Texture-floating effect DX8

For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function and oop-wrapper-class already written), I need a Background floating effect, it is a bit like an enhanced sine-flag. The basics can be found here: [url removed, login to view]

What I need ist the sine-modulation in z-axis over x- and the y-axis, a randomisation of the sine-movement (that it does not look static) and also a sine-modulation of every textures transparency. Sounds complicated but is quite easy. I will provide a DOC with more explanations and definitions of parameters. This Effect must be inserted into the wrapper-class which is already implemented into the Framework, that is easy too, if you know object oriented programming.

This background effect consists of 1-4 layers and for every layer you can define which texture is the source and how many sub-textures you want to use, transparency_basevalue, transparency_modulation_depth and movement_speed.

No external libraries as NET, SDL, OpenGL, DX9 etc should be used, I really must be able to compile it at the described settings: DirectX8.1 SDK, MS Visual C++6, running within my Graphics-Framework as sent. I add to the payment: credits in my program I will release later if the programmer wants that.

Kemahiran: ASP

Lihat lebih lanjut: wrapper programming, programming definitions, oriented programming, opengl programmer, oop programming, object oriented programming basics, object based programming, index bit, graphics index, define object oriented programming, programming basics, bit index, basics object oriented programming, object oriented programmer, visual basics, texture, sounds, sdl, payment settings, object oriented program, layers, gamedev, floating, flag, effect

Tentang Majikan:
( 29 ulasan ) Muenster, Germany

ID Projek: #73527

1 pekerja bebas membida secara purata $30 untuk pekerjaan ini


Please see pmb. Thanks

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