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Animations + Rigging required 1. PROJECT OVERVIEW We are developing a mobile multiplayer tactical shooter (Valorant-style) in Unity. Platform: Mobile (Android/iOS) Engine: Unity (Humanoid Mecanim system) Style: Stylized (semi-realistic, competitive readability focused) Camera: Third-person / hybrid TPS-FPS The animation and rigging must support fast-paced competitive gameplay, not cinematic realism. 2. CHARACTER REQUIREMENTS 2.1 Total Characters 8 Base Characters (already made need rigging) 8 Upgrade Skins (variant of base characters)(already made need rigging) Total: 16 character models 2.2 Rigging Requirements All characters MUST use ONE shared humanoid rig Unity Mecanim compatible (Humanoid Avatar) Technical Specs: Bone count: 65–75 max (mobile optimized) Standard humanoid hierarchy (spine, arms, legs, head) Proper hand bones for weapon attachment Clean skin weights (no deformation issues) Important: No separate rigs per character No change in bone structure across characters Same skeleton for all characters 2.3 Mesh Guidelines Optimized topology for mobile Clean edge flow for deformation (shoulders, elbows, knees) Upgrade skins = mesh variation only (same rig) 3. WEAPON REQUIREMENTS 3.1 Weapon Types Pistol - 1 Revolver - 1 Rifle - 3 SMG - 3 Sniper - 1 Grenade - 1 3.2 Weapon Rigging Each weapon (11) must have a lightweight rig: Required Bones: Root Trigger Magazine Slide / Bolt Optional: Scope / attachments Important: Weapons must align properly with character right-hand bone Consistent grip positioning across all weapons 4. ANIMATION SCOPE 4.1 General Rules All animations must be in-place (NO root motion) Target FPS: 30 FPS Loop where applicable Designed for gameplay responsiveness (not cinematic) 4.2 CORE MOVEMENT ANIMATIONS (SHARED) Idle Combat Idle Variation Walk Forward Walk Backward Strafe Left Strafe Right Run Sprint Crouch Idle Crouch Walk Jump Start Jump Loop Land 4.3 COMBAT ANIMATIONS (UPPER BODY) Shooting: Fire (Pistol/Revolver) Fire (Rifle/SMG) Fire (Sniper) ADS: Enter ADS ADS Idle Exit ADS Reload: Reload (Pistol/Revolver) Reload (Rifle/SMG) Reload (Sniper) Weapon Handling: Equip Unequip Grenade: Throw Ready/Hold Reactions: Hit Reaction Death 4.4 ABILITY ANIMATIONS Each base character has: 1 Ability (cast animation) 1 Ultimate (cast animation) Total: 16 ability animations 4.5 CHARACTER PERSONALITY VARIATIONS Per character: 1 Unique Idle Style 1 Slight Run Style Variation Adds individuality without new full animation sets 5. ANIMATION SYSTEM COMPATIBILITY Animations must support: Blend Trees (movement: forward/back/strafe) Layered Animation: Lower Body → Movement Upper Body → Shooting/Abilities Fast transitions (responsive gameplay) 6. PERFORMANCE REQUIREMENTS (MOBILE) Optimized rigs and meshes Minimal bone usage Efficient animation loops No unnecessary complexity 7. DELIVERABLES Characters: Rigged character (shared rig) Skinned meshes (all variants) Weapons: Rigged weapon models Animations: Full animation set (as listed above) Files: Source files (Blender/Maya) Exported FBX (Unity-ready) 8. QUALITY EXPECTATION Clean deformation during movement Proper weapon handling alignment Smooth transitions between animations Clear, readable silhouettes (important for gameplay) 9. IMPORTANT NOTES This is a competitive shooter, not a cinematic project Priority is game feel, responsiveness, and clarity Avoid over-detailed or slow animations 10. SUMMARY One shared rig for all characters, 8 characters + 8 skins Lightweight weapon rigs : 11 Weapons ~60 optimized animations Focus on gameplay responsiveness Please confirm understanding of the above scope before starting work.
Project ID: 40373236
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8 freelancers are bidding on average ₹22,078 INR for this job

Hello there! I understand you are developing a mobile multiplayer tactical shooter and require animations and rigging for 16 character models and 11 weapon types. The focus is on fast-paced gameplay rather than cinematic realism, ensuring that all animations are optimized for responsiveness. With extensive experience in Unity and a deep understanding of the Humanoid Mecanim system, I excel in creating optimized rigs and animations tailored for mobile platforms. My skills in character rigging, animation design, and performance optimization align perfectly with your project's requirements. To execute this project efficiently, I propose the following approach: 1. Rig all characters using a single shared humanoid rig, ensuring consistency and optimized performance. 2. Create lightweight rigs for each weapon, maintaining proper alignment with character bones. 3. Develop a comprehensive animation set that emphasizes gameplay responsiveness, including core movement, combat, and ability animations, all optimized for mobile performance. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
₹12,500 INR in 3 days
5.0
5.0

Being new to this platform doesn't mean I'm new to the field. My name is Sumit Kumar, and I've been honing my skills as a 3D artist, graphic designer, and web developer for over a year now. My expertise spans across various areas you need for this project, including 3D animation, rigging, design, and modeling rendering. The tools I wield to deliver your vision include 2D/3D modeling software like SketchUp, Maya, Blender and many more. Best Regards Sumit
₹17,877 INR in 2 days
4.8
4.8

Hi, I see you are looking for a Unity-based animation and rigging specialist for a mobile multiplayer tactical shooter (Valorant-style), using Humanoid Mecanim, optimized for fast-paced competitive gameplay rather than cinematic realism. I have 5+ years of experience in game animation, Unity character rigging, and gameplay-focused motion systems for responsive player control. To achieve better results, I would suggest building a clean, lightweight animation set (idle, sprint, strafe, aim, recoil, reload, crouch transitions) with tight blend trees and reduced animation latency to ensure competitive responsiveness on mobile devices. I am available to start right away and can deliver within 1 day (initial rig + core movement animation setup preview). Important questions for clarity: • Are the character models already rigged, or do they need full Mecanim setup? • Do you require animation blending and controller setup inside Unity as well? • How many weapons and movement states are planned for the first release? You can check my portfolio here: https://www.freelancer.com/u/mahadhasan012 Let’s discuss the details. Thanks, Pixora Studios ?
₹30,000 INR in 1 day
4.7
4.7

Hi! Let’s hop on chat ASAP. I’ll share relevant rigging and game animation work privately due to confidentiality. I understand you need a fully production-ready animation and rigging system for a mobile competitive shooter built around a single optimized humanoid rig (65–75 bones), clean skin weighting across 16 characters, lightweight weapon rigs, and a complete gameplay-focused animation set designed for responsive blend-tree driven movement in Unity. I’ll ensure strict consistency across all characters and skins, efficient deformation for mobile performance, and animation layering suitable for fast-paced combat systems. Do you already have a defined base skeleton from a previous character, or should I build the shared humanoid rig from scratch specifically optimized for Unity Mecanim? And do you prefer Blender or Maya as the primary rigging pipeline? I’m ready to start immediately. Talk soon, Anus
₹30,000 INR in 15 days
4.2
4.2

Hi, I’ve carefully reviewed your full scope and understand the requirements for a mobile-optimized, competitive shooter animation pipeline. The shared humanoid rig, Mecanim compatibility, and gameplay-focused animation style are clear. My approach: • Create a single optimized humanoid rig (65–75 bones) for all 16 characters • Ensure perfect Mecanim compatibility with consistent hierarchy across all models • Rig all 11 weapons with correct grip alignment and functional bones • Build a responsive animation set (~60 animations) focused on gameplay clarity (in-place, 30 FPS) • Set up animations for blend trees and layered systems (movement + upper body combat) • Maintain clean deformation and mobile performance standards Deliverables: • Rigged characters (shared skeleton) + all skin variants • Rigged weapons (aligned and optimized) • Complete animation library (combat, movement, abilities) • Source files (Blender/Maya) + Unity-ready FBX exports I fully understand this is gameplay-first, not cinematic, and will prioritize responsiveness, clarity, and optimization. Ready to get started.
₹12,500 INR in 7 days
1.8
1.8

Your tactical shooter demands expert rigging and animation aligned with competitive mobile gameplay. My extensive Unity Mecanim expertise ensures delivery of a single, optimized humanoid rig for all 16 character models, preserving clean deformation and weapon compatibility within mobile constraints. I’ve decoded your need for lightweight rigs with precise bone structures, seamless animation loops, and strict FPS standards. Leveraging advanced Blender and Maya workflows, I’ll craft responsive animations spanning core movement, combat, and unique character variations, optimized for blend trees and layered animation systems. Weapon rigs will align perfectly with hand bones to maintain gameplay clarity and fluidity. Let’s discuss how I’ll elevate your project’s animation quality. The worst that can happen is you walk away with a free consultation.
₹33,750 INR in 14 days
0.0
0.0

I am a perfect fit for your project, understanding the need for a clean, professional, and user-friendly rigging and animation system optimized for mobile competitive gameplay in Unity. I specialize in creating seamless, integrated rigs and automated animation workflows that ensure clean deformation, efficient bone usage, and smooth transitions crucial for FPS/TPS responsiveness. While I am new to freelancer, I have tons of experience and have done other projects off site involving Unity Mecanim rigs, weapon alignment, and performance-optimized animations. I would love to chat more about your project! Regards, Ty Ax
₹20,000 INR in 30 days
0.0
0.0

Delhi, India
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