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Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic human female adult not anime not doll-like not stylized fantasy not game-heroine / pin-up style suitable for head-and-shoulders close-up framing suitable for live conversation and speaking suitable for premium presenter / spokesperson / keynote use This character must look believable as a living digital human. Technical Pipeline Requirement The required production path is: DCC-first in Blender or Maya clean source files export via FBX deliver Unity-first keep source assets clean and engine-independent where possible Do not propose an Unreal-first or MetaHuman-first workflow. This project is Unity-first, with future integration into our existing Symboldom systems and AWS environment. What I Need Delivered Avatar Package realistic female humanoid avatar clean facial topology suitable for speech and expressions realistic adult face proportions presenter-quality appearance modular hair and clothing where possible premium business / world-presenter outfit Rigging full Unity humanoid-compatible rig properly skinned and tested ready for Unity humanoid retargeting Facial System full ARKit / Apple 52 blendshapes from version 1 organized and clearly named suitable for: audio-based lip sync real-time facial animation expressions future live facial capture compatibility Eyes / Face Behavior realistic eye movement realistic blinking believable neutral face believable smile and speech-ready mouth shapes Textures / Materials high-quality PBR textures 4K textures for face/head and close-up critical areas clean organized materials realistic skin, eyes, lips, and hair presentation Unity Delivery clean Unity import no major import errors proper scale and rig setup Humanoid Avatar configured basic Animator Controller with: Idle Talking Idle Files Unity project FBX source file (.blend, .ma, or equivalent) textures/materials setup notes / documentation Hair Requirement Unity is the main runtime, so the hair must be built for Unity-first real-time use. Preferred: high-quality hair cards suitable for Unity HDRP realistic hairline close-up presenter quality Do not depend on Unreal groom workflows. Render Pipeline Target Primary target: Unity HDRP Optional bonus: reasonably adaptable for URP later But the main target is HDRP-quality realism. Integration Context This avatar will later integrate into our live Symboldom stack, which includes: Unity runtime AWS backend / infrastructure future real-time speech and lip sync systems future conversational systems future advanced facial-driving systems At this stage, I am primarily commissioning the avatar package + Unity-ready setup, not the full live backend implementation. However, the avatar must be built cleanly so it can integrate well with future systems. Optional Bonus Skills These are not required, but are a plus if you have proven experience with them: Unity character setup Animator Controller setup blendshape-driven lip sync Convai-ready character prep Azure Speech-ready character prep real-time facial animation workflows in Unity If you offer these, you must provide clear proof of prior work. What I Need From You When Applying Please send: examples of realistic female characters you have created examples of ARKit / facial blendshape work examples of Unity-ready humanoid characters your preferred DCC tool (Blender or Maya) confirmation that you understand this is: Unity-first realistic human presenter not stylized / not anime / not doll-like Please also confirm whether you can deliver: Unity humanoid rig ARKit 52 blendshapes realistic close-up facial quality Unity-ready setup source files + final exports Important Notes I am not looking for: MetaHuman-first workflows Unreal-first workflows stylized / anime characters generic game character creation vague promises without proof The exact skill list to ask for Must have proven experience in: realistic human female character modeling facial topology for speech and expressions ARKit 52 blendshapes humanoid rigging and skinning PBR texturing Unity humanoid import/setup Unity HDRP character presentation real-time hair cards for Unity Animator Controller setup with idle/talking states I am looking for someone who can build a credible, realistic, live presenter avatar suitable for a serious AI embodiment project.
Project ID: 40368823
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Hey! This is a strong and interesting project building a real time realistic female presenter avatar for Unity HDRP with ARKit 52 blendshapes and full humanoid rigging is exactly the kind of workflow I specialize in. I can create a production-ready, Unity-first realistic humanoid avatar optimized for close-up presenter use, real-time speech, and future AI-driven facial animation systems. Past Work [login to view URL] [login to view URL] A couple of things to clarify Do you already have a specific face/style reference, or should I design the character from scratch? Do you want a basic Unity lip-sync test scene included in first milestone? I can start with a base model for approval before moving into rigging and blendshapes. Looking forward to working with you.
$1,500 AUD in 7 days
6.0
6.0
11 freelancers are bidding on average $1,197 AUD for this job

As an experienced freelancer, nothing excites me more than the opportunity to create realistic, highly-detailed characters in line with your requirements. With over a decade's experience in 2D/3D modelling and animation, I'm confident that I can deliver an adult female humanoid avatar that accurately represents the warm, intelligent demeanor you desire. Over the course of my career, I have honed my skills in various software including Maya, ensuring proficiency and flexibility in different pipelines - a proficiency that will be vital for this project due to its focus on Unity and AWS infrastructure usage. In addition to my technical know-how, my extensive experience with character designs allows me to envision and craft authentic characters. I value clean source files and proper organization, making the integration of all system components that much smoother. Furthermore, although your project does not require it, I am well-versed in Unity character setup and Animator Controller work; skills that could undoubtedly prove relevant if called upon in the future. I've also had prior exposure to Convai-readiness and Azure Speech preparation which may come handy as you venture into future conversational systems. In conclusion, I strongly believe in delivering the highest quality services for fairest prices possible - ensuring you get a comprehensive and cutting-edge work at a reasonable cost. Let's make compellingly 'alive' digital presence!
$788 AUD in 1 day
7.4
7.4

I have carefully reviewed your requirements and understand you need a realistic, Unity-ready female humanoid avatar built for real-time presenter use with clean topology, ARKit 52 blendshapes, and HDRP-quality output. With 9+ years of experience in character development and game pipelines, I specialize in creating high-quality, real-time human characters optimized for Unity. As a technical lead, I handle modeling, rigging, facial systems, and final engine integration with production-ready standards. I will deliver a fully optimized avatar including Unity humanoid rig, ARKit 52 blendshapes, realistic facial topology, PBR textures, and hair cards, ensuring natural expressions, accurate lip-sync readiness, and clean import into Unity HDRP. The setup will include proper scaling, Animator Controller (idle/talking), and well-structured source files for future system integration. My approach focuses on realism, performance, and long-term scalability aligned with your Symboldom pipeline . Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,125 AUD in 7 days
6.4
6.4

Hi, I went through your project carefully, and the core challenge is clear: creating a realistic female live avatar that feels human and engaging for an AI presenter is no small feat. This isn’t a surface-level task , it needs someone who understands 3D modeling, rigging, and real-time animation systems and can execute without hand-holding. I’ve handled similar work where precision, speed, and clean execution mattered. My approach is straightforward: I will use Blender for modeling, ensure clean facial topology and proper rigging for Unity, and leverage ARKit blendshapes for fluid animation. No guesswork, no bloated process, just results that hold up when reviewed or scaled. If this aligns, I can start immediately and deliver an avatar package fully set up for Unity within 21 days. One quick question before I proceed: do you have any specific references for the desired hairstyle? Best regards, Muskan
$750 AUD in 2 days
4.4
4.4

Hi, I can do this. I am a skilled character artist with extensive experience in creating realistic humanoid avatars for Unity. I specialize in realistic female character modeling, ARKit blendshapes, and humanoid rigging. My preferred DCC tool is Blender, and I ensure all assets are clean and Unity-ready. I understand the requirements for a Unity-first, realistic human presenter, and I can deliver a high-quality avatar with proper facial topology, PBR textures, and a full ARKit 52 blendshape setup. I will provide a Unity humanoid rig, realistic close-up facial quality, and all necessary source files along with final exports. I have a proven track record in real-time hair card creation and Animator Controller setup, ensuring the avatar is suitable for live presentations. Looking forward to collaborating on this project. Ashnasajid
$1,125 AUD in 3 days
2.4
2.4

Sydney, Australia
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Member since Jun 7, 2017
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