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I am looking for a developer to deliver a fully working Godot 3.5 example project that demonstrates: 1. In-App Purchases (IAP) * Support for Android (Google Play Billing) and iOS (StoreKit latest version). * Must include initialization, purchase, and restore purchase flows. * Should run and work correctly on real devices (not just simulators). * Based on latest Google Play & StoreKit APIs. 2. AdMob Rewarded Ads * Full integration of AdMob rewarded ads into the Godot 3.5 example project. * Example flow: pressing a button triggers a rewarded ad, and after completion the user receives an in-game reward. * Include proper validation/verification methods if available (e.g., reward validation callbacks). Deliverables: * A Godot 3.5 example project with both IAP and AdMob Rewarded Ads integrated. * All necessary code, libraries, or plugins. * Clear documentation Goal: At the end, I should be able to open the provided project, enter my own credentials (Play Store, App Store, AdMob IDs), run it on Android and iOS, and successfully test both In-App Purchases and Rewarded Ads with rewards validation. Requirements Only developers with prior experience in Godot 3.5 mobile integrations (IAP & AdMob) should apply.
Project ID: 39749677
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Active 56 yrs ago
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Kocaeli, Turkey
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Member since Jun 2, 2018
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