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I have a stylized humanoid character that now needs a full facial rig setup so it can speak and emote naturally. The job is split into two clear parts: Deliverables • A clean, animator-friendly facial rig that controls the eyes and eyebrows, mouth and lips, as well as nose and cheeks. • A complete library of blendshapes that support smooth talking, wide emotional ranges, and nuanced eye movements. • Short demo clips (or a single scene file) showcasing the talking cycle, several expressive emotions, and independent eye-tracking so I can judge deformation quality and timing. • Source scene file plus exported FBX ready for import into my pipeline (Blender o). Acceptance The rig must deform without obvious pinching, the blendshapes must combine cleanly with no double-transform issues, and each demo animation should play back in real time on a mid-tier workstation. If this sounds like your specialty, let me know how you plan to approach the rig and roughly how many shapes you would create for robust speech and emotion coverage.
Project ID: 40729684
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Active 4 days ago
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12 freelancers are bidding on average ₹3,721 INR for this job

Hello, I have reviewed your project brief and I understand it well. I am interested in doing your “Stylized Character Facial Rig & Animations ” project. I’ve completed similar projects involving 2D Animation , Ai Viideos, Motion Graphic Video, Nursery Rhymes, Adobe after effect, Permire pro, Illustrator, Design, Adobe Photoshop, Photoshop, Vectorization, Branding, Graphic Design, always following a streamlined and transparent workflow. I will provide you with the required file formats, including Full HD Mp4 4K quality , Please find examples of my previous Work my portfolio: https://www.freelancer.in/u/govindasoni I look forward to discussing this project further with you. Best regards, Govinda Soni
₹15,000 INR in 1 day
6.1
6.1

Hi, I can create a complete facial rig for your stylized humanoid character, designed for natural speech, expressions, and clean deformation. I’ll build the rig with practical facial controls, organized blendshapes or bone-based systems as appropriate, and smooth deformation for dialogue, lip-sync, blinking, and emotional expressions. With 8+ years of 3D modeling, rigging, and animation experience, I can deliver a reliable, animator-friendly setup ready for production and future animation work. Portfolio: https://www.freelancer.com/u/mahadhasan012 Best regards, Mahad Hasan | 3D Rigging Expert
₹1,050 INR in 1 day
5.4
5.4

Getting a facial rig to deform without pinching around the mouth and eyes, while blendshapes combine cleanly, comes down to careful control layout and testing extreme poses early, not building shapes in isolation. I'd set up an animator-friendly rig covering eyes and eyebrows, mouth and lips, and nose and cheeks, with controls kept intuitive and predictable. For blendshapes, I'd build a set covering phoneme shapes for smooth talking, a solid range of core emotions plus combination shapes, and independent eye-tracking controls separate from the rest of the rig. Before delivery, I'll test the rig through a talking cycle, expressive emotion poses, and eye movement to confirm no pinching or double-transform issues, and that playback runs smoothly in real time on a mid-tier workstation. Final delivery includes the source scene file, demo clips showing the talking cycle and emotional range, and the exported FBX ready for your Blender pipeline. I'm building my track record on this platform right now, so this rig gets full attention to make sure deformation quality holds up under real animation use. Do you have a target blendshape count in mind, or should I propose one based on standard speech and emotion coverage?
₹10,000 INR in 5 days
0.8
0.8

You asked for an approach and a shape count, so here is the honest version of both. For full speech and emotion coverage on a stylized character, the count that works is around 50 to 60 shapes, not the 150 plus of a photoreal rig: a viseme set of roughly 14 covering the phoneme groups, the FACS-style building blocks for brows, lids, cheeks and mouth corners split left and right, and a handful of corrective shapes for the combinations that pinch, mainly jaw open with lip corners pulled, and smile with squint. Stylized faces exaggerate, so fewer, stronger, cleanly combining shapes beat a huge library that fights itself. Structure: blendshapes for the deformation, a small bone layer for the jaw, eyes and eyelids so eye tracking and jaw rotation are true rotations rather than linear morphs, and a control panel with sliders and on-face controllers an animator can pick without hunting. Eyes as an aim rig with independent left and right overrides. Built in Blender, so the FBX export carries the shape keys and the bone animation into your pipeline. Demo scene with a talking cycle, a run through six or seven emotions, and an eye-tracking clip, all playing in real time. Is the character already UV mapped and finalised, or might the base mesh still change? A rig built on a mesh that then changes has to be rebuilt, so I would want that settled first. Ridwaan M
₹1,500 INR in 7 days
0.9
0.9

Greetings I understand you're looking for a complete facial rig setup for your stylized humanoid character, and I have successfully completed similar projects in the past. Your goals of achieving natural speech and a wide range of emotions can be met by creating a clean, animator-friendly rig that ensures smooth deformations and a comprehensive library of blendshapes. I will focus on precise controls for the eyes, eyebrows, mouth, and cheeks, ensuring that all elements work harmoniously to avoid pinching and double-transform issues. I bring experience in facial rigging and animation, having delivered high-quality results that meet client specifications and enhance character performance. I would love to chat about your project further and suggest a follow-up discussion to dive deeper into your needs and expectations. Regards, Nabeel Ismail
₹650 INR in 7 days
0.6
0.6

Creating a clean and animator-friendly facial rig with a comprehensive library of blendshapes is right up my alley. Recently, I worked on a similar character project where I focused on achieving smooth facial deformations and natural expressions, ensuring the character could convey a wide range of emotions. For your project, I plan to develop a rig that allows for intuitive control over the eyes, mouth, and other facial features, ensuring no pinching occurs. I typically create around 30 to 50 blendshapes for robust speech and emotional coverage, depending on the character's needs. With a strong understanding of character animation and a commitment to clear communication, I prioritize designs that align with your vision and goals. What specific emotions or expressions are most important for your character? P.S I look forward to your message Leon Boshoff
₹750 INR in 7 days
0.0
0.0

Hi, I can create a clean, animator-friendly facial rig for your stylized humanoid character with natural eye, eyebrow, mouth, lip, nose, and cheek controls. I’ll build and refine blendshapes for speech, emotions, and eye movements, ensuring they combine cleanly without pinching or double transforms. I’ll also provide demo animations, the complete source scene, and export-ready FBX. For robust coverage, I’d typically plan around 40–60 shapes, adjusted to the character’s design and needs.
₹1,050 INR in 2 days
0.0
0.0

Hi! I just saw your project and I think I can help you. I am a 2D and 3D modeler and designer with over 10 years of experience. You can view part of my portfolio on my Freelancer profile.
₹1,050 INR in 7 days
0.0
0.0

Bengaluru, India
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