3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2

1. Setup environment from shape files[buildings], light source, receiver

2. Path ray tracing (calculate distance, number of reflection)

3. Calculate energy loss

Detailed steps:

1. Given obj file, or .shp file (contain building data for reflection and diffraction)

2. Create the grids around the source of size 10*10 meter till 1 km of radius

3. Exclude all grids falling within the building

4. For remaining grids perform the SBR ray tracing

5. Fetch the ray information like path length and angles

Kemahiran: Algoritma, Pengaturcaraan C++, Pembangunan Perisian, GPGPU

Lihat lagi: ray tracing algorithms matlab code, flash 3d ray tracing, ray tracing algorithm matlab, ray tracing algorithm, ray tracing algorithm opengl code, ray casting algorithm c++, 3d bin packing algorithm c#, ray tracing in c, ray tracing refraction c++, ray tracing c++, ray tracing code c++ opengl, ray tracing c++ tutorial, basic ray tracing algorithm, ray tracing c++ github, ray tracing shadows c++, ray tracing code c++, ray tracing reflection c++, recursive ray tracing c++, rf transmitter and receiver c code, ray tracing spheres c++

Tentang Majikan:
( 0 ulasan ) Mumbai, India

ID Projek: #29862592

1 pekerja bebas membida secara purata $5000 untuk pekerjaan ini


Hi There, This is Mohammad from brief I summarize that your Project Title is 3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2 Right? Sure i'll provide you with Quality Work. Please award me the Lagi

$5000 USD dalam 27 hari
(0 Ulasan)