Hi,
We need some reliable 3d character modeling-texturing artists. Somebody with skill in Maya/Blender/Zbrush/Mudbox, Substance Painter, or any other 3D modeling & texturing software but you have to provide animation friendly model(low-poly, retopology/quadmesh, T-pose), texture that will work on Autodesk Maya 2019.
Main qualifications to bid, you have to have a strong portfolio of mythical/stylized character modeling and ready to start immediately.
An Idea of Complexity of Characters We Need:
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***Note: Artist will be selected based on the following PRICE & some CONDITIONS that would be discussed inbox.***
Price:
You will be paid separately for each character model with texture.
$40/$30 per character model (props/accessories included)
$20/$10 per supplementary/small character(Ex: mini cat, lizard, snake)
Have a good day.
Thanks
Hi,
I have read your "3D Character Modeling" project. I will Provide you Best quality work
with Great Options at a Fair price and less time depending on the complexity of your design.
I have experience of more than 12 years in the designing field. I am an expert in this field.
I will give you the first draft in a few hours. The design provided will be creative and according to your requirements. We will also provide you multiple design options. You can check my freelancer portfolio. I will deliver your project on time and there will not be a delay in my work. I assure you that you will like my work. I am here for a long-term work relationship so will give 101% best output from my end so that you consider me for future projects.
Thanks & Regards
NEeraj T
Hi bro,
I could absolutely help with your project. I have experience more than 8 years in this field. If you like then lets do inbox for more details about your project.
You can watch my portfolios link here : https://www.freelancer.com/u/IliusSagar
Cheers,
Mohammad ilius S.
Hello, i have experience in 3d sculpt, modeling and animation. if you like can see my portfolio to more reference or send me a messaje.I hope can work in your project.
I could offer your organization. Here's the overview:High Poly Modeling , Low Poly Modeling , UV texturing , Sculpting,Organic Modeling and Inorganic Modeling
Hello, I have thoroughly seen and read your description and have questions concerning the realism of the anthropomorphic Lycan.
I am fairly decent at animating realism however my stylized, (fur work especially) needs more work so I would like to know the realism level of the surroundings that these models will be implemented into and or if you want realistic fur or textures... do you have any examples?