Creation of the main character and 5 npc characters (3 male, 2 female) suitable for Unreal Engine usage.
Created character must be rigged to unreal engine mannequin skeleton standart of the UE and all the UV's must be provided in UDIM's with base textures included. (We can send the correct skeleton for the project)
Created character must be in an animation-ready state with full clothing support via UE.
Created character must have the ''Normals,Curvature, Position, Thickness and AO'' maps baked from a high poly version and the base poly number of the final product should be in a sensible scale to use in real-time rendering.
Final Product must be delivered in an archive format including the base project file from the software of your choosing. (blender/maya/zBrush etc.)
FBX and OBJ formats of the final product along with any texture files must be included in the archive before delivery.