Greetings to all, my name is Elias, and I have been working for a few months on the mechanics of a first video game to be developed. The price issue is indicative given my ignorance of this particular issue.
-I don't want to create just one game, but my own tool on which I can develop different projects. (all quite similar to each other in basic dynamics, it is understood)
-The closest specific example by far is the Clausewitz engine of Paradox Game Studios (more simplified in many ways since this can be archaic and complicated, and copy / paste in others)
-I would like any product that was generated with it to be valid for use / marketing on different platforms (android, etc, like all current tools and engines)
-I wanted that although people could not use it to make foreign and independent products if it was designed so that it was modding friendly and could work with it (starting with myself for future projects)
- Mention before the clausewitz, so if I know of games of this type it is "the most beautiful and complete database" so ...
-The main area of the project is a map divided into territories
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-To which are added different values such as: name, production, culture, resource generation, etc.
-A system of events that occur as conditions of all kinds are met
-And the subsequent typical screens such as research, characters, inventories, etc. -Automatic combat resolution between troops based on scores and events
Greetings and thanks for your interest