
Closed
Posted
Paid on delivery
I need an engaging, entertainment-focused virtual-reality simulation built specifically for the HTC Vive. Think of it as a short, replayable experience that instantly immerses the user in a vibrant world with interactive objects, spatial sound, and intuitive motion-controller input. Unity or Unreal Engine is fine—as long as performance is rock-solid at 90 fps and the final build runs flawlessly on the latest Vive hardware. I will provide a broad concept and any branding assets; you will flesh out the storyboard, design the 3D environment, add interactivity, and package the executable plus project files for future updates. Acceptance criteria: • Smooth, jitter-free play on HTC Vive at native resolution • At least three distinct interactive elements that respond to controller input • Clear onboarding sequence so first-time users know how to move and interact • Final deliverables: compiled build, source project, and brief setup document If you are comfortable with VR best practices, optimisation, and playful user experience design, I’d love to see what you can create.
Project ID: 40442404
31 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
31 freelancers are bidding on average $805 USD for this job

Hi Anang S., Last week I delivered a similar HTC Vive mini-experience (90 fps, playful interactions), so I’m confident I can handle this really well. i would like to know the below. - Do you prefer Unity (OpenXR + XR Interaction Toolkit) or Unreal (OpenXR + Enhanced Input), and what exact Vive model + PC specs will run this? - What target session length and locomotion style should we lock: teleport-only (comfort) or teleport + optional smooth move/snap-turn? I think we should. - Build on OpenXR with an action-based input layer so future interactions can be added without touching core code; more maintainable and stable. - Bake lighting, use LODs, GPU instancing, occlusion culling, and single‑pass instanced rendering to hold 90 fps with headroom. Lets follow a plan like this. - I map your concept into a tight storyboard, define onboarding, UX prompts, and comfort settings. - I blockout the enviro, prototype 3 core interactions with placeholder art, and profile on-device to lock controls/haptics early. - I craft final assets, bake lights, add spatial sound, polish interactions, and optimise until frametime is green. - I playtest, fix jitter/edge cases, then deliver the compiled build, full source project, and a brief setup doc. May I know if you are the project owner or part of the direct client team, because I usually work directly with the customer and do not engage through agents, brokers, or middle parties. Thank you for understanding. Don’t mind.
$750 USD in 5 days
8.7
8.7

Hi, We can build your HTC Vive VR experience in Unity or Unreal with a strong focus on immersion, smooth 90 FPS performance, and intuitive interaction. We will: • Design and develop the VR environment based on your concept • Add at least 3 interactive controller-based elements • Implement spatial audio and smooth onboarding for first-time users • Optimize for stable performance on HTC Vive hardware • Deliver compiled build, full source project, and setup notes We have experience in VR development and performance optimization for immersive experiences. We would genuinely like to work on this project and can start immediately. If you are not happy with the work, you do not pay. We will treat it as a free consultation with no obligation. Regards Interconnect Team
$500 USD in 7 days
6.9
6.9

Hello there, I have good experience making AR/VR apps in Unity. I can help you out with the storyboard, design the 3D environment, add interactivity, and future updates. I am available to get started on this project. Best, Garaga
$250 USD in 7 days
6.7
6.7

As an experienced developer with over 9 years in the industry and a specialised focus on game and app development, I am incredibly excited by your HTC Vive Entertainment VR Simulation project. I have substantial experience working with Unity, Unreal Engine, Android, and Unity 3D, which are critical to successful completion of your project. Having created several immersive and interactive experiences in the past, I have an excellent understanding of VR best-practices, optimization and playful user experience design - exactly what your project requires. To ensure a top-notch performance on the latest Vive hardware at a stable rate of 90fps is a guaranteed promise from my end due to my proficiency in optimization; moreover, jitter-free experience at native resolution can also be expected predominantly. Further enhancing my suitability for your project is an uncanny capability to produce intuitive onboarding sequences for a smooth user adoption and instinctive interactions with the virtual environment. What sets me apart? Quality has always been my priority, evident through my extensive range of satisfied clients. Additionally, my services incorporate three months of free support post-delivery along with cheap yet well-managed hosting allowing you to feel secure with your project in long-run. Overall, I firmly believe that my creativity, technical expertise and passion for creating distinct yet engaging VR experiences make me the ideal candidate for this project
$500 USD in 7 days
5.2
5.2

Hello, I would like to schedule a short discussion meeting regarding your HTC Vive VR experience. I have experience working with Unity and Unreal Engine projects focused on VR interaction design, controller input systems, and performance optimisation for stable 90 fps gameplay. My focus is on creating smooth, responsive environments where interaction feels natural and performance remains consistent under real headset conditions. For your project, I would design a short replayable VR experience with clear onboarding, spatial audio, and interactive objects that respond naturally to Vive controllers. I would also ensure the environment is optimised for low latency input, stable frame timing, and clean motion handling to avoid discomfort during play. In a short meeting, I would like to understand your concept and visual direction so I can map it into a structured VR experience with clear interaction flow and performance targets. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 days
4.3
4.3

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$250 USD in 7 days
5.1
5.1

Hi, I can build an engaging VR simulation for HTC Vive using Unity (solid 90 fps performance). I will design a vibrant world with spatial audio, motion-controller input, and at least three interactive objects. I will add a clear onboarding sequence for first-time users. Deliverables: compiled build, source project (Unity), setup document. Your broad concept and branding assets will guide the environment and interactivity. I focus on VR best practices, optimization, and playful UX. Share your concept and I will start. Looking forward to working with you. Best regards,
$400 USD in 5 days
3.2
3.2

Hi, Short, replayable VR experiences are all about nailing that first 30 seconds — if the onboarding feels natural and the world responds satisfyingly to input, users stay immersed. That's where I focus first. I'd build this in Unity with SteamVR, locked at 90fps on Vive hardware — spatial audio, responsive interactive objects, and a clean onboarding flow so first-timers aren't fumbling around. You share the concept and branding, I'll storyboard the environment and interactions before touching a line of code. Compiled build, source project, and setup doc on delivery. Happy to hear the concept — let's talk. Hafiz Muhammad Abdullah
$400 USD in 7 days
1.6
1.6

Hello, I’m very interested in your HTC Vive VR simulation project and can help create a polished, immersive, and highly interactive experience optimized for smooth VR gameplay. I have experience with Unity-based real-time 3D development, VR interaction systems, and performance optimization for immersive environments. For this project, I would recommend Unity due to its strong Vive/OpenXR support, rapid iteration workflow, and reliable VR optimization tools. What I can deliver: * Interactive VR simulation built for HTC Vive * Immersive 3D environment with spatial audio * Smooth motion-controller interactions * Clear onboarding/tutorial flow for first-time users * At least three responsive interactive gameplay elements * Optimized 90 FPS VR performance * Compiled executable and complete source project I can also help with: * Storyboarding and interaction flow * Environmental design and atmosphere * VR-friendly UI and interaction feedback * Performance optimization and testing for stable headset experience Deliverables: * Final VR build for HTC Vive * Unity source files and assets * Setup and deployment documentation * Organized project structure for future expansion Estimated timeline: * Prototype/interaction systems: 1–2 weeks * Full polished experience: 3–5 weeks, depending on environment and interaction complexity Ready to discuss your concept, visual direction, and interaction ideas further.
$650 USD in 40 days
0.6
0.6

Hi, I can build a polished HTC Vive VR simulation that feels vibrant, playful, and smooth at 90 fps. I would use Unity with OpenXR/SteamVR because it is reliable for Vive hardware, fast to iterate, and strong for motion-controller interaction. I’ll turn your concept into a short storyboard, design the 3D environment, and create a clear onboarding flow for first-time users. For interactivity, I’ll implement at least three responsive objects using grab, trigger, proximity, haptics, and spatial audio feedback. I’ll optimize with baked lighting, LODs, occlusion culling, lightweight shaders, object pooling, and VR-focused profiling to prevent jitter. I’ll also test comfort, controller mapping, scale, collision, UI readability, and native-resolution performance throughout development. My past work includes immersive Unity experiences with interactive 3D scenes, guided user flows, audio cues, and performance-sensitive builds. I’m confident I can deliver a replayable Vive-ready experience with the compiled build, source project, and setup document included. Please share your concept and assets, and I can help shape it into a strong VR experience. regards Cedric
$250 USD in 7 days
0.0
0.0

Hi there, I’ve built several VR experiences optimized for HTC Vive, ensuring they run flawlessly at 90 fps with smooth, jitter-free performance. Delivering immersive, clean, and seamless interactions is my top priority, so users feel fully engaged from the moment they step inside the virtual world. I noticed you want a replayable, entertainment-focused simulation with intuitive motion-controller input and spatial sound—exactly the kind of project I excel at. Your emphasis on a user-friendly onboarding sequence and at least three interactive elements shows your commitment to a polished and integrated experience, which I’m confident I can bring to life. I specialize in creating interactive VR environments using Unity with automated optimisation workflows that guarantee rock-solid performance. I’m your right choice for this project because I combine technical skill with playful design, offering fast turnaround, clear communication, and a partnership that keeps clients coming back. I am available for a quick chat! Regards, Adam Faustino
$250 USD in 4 days
0.0
0.0

Hello, I understand the importance of creating an engaging VR experience that fully immerses the user in a vibrant world. With my background in full-stack development and experience in optimizing performance for Unity and Unreal Engine projects, I am well-equipped to tackle this project effectively. I am proficient in integrating interactive elements, spatial sound, and motion-controller inputs to ensure a seamless and captivating user experience. Here’s how I’ll approach your project: ✔ Create a rock-solid performance at 90 fps ✔ Design and implement interactive elements ✔ Develop a clear onboarding sequence for new users ✔ Compile the final build, provide source project, and setup document ✔ Implement VR best practices for optimization and user experience design My goal is to deliver a top-quality VR simulation that exceeds your expectations. Best regards, Manthan
$300 USD in 14 days
0.0
0.0

Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "HTC Vive Entertainment VR Simulation" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$563 USD in 3 days
0.0
0.0

Hi, I have +5 years of experience dealing with machine learning algorithms and worked on multiple projects in this field, Please contact me to discuss more. Have a nice day
$500 USD in 7 days
0.0
0.0

Hi, Your VR simulation project sounds exciting, and I’d love to help bring it to life for HTC Vive with a highly immersive, replayable experience that feels polished, intuitive, and technically optimized. My approach would be to first understand your broad concept, audience, and desired emotional experience, then expand it into a clear interactive storyboard that encourages replayability and immediate immersion. From there, I would design a vibrant 3D environment tailored specifically for VR comfort and engagement, ensuring intuitive motion-controller interactions and seamless spatial audio that enhances presence within the experience. Performance and user comfort are critical in VR, so the simulation will be built with optimization as a priority to maintain smooth, jitter-free gameplay at a stable 90 FPS on the latest HTC Vive hardware. I will implement responsive controller-based interactions, including at least three engaging interactive elements that feel natural and rewarding, while also designing a simple onboarding flow so first-time users can quickly understand movement and interaction without friction.
$500 USD in 6 days
0.0
0.0

If you're not happy with the result, you don’t pay. I’ve read your HTC Vive VR simulation brief and I understand you want a short, replayable experience that feels fully immersive — smooth 90fps performance, interactive objects, spatial audio, and intuitive controller-based gameplay. This is exactly the type of VR work where most projects fail due to poor optimisation or weak interaction design. I focus on building VR experiences that feel responsive, stable, and instantly engaging. I can handle: - Full Unity/Unreal VR environment setup (HTC Vive optimized) - 3D world + interaction design for replayable gameplay loops - At least 3 interactive controller-based elements - Spatial audio + smooth onboarding flow for first-time users - Performance tuning to ensure stable 90fps gameplay - Clean final build + source project + setup notes Quick question before I start — do you already have a concept/theme in mind for the world, or should I propose a few ideas based on your brand assets?
$250 USD in 2 days
0.0
0.0

Hi, this is Nasir Mehmood. I am a software engineer and have more than 20 years of development experience in embedded systems, database design, web design, graphics, and mobile applications. I have extensive knowledge of working with assembly, C, C++, VC++ .NET, Objective C, C#, Python, Swift, Java, and VB .NET. I have gone through the details of your requirements. I have been working with the Unreal Engine since 2014 and have developed several games, plugins and utilities using UE 4/5. Recently i have worked with an HTC Vive tracker plugin project for one of my clients. I have hands on expereinece working with AR/VR and animation with UE. Its close proximity with C/C++ language provided vast working fields. I will provide robust simulation, clear technical guidance, implementation support, and best-practice recommendations to ensure the application is performant, maintainable, and future-proof. If you would like to discuss the project in more detail and align on expectations, timelines, and deliverables, please feel free to reach out. I would be happy to assist. Thanks and regards
$500 USD in 10 days
0.0
0.0

Jawa Tengah, Indonesia
Member since Sep 10, 2024
₹37500-75000 INR
₹12500-37500 INR
$250-750 AUD
$250-750 USD
$1500-3000 USD
€8-30 EUR
₹1500-12500 INR
$250-750 USD
$30-250 AUD
₹1500-12500 INR
$10-35 USD
£10-150 GBP
$10-30 USD
$250-750 USD
₹600-1500 INR
$10-30 USD
$250-750 AUD
$10-30 USD
£20-250 GBP
$2-8 USD / hour