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I am looking for a Technical Artist or Python Developer experienced with the Blender 5.1 API (bpy) to write a standalone utility script. The script must automate the alignment of a Daz Genesis 8 / 8.1 skeleton to the Unreal Engine 5 MetaHuman relaxed bind pose. Based on the required logic and standard bone mapping data, this is estimated to be a 2 to 4-hour development task for someone familiar with the Blender API and rigging math. Technical Requirements The script must run directly from the Blender Text Editor and execute the following sequence: Bone Alignment: Map the Genesis 8/8.1 hierarchy and apply specific rotation offsets to match the UE5 MetaHuman bind pose (covering spine, shoulders, arms, legs, feet, and precise per-joint finger curls across all digits). Rest Pose Bake: Apply the new rotations and bake them as the armature's new Rest Pose in Edit Mode. Vertex Weight Recalculation: Correct the skin weights to reference the new bone positions to prevent deformation or tearing when animated. Clean Export: Export an FBX that successfully passes through the UE5 "Mesh to MetaHuman" solver with absolutely no bind pose mismatch warnings. Deliverables & Constraints Format: A single, well-commented standalone .py script. Environment: Must be fully compatible with Blender 5.1. Verification: The developer must test the script locally and confirm it imports cleanly into UE5 before final delivery. Timeline Timeline: 1 to 2 days maximum turnaround. [Milestone: BindPoseToMetaHuman] Milestone Title: Blender Alignment Script Development & Skeletal Integrity Verification Description: Development of a custom Python automation script for Blender 5.1 to achieve precise 1:1 bind pose alignment between custom Genesis 8/8.1 rigs (Victoria 8.1 and Eila) and the target MetaHuman skeleton framework. Required Deliverables for Fund Release: Functional Python Script: The complete, documented .py script for Blender 5.1, capable of consistent rig alignment and rest-pose baking. Skeletal Integrity Verification (Blender): Screen recording demonstrating the script executing the alignment, followed by a joint rotation and deformation test in Blender. The rig must demonstrate clean vertex weighting and bone roll integrity (i.e., no mesh tearing, finger warping, or joint collapse) during standard movement. End-to-End Pipeline Verification (Unreal Engine 5.8): A screen recording demonstrating the script’s output successfully completing the Mesh-to-MetaHuman conversion process in Unreal Engine 5.8. Success Criteria: The resulting character must be free of the significant "warped finger," joint distortion, and texture-binding issues typically present in standard Daz-to-Unreal FBX exports. Correction Requirement: The developer acknowledges that standard FBX baselines are structurally flawed for this pipeline. The script must actively correct these baseline skeletal errors (bone rolls/weighting) to ensure a stable, export-ready rig that survives the conversion process cleanly. Approval of this milestone is contingent on the demonstration of a successful conversion outcome that meets these professional standards. To Apply Please confirm your experience with Blender Python scripting and the Daz-to-Unreal workflow. Generic bids will be ignored.
Project ID: 40544728
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Hi, Blender Python scripts for skeleton retargeting between Daz Genesis and UE5 MetaHuman are work I've done before, so I know both the Daz-to-Unreal pipeline and the specific rotation offsets needed to align Genesis 8/8.1 hierarchies to the MetaHuman relaxed bind pose. I'd structure the script around four stages. Stage one: bone alignment using `rotation_euler` with the per-joint offsets for spine, shoulders, arms, legs, feet, and finger curls in pose mode before baking. Stage two: switch to edit mode and bake rotations as the new rest pose using `armature.edit_bones`, with parent/child update order handled correctly since that's where most retargeting scripts break. Stage three: vertex weight recalculation referencing the new bind matrix to prevent the deformation tearing that shows up otherwise. Stage four: FBX export with axis settings and bake-anim flags tuned for the UE5 Mesh-to-MetaHuman solver. I'd test locally against UE5 before delivery to confirm clean import, as your spec requires. Two-to-four hours is realistic, well within your one-to-two day timeline. Best regards
$150 USD in 1 day
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43 freelancers are bidding on average $85 USD for this job

⭐⭐⭐⭐⭐ Create a Utility Script for Daz to Unreal Engine Alignment ❇️ Hi My Friend, I hope you are doing well. I reviewed your project requirements and see you are looking for a Technical Artist or Python Developer to automate the alignment of a Daz Genesis skeleton for Unreal Engine 5. You don’t need to look any further; Zohaib is here to help you! My team has successfully completed 50+ similar projects in Blender scripting. I will create a standalone script that executes the required bone alignment, rest pose baking, and vertex weight recalculation efficiently within your budget. ➡️ Why Me? I can easily do your project as I have 5 years of experience in Blender Python scripting and rigging. My expertise includes bone mapping, animation adjustments, and skin weight management. Additionally, I have a strong grip on Unreal Engine integration, ensuring your project runs smoothly. ➡️ Let's have a quick chat to discuss your project details. I can show you samples of my previous work and how I can meet your needs effectively. Looking forward to discussing this with you! ➡️ Skills & Experience: ✅ Blender API (bpy) ✅ Python Scripting ✅ Bone Mapping ✅ Rigging Math ✅ Animation Adjustments ✅ Vertex Weight Management ✅ FBX Export ✅ Unreal Engine Integration ✅ Script Testing ✅ Clean Coding Practices ✅ Problem-Solving ✅ Project Management Waiting for your response! Best Regards, Zohaib
$60 USD in 2 days
7.9
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With my seven years of experience as an AI, Software, Data, and Cloud Engineer, specializing largely in Python development and automation, I confidently propose myself for this project. In the realm of your extensive requirements - from bone alignment to vertex weight recalibration and clean export - my dedicated skills in automation & workflow solutions, as well as data processing & ETL pipelines aligns perfectly with your needs. My expertise is backed by successfully completing 125+ similar projects with consistently positive results - a testament to my technical prowess.
$90 USD in 3 days
6.4
6.4

Hi, this is a narrowly defined Python automation problem, but the real engineering risk is not the script itself; it’s preserving bone orientation and hierarchy assumptions so the converted pose survives export and behaves correctly downstream in UE5. I’ve built several production automation tools where the hard part was making transformations deterministic, testable, and safe across messy input variations. For work like this, I usually structure the script around explicit validation, pose normalization, and repeatable output checks rather than one-off operator steps. The closest relevant work in my history is Custom Feature Development & Integration, where I dropped into an existing system, reviewed constraints, implemented targeted functionality, and delivered clean handoff documentation. Python Bug Localization Using Transformer Models is also relevant from a tooling discipline standpoint: precise logic, reproducible behavior, and documented outputs. I’d approach this by separating input validation, armature mapping, pose application, and export verification so failures are visible at the right layer. The main tradeoff is whether to optimize for one known Genesis variant or make the mapping resilient across G8 and 8.1 differences. These are the kinds of scripts I design for long-term reuse, not just a one-time manual fix. If useful, I can first sketch the pose-conversion flow and define the validation points before implementation. Thanks, Hercules
$75 USD in 7 days
6.6
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Hello there, I can write a standalone Blender 5.1 bpy Python utility that automates aligning a Daz Genesis 8/8.1 rig to the Unreal Engine 5 MetaHuman relaxed bind pose with clean bone mapping, pose correction, and reproducible script execution. I’ll ensure the script is modular, well-commented, and easily adjustable for different Daz/MetaHuman variations so you can reuse it across assets without manual retargeting work.
$100 USD in 2 days
5.4
5.4

My name is Juan Pablo. I build small, precise Blender/Python tools that solve one problem extremely well — this is exactly that kind of script. I can write a standalone bpy utility that loads your Daz Genesis 8 / 8.1 armature, applies the necessary bone rotations/transforms, and aligns it to the Unreal Engine 5 MetaHuman relaxed bind pose, with repeatable logic you can run on multiple characters. The script will be clean, documented, and focused on automation: no manual tweaking, just a single run that outputs a correctly aligned skeleton ready for export to UE5. If you want a reliable Blender 5.1 Python tool that handles this alignment step for you every time, I can take it from here.
$100 USD in 1 day
5.1
5.1

I am excited about automating the Daz G8/8.1 to UE5 MetaHuman bind pose with a Python script for Blender 5.1. My background in Python and experience with automation uniquely suit this project. I have worked on similar scripts that require bone alignment and skin weight recalculation, ensuring no deformation during animations. Specific attention will be given to your requirements like mapping the skeleton hierarchy and applying the right rotation offsets for proper alignment. I will ensure the script runs effectively from the Blender Text Editor and meets all your expectations for compatibility with UE5. Can you share more details on specific joint orientations or additional constraints? Also, are there any existing scripts you’d like to reference for integration? What is your preferred method for testing and verification of the final output? Looking forward to collaborating on this task!
$50 USD in 13 days
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Hello Dear! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I have rich experience in Python, Blender (bpy), automation scripting, 3D pipelines, and Unreal Engine workflows. I understand you need a standalone Blender 5.1 utility script to automate the alignment of a Daz Genesis 8/8.1 skeleton with the Unreal Engine 5 MetaHuman relaxed bind pose accurately and efficiently. I am skilled in Python, Blender API (bpy), Unreal Engine, automation scripting, and 3D character workflows. I’m ready to start immediately and would be happy to discuss this project. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$75 USD in 3 days
5.0
5.0

Hi, I have experience with Python automation, Blender's **bpy** API, and 3D workflow scripting. I can develop a standalone Blender 5.1 utility to automatically align Daz Genesis 8/8.1 skeletons to the Unreal Engine 5 MetaHuman relaxed bind pose with clean, well-documented, and reusable code. Best regards, Shakila Naz
$100 USD in 2 days
5.0
5.0

Hi, Your project caught my attention because it combines Python scripting, rigging mathematics, and automation—areas I'm comfortable working with. I can develop a clean, standalone Blender 5.1 "bpy" script that aligns the Daz Genesis 8/8.1 skeleton to the UE5 MetaHuman relaxed bind pose, applies the required per-bone rotation offsets, bakes the new Rest Pose, recalculates vertex weights to preserve mesh integrity, and exports an FBX compatible with the UE5 Mesh to MetaHuman pipeline. I understand the importance of matching local bone orientations, roll, and finger joint rotations accurately to eliminate bind pose mismatch warnings. The script will be well-structured, commented, and easy to modify if additional mappings are needed later. My background includes Python automation, computer vision, 3D data processing, and custom tooling, so I focus on building reliable, maintainable solutions rather than one-off scripts. Before delivery, I'll validate the workflow locally to ensure the exported FBX imports cleanly into Unreal Engine. I look forward to discussing the bone mapping details and delivering a robust solution. Best regards, Zahid Hassan
$85 USD in 7 days
4.2
4.2

Hello, I've thoroughly reviewed your project to develop a Blender API Script for skeleton alignment, and I am confident in delivering an efficient solution. My expertise in 3D Modeling, Blender, and Python accelerates my ability to automate complex tasks like skeleton alignment for Unreal Engine projects. I will create a standalone utility script that seamlessly aligns Daz Genesis skeletons to Unreal MetaHumans, ensuring accuracy and saving you considerable manual effort. My experience with Blender API and Python scripting ensures a smooth, precise implementation. Let's discuss your specific references and desired outcomes to tailor the script perfectly. I aim to deliver within your timeline with excellence. What is the primary use case you envision for the skeleton alignment script? Thanks, Gourav
$50 USD in 1 day
3.4
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Hi, I will develop a standalone utility script utilizing the Blender 5.1 API (bpy) to automate the alignment of Daz Genesis 8/8.1 skeletons to the Unreal Engine 5 MetaHuman relaxed bind pose. My experience with Blender scripting and character rigging ensures a smooth and precise integration, allowing for seamless workflows. I have successfully completed similar projects that required custom scripts for character alignment and optimization. My approach will focus on creating an efficient algorithm that minimizes manual adjustments and ensures accuracy in the alignment process. I will ensure the script is maintainable and user-friendly, allowing for easy adjustments in the future. Could you clarify if there are any specific requirements for the output format or if there are existing assets that should be considered? I am ready to start immediately and deliver a robust solution that meets your needs. Thank you.
$78 USD in 7 days
3.1
3.1

Specific instruction to mention at the start: Confirm your experience with Blender Python scripting and the Daz-to-Unreal workflow. Hello There!!! ★★★★ (Standalone Blender 5.1 Python script to automate Daz Genesis 8/8.1 to UE5 MetaHuman bind pose alignment with clean FBX export.) ★★★★ I carefully read your project and understand you need a standalone Blender 5.1 Python script that automates the Daz Genesis 8/8.1 to UE5 MetaHuman bind pose workflow, including bone alignment, rest pose baking, weight correction, and validated FBX export. I can also confirm experience with Blender Python scripting and Daz-to-Unreal workflows. ⚜ Blender 5.1 Python (bpy) Scripting ⚜ Daz G8/8.1 Rig Mapping ⚜ UE5 MetaHuman Bind Pose Alignment ⚜ Rest Pose Baking ⚜ Vertex Weight Recalculation ⚜ FBX Export & UE5 Validation ⚜ Well-Commented Standalone Script I have experience developing Blender automation tools and rigging workflows using Python, with a strong understanding of skeletal transforms, armatures, and Unreal Engine pipelines. I'll deliver a clean, documented script, thoroughly test it locally, and verify UE5 compatibility before handoff. I can meet your 1-2 day timeline and would love to discuss the workflow details further. Warm Regards, Farhin B.
$110 USD in 10 days
3.3
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Welcome to professional Python development services! Hi there, I'm Alema, a Python expert programmer who strives for clear code in atmospheric, numerical weather prediction, physics, and all other seminal fields. I'm ready to provide you with high-quality services. I have completed 350+ projects with a 100% Positive Rating. If you are looking for Quality work, look no further. Tech stack: Python, FastAPI, Django PostgreSQL, SQLAlchemy React, JavaScript, TypeScript Docker, Docker Compose CI/CD (GitHub Actions, GitLab CI) AWS (EC2, S3, Lambda, ECS), DigitalOcean, Heroku NGINX, Caddy If you're looking for a reliable Python backend developer to help with your project, feel free to reach out. Your faithfully. Eng. Alema Akter
$100 USD in 1 day
3.8
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As an experienced AI and Cloud Data Engineering Specialist, I may not possess direct experience with the Blender 5.1 API. Rest assured, my proficiency in Python - a crucial skill for your project - along with a proven record of quickly learning new technologies will be immensely valuable. I can script a standalone utility, leveraging my core skills of AI development and automation to automate the alignment of the Daz Genesis 8/8.1 skeleton to the Unreal Engine 5 MetaHuman relaxed bind pose efficiently and accurately. My wide-ranging expertise in the design, deployment, and optimization of scalable systems using AWS and Azure aligns well with this task's requirements. With my ability to extract maximum value from data, I can help create actionable insights to streamline your workflow effectively. Also, my experience with REST APIs perfectly complements the task of integrating the different software components your project entails. Furthermore, my focus on delivering tangible ROI through intelligent data-driven systems will ensure that not only will this particular solution enhance your operational efficiency but also contribute significantly to lowering your costs in the long run - a characteristic that is worth appreciating in a technologically multifaceted project like yours. If you choose me for this exciting undertaking, I'll ensure high-performance, timely completion wellevident ROI
$75 USD in 7 days
2.7
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Hi, this is a good fit because the real goal is not general 3D work, but a Python automation script that reliably converts one rig pose/skeleton setup into another. I would start by mapping the Genesis 8/8.1 bones to the MetaHuman relaxed bind pose, then build the Blender bpy script to adjust rotations/transforms in a controlled way without damaging hierarchy or scale. The main risk is small bone-orientation differences causing bad deformation later in Unreal, so I’d validate the output step by step inside Blender and keep the script readable so it can be adjusted for edge cases. I’m comfortable with Python automation and Blender scripting, and I can focus on making this a clean standalone utility rather than a messy manual workflow. Thanks!
$75 USD in 7 days
2.1
2.1

Bone roll and corrective joint orientation alignment, not just head/tail — that's the real failure point here, since IK solvers in UE5 will twist limbs if local rolls are off. My production background is Python scripting (Marin Software, AWS Lambda pipelines, data transformation logic), and I've worked with bpy for procedural mesh/armature scripts on prior small jobs. I'd map the Genesis 8/8.1 bone hierarchy, apply rotation offsets per joint including fingers, bake the new rest pose in Edit Mode, then recompute vertex weights against the new bone positions before FBX export. I'll test the import into UE5's Mesh to MetaHuman solver myself before delivery, no warnings. Can you confirm if this needs single-armature support only or batch processing for multiple characters?
$75 USD in 1 day
2.0
2.0

Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "Blender API Script for Skeleton Alignment" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$75 USD in 3 days
1.4
1.4

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using 3D Modelling, Blender, Unreal Engine and Python. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$200 USD in 3 days
1.0
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Hi, I have strong experience with Python automation and Blender's bpy API, including scripting for armatures, bone transforms, rig manipulation, and asset pipeline automation. I can develop a standalone utility that accurately aligns a Daz Genesis 8/8.1 skeleton to the Unreal Engine 5 MetaHuman relaxed bind pose while keeping the workflow clean, reusable, and well documented. The script will be modular, configurable, and compatible with Blender 5.1, with careful handling of bone orientation, hierarchy differences, and transform consistency to ensure reliable results for export to Unreal Engine. I can also include validation checks, clear comments, and a brief usage guide so the tool is easy to maintain and extend. I'm available to start immediately and can provide quick iterations based on your test results.
$75 USD in 7 days
0.6
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Hello! I've built a similar utility script that automated character rigging for Unreal Engine, which significantly sped up our workflow and reduced manual errors. I can share the implementation in chat if you're interested. For your project, I'd approach it by first analyzing the binding points between Daz and the MetaHuman skeleton, then write a Python script using the Blender 5.1 API to handle the alignment seamlessly. Are you using any specific constraints or preferences for the output skeleton? Understanding this will help tailor the solution better for your needs. If you’re open, I can share my previous work and we can see if it fits. Looking forward to your response!
$75 USD in 7 days
0.6
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