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We will follow a shared and optimized animation system for both characters and weapons to keep performance high (mobile) and development efficient. CHARACTER ANIMATIONS: 1. Create one master animation set to be used by all characters: * Idle, walk, run, sprint * Jump, fall, land * Crouch * Aim pose (support for weapon) * Hit reaction, death 2. All 8 characters will use the same base animations (same rig and animator setup). 3. To create variation between characters: * Provide 2–3 different idle styles (different personality types) * Provide 1 unique animation per character (intro / inspect / signature pose) * Variation in feel will also be adjusted via animation speed and minor pose offsets WEAPON ANIMATIONS (FOR 11 GUNS): 4. Weapons should not have separate animation sets per gun. Instead, group them into 3 categories: * Light (pistol, SMG) * Medium (AR, burst) * Heavy (sniper, shotgun, LMG) 5. Create one base animation set per category including: * Idle (weapon sway) * Fire (hip fire recoil) * ADS enter * ADS idle * ADS fire * Reload (main) * Sprint / run pose * Equip / draw 6. Only create unique reload animations for a few special weapons (like sniper, shotgun) where necessary. 7. Create one inspect/showcase animation per weapon to give identity. INTEGRATION RULES: 8. Weapon animations must be separate from character animations (character handles body, weapon handles recoil/reload). 9. All animations should be clean, loopable, and compatible with a shared animator controller. 10. Keep animations optimized for mobile: * Avoid unnecessary keyframes * Keep transitions smooth and lightweight GOAL: One unified animation system with minimal assets but maximum visual difference and feel. No separate animation sets per character or per weapon.
ID Projek: 40345291
14 cadangan
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14 pekerja bebas membida secara purata ₹14,893 INR untuk pekerjaan ini

Hello! I'm enthusiastic about your animation project. With a strong track record in creating diverse animations, I bring a decade of experience to the table. I've collaborated with various companies and brands, showcasing my versatility. My background includes work as a motion graphics designer for a TV channel. Feel free to explore my portfolio on: https://www.freelancer.in/u/subhrajitmitra Let's discuss your project details further. Thank you for considering my bid!
₹9,000 INR dalam 4 hari
5.6
5.6

With my extensive background of 7+ years in 3D animation and specific skills in Blender, Maya, and various other relevant software, I am confident in my ability to carry out the complex task you have described. Your goal of a unified animation system with minimal assets but maximum visual difference and feel resonates deeply with me as a professional and an artist. My experience and skill-set extend to creating clean, loopable, and optimised animations suitable for mobile applications. This is directly applicable to your requirement to keep the performances high and development efficient for mobile platforms. Moreover, I understand the crucial need to maintain variation between characters while having the same base animations for them all. I believe I can provide you with not just different idle styles but also unique animations per character that captures their personality individually. Applied through animation speed adjustments and minor pose offsets, these slight differences can make a strong impact on audience engagement while still being logistical for development.
₹11,500 INR dalam 2 hari
5.0
5.0

Hi sir, I use unity 6000 free edition with c#. I'm familiar with animation controller. Considering your project, I can use maximo website for humanoid character animation and create a container object that holds both character and weapon. Then, add game weapon animations. I have android environment but not iOS. Could you also send me the 8 characters and 11 weapons models to check? thanks
₹10,000 INR dalam 14 hari
5.1
5.1

Hello, This is a well-structured and scalable animation system—I can implement it efficiently while keeping performance optimized for mobile. My Approach: Character System: • One shared rig + master animation controller for all 8 characters • Full base set: idle, movement, jump, crouch, aim, hit, death • 2–3 idle variations for personality • 1 unique animation per character (intro/pose) • Variation via timing, offsets, and blend tweaks (lightweight, no duplication) Weapon System: • 3-category setup: Light / Medium / Heavy • One animation set per category (idle, fire, ADS, reload, sprint, equip) • Selective unique reloads (sniper/shotgun only) • Individual inspect animations for identity Integration: • Separate character (body) and weapon (action) layers • Clean, loopable animations with shared animator controller • Proper sync for recoil, ADS, and transitions Optimization Focus: • Minimal keyframes, efficient curves • Smooth blends without heavy transitions • Mobile-friendly performance (stable FPS) Outcome: A modular, reusable animation pipeline with strong visual variety but minimal asset load—perfect for scaling. Happy to discuss engine setup (Unity/Unreal) and start implementation.
₹8,500 INR dalam 4 hari
4.9
4.9

Hi, I see you are looking to implement a shared, optimized animation system for characters and weapons to ensure high performance and efficiency on mobile. I have 5+ years of experience in similar projects. To achieve even better results, I would suggest setting up a modular rig + reusable animation states so both characters and weapons stay fully optimized and consistent across the entire system. I am ready to start right away and can deliver within 1 day. Let’s discuss the details. Thanks, Mahad Hasan
₹1,500 INR dalam 1 hari
4.7
4.7

Using a shared and optimized animation system, my team and I can create a cohesive, high-performing aesthetic for your game while maintaining optimal mobile compatibility. Our extensive experience in 3D Animation, Rigging, and Unity 3D allows us to meet complex demands like character and weapon movements with ease. I understand your need for visual differentiation between characters while using the same base animations. To provide that, we can create two to three different idle styles per character using a unique combination of animation speed and minor pose offsets, granting each character distinct personalities. Our skills are also well-suited for tackling the intricacies of weapon animation. We'll precisely categorize them into three groups—Light, Medium, Heavy—and develop an animation set for each category which includes all necessary actions like hip fire recoil, ADS enter/idle/fire, reload (main), sprint/run pose and equip/draw. Moreover, unique inspection animations will be guaranteed to add that much-needed tactical identity to every weapon. Lastly, our commitment to quality and our creative problem-solving will ensure clean loops, smooth transitions, minimal keyframing while keeping everything lightweight for mobile optimization. Bringing your vision to life is our utmost priority. Let's get on this journey together!
₹1,500 INR dalam 1 hari
5.2
5.2

With my extensive background in 3D animation and rigging, particularly with software such as Maya, I have the skills necessary to create a highly optimized and efficient animation system for your characters and weapons, catering specifically to the mobile platform. My focus has always been to marry artistic creativity with technical and performative efficiency, which coincides perfectly with your project requirements. By delivering a strong shared animation system for all characters, I will ensure that they maintain their individuality through 2-3 different idle styles as well as one unique animation per character. Similarly, for the weapons category, I'll curate three base animations that work efficiently across various guns with unique reload animations only where necessary. This way, I can guarantee visual differentiation without overwhelming your assets. Moreover, I understand the importance of smooth, clean, and loopable animations for optimal performance on mobile devices while never compromising on quality. My passion is not only to execute tasks but also to contribute valuable insights and collaborate closely with my clients. Together, we can create an animated world where every movement counts - engaging audiences and elevating your brand. Let's bring your project to life!
₹7,000 INR dalam 2 hari
3.5
3.5

Ever since I began working on the design aspect in web and mobile development, I've always valued the impact that movements and animations can bring to a game or an app. With my over 9+ years of experience in website and mobile app development, including strong competencies in Unity 3D, I can bring your animation requirements to life with utmost efficiency. Having worked extensively with E-commerce and CMS-based websites, ensuring performance optimization for mobile has been a recurring task which doesn't intimidate me. With your clear brief on keeping the animations 'minimal but visually different', I will apply my experience to ensure lightweight animations that still maintain their charm. Additionally, one thing you can expect from me is a unified system for both character and weapon animations. While keeping all the characters on one master animation set creates simplicity, creating differentiation is where expertise comes into play. My understanding of adjusting feel through speed and pose offsets will guarantee subtle variations without complicating the system further. Equip me with this project, and let's create an immersive experience together!
₹15,000 INR dalam 7 hari
0.6
0.6

Hi, Your approach to building a shared and optimized animation system for characters and weapons is very well planned, especially for mobile performance. I’d love to help you implement this efficiently with a clean and scalable setup. I have experience working with 3D character rigs, animator controllers, and game-ready animation systems (Unity/Blender), and I understand how to balance quality with performance. Here’s how I can support your project: • Create a master animation set (idle, movement, jump, crouch, aim, hit, death) optimized for reuse across all characters • Ensure all 8 characters share the same rig and animator setup for consistency and performance • Add variation using multiple idle styles and unique signature animations per character • Fine-tune animation feel using speed adjustments and subtle pose differences For weapons: • Build a category-based animation system (Light / Medium / Heavy) • Create reusable animation sets per category (idle sway, fire, ADS, reload, sprint, equip) • Ensure smooth blending between states for responsive gameplay I will keep everything clean, optimized, and easy to expand for future updates. Workflow: Setup → Animation Creation → Integration → Testing & Polish I’d be happy to review your project and start building this system with you. Best regards, Pixar Animation
₹7,000 INR dalam 5 hari
0.0
0.0

Delhi, India
Kaedah pembayaran disahkan
Ahli sejak Apr 8, 2020
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