Reduce 3D model size (Blender) and export as FBX file to be used in UNITY
Bajet $40-100 USD
Job Description:
I'm looking for someone who can reduce the size of a 3D character model in Blender, then export it as an FBX file for use in UNITY. An experienced freelancer with a strong handle on 3D modelling and Blender is a must for this project. The expected outcome is a highly optimized 3D Character model that is exportable as a FBX file. If you have the required skills to deliver this project, I look forward to hearing from you. Start your bid with the word 'BLENDER' so I know you read this description.
Dianugerahkan kepada:
28 pekerja bebas membida secara purata $77 untuk pekerjaan ini
Hi, I have just read your project . I am interested in your project and I've already done a similar kind of work before. I have experience of more than 8 years in field of 3D Modeling/Texturing/Rendering/Animation. I Lagi
Hello Conrad T., I went through your project Reduce 3D model size (Blender) and export as FBX file to be used in UNITY and project description. It seems like my work is a great fit for this job. I have 6+ years of ex Lagi
BLENDER, can you deliver more details? And example for experience? I can deliver 50 models per day(10Gigabyte)
Hi Am a professional modeler and animator for video game and movie I understand what you need is decimate you want to reduce the number of face count and scale your game asset let discuss about this its my field I wil Lagi
'BLENDER' Hello there, i understand your requirements. I'm ready to start the project right now. Look forward to talking to you soon and start working on this project.
BLENDER! Hello, I am experienced 3D artist with 2 years of gamedev work exp. so I can easily optimize your model. Am I right that you need a retopology for your character model to reduce the amount of polygons and so t Lagi
Blender! Hi there, Just reaching out, as I have both experience in Unity 3D and Blender and know the pains of art assets coming in being the wrong size or even facing the wrong direction. The fix is pretty straight f Lagi