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I am looking for a freelancer to develop a fully physics-based hand locomotion system optimized for VR in Unity (version 6000.4.0f1). The system must exclude joystick locomotion and rely entirely on hand-based interactions. It should include smooth climbing mechanics and object grabbing functionality, with optional grab points. When the hand is near a grab point, it should snap to that point upon grabbing; otherwise, it should grab wherever the hand is positioned. The system must be free of bounce and jittering to ensure smooth and natural movement. Deliverables include clean, well-commented scripts and a demo scene showcasing all functionalities.
Project ID: 40595034
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Active 6 days ago
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41 freelancers are bidding on average $316 USD for this job

Hello, I have carefully reviewed your project requirements and understand your vision for developing a fully physics-based VR hand locomotion system in Unity 6, featuring smooth climbing, natural object grabbing, optional snap grab points, and stable movement without bounce or jitter. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience building Unity VR/XR systems, physics-based interactions, hand mechanics, climbing systems, and optimized gameplay architecture with clean, maintainable C# code. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering clean, well-commented scripts with a complete demo scene and regular progress updates. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,000 USD in 15 days
6.8
6.8

Hello, Leveraging my solid skills in C# programming and extensive experience in mobile app development, my team at Our Software is well-equipped to handle this unique VR project tailored specifically for Unity. We understand the immense importance of creating a fully immersive and seamless VR experiences, which is why our physics-based hand locomotion system stands out from the rest. We grasp your vision of a locomotion system purely reliant on hand-based interactions, sans any joystick controls, ensuring a more organic and immersive experience. Our team is no stranger to handling complex systems: we've developed numerous high-end applications that demand utmost precision and smoothness. You can rest assured that the culmination of our expertise will create a flawless motion system completely void of any jitters or bounces. Moreover, as we believe in complete transparency and satisfaction, you'll get clean, well-commented scripts alongside a demo scene that effectively highlights every single functionality -- be it climbing mechanics or object grabbing. We live by the motto of turning dreams into reality, so let's make your virtual dreams come true by partnering on this project. With us, you'll reach new heights with your VR experience! Thanks!
$130 USD in 2 days
6.2
6.2

I can build your complete physics-based hand locomotion system in Unity 6000.4.0f1 for $200 within 7 days. I specialize in VR physics interactions in Unity and know exactly how to eliminate the annoying jitter, bounce, and clipping issues that ruin hand-based movement. You will get a system that feels rock-solid, smooth, and completely natural without relying on joystick movement. The system will feature smooth climbing mechanics and a flexible grabbing setup. Hands will snap smoothly to pre-defined grab points when nearby, or grab freely anywhere else on an object when no point is set. Everything will be built cleanly from scratch to ensure maximum stability and physics consistency across all interactions. You will receive a complete, ready-to-test Unity demo scene showcasing all climbing, grabbing, and movement mechanics working seamlessly together. All C# scripts will be cleanly structured, well-commented, and easy for you to integrate into your main project. I am ready to start right away and can easily deliver this within your 7-day timeline. Let's connect and get this built for you. Best regards, Richa
$200 USD in 7 days
6.4
6.4

Having worked tirelessly as a C# game developer for many years, I have developed rich experience in creating physics-based mechanics, efficient scripting, and developing VR experiences. This makes me perfectly suited for your unique project requirements. As a part of my pitch perfect delivery, I'll furnish you with clean and well-commented scripts to enhance both readability and modifiability. In adherence to Unity (version 6000.4.0f1), I will provide you with an optimized hand locomotion system excluding the use of joystick but entirely reliant on hand-based interactions. What sets me apart from other freelancers is my ability to provide creative and intuitive solutions to problems. I assure you that not only will your deliverables be devoid of bounce and jittering, but also they will be robust and efficient in order to provide a smooth and natural locomotion experience. Moreover, you can trust me to make your climbing mechanics and object grabbing functionality truly seamless and respond convincingly to respective scenarios. Given all of this, I am confident that working together on this project would yield incredible results. Contact me so we can bring life to your immersive VR experience where joy meets reality in UNITY!
$50 USD in 1 day
3.9
3.9

The tricky part here is not the grab detection itself, but keeping physics-driven hand movement stable without jitter, bounce, or unwanted forces. I’d build the system around Unity’s physics interactions, with controlled hand constraints, grab-point snapping logic, and separate handling for climbing versus object manipulation so each behavior remains predictable. For VR locomotion, tuning the physics parameters and testing in a demo scene is essential because small changes can heavily affect comfort and responsiveness. Are you targeting a specific VR framework like OpenXR, or should the system be built directly around Unity’s standard XR components?
$30 USD in 1 day
1.3
1.3

Treat the figures above as rough placeholders for now, we'll firm up the real numbers once we've talked through the scope properly. So you need a fully physics-based hand locomotion system for VR in Unity 6 (6000.4.0f1), no joystick input at all, everything driven by hand interaction. The climbing needs to feel natural and smooth, and the grab system has to handle both snap-to-point grabs and free positional grabs depending on whether a grab point is nearby. The big requirement is zero bounce and zero jitter, which is honestly where most of these systems fall apart, so we appreciate that you called it out explicitly. Done right, this should feel like something you'd ship in a polished VR title. Here's how we'd approach this: - Physics rig: We'd use Unity's PhysicsBody or articulation bodies to drive the hands so they respond naturally to the environment without fighting the XR rig. This is the foundation that kills jitter before it starts. - Grab system: A proximity check on each hand triggers snap-to grab point when one is in range, otherwise it grabs at the current hand transform. We'd use configurable joint constraints to hold objects without bounceback. - Climbing: Hand contact detection drives velocity directly on the character rigidbody rather than animating position, which keeps it grounded and smooth on uneven surfaces. - Locomotion safety: No joystick input paths in the codebase at all. The only locomotion is physics-driven hand interaction, so there's nothing to accidentally re-enable later. - Demo scene: A small sandbox with climbable geometry, grab point objects, and free-grab objects so every feature has a clear showcase. Once we've had a quick chat to confirm any XR SDK you're already using (OpenXR, Meta SDK, etc.) and whether you need any platform-specific input bindings, we can send a proper written proposal with milestones and a firm price. Want to jump on a short call this week to walk through the details? Best, 96 Studio
$50 USD in 7 days
0.9
0.9

Hi. To build this VR hand locomotion system, I would use Unity 6000.4.0f1 with Rigidbody-based hands, configurable grab points, and a clean state-driven climbing/grabbing setup. The focus will be on stable physics tuning, contact filtering, and interpolation so movement stays smooth without bounce or jitter. I’ll structure the scripts so grabbing snaps to optional anchor points when available, and falls back to free-position grabbing when not. The demo scene will cover climbing, free grab, snap grab, and edge cases so you can test the full interaction loop quickly. As a Senior Unity Developer, I have mastered Unity physics, VR interaction systems, Rigidbody control, and clean gameplay scripting, and have strong experience in VR mechanics, climbing systems, and interaction-heavy prototypes. I keep code readable and commented so it’s easy to extend after delivery. I am sure I can deliver high-quality results within a short timeline based on the scope. Let’s get in touch and discuss more. Thanks.
$45 USD in 7 days
4.8
4.8

Hi there, Thank you for sharing the details of your project. We are Demivision LLC, a dedicated team of experienced Unity developers specializing in VR systems, physics-based interactions, and immersive gameplay mechanics. Your vision for a fully physics-based hand locomotion system—excluding joystick controls and focusing on hand-driven movement, climbing, and object grabbing—aligns perfectly with our expertise. We understand your requirement for a smooth, jitter-free hand locomotion system tailored for VR in Unity 6000.4.0f1. Our team has previously developed similar systems, including physics-based climbing and intuitive grab interactions, ensuring high realism and comfort in VR environments. We’re well-versed in optimizing hand interactions, implementing robust grab logic (with optional snap-to grab points), and delivering seamless climbing—without unwanted bounce or jitter. Our approach would start by designing modular, cleanly architected scripts for hand detection, movement forces, and interaction logic. We’ll employ advanced physics handling, custom smoothing algorithms, and rigorous testing to guarantee natural, stable movement. For object grabbing, we’ll support both dynamic and snap-to grab points, providing flexibility for your scene design. You’ll also receive a comprehensive demo scene illustrating all functionalities, along with clear code comments and documentation for easy integration. We pride ourselves on delivering polished, efficient VR solutions and maintaining clear communication throughout the project. We look forward to collaborating with you and bringing your vision to life. Please let us know if you have any specific preferences or additional requirements. Best regards, Demivision LLC
$140 USD in 5 days
0.0
0.0

Hello, As an experienced and well-rounded developer, my skills in System Architecture, Game Development, and C# Programming align seamlessly with what you're looking for in this project. I have a deep understanding of Unity (including the specific version you've mentioned) and have successfully developed VR systems that mirror real-life interactions. The kind of powerful and immersive experience you desire is right up my alley. Creating a smooth and natural locomotion system devoid of bounce and jittering is crucial for an enjoyable VR experience, and I'm confident in not only meeting but exceeding this requirement. From my understanding of your project needs, I will leverage physics-based mechanics to develop a hand locomotion system that revolves entirely around hand-based interactions including climbing and object grabbing. Not only do I have a passion for what I do, but I also value client satisfaction above all else. Thus, rest assured that along with delivering clean, well-commented scripts and a demo scene as per your requirements, your project will be treated to a high-level of security, high-performance optimization, reliability, and scalability - just the right recipe for lasting impact. Let's start working together to turn this concept into a wonderful reality! Thanks!
$155 USD in 1 day
0.0
0.0

A convincing VR locomotion system depends on physics feeling natural. Even small amounts of jitter or bounce can break immersion, so my focus would be creating stable hand-driven movement rather than relying on movement tricks. • Develop a fully physics-based hand locomotion system in Unity 6000.4.0f1 with no joystick movement. • Implement smooth climbing mechanics using realistic hand interactions and stable Rigidbody physics. • Support object grabbing with optional snap grab points while allowing free grabbing when no grab point exists. • Eliminate bounce, jitter, and unwanted forces through proper joint configuration, collision handling, and physics tuning. • Deliver clean, well-documented C# scripts and a demo scene demonstrating locomotion, climbing, grabbing, and grab point behavior. I have experience developing Unity applications, physics-based interactions, immersive gameplay systems, and custom mechanics where responsiveness and stability are essential. The implementation will be modular, optimized for VR, and easy to extend with future interactions. Please let me know which VR SDK you are using, such as XR Interaction Toolkit, OpenXR, Meta XR SDK, or SteamVR. I will tailor the locomotion system to your existing project and ensure compatibility from the beginning.
$6,000 USD in 7 days
0.0
0.0

Hello, I'm available to start immediately. I reviewed Physics-Based Hand Locomotion System with Climbing and Object Grabbing for VR in Unity and have a clear understanding of what you're looking to achieve. With hands-on experience in Mobile App Development, C# Programming, I focus on delivering high-quality, reliable solutions that are clean, efficient, and built to last. My priority is clear communication, meeting deadlines, and ensuring the final result matches your expectations from start to finish. I'd be happy to discuss the project in more detail and answer any questions you may have. Best regards, Noordine
$120 USD in 1 day
0.0
0.0

As a seasoned Senior Full-Stack Architect with an extensive background in C# programming, I'm confident that I have the expertise to engineer a top-notch VR hand locomotion system for you. With over a decade of experience optimising the software lifecycle, I am adept at creating clean and efficient code that won't falter under heavy usage - just what your project needs to avoid any jitters or bouncing. Beyond just the lines of code, I pride myself in my ability to bridge the gap between technical and business aspects of a project. My understanding of your needs isn't merely restricted to the development side; it extends to building solutions that can scale seamlessly with your business growth. Please take a moment to explore my portfolio: https://www.freelancer.com/u/Firasatw If my style and expertise align with your vision, I’d love to discuss how I can bring your project to life. Let’s connect budget and deadline can be finalized during our chat. Best regards, Firasat I
$50 USD in 1 day
0.0
0.0

I can develop a fully physics-based hand locomotion system tailored for VR in Unity, incorporating climbing and object grabbing features. My experience includes building immersive VR interactions with realistic physics, ensuring smooth and intuitive hand movements. I focus on optimizing performance and natural user interactions through precise collision handling and responsive controls. This approach enhances immersion while maintaining stability across VR hardware. Do you already have a detailed design or specification to guide the development?
$30 USD in 7 days
0.0
0.0

I can develop a fully physics-based hand locomotion system tailored for VR in Unity, including climbing and object grabbing functionalities. I have experience building immersive VR mechanics that feel natural and responsive within Unity’s physics engine. My work focuses on seamless integration of hand interactions while maintaining performance and realistic feedback. This approach ensures intuitive user experiences without compromising on physics accuracy. Do you already have specific hardware or input devices in mind for this system?
$45 USD in 7 days
1.3
1.3

Hello. let's make this project a success I understand your details and know what needs to be done. I will keep the plan simple, ask for feedback. and focus on results. I’m offering best quality and highest performance at lowest price I am an expert with 10 years of experience in Android, C# Programming reach their goals. . I have helped many clients bring ideas to life and reach their goals. You can view my portfolio at I invite you to start a chat so we can discuss your project in detail Thank you for considering my proposal. Warm regards, bhargav922002
$42 USD in 3 days
0.0
0.0

Hello, I can develop a fully physics-based VR hand locomotion system in **Unity 6000.4.0f1** that relies entirely on hand interactions, with no joystick locomotion. The system will include: • Physics-driven hand locomotion similar to modern VR climbing/movement systems • Smooth climbing mechanics with stable body movement • Object grabbing and releasing with realistic physics behavior • Optional grab points with automatic snapping when within range • Free-grab functionality when no designated grab point is nearby • Anti-jitter and anti-bounce handling through proper Rigidbody configuration, constraints, and smoothing techniques • Support for both static and moving objects where applicable • Clean, modular, and well-commented C# scripts Deliverables: • Complete Unity project components/scripts • Demo scene showcasing locomotion, climbing, grab points, and free grabbing • Setup documentation explaining configuration and extension points • Performance-optimized implementation suitable for VR I have experience with Unity physics systems, VR interactions, Rigidbody-based movement, and interaction frameworks. My focus will be creating movement that feels natural, responsive, and comfortable while maintaining stability across different frame rates. After reviewing your target VR platform (Meta Quest, PCVR, SteamVR, OpenXR, etc.), I can provide an accurate timeline and implementation plan. I look forward to discussing the project. Thank you.
$30 USD in 1 day
0.0
0.0

Hello, Building a physics-based hand locomotion system in Unity 6 without joystick input means every interaction needs to feel grounded and deliberate. The snap to grab point logic and jitter free climbing are the parts that require the most careful tuning. My approach uses Unity's XR Interaction Toolkit alongside configurable Rigidbody constraints to handle the hand physics, with a proximity detection system that decides at runtime whether to snap to a defined grab point or attach at the exact hand position. Jitter is addressed through velocity smoothing and proper collision layer management. The deliverable will include clean, commented scripts and a demo scene that lets you test every interaction path clearly. Feel free to send more details about your target headset or any specific constraints you are working with. Kind regards Andile
$386 USD in 7 days
0.0
0.0

------------------ I will deliver a reliable solution that meets your expectations. ------------------ Hello, I've built physics-driven vr locomotion in unity before, hand-based movement and grab systems with snap points, tuned to avoid bounce and jitter. The real challenge is the grab-point snapping, not the climbing itself, blending snap-to-point grabs with free-position grabs smoothly so the transition never feels jarring is where most hand interaction systems break down. I'll build a physics-based hand locomotion system with no joystick input, smooth climbing on any collider, object grabbing with optional snap points that fall back to free-position grabbing, tuned against bounce and jitter, with clean commented scripts and a demo scene. Send me your project setup and I'll start today.
$55 USD in 4 days
0.0
0.0

Hey there, looking forward to hearing from you. The challenge of creating a physics-based hand locomotion system devoid of joystick reliance is intricate. Achieving smooth climbing and natural object grabbing without bounce or jittering requires precise mechanics. Blank line. In a previous project, I developed a similar hand locomotion system that resulted in a seamless VR experience, enhancing user engagement by over 30%. I can deliver clean, well-commented scripts and a demo scene that meets your outlined functionalities. Blank line. Your requirement for snapping to grab points while allowing free positioning demonstrates a nuanced understanding of user interaction. My experience with Unity ensures a reliable, high-quality outcome, even if my profile is new here. Blank line. To scope this accurately, I’d need to know your preferred interaction speed and any specific climbing mechanics you envision. Blank line. Chat Soon, Warm Regards Mthoko
$30 USD in 7 days
0.0
0.0

i have good knowledge in Unity VR , physics and all... i also done many VR project with hand grabe and multiplayer feature.
$300 USD in 6 days
0.0
0.0

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