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I need a standalone file-exporter that can read NBA 2k26 assets and write clean JSON and DDS outputs, plus a Blender add-on that imports those same player models, lets me edit them, and then exports back out to JSON/DDS so the game can read the changes. You will receive working binaries from past seasons that can be de-compiled or referenced; they prove the pipeline is possible but the code base is dated and I prefer a fresh, well-documented build. Choose the language you are most comfortable with—C++, C#, or Python are all fine for the exporter, while the Blender side obviously relies on Python. Deliverables • GUI or CLI exporter for Windows that points at the game’s archives and produces JSON + DDS files without corrupting textures or morph data • Blender 3.x add-on (.py) that: – Imports player models, skeleton, and textures – Preserves rigging for animation previews – Exports back to the exact JSON/DDS structure the standalone tool generates • Source code with inline comments, build instructions, and a short README outlining future extension points • A quick screen-share walkthrough (recorded is fine) showing the round-trip workflow on one sample player model I have additional features in mind—roster batch export, accessory mapping, maybe a face-scan helper—and will treat those as follow-up milestones once the core pipeline is stable.
Project ID: 39747707
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56 freelancers are bidding on average $526 USD for this job

Hello, I completely understand the need for a fresh, well-documented build for the NBA 2k26 Exporter & Blender Plugin project. As a seasoned developer in both C++ and Python, with a significant portfolio in Game Development and proficiency in OpenGL, I'm experienced and capable of delivering exactly what you need. Having worked extensively with architecture like yours (exporting/importing player models, rigs, textures), my code has always been reliable and performed excellently. My previous work with tools such as 3ds Max and Autodesk to manipulate JSON/DDS structures, makes me well-versed with your project requirements. To make sure everything is delivered properly, I will include inline comments in the source code along with build instructions for easy comprehension. Furthermore, I'll provide a short but comprehensive README outlining future extension points for your convenience. As an added advantage to our collaboration, you can also leverage on my expertise in Linux, Unix and different engineering tools that might come handy in line with your other plans like face-scan helper or roster batch export. My objective is to deliver a stable and productive core pipeline that meets your immediate needs while ensuring scalability for future features; after all successful round-trip workflow relies on it! Let's discuss this project further so we can get started on it! Thanks!
$750 USD in 1 day
7.8
7.8

As a senior engineer with over 7 years' experience, my skills in C++ and Python are more than capable of tackling your NBA 2k26 project. I have a solid understanding of how to make your vision come to life from my extensive knowledge in these languages. My proficiency in Python specifically suits the Blender add-on requirement of utilizing the same JSON/DDS structure as the standalone tool. Moreover, my meticulous nature will ensure no corruption occurs to the textures or morph data upon exporting files. My commitment to quality output will be evident not only in the clean JSON and DDS outputs but also in the thoroughly documented source code, inline comments, build instructions, and short README I provide. I'm determined to deliver satisfactory results promptly while also maintaining effective communication throughout the process. Your success is my prime objective and I'm ready to take on board any future extension points you have in mind after we complete this core pipeline together. Let me bring fresh ideas into this project and we'll reach new heights of excellence!
$500 USD in 7 days
7.6
7.6

Hello, I understand that you need a standalone file-exporter for NBA 2k26 assets, which will produce clean JSON and DDS outputs. I will build a user-friendly GUI or CLI exporter compatible with Windows that interacts with the game's archives. The Blender add-on will import player models, maintaining their rigging and facilitating easy exports back to the required formats. I'll ensure that the source code is well-documented, with inline comments and a short README to support future expansion. For the delivery, I will provide a thorough screen-share walkthrough demonstrating the complete workflow, ensuring you are confident in using the tools. I’m excited about the possibility of adding features like roster batch export and accessory mapping as future milestones! What specific additional features do you want to prioritize after the core pipeline is completed? Thanks, Shamshad
$750 USD in 10 days
7.3
7.3

Hello there, I am a senior software developer and I can do it as required and on time with high quality. Regards,
$700 USD in 7 days
5.3
5.3

Hi Sinclair24rs, I recently completed a similar project. Message me so I can show you that sample. Question: Can you confirm 2K26’s container/compression and mesh conventions: still IFF with chunk tables and Oodle (Kraken/Mermaid) or zlib/LZ4; meshes split into LODs with a shared skeleton; game space Y-up or Z-up; MikkTSpace vs custom tangents; and facial morphs stored as deltas against a neutral head with strictly locked vertex order/index buffers? Suggestion: Design a versioned, fully reversible JSON schema and deterministic round-trip: stable IDs for verts/bones/materials, per-chunk CRCs, and DDS via DirectXTex (BC1/3/7) to avoid compressor variance. The Blender add-on enforces topology lock (no reindexing, vertex-count guard), maps morphs to shape keys, preserves bind pose and bone order, and runs a preflight validator (tangent regen, weight normalization, UV winding). Add golden-file CI tests that auto-diff round-tripped JSON/DDS against the source to prove zero drift. Kindly send me a message, lets discuss in detail and my portfolio is uploaded here and on my website. Best Regards, Sid CTO and Co-Founder of Ekarthaan
$750 USD in 11 days
5.2
5.2

Hi there, I'm Ahmed Hassan, a Senior Full-Stack Engineer based in California with over 15 years of hands-on experience in web and mobile application development. After reviewing your job posting, I’m confident that my background aligns closely with your project requirements and enough qualified for your project - NBA 2k26 Exporter & Blender Plugin. I’ve successfully delivered SIMILAR projects in previous roles—both as a senior developer and project manager—ensuring secure, scalable, and user-friendly systems tailored to business goals. I’d love the opportunity to discuss how I can contribute to your project’s success. Looking forward to connecting. Best regards, Ahmed Hassan
$500 USD in 6 days
4.8
4.8

I’m Desmond, and with my team, I’ve helped clients turn vision into measurable wins. Now, I’m ready to do the same for you. Your project requires a standalone file-exporter that reads NBA 2k26 assets, delivering clean JSON and DDS outputs, alongside a Blender add-on for seamless model editing. We specialize in creating user-friendly tools like these, ensuring a professional and integrated workflow. Our expertise lies in developing custom file-processing solutions and Blender add-ons, with a strong focus on clean code and documentation. We would be delighted to discuss your project in further detail. Kind Regards, Desmond
$450 USD in 14 days
4.3
4.3

This is exactly the kind of work I love doing. Creating a standalone file-exporter to generate clean JSON and DDS outputs for NBA 2k26 assets, alongside a Blender add-on for seamless editing and exporting, is right up my alley. I have extensive experience with Python for Blender add-ons and C++ for robust standalone tools. Having handled similar projects successfully, I guarantee a well-documented and high-quality solution that meets your requirements. I'm happy to offer insight even if you don't go with me. Regards, Anne S.
$550 USD in 5 days
4.2
4.2

Hi there. I am a full stack developer with experience in Game Development, DDS, Python, C++ Programming, OpenGL, Blender, JSON and Unity 3D. I have worked with many similar projects. I and my team of developers strive to give our best. Please contact to discuss in detail. Regards
$750 USD in 8 days
4.3
4.3

Hello Sinclair, I have checked your job description and I’m confident I can complete exactly what you need. I have extensive experience with C++, Python, and game development, along with a solid understanding of JSON and DDS file formats. My skills align perfectly with creating a standalone file-exporter and a Blender add-on that meets your specifications. I understand the requirements for developing a GUI/CLI exporter for Windows, along with the need for an effective Blender 3.x add-on that can handle player models and their rigging. I ensure that the source code will be well-documented with inline comments and build instructions, making future enhancements seamless. I'm excited about the prospect of implementing additional features in future milestones, as it reflects my commitment to ongoing collaboration and project enhancement. Best regards, Andrii
$500 USD in 4 days
3.8
3.8

Hello Sinclair, I am excited about the opportunity to develop a standalone file-exporter for NBA 2k26 and a Blender plugin that aligns perfectly with your requirements. The need for a fresh, well-documented build is crucial for performance and maintainability, and I'm ready to provide that. I have extensive experience in C++ and Python, which are key to delivering a top-notch solution. I will create a user-friendly exporter that reads the game’s archives, ensuring the JSON and DDS outputs are pristine and without texture corruption. The Blender add-on will be designed to seamlessly import player models and textures while maintaining rigging for animation previews. With inline comments and comprehensive documentation, you'll have everything needed for future extensions. Additionally, I’m looking forward to collaborating on any follow-up milestones you have in mind. The quick screen-share walkthrough will make sure you’re comfortable with the workflow. What specific features or functionalities do you envision for the roster batch export and accessory mapping? Thanks, MAKSYM
$500 USD in 5 days
3.7
3.7

Hello, I liked your project NBA 2k26 Exporter & Blender Plugin, which aligns perfectly with my professional expertise. I bring extensive experience in Python, C++ Programming, Unity 3D, I can ensure timely delivery within 3 days. I'm committed to exceeding your expectations and would welcome the opportunity to discuss your requirements in detail.
$250 USD in 3 days
3.8
3.8

Hello, As an experienced full-stack developer with 10+ years in the field, I possess a deep understanding of Python including its implementation in the context of Blender. This, coupled with my sharp eye for detail as a UI designer and my leadership abilities, makes me the ideal candidate for your NBA 2k26 Exporter & Blender Plugin project. My experience has taught me the value of employing well-documented and up-to-date solutions. I recognize the need for fresh code that not only fulfills the task requirements but also remains open for future extensions. I assure you that my deliverables won’t only meet your current needs but lay a stable foundation for any additional features you may want to consider in the future. In terms of your desired pipeline (a GUI or CLI exporter and a Blender 3.x add-on), I am confident in my ability to develop these tools exactly the way you envision them. My methodology prioritizes clean outputs without corrupting textures or morph data; so your valuable assets will remain intact through every process and iteration. I'm keen on delivering exceptional work on this project and look forward to showcasing how seamlessly all components come together in a screen-share walkthrough. Let's get started on building a top-notch NBA 2k26 pipeline! Thanks!
$250 USD in 3 days
3.3
3.3

⭐⭐⭐⭐⭐ Hey, I am Paul, Ready for you ⭐⭐⭐⭐⭐ I'm currently available and can start working on your project right away. You need a fresh exporter that converts NBA 2k26 assets into JSON and DDS without corruption, plus a Blender add-on to import, edit, and export models back into the same format. I’ll create a clean, well-documented pipeline—standalone exporter with GUI/CLI for Windows, a Blender 3.x add-on with rigging preserved, and a tested round-trip workflow—so you can confidently modify and re-import assets. I’m confident I can deliver it on time and within your budget. Looking forward to the opportunity! Warm regards, Paul
$350 USD in 5 days
3.6
3.6

Hi, I would like to grab this opportunity and will work till you are 100% satisfied with your project. I have tons of experience in developing custom file-exporters and Blender add-ons. Your requirement for a clean JSON and DDS output aligns perfectly with my expertise in seamless data processing and integration. I can deliver a user-friendly Windows exporter and a Blender 3.x add-on that flawlessly handle NBA 2k26 assets, ensuring smooth data transfer and preserving textures and morph data integrity. My well-documented code ensures easy maintenance and future scalability. I would love to chat more about your project! Regards, Claude
$400 USD in 7 days
3.0
3.0

⭐️⭐️⭐️⭐️⭐️ Hi Sinclair24rs, I am Yurii, a Full Stack Engineer with over 6 years of experience. I've reviewed your NBA 2k26 Exporter & Blender Plugin carefully and I’m confident I can deliver with my strong experience in Python, C++ Programming, Unity 3D, OpenGL, Game Development, DDS, JSON, Blender. As you can see from my work history on my profile, I can handle your project perfectly. And I will provide solution and my experience for this project via a private chat. Let's discuss in more details via chat. Thank you for the opportunity to bid. I look forward to a mutually beneficial collaboration for both parties. Thanks, Yurii
$300 USD in 7 days
2.4
2.4

Hi, thanks for posting. Just checked job description that I need a standalone file-exporter that can read NBA 2k26 assets and write clean JSON and DDS outputs, plus a Blender add-on that imports those same player models, lets me edit them, and then exports back out to JSON/DDS so the game can read the changes I have carefully checked your requirements and could easily work with you. I would like to let you know that I have expert and commercial experience in JSON, OpenGL, Python, C++ Programming, Unity 3D, Blender, DDS and Game Development. My skills are: Laravel, PHP, Codeigniter, Core PHP, HTML, CSS, and Javascript. Here are my other skills Front End: UI/UX Designer, Graphics Design, Vue.js, React, react.js, Node.js, Angular.js, HTML 5, CSS 3, Bootstrap, JavaScript, JQuery, Basic Photoshop, Figma, Webflow. Back End: PHP, Laravel, Codeigniter, Cake PHP, Ajax, jQuery, MySQL, Python. My work Capability : Responsible for communication for more than 10 hours each day. 8 Hours/Day and 40 Hours/Week. Daily or Weekly update.I am ready to work in a customized time zone i.e. EST/IST time zone and so. Waiting for your response!! Regards!
$750 USD in 7 days
2.4
2.4

Hello, Nice to meet you! I can build a fresh exporter and Blender 3.x add-on that cleanly handles NBA 2K26 models, textures, and rigs. The exporter (C++, C#, or Python) will scan the archives and output stable JSON + DDS without breaking morphs or textures. On the Blender side, the add-on will import meshes, skeletons, and materials, preserve rigging and shape keys, and export back to the exact JSON/DDS layout for round-trip editing. I’ll provide source code with comments, build instructions, a short README, and a recorded walkthrough showing the workflow on a sample player. The codebase will be structured so you can later extend it with batch roster tools or accessories mapping. Which Blender version should we target for stability (3.6 LTS or 4.x)? Also, do you have preferred DDS formats (BC7, BC3, etc.) for textures? I’d love to discuss how I can help bring your project to life. Warm Regards, Bounkyo
$500 USD in 7 days
2.6
2.6

Dear sir! I’m Adison and I’d be glad to build the exporter and Blender add-on you described. I will deliver a clean, well-documented Windows exporter (CLI or simple GUI) that reads NBA 2k26 archives and writes validated JSON and DDS outputs, plus a Blender 3.x add-on in Python that imports player models, skeletons, textures, preserves rigging for preview, allows edits, and exports back to the exact JSON/DDS structure for round-trip compatibility. I will base the pipeline on your provided binaries while rebuilding the code in a modern, maintainable way and include inline comments, build instructions, and a short README. I will also record a short walkthrough showing a full round trip for one sample player model and advise on future extensions like batch export and accessory mapping. Realistic estimate Timeline 3 to 5 weeks for a stable MVP depending on archive complexity and sample availability. Budget estimate $1,000 to $1,300 depending on chosen exporter language and any proprietary format reverse engineering required. Do you prefer the exporter in C++, C#, or Python, and can you provide representative binaries and one sample player archive to begin?
$500 USD in 7 days
2.5
2.5

Hello there, Are the 2K26 asset files in the same .iff or .archive format as prior seasons, or should we expect changes in structure or compression? Do you want DDS texture export with full mipmaps and normal map support, or just base color channels for now? I’ve worked with game asset extraction and Blender add-on dev before—I'd build a clean pipeline that unpacks NBA 2k26 archives into editable JSON + DDS, and a Blender 3.x plugin that round-trips models with preserved rigging and animation previews. I’ve built similar pipelines for modding in FIFA and PES—reverse engineered binary asset formats, wrote Python add-ons to reimport rigged meshes with texture support, and structured output for game compatibility. I prefer Python for the Blender side and can use C# or C++ for the CLI exporter depending on your speed and UI needs. I’ll deliver fully-commented code, readme, and a short video demo of the workflow. Happy to take on future features once this loop is stable. Best, Illia
$500 USD in 3 days
2.1
2.1

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