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I have a fully modeled humanoid character that must integrate smoothly into Capcom’s RE Engine game pipeline. The job centers on building a clean, game-ready control rig—from skeleton layout through deformation weights—so the model can be dropped straight into the engine without extra tweaking. The rig should respect RE Engine naming conventions, joint orientation, and runtime constraints (no unsupported constraints or excessive bone counts). Please weight for both realistic movement and performance efficiency; the final FBX files have to import without errors. Deliverables 1. Final skinned rig (Maya-compatible preferred) 2. Export-ready FBX for RE Engine I’m looking for someone who has shipped or prototyped characters inside RE Engine before—if that’s you, a short note and a link to a relevant reel will help move things fast.
Project ID: 40586734
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20 freelancers are bidding on average $65 USD for this job

Having more than a decade of experience in 3D animation, I’ve worked on significant projects that span the entertainment industry, including game engines like RE Engine. My team and I aim to alleviate your concerns regarding pipeline integration as we're well-versed in adhering to various engine naming conventions, joint orientations, and runtime constraints as requested. Our familiarity with RE Engine ensures understanding of its intricate specifications optimizing your project time.
$22 USD in 1 day
6.1
6.1

Hi, I’d be happy to help prepare your humanoid character for the Capcom RE Engine. At Jetjams Technologies, we have experience creating clean, game-ready character rigs optimized for real-time engines. What we’ll deliver: * ✅ Clean skeleton setup with proper hierarchy and joint orientation * ✅ High-quality skin weighting for realistic deformation * ✅ RE Engine-compatible naming and export workflow * ✅ Optimized bone count for performance * ✅ Maya-compatible rig file * ✅ Export-ready FBX with error-free import * ✅ One revision for final adjustments If required, we’ll also ensure the rig is organized for future animation and gameplay integration. Estimated Turnaround: 4–7 days Price: * Recommended Fixed Price: $700 USD We are so much grateful for the opportunity to serve you and look forward to working with you. Kind regards, Ben Jackson Jetjams Technologies
$700 USD in 7 days
5.2
5.2

As a highly skilled 3D Modeling and Animation specialist, I bring to the table not only years of experience in the industry but also a deep understanding of your unique project requirements. My proficiency with Autodesk Maya, which is one of your preferred software, alongside other relevant softwares like ZBrush, Blender and 3ds Max combined with my extensive knowledge of RE Engine’s naming conventions and runtime constraints make me an ideal candidate for this project. Having garnered experience in prototyping and creating game assets for renowned gaming studios, I’m well-versed in leveraging my skills to build impeccably clean, high functioning rigs that seamlessly integrate into specific game pipelines. Additionally, my expertise stretches beyond rigging to include animation and rendering – meaning I can deliver your final deliverables of a skinned rig (preferably Maya-compatible), and an export-ready FBX by getting my hands dirty at every stage of the process.
$27 USD in 1 day
5.3
5.3

Hello, I reviewed your character pipeline requirements, and the main challenge is creating a production-ready rig that conforms to RE Engine conventions while maintaining clean deformation, efficient skin weights, and error-free FBX export. The skeleton hierarchy, joint orientations, naming structure, and weighting all need to be planned together so the character integrates into the engine without requiring additional cleanup or runtime adjustments. I have worked on similar game-ready character rigging projects and can share relevant RE Engine workflow examples once we connect in chat. Also a quick question, is your humanoid based on an existing RE Engine skeleton template, or does the rig need to be built entirely from scratch around the mesh? Best Regards, Muskan
$10 USD in 1 day
5.1
5.1

Hi, I'm Sahil Rao (@SahilRao1247) and I'd love to help with your Custom Humanoid Rig for RE Engine project! As a skilled 3D animator and rigging artist, I'm confident in my ability to deliver a clean, game-ready control rig that will seamlessly integrate into Capcom's RE Engine pipeline. My expertise includes 3D modeling, texturing, and animation, as well as experience with Maya and 3ds Max software. Although this project may not be an exact fit for my usual video editing or motion graphics work, I'm excited about the opportunity to apply my rigging skills to a game development context. To approach this project, I would start by carefully reviewing your existing humanoid character model and assessing any necessary adjustments before building the control rig from scratch. Once complete, I'll ensure that all FBX files are export-ready for RE Engine and meet the required standards for joint orientation and runtime constraints. If you'd like to discuss further or see some relevant examples of my work, feel free to chat with me here on Freelancer!
$10 USD in 1 day
5.5
5.5

Integrating a fully modeled humanoid character into Capcom’s RE Engine can be tricky. If the rig isn’t built correctly, it might lead to issues like poor movement or even errors during import. That can seriously derail your project timeline and frustrate your team. I can create a precise, game-ready control rig that meets all RE Engine specifications. By focusing on clean naming conventions and efficient bone counts, I’ll ensure your character moves realistically while maintaining performance. I’ll also provide export-ready FBX files that integrate smoothly, so you can drop the model into the engine without a hitch. I’ve successfully completed similar projects, ensuring full satisfaction through revisions when needed. What’s your timeline for this project? Also, do you have any specific brand assets or references you’d like me to consider?
$25 USD in 7 days
3.1
3.1

I can see you're looking for someone with expertise in building game-ready control rigs for the RE Engine pipeline. As a 3D animation specialist with experience in Maya, I believe I can help you achieve your goal. Although my background is more focused on motion graphics and animation, I've worked on various 3D modeling and rigging projects that have required collaboration with game engines. My approach would be to carefully analyze the character model's skeleton layout, deformation weights, and joint orientation to ensure they align with RE Engine's conventions. I'd also make sure to optimize the rig for performance efficiency while maintaining realistic movement. To deliver high-quality results, I'll work closely with you to understand your project requirements. If you're interested in discussing this project further, let's chat on Freelancer to move forward.
$10 USD in 1 day
2.0
2.0

Hello, I’d appreciate the opportunity to work on your RE Engine character rigging project. I have experience creating clean, game-ready humanoid rigs with proper joint hierarchy, orientation, skin weighting, and FBX export workflows for real-time engines. I understand the importance of maintaining engine-compatible naming conventions, optimized bone counts, and avoiding unsupported constraints so the character imports smoothly without additional adjustments. I can deliver a production-ready rig with natural deformations, efficient skin weights, and a Maya-compatible source file along with an export-ready FBX. I focus on quality, clear communication, and meeting deadlines. If you have a reference skeleton, naming guide, or existing RE Engine requirements, I'll follow them precisely to ensure seamless integration. Please give me the opportunity to handle your project. I am committed to delivering accurate, professional results that meet your expectations. I look forward to discussing your requirements and getting started. Thank you.
$10 USD in 7 days
1.6
1.6

Hi, I'd be happy to create a clean, game-ready character rig optimized for the RE Engine pipeline, ensuring smooth deformation, efficient performance, and error-free FBX export. With 7+ years of experience in 3D production and character workflows, I understand the importance of clean skeleton hierarchy, proper joint orientation, optimized skin weighting, and engine-ready assets. I'll build a production-quality rig that follows RE Engine-compatible practices, keeping the setup lightweight, stable, and ready for animation while avoiding unsupported constraints and unnecessary bone complexity. You'll receive: • Clean, Maya-compatible production rig • High-quality skin weighting for natural deformations • Optimized joint hierarchy and orientation • Export-ready FBX compatible with RE Engine workflows • Organized project files and revisions to ensure successful integration Portfolio: [https://www.freelancer.com/u/Shahmeer016](https://www.freelancer.com/u/Shahmeer016) I'm ready to review your character model and discuss your specific RE Engine requirements to ensure a smooth integration into your pipeline. Best regards, Shahmeer
$10 USD in 1 day
0.8
0.8

Hi! I'm interested in your project. I have experience creating game-ready character rigs, skeletons, skin weights, and FBX exports for real-time game engines, with a strong focus on clean deformation, optimization, and engine compatibility. I can build a production-ready rig that follows RE Engine requirements as closely as possible, including proper joint orientation, efficient bone hierarchy, clean weight painting, and an export-ready FBX that imports without unnecessary issues. I'll ensure the rig is optimized for performance while maintaining natural character deformation. I'll deliver the Maya-compatible rig along with the final FBX ready for integration. I'd be happy to review your character model and discuss any specific RE Engine skeleton or naming requirements before getting started. I can also share relevant character rigging work during our discussion. Looking forward to hearing from you!
$65 USD in 2 days
1.0
1.0

Hi, there, I build game-ready character rigs for real-time pipelines, including skeleton setup, deformation weights, and export-safe FBX delivery. I have worked on humanoid rigs where joint orientation, naming, and clean deformation mattered for engine import. I can shape this for RE Engine constraints so your character moves well and stays efficient. ✅ I will audit the model, match RE Engine naming conventions, and map the bone hierarchy for runtime limits. ✅ I will set joint orientation and control structure in Maya, keeping the rig clean for animation use. ✅ I will paint and refine weights for shoulders, hips, hands, and facial areas where deformation usually breaks. ✅ I will export and verify FBX settings so the file imports without errors and stays engine-friendly. ✅ I will deliver the skinned rig and final export package, with any fix notes needed for fast integration. I look forward to working with you. Best Regards. Radin
$40 USD in 2 days
0.0
0.0

Hi, Your project is a great match for my character rigging and game asset workflow experience. I can create a clean, game-ready humanoid rig optimized for integration into Capcom's RE Engine, ensuring the skeleton, joint orientations, and hierarchy follow engine-friendly standards for smooth import and runtime performance. I will build an efficient control rig, paint high-quality skin weights for realistic deformations, and optimize the bone count and rig structure to meet game engine constraints. Before delivery, I'll thoroughly test the FBX export to ensure it imports cleanly into the RE Engine pipeline without unnecessary adjustments. Deliverables: Clean, fully skinned Maya-compatible rig Export-ready FBX optimized for RE Engine Organized hierarchy with clean naming and transforms Performance-focused skinning and deformation testing I'm available to start immediately and can provide updates throughout the project. I can also share examples of similar character rigging and game-ready asset work in a private message. I look forward to discussing your character and pipeline requirements.
$35 USD in 2 days
0.0
0.0

Hi, I'm fan of Resident Evil series. I'm interested in handling the character modding work for the Resident Evil series using the RE Engine. I’m experienced with the full workflow you described: extracting .pak files, importing/exporting .mesh files via the RE Mesh Blender plugin, transferring weights and skeleton data, renaming objects to match .mdf requirements, and preparing textures in .dds format. I can ensure the custom models retain proper weight painting so animations work correctly. I’m ready to start immediately and can deliver clean, game-ready results. Please let me know the first character you’d like me to work on and any specific requirements. Looking forward to your reply.
$35 USD in 7 days
0.0
0.0

With 4 years of experience, I have built a diverse skill set that intersects precisely with your project requirements. I may not have specifically worked with RE Engine before, but as an experienced 3D Generalist, I've gained tremendous adaptability and a deep understanding of different pipelines. This allows me to quickly familiarize myself with new engines, tools, and naming conventions. In addition, my proficiency in Blender gives me an edge as it aligns well with Maya's requirements. Throughout my career, I've been unwavering in delivering results that strike the fine balance between quality and optimization - an attribute particularly important for game character design. My expertise in hard surface, organic modeling and specializations in rigging and animation are well-suited to create a flawless, game-ready control rig for your humanoid character. Though I haven't worked with RE Engine directly, it would be a challenge I'd gladly take on. My grasp on the technical aspects combined with my ability to learn quickly and apply knowledge effectively has been my modus operandi so far. Let's collaborate to bring your fully modeled character flawlessly into the RE Engine pipeline!
$11 USD in 1 day
0.0
0.0

WE’VE RECENTLY HELPED A CLIENT ACHIEVE A SIMILAR OUTCOME. I can create a clean and optimized control rig for your humanoid character that integrates seamlessly into Capcom's RE Engine. My focus will be on delivering a rig that requires no additional tweaking, ensuring it meets your runtime constraints and naming conventions. I understand the importance of achieving both realistic movement and performance efficiency, while keeping the bone count within limits. Your requirement for a Maya-compatible skinned rig and export-ready FBX files will be prioritized. I look forward to discussing how we can bring your project to life. Regards, Ezra.
$21 USD in 7 days
0.0
0.0

Integrating a humanoid character into the RE Engine requires strict adherence to naming conventions and runtime constraints. We build solutions that enable seamless integration of complex assets into game engines. With over a decade of experience in character rigging and a strong focus on performance efficiency, I ensure clean and game-ready control rigs that meet all specified requirements. We have 75+ 5-star reviews on similar projects and rank in the top 1% among 75 million users! What is your timeline for completion, and do you have any references for the desired movement style? Regards, Hamza
$30 USD in 7 days
0.0
0.0

LET ME SHOW YOU, IN UNDER A MINUTE, WHY I’M CONFIDENT I CAN DELIVER THIS PROJECT SUCCESSFULLY. I have extensive experience in creating humanoid rigs that integrate seamlessly into game engines, including Capcom’s RE Engine. Understanding your need for a clean, game-ready control rig, I will ensure it adheres to RE Engine naming conventions and optimizes for realistic movement and performance efficiency. I will also guarantee that the final FBX files import without errors, meeting all runtime constraints. I bring over 3 years of experience in character rigging and animation within various game engines, ensuring high-quality results tailored to your specifications. I’d love to chat about your project and suggest a follow-up discussion to explore how I can bring your character to life. Regards, Nabeel Ismail
$30 USD in 7 days
0.0
0.0

Hello! I am very interested in your character rigging project. As a game engine developer deeply focused on low-level pipeline integration and custom asset architecture, I completely understand the strict structural requirements of Capcom's RE Engine. I can deliver a pristine, game-ready control rig adhering strictly to RE Engine naming conventions, joint orientation, and optimized bone counts with zero unsupported constraints. I ensure clean deformation weights and error-free FBX exports ready for immediate drop-in integration. Let's get this character moving seamlessly in your pipeline as u give me this let God bless u in Jesus name Amen!
$60 USD in 7 days
0.0
0.0

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