I require a very large terrain, made correctly (world partitioning) in UE5 for a cruise missile simulation game I am making. It should be at least 100Km x 100Km - it does not need to be overly detailed but it should be made correctly using a mesh/height map etc. It needs decent lighting and distance fog so the "edges " cannot be scene or a skybox that mirrors the style of the terrain. Ideally a mountainous region. There will bee extra work after this such as enemy and ally base design etc but that will second to the "base" world.
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Hi the main reason that can make me the chosen one for this project is that i had a lot of gaming projects using unreal engine 4.2 since then i worked on shooting sci-fi game with huge map and lot more