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3D Game Artist (Generalist) Real-World Farming Simulation Game THE MISSION Blockponics is developing a stylized farming simulation game in which players select real-world equipment, design and build an indoor farm, grow crops, raise fish, and manage an interconnected agricultural system through a living, scalable, data-driven virtual ecosystem. What makes Blockponics different is its connection to the physical world. The game is being developed in close design and data alignment with the construction and operation of a high-tech, institutional-grade indoor farm in Indonesia. The IRL roadmap includes strategic sister-sites internationally, and thus future game variants. Our first playable MVP will bring this world to life through crops with visible growth stages, fish that move naturally through aquatic environments, responsive farm systems, and mechanics inspired by real aquaponic, hydroponic, and sustainable food-production techniques. We are assembling a small creative team to work directly with leadership including the Managing Game & Creative Director, and Chief Technology Officer. This is an opportunity for an ambitious 3D generalist to take meaningful ownership of game assets—from modeling and texturing through basic rigging, animation, optimization, and engine integration. You will help establish how the Blockponics world looks, moves, grows, and feels. Blockponics is integrating carefully selected blockchain functionality where it genuinely provides clear utility for players and the broader non-gamer participants. The project is initially aligned with the Solana technology stack and is formally supported by Solana Superteam Indonesia, with the MVP intended for a global audience across traditional gaming and Web3 communities. ABOUT THE ROLE Most of your work will involve creating stylized plants, crops, trees, fish, environmental props, farming equipment, and other nature-related assets for the playable MVP. We are looking for ideally an (or aspiring to be) intermediate artist who can produce clean, optimized, game-ready assets and is interested in developing broader generalist capabilities. Strong ability in modeling and texturing, combined with rigging, animation, and technical-art skills. RESPONSIBILITIES -Create 3D models of plants, fish, trees, crops, farming equipment, and environmental objects. -Create clean UV layouts, textures, and materials. -Prepare basic rigs for assets that require animation. -Produce simple animations, such as: -Fish swimming -Plants moving to wind -Crop growth stages -Harvest interactions -Basic environmental movement -Optimize assets and animation complexity for real-time performance. -Prepare and export assets for use in Unity or Unreal Engine. -Revise assets based on art direction, technical requirements, and playtesting feedback. -Work collaboratively with the game, technical, and creative leadership team. REQUIREMENTS -Early-career to intermediate experience with Blender (priority), Maya, or 3ds Max. Blender is preferred. -Able to model, texture, rig, and animate 3D assets. -Understand UV mapping and basic PBR texturing. -Create clean, organized, game-ready assets. -Interest in games, simulation systems, nature, farming, or environmental design. -Reliable communication and ability to respond constructively to feedback. BONUS NICE-TO-HAVE SKILLS -Experience with Substance Painter or Photoshop. -Experience creating stylized game art. -Experience with farming, cozy, management, or simulation games. -Experience creating plants, animals, aquatic environments, or natural ecosystems. -Experience with Unity or Unreal Engine. PORTFOLIO Please include a portfolio or selected examples demonstrating any of the following: -3D Plants, crops, or trees -3D Fish, animals, or other creatures -3D Farming or environmental props -3D Stylized environments -Textured 3D models -Optimized game-ready assets -Rigged or animated models Personal projects, game-jam work, student work, or practice projects. Professional studio experience is not required. Strong personal and academic projects are welcome. ENGAGEMENT STRUCTURE This is a pre-funding, part-time contributor engagement for the MVP stage rather than a conventional salaried position. There is currently no base salary. The intended deferred-compensation structure, project participation, milestone expectations, and potential post-funding role will be discussed transparently with shortlisted candidates before any production work begins. The arrangement is best suited to someone who believes in the Blockponics mission, wants meaningful creative ownership, and is interested in helping establish the artistic foundation of an early-stage game project. Candidates will not be expected to begin production work without first reviewing and agreeing to the engagement terms. HOW TO APPLY -Email a brief introduction and portfolio covering: -Background and current experience level -Why the Blockponics concept interests you -Which parts of the 3D pipeline are your strongest -Which skills you would like to develop -Approximate weekly availability -Time zone and country you are located -Earliest possible start date -Portfolio with relevant examples as described above EMAIL: blockponics @[login to view URL] LEARN MORE: [login to view URL] SHARE LINK: [login to view URL]
Project ID: 40625664
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62 freelancers are bidding on average $450 USD for this job

With my extensive experience as a multi-skilled Engineer, CAD Designer, and 3D artist, I'm well-versed in tackling complex projects like Blockponics. My proficiency in Blender, Maya, 3ds Max, and other industry-leading software aligns perfectly with the position requirements. By creating crisp UV layouts, textures, models, and integrating basic rigging and animation with optimized game-ready assets, I ensure your game has the aesthetic quality and performance it deserves. I value open communication and effective collaboration which are vital for developing meaningful assets inline with your vision. My skills extend to PBR texturing, Substance Painter/Photoshop usage, and 3D asset optimization which can greatly enhance the realism of the environment at any level: foliage swaying in the wind or generating crop growth stages dramatically affecting gameplay will provide an immersive experience for the players.
$266 USD in 1 day
7.5
7.5

As the Managing Game and Creative Director, I am excited to present myself as a strong contender for this 3D Artist position. My name is Kirandeep Kaur, a seasoned professional with proficiency in all areas encompassed by this role. My extensive experience in 3D modeling, rigging, animation, and game design makes me an ideal fit for your ambitious project. I have built my career around turning ideas into high-quality digital solutions. In conclusion, choosing me for this role guarantees not only expert proficiency but also unwavering dedication towards client satisfaction; which has been proven time and again during my career. Let's bring the Blockponics world to life together with creativity and precision that exceed your expectations. Looking forward to hearing from you soon!
$260 USD in 1 day
7.5
7.5

Hey, You are looking for 3D Artist (Generalist) for Real-World Farm Simulation Game "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 2 days
6.6
6.6

With a passion for creating 3D worlds and characters, I am excited about the unique vision that Blockponics brings to the table. Having worked extensively with Blender, I not only bring technical skills in modeling and rigging but also competency in texturing and creating clean UV layouts, essential for game optimization. Equally important, I thrive on creativity and versatility, ensuring all assets integrate smoothly into the wider architecture of your game. Beyond my technical competencies, I have requisite experience in simulation-based games. This includes crafting plant and environmental props, two elements heavily emphasized in our collaboration. My knowledge of farming and simulation gaming will further enhance my understanding of your project's ethos. Finally, excellent communication and adaptability are particularly crucial to me as they are central tenets of success in any team-based work every week at Solana Superteam Indonesia these diverse strengths have allowed me to deliver quality outputs aligned with leadership preferences. Let us mesh our talents together to create something truly special for Blockponics!
$255 USD in 1 day
6.1
6.1

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 7 days
6.1
6.1

I have 10 plus years experience in 3D artist and generalist, my skillset perfectly aligns with what Blockponics is looking for in this position. Over the years, I have honed my skills in 3D modelling, texturing, rigging, and animation, leveraging software such as Blender, Maya, and 3ds Max. Although I primarily use Blender, I am proficient in other industry-standard tools as well. What differentiates me from other candidate is my extensive work in different areas of 3D modeling. From creating mechanical parts for machines to game assets and collectibles - I've done it all. This breadth of experience will enable me to approach the varied aspects of your project with the adaptability and flexibility needed. It's this diverse skillset that you'll find invaluable as you expand the gameplay onto new platforms à la Solana. Lastly, but certainly not least, my passion for gaming goes beyond the superficiality of playing video games. I have a genuine interest in simulation systems, cozy management games (like the one you're developing), nature, farming and environmental design - those interests deepening since I earn additional skills like being-able-to modelize plants-and-crops-and-fish-for-a-Farming-Simulation-game!
$260 USD in 2 days
5.5
5.5

Hello, I’m Ben Jackson from Jetjams Technologies, and we’d love to help bring the Blockponics vision to life. Why choose us? * Experienced in Blender and game-ready 3D asset creation * Skilled in modeling, UVs, texturing, rigging, and basic animation * Can create stylized plants, fish, farming props, and environments * Focus on optimized assets for Unity/Unreal Engine * Reliable communication and quick revisions * Dedicated to quality and long-term collaboration We genuinely enjoy working on simulation and game development projects and would be excited to contribute to your MVP while maintaining high-quality, optimized assets. We are so much grateful for the opportunity to serve you and would be honored to be part of the Blockponics journey. Looking forward to hearing from you! Best regards, Ben Jackson Jetjams Technologies
$750 USD in 7 days
5.2
5.2

With a specialization in 3D modeling, animation and game asset creation, I am confident in my ability to bring the lush and vibrant world of Blockponics to life. Drawing from my expertise in Blender - the preferred software for your project - I am adept at creating clean, optimized, and game-ready assets; exactly what you mentioned seeking for your MVP. My rigging and animation skills will further give that realistic movement to the fish, plants and other assets in your virtual ecosystem. In addition to technical skills, my immense enthusiasm for gaming and simulation design make me highly invested in this project from inception to completion. Having worked on personal projects that required translating real-world objects into 3D models, especially organic objects like plants and creatures, I am convinced that my style aligns well with Blockponics’ vision of blending reality with the digital realm. Moreover, my experience with optimization for real-time performance paired with my proficiency in exporting assets for Unity or Unreal Engine gives me a comprehensive understanding of the entire production pipeline. Finally, as a quick learner always looking to broaden her horizons, joining your game development team represents an opportunity for me to expand my skillset beyond 3D modeling and contribute holistically towards the realization of this distinctive farming simulation game. I look forward to the privilege of discussing further how I can contribute to your vision.
$320 USD in 1 day
5.3
5.3

Hello, I've reviewed your project and understand you're looking for a 3D game generalist to create stylized farming simulation assets including environments, equipment, plants, animals, and optimized game-ready models. I have experience with Blender-based 3D workflows including modeling, UV mapping, PBR texturing, rigging, animation, and preparing optimized assets for Unity and Unreal Engine pipelines. I can help build a consistent visual foundation for Blockponics with detailed natural assets, functional animations, and production-ready files while following your creative direction. Could you confirm the preferred game engine and target asset style direction for the MVP visuals? Best Regards, Muskan
$250 USD in 1 day
5.2
5.2

With over a year of experience in 3D animation, modeling, and game development, I believe I have the necessary skills and passion to contribute meaningfully to the Blockponics project. My forte lies in using Blender - the preferred software for the game's development where I can create clean UV layouts, textures, materials, rigging, animation, and technical-art skills. One of the factors that set me apart is my experience in diverse fields like graphic design and engineering which brings in a unique+ perspective in delivering solutions. My proficiency with Photoshop comes as a bonus skill aligning with your farm simulation game. In addition, my understanding of gaming technologies like Unity and Unreal Engine will simplify the export asset aspects of the project.
$251 USD in 1 day
5.1
5.1

Here is a Freelancer proposal for the 3D Game Artist (Generalist) Real-World Farming Simulation Game project: I'm Sahil Rao, a video editor, motion graphics artist, animator, and creative freelancer with experience in 2D animation, 3D design, and graphic design. Although I specialize in video editing, my skills transfer to 3D modeling and texturing. I'd like to bring my creativity and technical expertise to the Blockponics team. As a generalist, I can assist with creating 3D models of plants, fish, trees, crops, farming equipment, and environmental objects for the playable MVP. My skills in video editing will also help me optimize assets and animation complexity for real-time performance. To approach this project, I would start by reviewing the requirements and responsibilities outlined in the brief. Next, I would work closely with the game leadership team to understand their vision and goals for the project. I would then create high-quality 3D models, textures, and materials using Blender or other software as required. My experience with video editing will help me optimize assets and animation complexity for real-time performance. If you're interested in discussing this opportunity further, please feel free to contact me through my Freelancer profile at https://www.freelancer.com/u/SahilRao1247. I'm looking forward to hearing from you!
$250 USD in 1 day
5.5
5.5

I can help you build and bring this stylized, data-driven farming world to life, handling everything from modeling and texturing to basic rigging, animation, and engine optimization in Blender and Unity/Unreal. Why choose me! I specialize in Blender-based 3D modeling, PBR texturing, rigging, and animation, with a strong focus on creating clean, optimized, game-ready assets like stylized plants, crops, aquatic life, and environmental props tailored for real-time performance. Rate / Compensation Structure: Flexible and fully open to discussing the pre-funding MVP milestone terms, deferred-compensation setup, and potential post-funding transition. Weekly Availability: Available part-time to align closely with your creative and technical leadership team. Pipeline Strengths: High-efficiency modeling, clean UV unwrapping, stylized texturing, simple rigging/animation (wind motion, fish movement, growth stages), and seamless engine integration. Quick Questions: Are you targeting Unity or Unreal Engine for the MVP build, and do you have a specific target polycount or style guide (e.g., hand-painted vs. stylized PBR) established? What is your preferred cadence for milestone check-ins and asset reviews during the pre-funding MVP phase? Let's collaborate to establish the artistic foundation of Blockponics—ready to discuss terms and get started!
$500 USD in 1 day
4.3
4.3

With precision, accuracy, and a deep understanding of the 3D art world, I, Mehwish, am the ideal candidate to bring your vision for Blockponics to life. My years of experience as a 3D Generalist and Print Specialist have honed my skills in creating game-ready assets and models with optimized performance in mind. I am well-versed with Blender (a priority for you) along with Maya and 3ds Max - immensely helpful when working collaboratively in various environments. Beyond the technical proficiency I offer, I'm deeply passionate about gaming and have always been enamored by nature. My portfolio encompasses a wide array of nature-inspired designs and environments that would align with the essence of Blockponics - plants, animals, crops/fishes, all brought to life through the nuances of animation. To tie it together, I'm highly adaptable to evolving project specifications and maintain clear communication lines through every step of our collaborative process. Consequently, this lends itself perfectly into understanding art direction, implementing technical requirements efficiently, improving assets based on playtesting data and feedback. It would be an honor to apply my love for blending the real-world into virtual realms for your large international audience pursuing traditional gaming & Web3 communities.
$250 USD in 1 day
4.2
4.2

What caught my attention is that **Blockponics is grounded in a real-world indoor farming project**, not just a fictional simulation. That connection between real agricultural systems and stylized gameplay creates an exciting challenge: building assets that are visually appealing while remaining believable, optimized, and ready for a scalable game world. I'd approach the project by creating clean, game-ready assets with an efficient workflow from modeling and UV mapping through texturing, rigging, animation, and engine integration. Whether it's crops with visible growth stages, naturally animated fish, or environmental props, I'd focus on maintaining a consistent art style while optimizing everything for real-time performance in Unity or Unreal. I've worked on interactive 3D projects involving modeling, animation, and game-ready asset creation, with a strong focus on clean topology, optimization, and collaborative iteration. I'd love to contribute to establishing the visual identity of Blockponics and grow alongside the project as it evolves. Happy to discuss the art direction or how I'd approach the MVP asset pipeline.
$400 USD in 7 days
3.9
3.9

Creating a compelling farming simulation game presents unique challenges, especially when blending real-world agricultural concepts with engaging gameplay. If not addressed properly, this could lead to a disconnect between player experience and the intended educational value. A game lacking realistic asset design might fail to captivate its audience, making it difficult to communicate the innovative farming techniques at its core. I can craft stylized 3D models of plants, fish, and farming equipment that resonate with players while integrating seamlessly into the game environment. By focusing on clean UV layouts and optimized textures, I ensure the assets not only look great but also perform well in real-time. I'll also implement basic animations that convey growth and movement, enhancing the immersive experience. I’m committed to your vision and will provide revisions to align with your feedback and art direction. What is the timeline for the MVP completion? Do you have specific art styles or references in mind for the assets?
$300 USD in 7 days
3.5
3.5

Ever since I laid my eyes on the Blockponics project, I got excited! For over 3 years, I've been immersing myself in the world of 3D artistry and learning the technicalities of programs including Blender, Maya, and 3ds Max. While your project gives priority to Blender, my proficiency in these programs equips me with adaptability. I am confident that my skill set, which covers every aspect mentioned in your requirements from modeling to animation, can contribute significantly to Blockponic's goal of a living virtual ecosystem. What sets me apart as an aspiring intermediate artist is my passion and determination that goes beyond just creating assets. Growing up around farms has given me a unique bond with nature and managing tasks. This not only fuels my interest in farming and environmental designs but also provides insight into your aspiration of incorporating real-world farm techniques into the game. Your mention of Solana technology stack intrigues me, as I consider myself aligned with current trends, like blockchain for a broader perspective. My portfolio speaks for itself as it showcases various 3D models ranging from plants and fishes to farming equipment and stylized environments.
$500 USD in 1 day
3.3
3.3

⭐⭐⭐⭐⭐Hi, I recently worked on game asset projects involving stylized 3D environments, optimized models, props, and real-time assets prepared for Unity/Unreal workflows. A farming simulation like Blockponics requires assets that are visually appealing while also being lightweight enough to support a living, scalable ecosystem. I can create game-ready plants, crops, fish, farming equipment, and environmental assets with clean topology, UV mapping, stylized textures, basic rigs, and animations such as growth stages, movement, and interactive elements. I’ll focus on building a consistent art style that supports both gameplay performance and the vision of a realistic digital farming ecosystem. My workflow starts with defining the visual direction and asset pipeline, followed by modeling, texturing, optimization, engine testing, and feedback-based improvements. I’ll maintain organized source files and communicate regularly with the creative and technical team throughout development. I’m interested in contributing to a simulation project where the 3D world connects with real-world systems and can help establish a strong visual foundation for the MVP. Thanks
$250 USD in 6 days
3.4
3.4

The detailed scope for Blockponics' real-world farming simulation game presents a dynamic and inspiring challenge. With extensive experience in creating stylized, optimized 3D assets, I am confident in delivering high-quality models of crops, fish, and environmental props tailored for real-time performance in Unity or Unreal Engine. My approach emphasizes clean UV layouts, resourceful texturing, and adaptive rigging and animation, ensuring assets meet both visual appeal and technical standards. Your project’s innovative integration of blockchain technology and focus on sustainable agriculture excite me, aligning with my passion for eco-friendly designs and cutting-edge gaming experiences. I am eager to contribute my skills to help shape this immersive world and support your vision’s realization. Please review my portfolio for relevant examples, and I look forward to discussing how I can contribute to your team.
$448 USD in 21 days
2.4
2.4

Hi, Blockponics is an interesting combination of simulation gameplay, real-world agriculture, and a scalable ecosystem. The main challenge is creating 3D assets that look visually appealing while remaining optimized enough for a real-time farming simulation environment. I can contribute to building game-ready 3D assets with a focus on clean topology, optimized models, UV layouts, PBR materials, and engine-ready exports. The workflow would cover modeling environmental assets, farming equipment, plants, and organic elements, while keeping performance requirements in mind for Unity or Unreal integration. I can also support basic rigging, animations, and asset preparation for interactive systems such as crop growth stages, environmental movement, and creature animations. For an MVP like this, I would focus on establishing a consistent visual style and reusable asset pipeline so future crops, equipment, and environments can be expanded efficiently. One question: do you already have an established art direction (stylized references, poly budgets, texture style), or would the first phase include defining the visual style for the game world? Jaroslav Caprata
$600 USD in 6 days
1.9
1.9

Hello Blockponics Team, I'm Jenish Kachhadiya, a 3D Game Artist and 3D Generalist from India with 2.7+ years of experience in game development and animation. Your farming simulation project is exciting, and I'd love to contribute by creating high-quality, optimized game-ready assets for the MVP. My experience includes: • Blender 3D modeling and texturing • Character modeling, rigging, and animation • Environment and prop creation • UV mapping and asset optimization • 3,700+ gameplay levels • 550+ character animations • 2,300+ commercial fitness animations I'm comfortable creating stylized plants, crops, fish, farming equipment, and environmental assets optimized for real-time engines. I value clean workflows, clear communication, and collaborative development. I'm available to start immediately and would be excited to help bring the Blockponics world to life. Thank you for your time. I look forward to discussing how I can contribute to your team. Best regards, Jenish Kachhadiya
$500 USD in 7 days
1.9
1.9

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