count, and UVs suitable for PBR texturing. With expertise in 3D Modeling and Rendering using software like Blender, Maya, and 3ds Max, I assure you of a high-quality FBX model that meets your requirements. Please find examples of my previous work in 3D modeling and rendering here: https://www.freelancer.com/u/Neelamr1991 I am committed to maintaining open communication throughout the project to ensure your satisfaction. I am excited about the opportunity to work on this project and look forward to hearing from you. Best regards, Neelam R.
$55 USD in 3 days
4.2
4.2

Hi, Could you share the reference image of the spacecraft? This will help me understand your vision better. I specialize in creating game-ready 3D assets and can ensure the model has clean topology and an optimal poly count for Unreal Engine 5.7. I’ll work in Blender, providing an FBX file with medium-detail geometry, along with packed texture sets suitable for a PBR workflow. Additionally, I can bake a normal map from a high-poly model to enhance surface detail without compromising geometry. Rest assured, the final asset will load seamlessly in your project with correctly centered pivot points and functional materials. I look forward to collaborating on this exciting project! Best Regards, Muskan
$80 USD in 2 days
4.3
4.3

Hi, We went through your project description and it seems like our team is a great fit for this job. We are an expert team which have many years of experience on 3D Rendering, Maya, 3ds Max, 3D Modelling, 3D Design, Unreal Engine, Blender Lets connect in chat so that We discuss further. Regards
$55 USD in 1 day
4.0
4.0

I can convert your spacecraft reference image into a clean, game ready 3D asset optimized for Unreal Engine 5.7. The model will be built with proper low to medium poly topology, clean UV unwrapping, and logically structured geometry so it performs well in a real time environment. I can also create a high poly version where needed and bake normal maps to preserve surface detail without increasing polygon count. The final deliverable will include an FBX file with correctly centered pivots and properly assigned materials, along with packed or placeholder PBR texture sets ready for your pipeline. I will also share examples of similar hard surface and sci fi asset work I have completed so you can review my modeling and game optimization quality before we proceed. This is my initial bid amount. Best Regards Muhammad Abubakar Siddiqui
$10 USD in 1 day
3.9
3.9

I can model your game-ready spacecraft asset for Unreal Engine 5.7. I will work from your single reference image, creating a medium-detail model with clean topology, sensible poly count, and proper UV mapping for PBR textures. I will bake a simple normal map from a high-poly pass to enhance surface detail without increasing geometry load. The final file will be delivered as an FBX with packed texture sets or placeholder materials ready for your PBR workflow. Deliverables: · FBX file with correctly centered pivot and error-free geometry · Albedo, normal, and roughness maps (or placeholder materials) I work in Blender/Rhino 3d and can deliver within 5 days. Please share the reference image and any specific poly count or scale requirements.
$100 USD in 7 days
4.2
4.2

Subject: Expert 3D Modeler | Game-Ready UE5 Spacecraft Asset Hi I am a 3D Artist and Blender specialist with extensive experience in creating optimized assets for Unreal Engine. I can transform your reference image into a high-quality, game-ready spacecraft with clean topology and professional UV mapping. My Workflow for your Spacecraft: Optimized Modeling: I will build a medium-detail mesh in Blender, focusing on clean topology that performs perfectly in a real-time engine like UE5.7. High-to-Low Baking: To give the model premium surface detail without increasing the poly count, I will bake Normal Maps from a high-poly sculpt to capture every panel line and bolt. PBR Ready: I will provide professionally unwrapped UVs and placeholder materials, ensuring your PBR textures fit perfectly upon import. Engine Ready: The final FBX will have correctly centered pivots and proper scale settings for an error-free import into your game project. Deliverables: Game-optimized FBX file. Baked Normal maps and packed texture sets. Native Blender (.blend) source file. I am ready to review your reference image and start the modeling process immediately. Let’s build an asset that looks stunning in your game!
$55 USD in 7 days
3.2
3.2

Hello, I'm Sanmaya. I'm a blender 3d generalist. Specialised in modelling, designing, animation etc. I can create the game ready asset of a spacecraft model for you within the given time frame
$75 USD in 7 days
2.5
2.5

Hello, I’ll create a game-ready 3D model of your spacecraft by focusing on achieving a clean, medium-detail geometry that fits seamlessly into Unreal Engine 5.7. I’ll start with your reference image to ensure accurate proportions and details. My approach is straightforward: I’ll model the spacecraft in Blender, keeping the poly count reasonable while ensuring the topology is clean for optimal performance. I’ll also prepare the UVs so that you can easily apply PBR textures later. Baking a simple normal map from a high-poly version will add surface detail without complicating the geometry. I recently completed a similar project for a client who needed a detailed vehicle model for their game. The final asset loaded perfectly into their project, and they were pleased with how the materials displayed, which enhanced the overall look of their game environment. What’s the main result you want this to drive?
$46.75 USD in 4 days
4.2
4.2

As an expert in 3D modeling, I am confident that I can convert your spacecraft reference image into a high-quality, game-ready asset. I have extensive experience using software such as Blender, Maya, and 3ds Max—tools that will enable me to create the FBX file you need effortlessly. Furthermore, my expertise in clean topology and sensible poly count ensures your model will fully integrate into the Unreal Engine 5.7 without issues, while maintaining the required level of detail. Additionally, I'm confident that my UV mapping skills will allow for easy integration of PBR textures later on. One unique skill that sets me apart is my ability to bake normal maps from high-poly passes without inflating the geometry. This helps me maintain a higher level of surface detail without compromising on resource usage—a vital factor in real-time engines like Unreal Engine. When the project is complete, you can be assured that there won't be any loading errors with the mesh or pivot misalignments-- I'm meticulous when it comes to these details.
$100 USD in 3 days
1.6
1.6

Hi, there! I have extensive experience creating game-ready 3D assets for Unreal Engine, including optimized spacecraft models with clean topology, efficient poly counts, and properly structured UVs for seamless PBR texturing. I will model your spacecraft based on the reference image, produce a high-poly version for detail, and bake accurate normal maps onto a medium-detail, engine-friendly mesh. The final deliverables will include a well-prepared FBX file with correctly centered pivots, along with organized texture sets or placeholder materials ready for immediate integration into your UE5.7 project. You can expect a reliable workflow, consistent communication, and a final asset that imports cleanly and performs efficiently in real-time environments. -All the Best Anna-
$55 USD in 3 days
1.5
1.5

As a versatile multidisciplinary professional, I bring a unique blend of technical knowledge and creative skills to the table. Having solid expertise in 3D Design and Modelling, I am confident that I can expertly transform your reference image into a high-quality game-ready FBX model. Not only do I have hands-on experience with popular software such as Blender, Maya, and 3ds Max (which you mentioned), but I am also conscious of essential game engine compatibility aspects like topology, poly count, UVs and PBR textures. The value I bring doesn't just stop at creating the FBX file - I understand your project's ultimate goal is a successful integration with Unreal Engine 5.7, without any errors or inconsistencies. My years of experience in full-stack engineering have trained me to anticipate and troubleshoot potential issues before they become critical roadblocks. This means my deliverables won't just be aesthetically pleasing, but they will truly fit into your game project as expected.
$100 USD in 3 days
0.0
0.0

Hi there, I understand you need a game-ready 3D model of a spacecraft for Unreal Engine 5.7 based on a reference image. I specialize in creating clean topology models with sensible poly counts and UVs optimized for PBR textures. I work with Blender and can provide the final file in FBX format. Additionally, I can bake a normal map to enhance surface details without increasing geometry. I will ensure the model meets your specifications, loads seamlessly into your game project, and materials display correctly. Please feel free to share the reference image and any additional details to get started. Best regards, GenZ Solutions
$34 USD in 1 day
0.0
0.0

Hi there, After reviewing your project, I am confident in my ability to create a game-ready 3D spacecraft model for Unreal Engine 5.7. I will ensure the model has clean topology, a sensible poly count, and UVs optimized for PBR textures. Working in Blender, I will provide the final file in FBX format, along with packed texture sets for a seamless workflow. I have experience in creating 3D assets for real-time engines and can deliver a model that meets your requirements. I will focus on medium-detail geometry and can include a normal map for enhanced surface detail without increasing the geometry. I am excited to work on this project and ensure a smooth integration of the model into your game project. Let's discuss further details to get started on bringing your spacecraft to life. Best regards, Minhaj Ali 3D Modeling Specialist
$55 USD in 7 days
0.0
0.0

Dearborn, United States
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