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We are looking for an experienced 3D rigging artist to prepare a pre-made 3D fox mascot for a browser-based educational web application. This application is part of an "English on the Pitch" curriculum designed for a youth cricket development organization, so the mascot needs to be highly expressive and engaging for children and teenagers. We currently have the static 3D mesh (generated via AI). Your task will be to build a lightweight, logical body skeleton and manually sculpt the 52 ARKit facial blendshapes required for live face-tracking and lip-syncing. Because this model will be rendered in a web browser, maintaining the current polygon count and keeping the file size strictly optimized is a top priority. Scope of Work: Custom Body Rigging: Create a clean, logical skeletal rig from scratch tailored to the provided 3D fox mesh. Precise Weight Painting: Accurately bind the mesh to the skeleton. Ensure all joints (shoulders, elbows, knees, and tail) bend naturally without the mesh tearing, warping, or stretching awkwardly. Facial Blendshapes (ARKit): Manually sculpt the standard 52 distinct facial expressions required for standard face-tracking and lip-syncing. Technical Constraints: Strict Naming Conventions: All 52 blendshapes must follow the exact ARKit naming standard using lower camelCase (e.g., jawOpen, eyeBlinkLeft, mouthSmileRight). Our web codebase will fail to trigger the morph targets if the names are capitalized differently. Web Optimization: Do not heavily subdivide the model or increase the overall resolution. You must preserve the model's current polygon count so the file remains lightweight and renders smoothly in a browser environment. Final Deliverables: Upon completion, you must provide the following two files: The Web File (.glb): A fully optimized binary GLTF file containing the rigged geometry, textures, and the 52 ARKit facial blendshapes (which will be read as morph targets in our application). The Source File (.blend): The native Blender project file containing the raw, editable rig and weight painting data, ensuring we have a master copy for any future adjustments.
Project ID: 40536006
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Active 4 days ago
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23 freelancers are bidding on average $136 USD for this job

HI, I can create an ARKit-ready face and body rig with clean topology, 52 ARKit blendshapes, facial controls, body rigging, skin weighting, and animation-ready delivery for Unreal Engine, Unity, MetaHuman, or custom pipelines. I have experience building production-ready character rigs optimized for facial capture, real-time animation, and game development. ARKit facial animation relies on Apple's standardized blendshape system for high-quality facial tracking and animation. 1️⃣ Is the character already modeled, or do you also need modeling and texturing? 2️⃣ Which target platform will you use (Unreal Engine, Unity, MetaHuman, or another pipeline)? 3️⃣ Do you need rigging only, or also facial animation testing and export setup (FBX/USD)? Warm regards, The Blend Nation.
$33 USD in 1 day
7.6
7.6

Hello, I am excited to bring your Blender character to life with a fully functional rig for seamless animation production. I will meticulously rig the body for smooth movement, incorporating IK/FK switching, stretchy controls, and an intuitive picker for animator efficiency. On the facial side, I will meticulously craft all 52 Apple ARKit blend-shape expressions, ensuring precise alignment with Apple's naming conventions for seamless integration into your existing workflow. Deliverables: • Blender file with the finalized body rig and all 52 ARKit blend shapes • Viewport playblast showcasing the range of motion for body and facial controls • Detailed notes on any custom add-ons or drivers used for future reference Effective communication during Japan's time zone ensures prompt updates and feedback. Please view our Freelancer Portfolio through the links given below. Looking forward to your positive response to establish a business relationship that will benefit both of us. Best regards, Kirandeep K. https://www.freelancer.com/u/CreativeDesign50
$20 USD in 1 day
6.4
6.4

Hi there, ARKit-ready character rigs require precise facial blendshape implementation, clean skeletal hierarchies, and animation-ready deformation systems to ensure accurate motion capture and real-time performance across Apple and game-engine workflows. We can create a complete face and body rig with ARKit-compatible blendshapes, production-ready skinning, and optimized rig controls suitable for animation, mocap, VTubing, Unreal Engine, Unity, and mobile applications. To proceed accurately. ✅ Is the character already modeled, and if so, what format is available (FBX, Blender, Maya, etc.)? ✅ Do you require the full 52 ARKit facial blendshapes or a custom facial rig setup? ✅ What is the target platform: Unreal Engine, Unity, iOS application, VTuber workflow, or another pipeline? We will answer all questions and ensure a professional, smooth project process. Ready to begin. Buildtrix Studio
$50 USD in 1 day
6.6
6.6

I will build a lightweight body rig and 52 ARKit blendshapes optimized for flawless web performance in GLB/Blend formats.
$30 USD in 1 day
5.2
5.2

Hello, I reviewed your requirements, and the most critical part of this project is ensuring the fox mascot remains lightweight enough for browser performance while still supporting clean body deformation and all 52 ARKit blendshapes required for reliable face tracking and lip-syncing. Since the source mesh was AI-generated, careful rig construction, weight painting, and blendshape sculpting will be essential to avoid deformation artifacts while maintaining strict ARKit naming conventions and preserving the existing polygon count for web deployment. I have worked on character rigging, facial animation systems, and game-ready asset preparation projects and can share relevant examples once we connect in chat. Also a quick question, has the AI-generated fox already been cleaned into production-ready topology, or does the mesh still contain irregular geometry that may affect rigging and blendshape creation? Best Regards, Muskan
$20 USD in 1 day
5.0
5.0

Hello, I can rig your 3D fox mascot with a clean, optimized skeletal structure and precise weight painting to ensure smooth, natural deformation while strictly preserving the original polygon count for web performance. I will also manually create and name all 52 ARKit-compatible facial blendshapes in exact lower camelCase format for seamless integration with your face tracking and lip-sync system. The final delivery will include a fully optimized .glb file for browser use and a clean, editable .blend source file so your team retains full control for future updates. Best Regards, Muhammad Abubakar Siddiqui
$100 USD in 1 day
4.3
4.3

Hello! I understand you need a lightweight, performance-optimized rig for your 3D fox mascot, complete with a clean skeletal structure and precise ARKit 52 facial blendshapes for web-based live face-tracking. With my background in character rigging and technical optimization for web environments, I am ready to deliver a character that is both highly expressive and technically sound for your "English on the Pitch" application. My Technical Approach: Custom Rigging: I will build a clean, logical skeletal rig tailored to your fox mesh, ensuring fluid articulation for the tail, limbs, and body joints. ARKit Facial Pipeline: I will manually sculpt the 52 required facial blendshapes, strictly adhering to the lowerCamelCase naming convention to ensure seamless integration with your web codebase. Optimization & Performance: I will prioritize strict polygon count preservation and lightweight data structure, ensuring the final .glb file renders smoothly in browser environments without performance overhead. Weight Painting: I will perform precise weight painting to ensure natural deformation and eliminate mesh tearing during animation. Deliverables: Optimized .glb file with embedded morph targets, rig, and textures. The original, fully editable .blend source file containing all rigging and weight data. I am ready to start immediately. Let’s connect in chat to discuss your fox mesh and confirm the technical requirements! Best regards, Neelam M
$10 USD in 1 day
4.2
4.2

I'd be happy to help you create a proposal for this project. Here's my attempt: Hi there, I understand that you have a finished Blender character and need it fully rigged for an animation-film pipeline. Given my experience in 3D design, ARKit, and Blender, I'm confident that I can deliver the required rig with proper weight painting, IK/FK switching, stretchy controls, and intuitive picker. While my primary expertise lies in motion graphics and video editing, I've worked on various 3D animation projects where I've rigged characters for animation pipelines. Although this project is more focused on 3D rigging, I believe that my attention to detail and understanding of character deformation will serve you well. My approach would be to thoroughly review your existing Blender file, identify any topology issues that may affect deformation, and make adjustments as needed before proceeding with the rigging process. I'll ensure that all 52 ARKit blend-shapes are created according to Apple's naming convention and that they work seamlessly with your facial-capture workflow. If you're interested in discussing this project further or would like to see a sample of my previous work, feel free to open a chat with me here on Freelancer. I'm excited about the opportunity to bring your character to life! Best regards,
$10 USD in 1 day
5.3
5.3

Hello, I just finished reading your brief for "3D Rigger Needed: Full Body Rig & ARKit 52 Facial Blendshapes for Web Mascot", and I'm genuinely excited about the chance to work on it. What stood out to me is how clearly you’ve described what you want — and clarity like that is where we deliver our very best work. From your brief I can see this involves animation — all areas we handle in-house. We specialise in Animation, Maya, 3D Modelling, 3D Animation, which lines up directly with what you need. How we'd approach it: - Lock the concept, script and storyboard so we’re aligned before production starts - Produce the animation/edit with polished motion graphics and sound design - Two revision rounds to fine-tune pacing, on-screen text and branding - Deliver final renders in every format and aspect ratio you need I also noted you don’t need the mesh tearing — that’s clear, and I’ll keep the work clean and strictly on-brief. Delivering at the scale of 52 facial is no problem for us — we're set up for volume without dropping quality. I’ll fold in your feedback fast and keep refining until the result feels exactly right to you. I can start right away and keep you updated at every step — let’s make this a great one. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$10 USD in 7 days
2.6
2.6

Hello, I’d love to help with your 3D mascot rigging project. I have experience creating production-ready character rigs using **Blender, Autodesk Maya, ZBrush, and Unity**, including **full-body rigging, facial rigging, skin weighting, and ARKit 52 facial blendshapes** optimized for animation and real-time applications. I can deliver a clean, animator-friendly rig with accurate deformations, organized controls, and fully compatible ARKit blendshapes for seamless facial tracking. Please share your 3D model and project requirements, and I’ll be happy to discuss the best approach. Thanks and regards, Diksha L
$22 USD in 1 day
1.9
1.9

Hello, I am a skilled 3D artist specializing in Blender, Maya, ARKit facial systems, character rigging, and real-time web-ready assets. I can transform your AI-generated fox mesh into a fully optimized, expressive mascot suitable for browser-based educational applications. My approach includes creating a clean skeletal rig, professional weight painting for natural body deformation, and manually sculpting all 52 ARKit blendshapes with exact lower camelCase naming conventions to ensure seamless integration with your face-tracking and lip-sync pipeline. I will preserve the existing topology and polygon count, ensuring optimal performance and lightweight GLB delivery. You will receive a production-ready .glb file containing rig, textures, and morph targets, along with the fully editable .blend source file. I am committed to accuracy, optimization, and high-quality character animation standards. Best regards.
$18 USD in 7 days
0.0
0.0

Hi, I can do it for sure in 3 days. I'm available to start immediately and can keep things moving smoothly. Come to the chat quickly - no need to take a look at other proposals :)
$20 USD in 7 days
0.0
0.0

I UNDERSTAND the importance of a highly expressive 3D mascot for educational purposes. Your project requiring a 3D fox with precise rigging and facial blendshapes is crucial for engaging children and teenagers. The need for maintaining the current polygon count and file optimization for web rendering is essential for seamless user interaction. It ensures a smooth experience while using the application. With my expertise in custom body rigging, weight painting, and creating facial blendshapes, I am well-equipped to deliver a high-quality 3D mascot that meets your requirements effectively. I already have a few ideas on how to approach this project and would love to discuss them further. How soon can we connect to explore these possibilities? Regards, Nqobani
$15 USD in 7 days
0.0
0.0

Osaka, Japan
Member since Jan 4, 2021
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