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I have a fully rigged character built in Blender whose surface is entirely metal-based armor. I need every visible material on this model re-themed, not just tweaked. Think of it as wiping the existing palette clean and replacing it with a fresh, cohesive color scheme that still respects roughness, metallic and normal map detail. You will work directly in the current .blend file, update the node setups (principled BSDF is fine), generate the new PBR texture set, and make sure the UV layout stays intact so nothing shifts when I re-export to my game engine. Deliverables • Updated .blend with revised materials • 4K PNGs (base color, metallic, roughness, normal, AO) ready for import • A brief note on any changes to shaders or image names so I can slot them into my pipeline without hunting for references I’ll consider the job complete when the armor shows the new colors consistently under HDRI and point-light tests with no seams or artifacts.
Project ID: 40691255
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14 freelancers are bidding on average ₹1,426 INR for this job

Hi, I am a blender artist and have over 5 years of experience in blender modeling and texturing. I can help you in this project. Kindly connect with me so we can discuss. Thanks
₹2,000 INR in 2 days
5.1
5.1

As a 3D artist, my immense experience in 3D design and modeling combined with my deep proficiency in Blender makes me uniquely suited to take on the task of fully rejuvenating your character model by rethematic recoloring. Understanding your need for clean, cohesive color schemes that retain roughness, metallic and normal map detail is my priority. I have a keen eye for detail in ensuring your UV layout remains intact, leaving no room for any unseemly shifts that may affect exports into your game engine. Unlike most designers, what differentiates me from the rest is my engineering-based precision which carries through every project I work on. Your project's requirement aligns tremendously with this approach - producing meticulous results while still maintaining an artistic flair.
₹1,050 INR in 7 days
4.1
4.1

With a diligent and methodical approach, I bring an expert skill-set in 3D Design, Modelling, Rendering, and Animation to creatively tackle your Blender project. Even though my specialization lies in architectural design and visualization, I have a deep-seated understanding of diversified 3D projects. Having worked with global clients over the past 5+ years, my resume showcases adaptability across difficult tasks. Your Blender ModelTexture Recolor project would require clean execution while respecting roughness, metallic and normal map detail. Allow me the opportunity to assure you of my proficiency with PBR texture sets and grasp of node setups; an understanding further strengthened by my ability to effortlessly maintain UV layouts. Ultimately, it is your satisfaction that I aim for, reflected in my clear communication skills and professional dedication. I will go above and beyond to ensure no seams or artifacts disturb the new colors of your armor under any HDRI or point-light test. Hire me now so we can breathe fresh life into your character model whilst seamlessly fetching each node for your pipeline!
₹1,050 INR in 7 days
3.3
3.3

I have vast experience in model texturing and I'm confident I can re-visualize your texture pack to give a rich new metallic vibe
₹1,500 INR in 1 day
2.3
2.3

Hello, I understand that you're looking to completely re-theme the materials on your rigged Blender character, transforming its metal-based armor into a fresh and cohesive color scheme while maintaining the integrity of the textures and maps. Your requirement for precision in UV mapping and shader updates is clear, and I’m here to ensure your vision is realized without any compromises. With my experience in Blender and PBR texturing, I will delve directly into your .blend file to redesign the node setups using principled BSDF to achieve a vivid and appealing appearance. I will ensure that the new texture set not only respects the roughness and metallic qualities but also aligns with your project's aesthetic goals. You'll receive updated materials in your desired 4K PNG formats, along with detailed notes on any adjustments made for seamless integration into your pipeline, ensuring that you can confidently proceed without the hassle of searching for references. Could you share more about any specific color themes you have in mind? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
₹1,470 INR in 10 days
2.0
2.0

Hi, I see you’re looking to completely re-theme the materials on your fully rigged Blender character, replacing the existing armor palette with a fresh, cohesive color scheme while preserving the realistic surface properties. With 8+ years of experience in 3D modeling, texturing, and Blender workflows, I can systematically update every visible material while maintaining the existing metallic, roughness, normal-map, and surface-detail information. As a smart suggestion, I’d preserve the current texture/detail maps wherever possible and rebuild the color/material response through a clean shader setup, ensuring the new palette feels intentional without flattening the armor’s original depth and realism. I’m available to start right away and can work directly with your existing Blender file without disturbing the rig, geometry, or animation setup. Please share the Blender model and your preferred color direction so I can review the current material structure and get started. [DigitalArtForge Portfolio](https://www.freelancer.com/u/DigitalArtForge?utm_source=chatgpt.com) Best Regards, DigitalArtForge
₹1,050 INR in 1 day
2.1
2.1

There is a catch in recolouring metal that catches almost everyone, and it is worth knowing before someone quotes you a quick job. Metal does not have a colour in the way plastic does. In a physically based renderer, a fully metallic surface takes almost all of its appearance from what it reflects — change the base colour on a metallic material and you often get something that looks dirty rather than a different colour. That is why armour recolours frequently come back looking flat or slightly wrong, and nobody can say quite why. Doing it properly means working with the metallic and roughness values together, not just base colour. Bright polished metal reads as its environment; a deliberately non-metallic painted layer over metal reads as colour. Most convincing armour schemes are actually a mix — painted plates, exposed metal edges, and roughness variation carrying the wear. So the recolour has to respect what each material is doing before it is changed, which is exactly what you said: re-themed, not tweaked. I work in your .blend file, in the node setups, keeping the existing normal and roughness detail intact. Nothing rebaked unless you want it. Send the file and either a reference image or a description of the palette you want. I will re-theme one section and send you a render before doing the rest, so you can see the direction on your own model.
₹998 INR in 3 days
0.0
0.0

I am a 3D artist specializing in Blender and PBR texturing workflows, and I can completely re-theme your rigged character's metal armor. I understand the goal is a fresh, cohesive color scheme that retains the integrity of the original roughness, metallic, and normal map details without altering the UV layout.
₹1,050 INR in 7 days
0.0
0.0

I can re-theme all visible armor materials in your existing Blender .blend file with a fresh, cohesive color scheme while preserving the original UV layout, PBR detail, metallic properties, roughness variation, and normal information. I’ll update the Principled BSDF shader setups, create optimized 4K PNG texture maps (Base Color, Metallic, Roughness, Normal, and AO), and test the final materials under both HDRI and point lighting to ensure consistent colors, clean surfaces, and no visible seams or artifacts. I’ll also provide a brief shader and texture naming note so the updated assets can be imported into your game-engine pipeline easily.
₹600 INR in 4 days
0.0
0.0

Hello! I can definitely help you with this re-texturing project in Blender. Before diving into the new color scheme, I do have one quick question about the asset: has the rigged mesh already undergone proper retopology, or is it still a high-poly sculpt that might cause performance issues in-engine? Assuming the geometry and UVs are game-ready, I can jump straight into the .blend file, clean the existing palette while preserving your normal and roughness data, and build out the new cohesive look. I’ll make sure the node setups are tidy and output clean 4K PBR maps that drop straight into your pipeline. Drop me a line with your preferred color palette or references, and we can get started right away.
₹5,000 INR in 7 days
0.0
0.0

Hello, I can help re-theme your Blender armor materials with a fresh, cohesive color scheme while preserving the existing UVs and PBR details. I have experience with Blender and Substance Painter and can deliver the updated .blend file along with 4K Base Color, Metallic, Roughness, Normal, and AO textures. I’ll also test the materials under different lighting to ensure there are no seams or artifacts. I’d be happy to work on this project and deliver clean, game-ready results.
₹1,050 INR in 7 days
0.0
0.0

Hi! I just saw your project and I think I can help you. I am a 2D and 3D modeler and designer with over 10 years of experience. You can view part of my portfolio on my Freelancer profile.
₹1,050 INR in 7 days
0.0
0.0

Hi, I can replace the armour's colour scheme while preserving the surface detail, rig and UV layout. ₹1,500 INR covers the updated Blender file, all five requested 4K maps and a short note on the shader changes. Delivery is two days, with one revision round, assuming the existing model and UVs need no repair. I'll send a colour preview first, then check the final materials under HDRI and point lights. Do you have a palette in mind, or would you like me to suggest one?
₹1,500 INR in 2 days
0.0
0.0

Hi! I’d like to help give your armor a cohesive new color scheme while retaining its metallic finish and surface detail. Please share the .blend file and any palette references so I can inspect the materials, UVs and existing textures before confirming the price and timeline. I’ll also need to know your target game engine and preferred normal-map convention. The proposed delivery is an updated .blend, 4K PNG maps for base color, metallic, roughness, normal and AO, plus a short guide to shader and image-name changes. I would preserve the rig and UV layout, then check the new materials under HDRI and point lighting for visible seams or baking artifacts.
₹600 INR in 2 days
0.0
0.0

Hyderabad, India
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