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I am supplying a single Blender file that contains an AI-generated stylised 3d cartoon character. The model looks great at first glance, but the topology is full of overlapping vertices and a lot of extra geometry that makes it unusable in production. Your task is to turn this into one clean, watertight mesh and then rig both the body and face so I can drop it straight into Unreal Engine 5.8, hook it up to Live Link, and record body-and-face mocap clips inside Sequencer. The character concept has already been finalised, and the initial character mesh was generated with Tripo AI. We are looking for a character artist that will refine the character minimally, sculpt the face and without changing core design features will make the mesh better. The model is already segmented, UV maps can be regenerated with the new topology - important is that the separate material be upheld so we can recreate them directly in Unreal Engine later. The topology needs to be very clean with good edge loops around the joints, as this character will be fed with choreographed dancing mocap animations eventually. Scope of work • Retopology: Remove unnecessary geometry, weld overlapping vertices and produce an even, animation-friendly quad flow. • Consolidation: Merge any loose parts into a single mesh while keeping existing proportions and separate materials intact. • Weight Painting: the golden lapels on the shoulder and the back of the jacket need to be correctly weight painted to minimize distortion. As this character is a dancer, the legs will need to be lifted 90deg front/side/back and this should be considered when weight painting the bottom of the jacket below the belt to minimize distortion. • Body rig: UE5.8 mannequin-compatible skeleton (root, pelvis, IK, twist bones, etc.) ready for retargeting and Live Link streaming. • Facial rig: Full facial mocap compatibility—blend-shape or joint-based system that supports the standard 52 ARKit shapes (or an equivalent set that Unreal recognises out of the box). • Exports: Clean .blend plus FBX and UE asset folders so I can test import with zero errors. Acceptance criteria 1. Mesh passes Unreal’s mesh validation with no non-manifold edges or stray verts. 2. Skin weights deform smoothly in Blender and inside UE with default animations as well as lifting the legs 90deg front/side/back 3. Face rig drives all required shapes; Live Link Face (or similar) maps correctly without extra setup. 4. File naming and hierarchy stay tidy so I can iterate later. Please let me know your estimated turnaround time and any questions about the rig conventions you prefer to use. This is the first in a series of 16 characters that are intended to create a full feature animated ballet. If it goes well, more work will follow. I am a solo creator with minimal budget available but with vision and a labour of love - I hope to find like minded people that truly want to create beautiful things - and will go the extra mile to do so!
Project ID: 40600608
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72 freelancers are bidding on average €156 EUR for this job

Hello, I will clean up the humanoid model by retopologizing it to create a single, watertight mesh. This means I’ll remove any unnecessary geometry and fix overlapping vertices, ensuring it has a smooth, animation-friendly quad flow. My goal is to make it ready for use in Unreal Engine 5.8, allowing for seamless integration with Live Link. I’ll approach this by carefully analyzing the model and making adjustments that keep the original proportions intact while enhancing its usability in production. In a previous project, I optimized a complex character model for a game, which led to improved performance and easier rigging, allowing the team to focus on animation rather than troubleshooting the mesh. Ramandeep K.
€122 EUR in 4 days
8.0
8.0

Hi! I would be happy to take part in your rig and retopo project. I am a certified digital modeller and sculptor, product visualizer , have been working for film industry (netflix projects) and 3d printing freelance projects for many years , pls check https://www.freelancer.com/u/Garisson1981
€140 EUR in 7 days
7.6
7.6

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 10+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
€120 EUR in 2 days
7.7
7.7

Hey, I work with character models daily and I'm confident I can retopo your model. The current quote only focuses on retopo the rigging price will be discussed separately. You can check some of my work directly on my profile and if you are interested contact me to discuss the details.
€55 EUR in 2 days
7.2
7.2

Hi there, I'd love to help bring your character to production quality. I have experience cleaning AI-generated meshes, creating animation-ready topology, and building Unreal Engine-compatible rigs for mocap workflows. I'll retopologize the Tripo AI model into a clean quad mesh, remove overlapping geometry, preserve the existing design and material assignments, regenerate clean UVs, and ensure the mesh is fully manifold and ready for Unreal Engine 5.8. The character will be rigged with a UE5 mannequin-compatible skeleton, proper IK and twist bones, and a full ARKit-compatible facial rig for Live Link Face. I'll also carefully weight-paint the jacket, lapels, and legs to minimize deformation during demanding dance animations. Deliverables include the cleaned .blend, FBX, and Unreal-ready assets with organized hierarchy and naming, ensuring smooth import and zero validation errors. I can provide the first character within 7–10 days, depending on the condition of the source mesh. I'd be happy to continue with the remaining 15 characters if the first one meets your expectations
€100 EUR in 2 days
6.8
6.8

Hello " Lets Gets Started, You are looking for AI Character Retopo & Rig I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in 3D Graphic Design, Maya, Animation, Blender, 3D Animation, 3D Rigging, 3D Modelling and Unreal Engine. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
€30 EUR in 1 day
6.4
6.4

Hi there! We can transform your character into a production-ready asset with clean retopology and a robust animation rig optimized for games, cinematics, or real-time applications. Careful attention to quad topology, edge flow, deformation zones, skin weights, facial controls, and export settings ensures smooth animation and compatibility with industry-standard pipelines such as Unreal Engine and Unity. Production-ready characters require clean topology before rigging to achieve reliable deformation and efficient animation workflows. Questions ✅ Which software was used to create the character (Blender, Maya, ZBrush, etc.)? ✅ Do you need body rigging only, or facial rigging/blendshapes as well? ✅ Which engine or platform will the final character be used in (Unreal, Unity, VRChat, etc.)? Check portfolio: www.freelancer.com/u/rvwebfreelancing/animation-15015-3 We will answer all questions and ensure a professional, smooth project process. Ready to begin. Buildtrix Studio
€80 EUR in 7 days
6.5
6.5

As an experienced 3D artist and motion designer, I am well versed in the precise work your project requires. My expertise includes 3D modeling, rigging, and animation - skills that will be perfectly applicable to transforming the AI-generated humanoid in your Blender file into a clean, usable mesh. I thoroughly understand the intricacies of topology. I can eliminate unnecessary geometry, weld overlaps vertices, and produce an even, animation-friendly quad flow that will pass Unreal’s mesh validation process without errors. Additionally, I can consolidate any loose parts into a single mesh, while ensuring proportions remain intact. Regarding the rigging aspect of the project, my proficiency with body rigging for compatibility with UE5.8 mannequin-compatible rigs is assured. On the facial rig side, I specialize in blend-shape and joint-based systems that will fully support the standard 52 ARKit shapes your project demands. You can be confident in receiving clean .blend files plus FBX and UE asset folders devoid of errors which will allow you to test imports with ease. I look forward to exceeding your expectations and delivering results that help you create something exceptional for your brand.
€80 EUR in 2 days
5.6
5.6

Hello there, Do you need to create a fully rigged UE5.8-ready character from your existing Blender file? We will optimize the mesh, build animation-friendly topology, support ARKit facial blend shapes, ensure Unreal validation passes, and deliver clean source and export files ready for mocap We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
€60 EUR in 2 days
5.6
5.6

Hello there, I have 5+ years of experience in Blender, specializing in character modeling, retopology, rigging, and Unreal Engine-ready assets. I can clean and retopologize your AI-generated humanoid into a single animation-ready mesh, create a UE5.8-compatible body rig, add a full ARKit-compatible facial rig, and deliver clean .blend, FBX, and Unreal-ready files for seamless Live Link and Sequencer workflows. I have experience preparing Blender and FBX files for Unreal Engine, ensuring clean topology, smooth skin weights, production-ready rigs, ARKit facial blendshapes, and error-free imports. I reviewed your requirements and will be happy to share similar work in chat.
€75 EUR in 2 days
5.6
5.6

As an experienced 3D animator and rigger, I'll bring your AI-generated character to life with the clean topology and animation-friendly quad flow you need. The golden lapels on the shoulder and back of the jacket will be meticulously weight painted for minimal distortion, especially when the legs are lifted 90deg front/side/back during dancing mocap animations. Maintaining separate materials is a crucial aspect of this project, and I assure you no proportions will be compromised during the consolidation process. Moreover, with my understanding of UE5.8's compatibility requirements, I'll create a body rig that aligns perfectly with the default animations and meets any retargeting or Live Link streaming needs. For the facial rig, I'm well versed in both blend-shape and joint-based systems and can guarantee compatibility with your desired Unreal 52 ARKit shapes for mocap.
€39 EUR in 1 day
6.1
6.1

With over a decade of experience as a professional Game Developer in Unreal Engine 4 and 5, I bring a unique blend of expertise to your AI Character Retopo & Rig project. Blending my skills as a 3D Modeler and Animator, with my proficiency in Blender and Cascadeur, I guarantee to turn your current clean-ups into one clean, watertight mesh, consolidating any loose parts into a single mesh while keeping existing proportions and materials intact. Refining characters without changing their core design features is right up my alley. Having had been contracted as a VR/AR researcher at Pakistan’s Naval Research and Development Institute has enhanced my skills further to meet this specific requirement. Moreover, my understanding of how different systems work against various game assets allows me to ensure file naming conventions are not compromised along the way. Lastly, being part of the team at Titan CustomWorks where we strive to create captivating visual experiences has helped me align with your vision for your ballet series project. While I understand your budget is minimal, I'm thrilled to be part of a project driven by the love for creating beautiful things - and will go the extra mile to ensure that each component of this significant series is meticulously done. I look forward to working with you!
€30 EUR in 1 day
5.5
5.5

With over 5 years of comprehensive game development experience, I am confident in my ability to accomplish the meticulous tasks involved in your project. My expertise lies in both Unity and Unreal Engine, and specifically for Unreal Engine 5.8, which will be a key component of your project. I've successfully worked on projects involving 3D animation, modelling and trust me, it takes precision and attention to even the minutest details to execute the kind of quality rigging you require. I also bring with me a background in AR/VR which will prove worthwhile when it comes to creating an efficient facial rig that drives all the required shapes for mocap compatibility. Your project's scope is extensive and intricate, requiring surgical precision. And this is what separates me from other freelancers - an uncanny eye for detailing. Needless to say, optimization and performance would be lesser of your concerns as my primary modus operandi revolves around those principles. With a firm grasp on good edge loops around joints, I can ensure smooth deformations while lifting the legs 90deg in Blender. Your project is exciting as it is challenging, and I see it as a chance to showcase how much I value aesthetic and vision. If given an opportunity, I genuinely believe that I can manifest your vision into reality through beautiful renders that stay true to the core concept designed by Tripo AI - one mesh transformation at a time!
€340 EUR in 15 days
5.9
5.9

With over a decade of experience in 3D animation, modelling, and rendering using various programs like Blender and AutoCAD – skills duly reflected in the high-quality designs I've created throughout my career. Your project aligns perfectly with my skillset as it essentially requires attention to detail, mastery in handling diverse 3D files, and delivering optimized assets. I assure you that if chosen for this task, I will not only turn your AI-generated humanoid into a clean, watertight mesh but also provide an efficient retopology conducive for smooth animation. Also, having a solid foundation in CAD design and architectural visualization, I understand the importance of clean hierarchy and efficient file naming – every aspect needed to iterate later with ease. Though not explicitly mentioned in the project description, my experience includes interfacing with Unreal Engine for numerous projects, making me well-versed with UE conventions for rigging and exporting files. Understanding the significance of skeletal compatibility when it comes to retargeting and Live Link filming within UE5.8, I can ensure the body and face rigs are perfectly aligned to comply with Unreal's standards while facilitating seamless animation capture.
€99 EUR in 2 days
5.4
5.4

3D Modeling and Animation specialist, my expertise aligns perfectly with the task at hand. I have exemplary skills in 3D Model optimization, fostering exceptional topology and ensuring error-free imports for various engines including Unreal Engine. You have my word that the mesh you'll receive will be completely watertight with a smooth quad flow primed for outstanding animations. My experience with complex Blender models and exports in FBX and UE asset folders guarantees you a clean and functional deliverable. Moreover, my extensive familiarity with popular rigging frameworks like Live Link Face ensures that I can accomplish all your retargeting requirements. The meticulously prepared facial rig I will create will perfectly drive your required shapes - making certain that your mocap clips come out just as you envisioned them. And speaking of vision, precision is crucial to me. What does this mean for you? Well, it signifies that your folder hierarchy will remain immaculate under my watch, allowing easy iterations moving forwards. Finally, when it comes to turnaround time, I work tirelessly to meet or beat all project timelines without ever compromising on quality or design standards. Let's kickstart this project together and ensure your AI-generated humanoid exceeds all expectations!
€35 EUR in 2 days
5.3
5.3

Hi, I’m Ben Jackson from Jetjams Technologies, and we’d love to help optimize and rig your Blender humanoid for Unreal Engine 5.8. What we offer: * ✔ Clean manual retopology with animation-friendly quad topology * ✔ Merge all loose parts into a single watertight mesh * ✔ UE5.8 mannequin-compatible body rig with proper IK and twist bones * ✔ Facial rig supporting ARKit 52 blend shapes (or UE-compatible equivalent) * ✔ Smooth skin weights tested in Blender and Unreal Engine * ✔ Deliver clean .blend, FBX, and UE-ready files * ✔ Organized file hierarchy for easy future updates * ✔ Fast communication and on-time delivery Estimated delivery: 5–7 days (depending on mesh complexity). Price: * Lowest reasonable price: €450 EUR We are so much grateful to serve you and look forward to working with you. Kind regards, Ben Jackson Jetjams Technologies
€450 EUR in 7 days
5.2
5.2

Here is a Freelancer proposal for the project: Hi there, I'm Sahil Rao, a creative freelancer with expertise in 3D design, animation, and motion graphics. Your goal of refining an AI-generated humanoid model into a production-ready asset aligns perfectly with my strengths. I'll work on retopologizing the mesh to remove unnecessary geometry, weld overlapping vertices, and create a smooth quad flow. I'll also consolidate loose parts into a single clean mesh while maintaining proportions. For rigging, I'll set up a UE5.8 mannequin-compatible skeleton for body and face, ensuring seamless integration with Live Link and Sequencer. My approach involves meticulous attention to detail, using industry-standard tools like Blender and Unreal Engine. I'll deliver a clean .blend file along with FBX and UE asset folders, ready for testing and iteration. I'm confident in completing this project within a reasonable timeframe. If you'd like to discuss further or have questions about my experience with 3D rigging and animation, feel free to initiate a conversation.
€30 EUR in 1 day
5.5
5.5

Hello, I can clean and retopologize your AI generated humanoid into a production ready, watertight quad mesh, consolidate the geometry, and build a complete body and facial rig prepared for Unreal Engine 5.8, Live Link, and Sequencer mocap workflows. I will ensure clean topology, smooth deformation, UE compatible skeleton setup, IK and twist bones, plus a facial rig supporting the standard 52 ARKit blend shapes or an Unreal compatible equivalent. I have years of experience in Blender, character modelling, retopology, rigging, skinning, facial animation, and Unreal workflows, and I can start working on your project now and finish it whenever you need it. I can also share relevant character and rigging samples upon request. This is my initial bid! Best Regards Muhammad Abubakar Siddiqui
€30 EUR in 1 day
4.5
4.5

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a skilled character artist to refine an AI-generated 3D character, focusing on retopology and rigging for seamless integration into Unreal Engine 5.8. Having worked on various character models, I specialize in creating clean, animation-friendly meshes and rigging them for performance. I’ve helped clients enhance their models' usability and optimize character animations, and I’d be happy to share samples of my previous projects. Based on what you mentioned, here is how we would approach the project: - Clean the topology for optimal animation flow. - Ensure weight painting minimizes distortion during dynamic movements. - Create a UE5.8 compatible rig that supports facial mocap. - Provide organized, error-free export files for easy integration. You can expect clear communication and a focus on delivering a well-optimized solution tailored to your vision. Best Regards, Aashiq
€250 EUR in 7 days
4.6
4.6

? I HANDLE THIS TYPE OF WORK REALLY WELL. I have just designed a character model for a game project with complex rigging and retopology needs. You want a clean mesh and a fully functional rig to seamlessly integrate into Unreal Engine 5.8. The topology will be smooth, with no overlapping vertices, and I'll ensure the facial rig supports ARKit shapes. A tidy file structure will also be prioritized. Communication will remain straightforward and effective, making the process easy for you. REACH OUT FOR A FREE CONSULTATION, NO PRESSURE AND NO SALES SPEECH. Regards, Stefan.
€150 EUR in 14 days
4.2
4.2

Munich, Germany
Member since Jul 23, 2026
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