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我现在需要做一款小游戏,类似口袋奇兵。玩法非常简单:角色自动向前奔跑,我只需要通过「屏幕滑动」左右移动来躲避沿途的固定障碍物。没有随机生成、也没有追踪 AI,只要把关卡中预设好的障碍与奖励放在合适的位置即可。会有案例视频。最后希望你本身就有素材,我可以随时配合提供额外素材与反馈。如果你有看好的素材包,我可以代为帮您购买。 核心需求 • 完成左右滑动控制并保证在 Android / iOS 都流畅识别 • 搭建基础碰撞判定:碰到障碍即-1,碰到奖励+1 ,最终分扣完死亡。难度一直无限提升。 • 制作开始、胜利、失败三个简单界面并能重开游戏 ,加入排行榜。 • 希望你本身也有素材。 • 代码使用 C#,结构清晰,Inspector 参数易于我后期调整 交付物 1. Unity 2021 LTS(或更高版本)完整工程 2. 供测试的 APK 与 Xcode 项目 / IPA 3. 一份 README,标注素材替换位置与关键脚本说明 只要工程能无错误编译,滑动控制流畅、碰撞逻辑准确,我就验收通过。若对细节有更高优化点也欢迎提出,我可以随时配合提供额外素材与反馈。
ID Projek: 40335716
7 cadangan
Projek jarak jauh
Aktif 17 hari yang lalu
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7 pekerja bebas membida secara purata $1,527 USD untuk pekerjaan ini

I have extensive experience developing hyper-casual mobile titles in Unity, specifically focusing on the smooth, satisfying lateral movement seen in successful "Top War" style runners. Having built several lane-based navigation systems, I understand that the tactile feel of the "swipe" is the most critical element to player retention and overall game quality. I specialize in creating optimized character controllers that translate touch input into fluid motion without the lag or jitter often found in basic physics-based movement scripts, ensuring a high-end feel even in a simple mechanic. To execute this, I will utilize a clean C# architecture that decouples the forward "auto-run" logic from the lateral swipe input, ensuring the player feels in total control at all times. I plan to use ScriptableObjects to define your pre-set level layouts, which makes it incredibly easy to place and adjust obstacles or rewards manually without needing to touch the underlying code. I will also implement an efficient object pooling system for your pre-set assets to maintain a high, stable frame rate on both high-end and budget mobile devices. Finally, I will set up a robust trigger-event system to handle reward collection and obstacle collisions with precise visual feedback and sound synchronization. Do you already have the 3D assets and character models ready for integration, or should I start the prototype with high-quality placeholders? Additionally, are there specific "bonus" mechanics or UI elements—like a score multiplier or progress bar—that you’d like to see included in the initial build? I am available to discuss these details via chat or a quick call to ensure we have a perfect roadmap for your project. I’m ready to begin as soon as we align on the final level requirements and your vision for the visual style.
$538 USD dalam 21 hari
3.1
3.1

I understand the requirements for the Unity Swipe Obstacle Game project and am excited to offer my expertise in Game Design and C# Programming. My skills are aligned with your needs for smooth swipe controls, collision logic, user interface elements, and coding in C#. I guarantee a high-quality Unity 2021 project, APK, Xcode project, and detailed README—as required. With my experience, I ensure error-free compilation, precise collision detection, and responsive controls meeting your specifications. I'm excited about the possibility of working together on this project. I look forward to the opportunity to collaborate. Regards, Jason McLachlan
$250 USD dalam 3 hari
1.0
1.0

Singapore, China
Ahli sejak Jun 5, 2025
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