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Skydom Digital Solutions is looking for an experienced 3D artist / Blender specialist to clean, optimize and realistically texture an initial batch of approximately five (5) architectural models generated using Meshy AI. These assets will ultimately be used in an X-Plane 12 flight-simulation scenery project. The AI-generated models already capture the general architecture and form of the real-world buildings. The objective is not to remodel them from scratch, but to transform them into clean, efficient, realistically textured and production-ready Blender assets suitable for real-time flight simulation. We will provide the original models, real-world photographic references and a table specifying the target triangle count for each building. 1. Geometry Cleanup & Retopology Each AI-generated mesh must be reviewed and properly cleaned. This includes correcting AI reconstruction artifacts, removing unnecessary or hidden/internal geometry, eliminating isolated or duplicate vertices/faces, correcting flipped faces and resolving malformed geometry. Optimization must not consist solely of automated decimation or polygon reduction. Meshy models may contain unnecessarily triangulated planar surfaces, subtle waviness, distortions, random diagonal edges and inefficient topology. These issues should be properly corrected or retopologized where appropriate. Architectural surfaces that should be flat—particularly walls, roofs and slabs—should be genuinely planar, with clean straight edges. Topology and edge flow should be clean and logical, using quads where appropriate and avoiding unnecessary triangles, n-gons and long/stretched polygons. This follows Skydom’s existing modeling standards for efficient geometry and clean shading. 2. Polygon / Triangle Optimization Each building will have an individual target triangle count specified in a project table. These targets should be considered acceptance criteria, rather than general recommendations. Optimization must preserve the building’s: * Overall silhouette and proportions * Recognizable architectural character * Important façade and roof forms * Features that remain visually important from the air or reasonable ground-level viewing distances Geometry that contributes little visually should be simplified or removed. Fine surface details such as roof tiles, masonry, façade patterns and similar features should preferably be represented through textures/materials rather than excessive geometry. The objective is to use fewer, smarter polygons rather than simply producing a lower-resolution version of the original AI mesh. 3. Scale, Geometry & Model Integrity All final models should: * Maintain correct proportions and approximate real-world scale * Be correctly oriented and consistently positioned * Have transforms properly applied/reset * Contain no isolated/coincident vertices or duplicate/coincident faces * Contain no significant flipped faces or visible mesh gaps * Produce clean shading without unwanted reflections or topology-related artifacts * Use clean and consistent naming for objects, materials and textures These requirements are consistent with Skydom’s existing modeling and QA standards. 3D Modeling Checklist. 4. UV Mapping & Realistic Day Texturing Each model must receive clean and efficiently packed UV mapping. Materials, colors, façade patterns, roof finishes, masonry and other architectural characteristics should reasonably match the real-world building, based on photographic/reference imagery supplied by Skydom. The objective is realistic representation, not exaggerated or stylized/game-like materials. Textures should be efficiently produced for real-time simulation. PNG/DDS should be used as appropriate, with 1024/2048 textures as the normal Skydom reference range, adjusted where justified by the size and visual importance of the asset. 5. Night Textures Each building should include simple, realistic night illumination where appropriate. Night lighting should be: * Subtle and generally dim * Natural rather than bright or game-like * Irregularly distributed across windows * Varied between illuminated, partially illuminated and completely dark areas * Free from repetitive or obviously generated lighting patterns Not every window should be illuminated. Exterior architectural lighting should only be represented where appropriate or supported by the supplied real-world references. The objective is for the buildings to blend naturally into a realistic night-time urban environment, rather than appearing artificially illuminated for visual effect. Night illumination should be texture-driven wherever practical and should not introduce unnecessary geometry or excessive lighting elements. 6. Required Deliverables For each building, the Freelancer will provide: 1. Clean and optimized final geometry meeting the agreed triangle target. 2. Corrected planar architectural surfaces and removal of significant AI-generated artifacts. 3. Clean topology and edge flow. 4. Clean and efficiently packed UV mapping. 5. Realistic daytime textures/materials matching supplied references. 6. Simple, realistic and irregular night textures. 7. Clearly organized texture files with no missing dependencies. 8. Clean object, material and texture naming. 9. Editable Blender (.blend) source file. 10. FBX/OBJ interchange version where appropriate. 11. A wireframe preview/screenshot allowing Skydom to review topology and optimization before final acceptance. The Skydom modeling guide already establishes .blend, OBJ/FBX, properly mapped textures, consistent naming and wireframe review as part of its deliverable standards. 7. X-Plane Handover The Freelancer is not required to export or integrate the buildings into X-Plane 12. The final deliverable should instead be a production-ready Blender asset requiring no further geometry cleanup, optimization, UV work or texturing. Our existing X-Plane developer will receive these completed assets and handle: X-Plane-specific preparation → X-Plane Blender exporter → simulator integration → final in-simulator QA. This division of responsibilities is important. The Freelancer’s responsibility ends with a clean, optimized and completely textured master asset, rather than an unfinished model requiring additional artistic work from our X-Plane developer. Potential Ongoing Work This project represents an initial batch of approximately five buildings. Successful completion may lead to a considerably larger number of architectural assets for this and future Skydom destinations. Applicants should provide examples demonstrating experience with AI-generated mesh cleanup, architectural retopology, real-time optimization, UV mapping and realistic architectural texturing. Experience with Blender and game/simulation-ready asset production is highly desirable. Previous X-Plane experience is not required.
Project ID: 40710669
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61 freelancers are bidding on average $135 USD for this job

As a seasoned 3D designer and animator with 9 years in the industry, I offer a powerful blend of creativity and technical expertise that makes me the ideal fit for this project. Over the years, I have amassed substantial experience in geometric optimization and retopology, skills that align perfectly with your requirements to transform the AI-generated architectural models into clean and efficient Blender assets. One of my specialties lies in accurately representing real-world structures with meticulous attention to detail. I understand the importance of maintaining the original architectural character while preserving efficiency - striking that fine balance between high fidelity and optimized polygon usage. These skills will undoubtedly be valuable in achieving your specific production needs while meeting target triangle count benchmarks. I also have a strong grasp of UV mapping, texturing and material reproduction, key attributes essential in realistically recreating your architectural models. My ability to translate real-world photographic references into nuanced, efficient textures will not only guarantee aesthetic fidelity but also optimize performance for a seamless virtual flight simulation experience. Let's discuss how we can transform your AI-generated models into meticulously optimized, textured wonderlands for your project!
$85 USD in 2 days
8.5
8.5

With more than enough experience under my belt, being a 3D artist feels like second nature to me. Combining that with my proficient knowledge in 3ds Max, 3D design, and modeling; I'm confident I can bring unique insight and skillsets translate into its performance. Your project demands a keen eye for detail which happens to be one of my specialties. It's essential to have an optimizer who thoroughly reviews each AI-generated mesh, eliminating any hidden or unnecessary elements. Additionally, I can aptly match your architectural expectations within efficient triangle counts for realistic representation. In terms of texture, I know what it takes to make an architectural model shine. Be it realistic day textures that match real-world photoreferences or clean UV mapping for efficient simulation; expect nothing short of excellence from me. My adaptability doesn't halt there as I’m just as determined to excel at creating simple yet realistic illuminations for night textures. I could keep telling you how great I am but they say the proof is in the pudding. Let's get on board and see magical things happening with your project!
$140 USD in 7 days
7.9
7.9

Dear Skydom Digital Solutions, As an experienced 3D Artist, Specialising in Architectural Visualization and AI-powered content creation, I believe I'm the perfect fit for your project to transform AI-generated architectural models into realistic and optimised Blender assets suited for flight simulation. Further, when it comes to preserving important features via polygon/triangle optimization, my knowledge extends beyond producing lower-resolution versions of meshes. I focus on smarter poly-reduction strategies that allow fine surface details to be represented realistically through textures rather than excessive geometry. This ensures not just a reduction in polygons but also optimization in terms of memory usage and rendering time which is crucial for real-time flight simulations. I look forward to the opportunity to bringing your vision to life with creativity, precision and a professional touch. Let's create something amazing together! Warm regards, kirandeep
$80 USD in 1 day
7.5
7.5

With extensive knowledge in CAD, 3D modelling and a range of design software including Blender and 3ds Max, I am well-equipped to tackle the tasks outlined in your project and deliver stunning, optimized, and realistic architectural models for your flight simulation project. My blend of technical expertise and creative vision enables me to understand the intricate details required to transform AI-generated assets into efficient, production-ready models. Throughout my career, I have developed an appreciation for clean, efficient geometries in line with your requirements. Whether it's cleaning up artefacts, performing retopology or optimizing polygons, I approach these tasks meticulously while preserving the recognizable architectural character of each building. My goal is always to ensure geometry showcases its visual importance rather than creating unnecessarily complex models.
$66 USD in 1 day
7.6
7.6

Hello, Transforming five Meshy AI buildings into clean, simulation-ready Blender assets is exactly the kind of detail-focused production work this project demands. I can correct planar architecture, remove reconstruction artifacts, retopologize intelligently, meet each triangle target, and preserve the recognizable forms needed for X-Plane scenery. I will organize the Blender files with consistent naming, applied transforms, clean topology, efficient UVs, realistic day materials, and subtle irregular night textures. Blender workflows can support the required 3D Architecture and 3D Rendering standards while keeping assets efficient for real-time use. I will also provide wireframe previews, editable .blend sources, and appropriate FBX/OBJ interchange files with verified texture dependencies. I can begin with one building as a quality benchmark, then complete the remaining batch on the agreed review cadence. Would you prefer the first building to serve as the topology, texture-resolution, and night-illumination benchmark for the remaining four? Best regards, Sahil
$30 USD in 1 day
6.6
6.6

Hi, I can turn your Meshy-generated models into clean, optimized and production-ready architectural assets without losing the character of the original buildings. My architecture background helps me judge which details actually matter visually and which can be simplified or moved into textures—especially for aerial/real-time viewing. I can handle geometry cleanup, retopology, UVs, realistic architectural materials, and triangle-budget optimization while keeping the models clean and consistent. I’m also comfortable working from real-world photo references and following a defined modeling/QA standard. I’d be happy to start with one building as a test and establish the workflow for the remaining models.
$200 USD in 2 days
6.7
6.7

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$100 USD in 4 days
6.8
6.8

Hello, I can clean up your Meshy AI architectural models into production-ready Blender assets with flat, accurate surfaces, logical topology, efficient triangle counts, and realistic day/night texturing for flight simulation use. I’ll correct mesh artifacts, retopologize where needed, apply clean UVs, and match materials to your photo references while keeping the buildings optimized and visually faithful from aerial views. I work in Blender with a focus on real-time-ready assets, organized naming, and clean shading. You’ll receive tidy .blend source files, FBX/OBJ interchange files, textures, and a wireframe preview for review. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Which texture workflow do you prefer for these assets—single combined atlases or separate material sets per building? Best regards Kirandeep K.
$30 USD in 1 day
6.5
6.5

Hi, This project caught my attention because it’s much more than simply reducing polygons on AI-generated models. The cleanup, topology, UVs and optimization need to be done properly, while still preserving the real building’s character — and that’s exactly how I would approach it. I work primarily with Blender, and I can take the Meshy models, remove unnecessary/internal geometry, fix shading and topology issues, rebuild distorted or uneven architectural surfaces where needed, and optimize each asset toward the specific triangle target you provide rather than relying only on automatic decimation. I can also handle the UV mapping and realistic day/night texturing, keeping textures efficient for real-time use and making sure the final scene has no missing dependencies. I’ll keep objects, materials and textures clearly named and organized. Before final delivery, I can provide the requested wireframe preview so you can review the topology and optimization. You can check my profile and portfolio for my Blender, architectural modeling and realistic texturing work. I’m comfortable working from photographic references and turning existing geometry into clean, production-ready assets. I’m available to start immediately and would be happy to begin with one building so we can establish the exact quality standard before moving through the remaining batch.
$160 USD in 7 days
6.2
6.2

With over [number of years] of experience in the field of architectural design and visualization, I am confident in my ability to fulfill Skydom's requirements for this project. My proficiencies not only lay in 3D modeling and rendering using applications such as Autodesk 3DS Max but also extend to the intricate retopology process, proficient UV mapping, and the use of optimized textures. The skills like efficiently produced real- time simulation materials within the prescribed triangle limits and stunning output are intended with every project. I've always believed that great designs begin with understanding clients' visions. Taking this guiding principle, my aim is to maintain the recognizability, architectural essence, and proportions of these AI-generated models while optimizing polygons intelligently rather than compromising resolution or distorting forms. I understand how crucial it is to ensure clean topology as per Skydom standards for better shading and lighting calculations even for large-scale scenes like flight simulations. Another aspect that I particularly excel at is efficiently packing UV mapping while maintaining realism. This is crucial in attaining accurate representation, and I ensure it by using reference images provided by Skydom thoroughly.
$140 USD in 4 days
5.7
5.7

Hi Yes, I can help you with 3D Artist – Clean, Optimize & Texture AI-Generated Architectural Models for Flight Simulation I’m Sakshi Kashyap, a Senior Architect with 5 years of experience delivering high-quality architectural and structural drawings. ? USA | Canada | Australia | Dubai | Italy | UK | Certified Architect I provide complete support in architectural rendering, site plans, floor plans, elevations, roof plans, MEP drawings, truss & frame drawings, permit/shop drawings, and 3D visualisation. Skilled in AutoCAD, Revit, SketchUp, 3ds Max, V-Ray, and Lumion, I ensure precise, permit-ready, and visually compelling results. Thanks & regards, Sakshi Kashyap
$55 USD in 3 days
5.7
5.7

With over 7 years of experience as a 3D artist and animator, I am confident in my ability to deliver exceptional results for your project. My proficiency in Blender, Substance Painter, and SketchUp, combined with my deep understanding of polygon optimization and clean topology, make me the ideal candidate for transforming these AI-generated models into efficient and high-quality Blender assets. I appreciate the need for precise geometry cleanup, retopology, and effective triangle optimization to preserve each building's architectural character. Understanding that the objective isn't simply reducing polygons, but delivering a realistic representation with intelligent surface texturing; I guarantee an efficient and optimized mesh that emphasizes important details while minimizing unnecessary geometry. My familiarity with real-time simulation necessities and expertise in UV Mapping and Texturing using PNG/DDS further support my case. I will ensure that all your targets for model proportions, orientation ,and scale are met while maintaining clean shading without unwanted reflections or topology-related artifacts. The final output will be top-notch textures, befitting even minute architectural aspects using 1024/2048 textures where normal Skydom reference demands adjustment by asset size and visual importance.
$150 USD in 1 day
5.4
5.4

Hello, I reviewed your Skydom requirements, and the core challenge is transforming Meshy generated architecture into genuinely clean simulation assets without relying on simple decimation, while preserving recognizable forms and meeting each building’s specific triangle target. I would clean the topology, restore planar architectural surfaces, remove unnecessary geometry, optimize UVs, and develop realistic day and irregular night textures while maintaining consistent naming and production ready Blender structure. I have worked on similar AI mesh cleanup, architectural retopology, UV mapping, and real time asset optimization projects and can share relevant samples once we connect in chat. Also a quick question, will the five buildings have their individual triangle targets and photographic references supplied together with the original Meshy files? Best Regards, Muskan.
$30 USD in 1 day
5.3
5.3

With more than a decade of experience in the Designing world, I have exclusively honed my skills in a variety of 3D animation software. Notably, I am adept in using Microsoft suite, Adobe Illustrator and Photoshop, Corel Draw, as well as PDF. Importantly, my skills stretch far beyond graphics design to 3D modeling; which makes me the perfect candidate for your project. I understand the essence of clean and efficient 3D architectural models, especially in flight-simulation projects like yours. I will ensure your AI generated Meshy models are accurately optimized, properly cleaned with no duplicate or unnecessary geometries. My retopology expertise will guarantee an efficient structure with the right polygon count while maintaining the overall silhouette and proportions of each building. Additionally, I am meticulous in preserving every important architectural detail while ensuring fine surface details are represented through textures rather than excessive geometry. A crucial aspect of my work is seamless integration with Skydom's existing modeling standards. In this respect bpy-backed real-time to-balanced file-like uniformity and all other compliance requirements will be fulfilled efficiently.
$59 USD in 1 day
5.0
5.0

I understand you need five clean, production-ready Blender assets for X-Plane 12 flight scenery. I’ll transform AI-generated meshes into efficient, quad-dominant geometry with accurate scale, clean shading, and practical topology so your assets perform well in real-time. I will deliver textured day/night versions that match your references and provide a ready-to-hand off master asset. What I’ll do: - Geometry cleanup + retopology to remove artifacts, fix flipped faces, ensure planar walls/roofs. - Targeted polygon optimization to hit your triangle counts without losing silhouette or key details. - Clean UV mapping and texture bake for photorealistic day textures; simple, realistic night textures with irregular window lighting. - High-quality textures (1024/2048) and organized texture sets; properly named materials. - Blender master .blend, plus FBX/OBJ interchange formats; wireframe previews for QA. - Clear handover with X-Plane compatibility in mind; interview-free, production-ready assets. Deliverables: 1) 5 cleaned, optimized geometry meeting targets 2) Corrected planar surfaces, clean topology 3) Optimized UVs + realistic day textures 4) Night textures 5) Named objects, materials, and textures 6) Editable Blender (.blend) 7) FBX/OBJ versions 8) Wireframe previews Timeline & budget: - Budget: USD 2,000 for the batch - Timeline: 12-14 days, with a brief QA pass and one review cycle Why me: I bring a design-forward approach and a track record of delivering production-rea
$190 USD in 3 days
4.7
4.7

Hello, I hope you’re doing well. I have extensive professional experience in architecture and interior design, with strong expertise in architectural drafting, technical documentation, 3D modeling, high-end visualization and professional presentation. I work professionally with AutoCAD, 3ds Max, Corona Renderer, Lumion and Photoshop, and I am experienced in developing accurate technical drawings, detailed 3D models, realistic material and lighting setups, photorealistic visualization and polished presentation materials based on each project’s specific requirements. I have carefully reviewed your project description and fully understand your requirements. I can prepare accurate architectural drawings in AutoCAD, including complete dimensions, measurements and detailed technical information. I can then develop the project in 3ds Max and create high-quality photorealistic renders for the interior, exterior elevations and landscape design. I will organize the final visualizations and project materials into a complete professional presentation album. To help you better understand and experience the interior spaces, I can also provide a 360° virtual tour. In addition, I can create a professional architectural animation using Lumion to present the project in a dynamic and realistic way. Project price: 250$ Delivery time: 7 days I would be happy to discuss the project details, review your references and requirements, and get started right away. Feel free to send me a message so we can discuss the details.
$250 USD in 7 days
4.9
4.9

⚡ I JUST COMPLETED A SIMILAR PROJECT. I have just handled a batch of architectural models in Blender, focusing on cleaning and optimizing AI-generated meshes for flight simulation. The goal is to create clean, production-ready assets that blend seamlessly into the virtual environment. I'll ensure all geometry is optimized, planar surfaces are corrected, and that textures match real-world references. Night textures will be subtle and realistic, without overwhelming the scene. I will keep everything clear and simple, so you won't need to worry about the technical details. MESSAGE ME, WORST CASE YOU GET FREE ADVICE. Regards, Stefan.
$150 USD in 14 days
4.8
4.8

Hi, I can clean, retopologize, optimize, UV unwrap, and realistically texture your five Meshy AI architectural models for real-time simulation. I’ll meet each building’s exact triangle target while preserving its silhouette, architectural details, planar surfaces, and realistic day/night appearance, with clean Blender, FBX/OBJ, textures, naming, and wireframe previews. Best regards, Mahad Hasan | Blender & 3D Environment Artist
$50 USD in 1 day
5.1
5.1

Hello As an expert blender 3d artist i am interested in this job to clean, optimize and realistically texture an initial batch of approximately 5 architectural models generated using Meshy AI. Lets connect and discuss in brief Regards Mana
$100 USD in 7 days
5.1
5.1

I can clean, optimize and texture your Meshy AI-generated architectural models in Blender, turning them into efficient, production-ready assets for your flight-simulation workflow. I can handle manual mesh cleanup, retopology where needed, planar architectural surfaces, triangle-count optimization, UV mapping, realistic daytime materials and subtle irregular night textures. I’ll also keep the models properly scaled, organized and consistently named. The final assets can be delivered as editable Blender files with FBX/OBJ versions, organized textures and wireframe previews for your review. I understand the goal is not simply to decimate the AI meshes, but to create cleaner geometry while preserving the important architectural details and silhouette. I’m ready to review the first building and start immediately.
$100 USD in 1 day
4.6
4.6

Riyadh, Saudi Arabia
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Member since Dec 10, 2023
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