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The Assassin’s-Creed-style hero I’ve modeled in 3ds Max is ready for a clean, game-ready body rig. I only need straightforward biped functionality—walk, run, jump, idle, crouch—so a standard 3ds Max Biped or CAT setup is fine. No facial controls are required; just make sure the spine, arms, hands, legs, and fingers deform smoothly, with sensible control curves and zeroed transforms. Deliverables • .max scene with the skeleton, controls, and fully skinned mesh • An FBX export with weights baked and hierarchy intact • A quick test file (or viewport capture) showing the rig performing basic moves without mesh distortions Acceptance The mesh should stay true to its current proportions; joints must bend naturally, and there should be no collapsing or candy-wrapper artefacts at extreme poses. Once those checks pass, the job is complete.
Project ID: 39719607
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Active 56 yrs ago
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Noisy-le-Grand, France
Member since Aug 18, 2025
€30-250 EUR
€8-30 EUR
$30-250 USD
$750-1500 USD
₹600-1500 INR
$30-250 USD
£20-250 GBP
$10000-20000 AUD
$250-750 USD
₹1500-12500 INR
$25-50 USD / hour
₹4000-7000 INR
₹1500-12500 INR
$30-250 USD
$10-30 AUD
$30-250 USD
£20-250 GBP
₹1500-12500 INR
$30-250 AUD
$250-750 USD
₹1500-12500 INR
$25-50 USD / hour