
Closed
Posted
Paid on delivery
# Cafe Map 3D Environment — Mimic Hunt Mobile Game ## Project Overview We are developing **Mimic Hunt**, a commercial asymmetric multiplayer mobile game (1 Hunter vs 3 Hiders) based on Prop Hunt mechanics. Hiders disguise themselves as props in the environment to evade the Hunter. We need a complete, production-ready **Cafe environment** as our first launch map. Engine: **Unity 6 LTS + URP**. Platform: **iOS + Android** (landscape). Reference quality: **Brawl Stars / Marvel Snap / Overwatch 2** (stylized realism). ## Scope — Models & Map ONLY You will deliver: **all 3D models + materials + textures + assembled Unity scene**. No character work, no animations, no scripting required. ## CRITICAL — Extensive Prop Variety This is a prop-hunt game. Players will hide as objects. We need a **massive variety of props** so Hiders have rich strategic options and the map feels alive. **We should NEVER need to search elsewhere for additional cafe props.** **Minimum 80 unique mesh assets.** Sweet spot: **100–120 unique meshes**. Each variant must be visually distinct (not just recolored). ### Required Prop Categories (with quantities) **Seating (15+ variants):** wood chairs, metal chairs, padded chairs, bar stools, lounge armchairs, booth bench, high chair, outdoor chair, stool **Tables (8+ variants):** round, square, bar height, coffee table, side table, counter table, outdoor table, kid table **Drinks ware (15+ variants):** coffee mugs, espresso cups, latte glasses, tea cups, teapots, kettles, water bottles, wine bottles, milk bottles, juice glasses, beer mugs, smoothie cups, takeaway cups, water pitchers, carafes **Food display (8+ variants):** cake stand, pastry case, bread basket, cookie jar, donut tray, sandwich rack, fruit bowl, dessert plate **Kitchen appliances (10+ variants):** espresso machine, coffee grinder, blender, milk frother, oven, microwave, fridge, stove, toaster, dishwasher **Kitchen tools (10+ variants):** knife block, cutting board, mixing bowls, pots, pans, ladle, whisk, rolling pin, scale, measuring cups **Storage (10+ variants):** cardboard box (small/medium/large), wood crate, metal crate, plastic bin, woven basket, glass jar, ceramic jar, sack, paper bag **Plants (8+ variants):** small succulent, herb pot, mid-size potted plant, large floor plant, hanging plant, ivy, indoor tree, flower vase **Lighting (8+ variants):** ceiling pendant, hanging cluster lamp, table lamp, floor lamp, wall sconce, candle, candle holder, string lights **Books & paper (8+ variants):** single book, book stack, open book, magazine, newspaper, menu booklet, notebook, chalkboard menu **Decoration (10+ variants):** picture frame (small/large), painting canvas, wall clock, round mirror, vases (3 sizes), sculpture, decorative bottle **Counter items (8+ variants):** napkin holder, salt shaker, pepper shaker, sugar bowl, tissue box, milk jug, syrup bottle, condiment caddy **Bags & personal (5+ variants):** small bag, large bag, backpack, laptop bag, purse **Cleaning & misc (8+ variants):** broom, mop, bucket, dustpan, trash bin (small/large), recycling bin, umbrella, hat rack This list is the **minimum**. More variety welcome. ## Map Layout Cafe size: **~40m × 40m**. Multiple distinct zones: 1. **Main hall** (~15×15m) — central seating area, bar/counter, entrance 2. **Kitchen** (~7×8m) — industrial counters, appliances, pantry shelves 3. **Office** (~7×7m) — desk, chair, cabinet, bookshelf, small couch 4. **Storage** (~5×7m) — shelves with boxes, cleaning supplies 5. **Bathroom** (~4×5m) — sinks, mirrors, stalls 6. **Outdoor terrace** (~8×6m) — outdoor tables, umbrellas, plant pots, string lights 7. **Display window** (~8×3m) — glass display, pastries on display, decorative items All rooms must be **fully populated** (not empty boxes). ## Technical Specifications **Polycount:** - Total assembled scene: **under 250,000 triangles** - Hero props (large furniture): 1,500–3,000 tris - Medium props (chairs, lamps): 500–1,500 tris - Small props (cups, books): 100–500 tris **Textures:** - Atlas textures wherever possible (one 2048×2048 atlas for small props) - Max sizes: Hero 1024, Medium 512, Small 256 (atlased) - PBR-ready: Albedo + Normal + Metallic-Smoothness + Emissive - sRGB albedo, linear MRA, no overlapping UV1 **UV Channels:** - UV0: Texture - UV1: Lightmap (must be present, no overlap) **LODs:** LOD0 (full), LOD1 (~50%), LOD2 (~25%) — LOD groups configured in Unity **Colliders:** - Architecture: mesh colliders (walls, floors) - Props: primitive (box/capsule/sphere) — NO convex mesh colliders on props **Pivots:** All props pivot at ground-base center (y=0 at base). Critical for instantiation. ## Deliverables - All FBX files (binary, embedded textures OFF) - All PNG/TGA textures (separate) - Unity .unitypackage (complete, import-ready) - Source files (.blend / .ma) for future edits - Folder structure: ``` Assets/_Project/Maps/Cafe/ ├── Architecture/ Walls/ Floors/ Ceilings/ Windows_Doors/ ├── Props/ Furniture/ Lighting/ Kitchen/ Decorative/ Containers/ Misc/ ├── Materials/ Textures/ Prefabs/ └── _Scene/ [login to view URL] ``` - Naming: `SM_Cafe_<Category>_<Name>_<Variant>` (e.g., `SM_Cafe_Chair_Wood_01`) - Each prop = one Unity prefab with collider + LOD + material assigned ## Quality Acceptance Criteria 1. Runs 60 FPS on iPhone 12 Pro / Pixel 5 in Unity 6 + URP 2. Comparable visual quality to Brawl Stars / Marvel Snap mobile maps 3. Minimum 80 unique mesh assets delivered 4. All rooms fully populated and lived-in 5. Polycount within budget 6. All prefabs work in Unity, no broken materials 7. Correct pivots, colliders, LODs 8. Naming + folder structure followed ## Timeline - Phase 1 (Architecture + Main hall): 1 week - Phase 2 (Kitchen + Office + Storage): 1 week - Phase 3 (Bathroom + Terrace + Display + Decorative pass): 1 week - Phase 4 (Unity integration + revisions): 3–5 days **Total: ~3.5–4 weeks**. Earlier delivery welcomed. ## Budget & Payment Open to discussion based on portfolio. Payment in 4 milestones (25% per phase). ## IP & Licensing - Work-for-hire: all assets become our exclusive property - You cannot resell or reuse in other projects - You retain rights to display in personal portfolio (with our approval) - NDA can be signed before project start ## Application Requirements Send us: 1. Portfolio showcasing **mobile game environments** (cafe / restaurant / interior preferred) 2. Examples of **stylized realism** style (Brawl Stars / Marvel Snap level) 3. Evidence of **LOD workflow** (wireframe + LOD breakdown shots) 4. At least one **Unity-integrated project** proof 5. Estimated **timeline + total price** based on this brief 6. Your **software stack** (Blender / Maya / Substance / etc.) We hire based on **portfolio quality and mobile optimization experience**, not lowest bid. Long-term partnership opportunity — more maps planned. ## Communication Discord/Slack daily updates, weekly milestone reviews, response within 12h. Friendly collaborative environment. --- **About the Game:** Mimic Hunt is a serious commercial mobile project with a full Unity codebase, Node.js + PostgreSQL backend, multiplayer realtime servers, 4-player asymmetric gameplay. This Cafe map ships with our V1 launch. We are looking for a long-term partner — more maps planned after launch. Thank you. We look forward to seeing your portfolio.
Project ID: 40445127
14 proposals
Remote project
Active 3 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
14 freelancers are bidding on average $204 USD for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$120 USD in 7 days
7.7
7.7

HI, I can deliver a highly immersive café environment for your Mimic Hunt game with optimized 3D modeling, atmospheric lighting, realistic prop detailing, and game-ready scene organization tailored for Unreal Engine or Unity workflows. Photorealistic game environments play a major role in immersion and player engagement within modern multiplayer experiences. Questions ✅ Do you already have concept art, gameplay references, or a preferred café style for the environment design? ✅ Which platform and engine will the project use — Unreal Engine, Unity, VR, or PC multiplayer deployment? ✅ Do you require only the café environment modeling, or also textures, lighting setup, optimization, animations, and gameplay integration support? Warm regards, The Blend Nation.
$33 USD in 1 day
7.5
7.5

As an architect and 3D modeling specialist with a zealous passion for blending practicality with creativity, I am incredibly excited about the opportunity to work on the **Mimic Hunt** game. I understand the immense importance of conveying not just functionality but also aesthetics in any architectural project, and this seamlessly translates into my expertise in creating rich, diverse, and detailed 3D environments. My extensive experience in architectural design paired with my skills in 3D modeling would ensure that I meticulously create all the required **100–120 unique prop meshes** you need. Moreover, I have a knack for managing projects efficiently from start to finish while maintaining exceptional quality control. This means that not only will I deliver on time, but each mesh asset delivered would be visually distinct as required. And because your game demands scale and variety - each room fully populated - my ability to strategically plan and coordinate space effectively is perfect for your needs. Above all else, I'm someone who values the user experience highly. With my emphasis on crafting spaces tailored to user needs and my dedication towards creating sustainable designs, you can be assured that the cafe environment I'll construct will serve as an immersive backdrop for your game's captivating prop-hunt dynamics. I'm thrilled at the chance to bring my skills and passion to your project and collaborate towards something truly exceptional.
$20 USD in 7 days
5.1
5.1

Hi, I see you are looking for a complete, production-ready Cafe environment for Mimic Hunt — asymmetric mobile Prop Hunt game (1 Hunter vs 3 Hiders). We have 8+ years of experience in similar projects. To achieve better results, I would suggest designing props with three distinct size tiers (small/medium/large) — cups and plates for tight corners, chairs and tables for mid-room, and counters/booths for last-stand hiding. This creates natural rock-paper-scissors gameplay per hiding spot. What you get: Full cafe environment (low-poly, mobile-optimized) 30–40 unique prop disguises (cups, plates, chairs, tables, napkin holders, menus, decor) Prop spawn points + Hunter spawn location Collision-ready with NavMesh baked Lighting baked for mobile performance Two export formats: Unity package + FBX with prefabs What I need from you: Reference cafe style (modern / rustic / diner) Target poly count per frame Unity version We are available to start right away and can deliver before your timeline. Let's discuss your launch date. You can check our portfolio from the link below: ? https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$150 USD in 1 day
4.7
4.7

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$20 USD in 2 days
0.8
0.8

Hi, I have carefully read through the detailed requirements for the 3D Cafe Environment project for the Mimic Hunt Mobile Game and I am excited about the opportunity to work on this unique and challenging project. My approach for this project would involve meticulously crafting each prop category with a focus on delivering a wide variety of visually distinct assets to ensure a rich and immersive gaming experience. I will ensure that all rooms in the Cafe environment are fully populated and lived-in, meeting the quality acceptance criteria outlined in the project description. With over 3 years of experience in 3D Design and Modelling, I am confident in my ability to deliver high-quality assets that align with the stylized realism aesthetic required for this project. I'd love to discuss your project further and collaborate to bring your vision to life. Feel free to reach out so we can refine the details together. Looking forward to the opportunity to work with you on this exciting project.
$25 USD in 1 day
0.0
0.0

You need a complete stylized 3D cafe environment for a prop-hunt mobile game in Unity 6, with heavy prop variety, strict optimization, and production-ready integration. I specialize in mobile game environment & prop asset production, focusing on clean, optimized, and gameplay-ready 3D assets built for performance. Here’s how I’ll handle it: • Build modular cafe architecture + fully populated zones (all rooms lived-in, not empty) • Create 100+ unique optimized props with clear visual distinction (not just reskins) • Ensure full Unity URP integration with LODs, colliders, pivots, and lightmap-ready UVs Deliverables: • Complete FBX asset library + PBR textures + optimized material setup • Fully assembled Unity scene (.unitypackage) with clean hierarchy & naming • Source Blender files for future edits and iteration I focus on mobile performance, visual clarity, and gameplay usability (prop-hunt readability + optimization balance). I’ve worked on multiple game-ready environments and understand strict poly budgets + real-time multiplayer needs. Please visit my profile for my portfolio. https://www.freelancer.com/u/nsultan55 Ready to start immediately and deliver a production-ready cafe map exactly as specified.
$20 USD in 7 days
0.0
0.0

Hello, I have reviewed the full Mimic Hunt cafe-environment brief and understand the importance of delivering a production-ready, mobile-optimized prop-hunt map with strong prop variety, clean optimization, and scalable Unity integration workflows. I can help build a stylized-realism cafe environment for Unity 6 URP with organized prefabs, optimized topology, LOD workflows, proper pivots/colliders, and a fully populated playable scene designed specifically for asymmetric multiplayer gameplay. My workflow focuses on modular environment creation, texture atlasing, optimized mobile performance, reusable prop systems, and clean Unity-ready project organization. I also understand the gameplay importance of prop readability, hiding opportunities, room density, and visual consistency for a prop-hunt experience. I can provide structured milestone delivery, organized source assets, Unity integration support, and scalable environment pipelines for future maps as well.
$20 USD in 7 days
0.0
0.0

I believe I’m the best candidate because I combine creativity with strategic thinking. I don’t just design visuals that look good, I focus on creating designs that clearly communicate the message and support the brand’s goals. I am highly motivated, detail-oriented, and committed to meeting deadlines while maintaining high quality. I’m also a fast learner who is always improving my skills and staying updated with design trends. I enjoy working both independently and within a team, and I bring a positive, solution-focused mindset to every project. My goal is to add real value and contribute to impactful, professional results from day one.
$20 USD in 3 days
0.0
0.0

Hi! I’d love to help create the Cafe map assets for Mimic Hunt. I’m a **3D ASSET CREATOR** and can create **STYLIZED** or **PBR-MATERIAL PROPS** and environments in a short time. I’m comfortable with **UNITY 6 + URP** asset workflow, including optimized meshes, clean UVs, atlas textures, LODs, colliders, prefab setup, correct pivots, and mobile-friendly delivery. For your prop-hunt cafe map, I can create many unique cafe props, furniture, kitchen items, decorations, lighting, storage objects, and environment pieces with a consistent stylized-realistic look.I can also provide a portfolio or a small trial prop to prove quality and speed before full production.
$100 USD in 5 days
0.1
0.1

You will receive very uniq visiuals because of the place I live. no strabucks no any other chain visuals.
$50 USD in 7 days
0.0
0.0

Ankara, Turkey
Member since Apr 20, 2022
$20-50 USD
$30-250 USD
$30-250 USD
$30-250 USD
$10-30 USD
$250-750 USD
€30-250 EUR
$250-750 USD
₹20000-30000 INR
$250-750 CAD
₹1500-12500 INR
₹600-1500 INR
$20-30 USD
$250-750 USD
$175-350 USD
£20-250 GBP
$30-250 USD
₹600-1500 INR
$10-30 USD
£10-20 GBP
$750-1500 USD
₹1500-12500 INR
£20-250 GBP
$30-250 AUD
$250-750 USD