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I have 5 terrain models (real-world based) that need to be cleaned slightly and filled with trees in certain areas to cover distortions or empty spaces. The goal is not ultra-realistic scattering, but simply a natural distribution that makes the terrains look better when imported into Unity. Requirements Terrain Cleanup Clean or smooth distorted/rough areas of the 5 provided terrains. Minor mesh adjustments only — no need for detailed sculpting. Tree Placement I will provide tree models to be used. Spread trees over the terrains (especially covering distorted/empty parts). The scattering doesn’t need to be highly realistic, just enough to make the scene look presentable. Blender Workflow You can use Geometry Nodes or manual scattering. Apply/realize instances so the trees are converted to actual geometry (not procedural). Deliverables 5 Blend Files Each terrain with trees placed and visible. Geometry Nodes (if used) should be applied so nothing disappears. 5 FBX Files Exported versions ready to import into Unity. Trees should be visible in Unity without additional setup. files: [login to view URL]
Project ID: 39727506
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8 freelancers are bidding on average ₹7,931 INR for this job

I believe we are a perfect fit for your project. Understanding the need for cleaned terrains with natural tree distribution in Unity, our expertise lies in precise terrain cleanup and seamless tree placement. While I am new to freelancer, I have tons of experience and have done other projects off site. We can efficiently utilize Blender's Geometry Nodes or manual scattering to achieve the desired results for your 5 terrain models. I would love to chat more about your project! Worst case scenario you walk away with a free consultation. Regards, Zander Steenkamp
₹1,150 INR in 10 days
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I am a seasoned software developer with 13 years of experience in delivering successful projects aligned with your requirements. My expertise in required skills, and I have worked extensively on similar solutions. With a strong academic background from IIT Delhi, I bring both technical depth and practical implementation skills. I am confident that my experience and proven track record will add great value to your project. Looking forward to discussing how I can contribute effectively.
₹1,050 INR in 7 days
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Hi, I have substantial knowledge of applied geometry nodes and terrain generation and would like to aid you in this project. I have worked in multiple game projects where terrain generation akin to what you are describing has been implemented so I already have a foundation to carry over.
₹600 INR in 3 days
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As an experienced Unity Developer who's deeply familiar with the Unity engine's features and back-end technologies, I can offer you more than just clean terrains and well-scattered trees. My expertise in game development includes mesh adjustments and optimization, making me the perfect fit for your project needs. I have a deep understanding of integrating multiple server solutions which I believe could be leveraged to import the tree models into Unity in the most efficient way. Moreover, my ability to develop games that are performant, scalable, and visually compelling aligns perfectly with your project goals. While I understand that your priority lies with natural tree placements rather than ultra-realistic scattering, I am confident my skills can help achieve that desired aesthetic enhancement for every single terrain. Lastly, my commitment to excellent communication and client satisfaction would ensure smooth collaboration between us during the project. I'll make sure to provide consistent updates and deliver on time, while making sure that all the files are in a format ready to be imported into Unity for a seamless usage experience. Let's connect soon so we can discuss your project details in more depth and create something truly amazing together!
₹1,050 INR in 7 days
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Hello, I understand you have 5 real-world based terrain models that need some light cleanup and natural tree placement for Unity. This is something I can handle smoothly. My approach would be: First, do a pass to clean and smooth distorted or rough areas on each terrain, without changing the original shape more than necessary. Then, using Blender, I’ll distribute the provided tree models across the terrains, focusing on empty or distorted spots to make them look more natural. I can use Geometry Nodes or manual scattering depending on what’s most efficient, and then apply/realize the instances so everything is proper geometry (no procedural dependencies). Finally, I’ll deliver both the .blend files and clean .fbx exports that you can drop into Unity, with the trees already visible and ready to go. I’ve worked on similar environment preparation tasks for Unity before, so I know the importance of keeping the workflow clean and making sure assets look presentable in the engine without extra setup.
₹1,050 INR in 7 days
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Hi, I can easily DO your work IN 24 HOURS, DM me now to get started, PRICE NEGOTIABLE 100% Work satisfaction is provided!
₹2,500 INR in 10 days
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Rawatsar, India
Member since Aug 14, 2024
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