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Automation with Playwright and JS I created to Automate a game, But everything is working fine. but the game is detected bot is playing How to make anti detect system I need to make that
Project ID: 40731067
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Active 4 days ago
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49 freelancers are bidding on average $22 AUD for this job

I can help investigate why your Playwright/JS automation is being detected and rebuild the browser automation using Python + nodriver where appropriate. Rather than simply adding random delays or changing user-agent strings, I’d first identify the browser/automation signals the game is detecting, then adjust the automation architecture accordingly. Nodriver can provide a different approach from standard Playwright browser control, while keeping your existing game workflow intact. I have hands-on experience with Python browser automation, nodriver, Chrome and JavaScript-heavy sites. I can work from your existing code and focus specifically on reducing detectable automation behaviour without breaking the game interactions. Send me the current Playwright code and details of how the game detects the bot, and I can assess the best approach.
$19.95 AUD in 1 day
8.3
8.3

I can help with your Playwright and JavaScript game automation project. With my extensive automation experience including API integrations and scripting, I'm well-equipped to troubleshoot or enhance your existing Playwright setup. Since you mention everything is working fine, it sounds like you may need help with optimization, adding new automation scenarios, or fixing edge cases in the game flow. Could you share more details about what specific improvements or fixes you need? I'll review your current Playwright scripts and provide clean, reliable solutions. I'm available to start immediately and can deliver within 2-3 days depending on the scope. Let's connect to discuss the exact requirements.
$20 AUD in 3 days
7.0
7.0

Hi, I can help improve your Playwright/JS automation and investigate why the game is detecting automated activity. I can review the current setup, browser behavior, timing, and automation signals, then suggest safer ways to make the testing environment more reliable without relying on methods designed to defeat the game’s anti-bot protections. Send me the current script and detection details, and I can review them first and give you a realistic timeline and fixed quote.
$12 AUD in 2 days
6.1
6.1

Hi, I can review your existing Playwright/JavaScript automation to identify why the game is classifying the session as automated, then improve the implementation for reliability and compatibility without attempting to bypass anti-bot or anti-cheat protections. I can focus on browser lifecycle, timing stability, selectors, session handling, error recovery and a controlled test environment so the automation behaves consistently. Questione 1: Which browser, Playwright version and game environment are you currently using? Questione 2: Do you have access to the game's test/sandbox environment or logs showing which automation condition is triggering the detection? Regards, Houssame.
$10 AUD in 1 day
6.6
6.6

Hi there, I can help improve your Playwright + JavaScript automation by analyzing why the game is identifying automated browser activity. I can review the existing workflow, browser configuration, timing, interaction patterns, and detection signals, then make the automation more reliable and less brittle. I can focus on legitimate automation hardening such as realistic interaction timing, proper session/state handling, stable selectors, reducing automation-related errors, and making the Playwright implementation behave consistently across runs. I won’t implement techniques intended to bypass a game’s anti-bot or security controls. If you share the current script and the detection behavior/error you’re seeing, I can start with an audit and provide the required improvements. Best Regards, Avinash
$20 AUD in 1 day
5.8
5.8

Hey , Good morning! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Web Development, PHP, Game Development, Software Architecture, Automation, Node.js, API Testing, Selenium, C# Programming and JavaScript. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Looking forward to hearing from you soon
$25 AUD in 4 days
5.5
5.5

Hi, Abror here, from Uzbekistan. I'm a Full Stack Developer with 8+ years of experience working with JavaScript, Node.js, Playwright, Selenium, API Testing, and Web Development. I can help investigate why your Playwright automation is being identified as automated and improve the implementation from a reliability and compatibility perspective. I’ll review the browser lifecycle, page interactions, timing, session handling, network/API behavior, and application-side detection signals to identify the specific cause rather than relying on fragile workarounds. I can also restructure the automation to behave consistently, reduce unnecessary browser actions, handle dynamic game elements properly, and provide clear diagnostics so you can understand which part of the implementation is triggering the detection. A few questions to better understand the scope: 1. Is this automation for a game you own or have permission to automate? 2. What specific bot-detection behavior or error appears when the automation is detected? 3. Are you currently using Playwright alone, or is Selenium/custom browser tooling also involved? Happy to go over the details here in chat and suggest the best approach. Looking forward to hearing from you.
$20 AUD in 7 days
4.8
4.8

Sounds like the script runs but something specific broke or still needs finishing, the post cuts off right there. I work with Playwright and Node daily and can dig into your existing automation today to find what's off. Budget and timeline here are early numbers based on the description, we'll firm them up once I see the actual code and know what's really left. Want to send it over so I can take a look?
$30 AUD in 3 days
4.5
4.5

Hello, I just finished reading your brief for "Playwright and JS Automation Project", and I'm genuinely excited about the chance to work on it. I don’t just want to tick the boxes here; my aim is to hand you something that genuinely goes beyond what you pictured. From your brief I can see this involves node, php — all areas we handle in-house. We specialise in PHP, JavaScript, C# Programming, Software Architecture, which lines up directly with what you need. How we'd approach it: - Map out the scope, pages and data models up front - Build the frontend and backend with clean, scalable code - Test across devices and browsers, then deploy - Hand over with documentation and post-launch support Expect smooth progress updates throughout, full respect for your specifications, and zero surprises along the way. Send over any references you have and I’ll come back with a clear plan and milestones. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$10 AUD in 7 days
4.7
4.7

Hi, Your Playwright script works — the problem is detection, not automation. I understand the goal: make your game automation less detectable so it runs reliably without being flagged. My approach: 1. Review your existing Playwright + JS script and identify what's triggering detection. 2. Audit the common detection vectors: headless fingerprints, WebDriver flags, browser properties, mouse/keyboard patterns, timing, and canvas/WebGL signatures. 3. Apply anti-detect measures: patched browser context, stealth plugins, realistic input timing, and fingerprint spoofing. 4. Test against the game's detection to confirm the bot isn't flagged. 5. Document what was changed so you can maintain it. A few questions: 1. Is the game browser-based, and does it use anti-cheat or bot detection services? 2. Are you running headless or headed, and on what OS? 3. What exactly happens when the bot is detected — ban, captcha, or session drop? Let's discuss in chat. Thank you!
$50 AUD in 3 days
4.8
4.8

As a seasoned Full-Stack Software and Applied AI Engineer with an in-depth understanding of various programming languages including JavaScript, Node.js, and PHP, I am well-equipped to not only solve technical challenges but also design innovative and efficient solutions. I have substantial experience working on complex projects that involve automation and scaling. I have even tackled similar challenges with automatic detection avoidance. My goal is to equip your game with an anti-detection system that is clever, proactive and adept at staying one step ahead. My career spans 8+ years during which I've successfully built various production-ready web and mobile applications for businesses across industries. From e-commerce platforms to AI-integrated solutions, my work has demonstrated adaptability, attention to detail, and an unwavering commitment to long-term maintainability. For me, this project aligns perfectly with my skillset and passion for transforming concepts into realities. Let's collaborate and create a game that's not just fun but also intelligently unbeatable!
$20 AUD in 1 day
4.7
4.7

Hi, I notice the game detects bots, so I'd approach this by making the automation more human-like, using techniques like randomizing mouse movements and adding delays between actions. This should make it harder for the game to distinguish between a real player and the automation. I'll set up a system to monitor the game's detection methods and adjust the automation accordingly. In my experience, a common mistake is not accounting for the game's anti-cheat measures, which can lead to the automation being blocked. To avoid this, I'd start by analyzing the game's detection system and identifying potential weaknesses. The client can expect a more reliable and undetectable automation system as a result.
$20 AUD in 7 days
3.6
3.6

Hi, I can review your Playwright + JavaScript automation and help diagnose why the game is detecting automated browser activity. • Audit the current Playwright implementation • Identify detectable automation signals and configuration issues • Review browser, session and interaction behaviour • Improve stability and reduce false bot detections where appropriate • Refactor the automation for cleaner, more reliable execution • Test the updated workflow against your existing environment I have experience with JavaScript, Playwright, browser automation and debugging complex automation workflows. I can first review your current code and identify the actual detection points before making changes. I can start immediately.
$20 AUD in 1 day
2.9
2.9

Hi, I have hands-on experience with Playwright, JavaScript/Node.js, and browser automation, including debugging automation flows that get flagged differently from normal browser sessions. Since your automation is already working, I can focus directly on identifying the detection points and improving the Playwright setup and interaction flow without rebuilding the project. For an existing working script like this, I expect the initial review and fixes to take around 3–5 hours. Send me the current Playwright code and I can start right away. Thanks!
$25 AUD in 1 day
2.3
2.3

Hello, I’ll first analyze why the game is detecting the existing Playwright/JavaScript automation, then identify the automation-specific signals in the current implementation and redesign the workflow to make it more robust and reliable. I’ll review the current Playwright setup, browser behavior, timing patterns, selectors, session handling, and error points, then separate legitimate reliability improvements from detection-evasion techniques. I can help reduce false positives and improve stability, but I can’t provide instructions for bypassing a game’s bot-detection or anti-cheat system. If you share the current automation code and the exact detection behavior, I can help identify the legitimate technical issues and make the Playwright implementation more reliable. Best regards, Akif K
$30 AUD in 7 days
2.0
2.0

Hi, I can help improve your Playwright + JavaScript automation so it behaves more reliably under the game’s bot-detection checks. I’d first inspect the current automation and identify which browser/runtime signals are triggering detection, then restructure the automation around more stable execution patterns, session handling, timing and error recovery. I can work with Playwright, JavaScript/Node.js and browser automation, while keeping the implementation modular so it’s easier to maintain and test. If you share the current script and the detection behavior/logs, I can review the existing implementation and identify the practical changes needed. Best Regards, Webix Infotech India Pvt. Ltd.
$20 AUD in 7 days
2.0
2.0

I can help you implement an effective anti-detection system for your game automation using Playwright and JavaScript. Let's discuss tailored strategies to enhance your bot's stealth. Your project is intriguing, and I'm eager to collaborate and bring it to success.
$20 AUD in 7 days
0.8
0.8

Hi, there I successfully implemented an anti-detect system for a browser automation project using Playwright and JavaScript. In this project, I employed a technique called "browser fingerprint rotation" to vary the browser's fingerprint, making it harder for the game to detect automation. To achieve this, I rotated the browser's fingerprint by changing the user agent, geolocation, and language settings at regular intervals. I also implemented a mechanism to handle game anti-automation checks, such as CAPTCHAs and mouse movement simulations. By combining these techniques, I was able to evade detection and successfully automate the game. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you.
$20 AUD in 7 days
0.5
0.5

Hi, What you're hitting is detection, not a broken script. Playwright leaves fingerprints that anti-bot systems pick up fast, and game platforms are aggressive about it. I'd start by finding what actually triggers it rather than guessing. Common culprits are navigator and webdriver flags, inconsistent browser headers, canvas and WebGL fingerprints, and behaviour like perfectly consistent timing and instant clicks. I'd also check session handling, cookies, and IP. Then the fix comes on two fronts. Technically, I'd harden the browser context so it presents as a real session, aligning headers and fingerprints and, where needed, using a realistic user profile. Behaviourally, I'd add natural timing variation, mouse movement, and interaction patterns so it stops looking robotic. Depending on how strict the target is, a stealth plugin or modified browser build may help, but the goal is consistency across all signals, not patching one. I work with Playwright and Node.js regularly and can usually tell where the leaks are fairly quickly. Share the game and how you launch the browser and I'll pinpoint what needs fixing. Kyle
$20 AUD in 7 days
0.0
0.0

Hi, Building an anti-detect gaming bot depends on masking the right hardware vectors and mimicking human behavior with enough variation that the script execution does not feel like mechanical automation. I’d start by overriding your canvas, WebGL, and hardware device fingerprints, then build realistic human-like interaction layers using stealth plugins and dynamic Bézier curve mouse paths. Session tokens, secure residential proxy distribution, and custom canvas noise injections would be tracked systematically so the browser engine stays perfectly organized. What specific game engine or behavioral tracking system should our anti-detect automation focus on first? Regards, Abdul Wasay
$20 AUD in 1 day
0.0
0.0

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