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I’m looking for an experienced 3D character artist to create highly realistic models for a custom sculpting project. The core pipeline should revolve around Maya—my preferred tool for this job—though I’m happy if you bounce between Blender or ZBrush for specific stages such as high-poly detailing or retopology. The work goes beyond a clean sculpt; I need cinematic-quality textures, believable materials, and polished 3D text elements that feel at home in a film trailer or game cut-scene. Because the brief calls for realism, strong knowledge of anatomy, cloth simulation, and surface imperfections is essential. Time isn’t a pressure point here; there’s no hard deadline, so you’ll have the breathing room to refine every pore, seam, and shader until it looks right. Deliverables • One fully rig-ready, production-quality realistic character in Maya (.ma or .mb) • 4K PBR texture sets (base color, normal, roughness, metallic, subsurface, etc.) • A separate cinematic 3D text asset matching the character’s aesthetic • Clean UVs, organized outliner, and labeled layers for easy downstream edits • Final turntable renders and wireframe screenshots for approval Send over a link to your portfolio highlighting similar realistic sculpts and let me know which stages you like to keep in Maya versus other programs. I’ll review, share concept art, and we can get started.
Project ID: 40581814
7 proposals
Remote project
Active 7 days ago
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7 freelancers are bidding on average ₹1,036 INR/hour for this job

Hi, I'd love to work on your project. I have experience creating production-quality realistic 3D characters using Maya, Blender, and ZBrush, with a strong focus on anatomy, clean topology, cinematic detailing, and high-quality PBR texturing. I can deliver a fully rig-ready character with clean UVs, organized scene files, 4K PBR texture sets, and a cinematic 3D text asset that complements the overall look. My workflow emphasizes realistic materials, fine surface details, and optimized production standards while keeping all files clean and easy to edit. I'd be happy to share similar realistic character modeling projects from my portfolio and discuss how I'd approach each stage of the pipeline. Best regards, Diksha L
₹1,200 INR in 40 days
3.3
3.3

Hello, I’d love the opportunity to work on your realistic character sculpting project. I have experience creating high-quality 3D characters using Maya, Blender, and ZBrush, with a workflow focused on production-ready assets for rendering and animation. My typical pipeline keeps scene organization, UVs, rig preparation, and final delivery in Maya, while I use ZBrush for high-resolution sculpting and Blender where it offers workflow advantages such as retopology or specific modeling tasks. I create clean topology, detailed 4K PBR textures, realistic materials, and optimized assets with organized outliners and properly named layers. For your project, I will deliver: • A production-ready, rig-friendly Maya (.ma/.mb) character • 4K PBR texture maps • A cinematic 3D text asset matching the character style • Clean UVs, wireframe screenshots, and high-quality turntable renders Give me one opportunity to handle your project. I assure you I will complete it with dedication, accuracy, and professionalism while maintaining clear communication throughout. I look forward to reviewing your concept art and discussing the details. Best regards, Anjali
₹850 INR in 40 days
1.1
1.1

Hello. I am Asliddin, a passionate junior software developer and I am interested in your project. I have knowledge of HTML, CSS, JavaScript, Python and web development. I can understand your requirements, provide clean code and complete the work on time. I am ready to start working and deliver a high-quality result. Thank you. Asliddin
₹1,000 INR in 40 days
0.0
0.0

Hi! This project sounds incredible. I love having the breathing room to focus on micro-details like skin pores, fabric seams, and complex shaders without a rushed deadline. I use Maya as my core pipeline hub, alongside ZBrush for high-poly sculpting and Substance Painter for cinematic PBR textures. I will deliver a production-ready, beautifully organized .ma/.mb file that meets your exact technical and aesthetic standards. My Pipeline Approach: Sculpting & Anatomy (ZBrush → Maya): I handle the main forms, anatomy, and fine wrinkles in ZBrush, then bring it into Maya for precise retopology and clean UV layout. Cinematic Textures & Materials: I bake and paint 4K PBR maps (including dedicated subsurface scattering and surface imperfection maps) to ensure the character holds up under cinematic lighting. 3D Text & Assets: I'll use Maya's type tools and polygon workflows to model matching, high-end cinematic 3D text. Turnkey Hand-off: You will receive a perfectly organized Outliner, clean display layers, and optimal topology that is 100% ready for rigging. I’d love to see your concept art! Let’s connect in the chat so I can share my portfolio of realistic character work. Best regards, Andre
₹1,000 INR in 40 days
0.0
0.0

Patna, India
Member since Jul 14, 2026
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