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Title: Realistic apple branch — 3D model in Blender Description: We need a realistic 3D model of a single apple tree branch with leaves and fruit. Not a whole tree — one branch, as you would see it up close. We will share a reference photo. What we need - One branch with leaves and apples on it, matching the reference photo - Photorealistic — this will be viewed close up - Modelled in Blender Separate meshes This is the most important requirement: - The branch is its own object - Each leaf is its own object — not one merged leaf mesh, not a particle system - Each apple is its own object - Named clearly: branch, leaf_001, leaf_002, apple_001, and so on Other requirements - Real-world scale in metres, Z-up - Every leaf sits in a slightly different pose — folded, drooping, curled, twisted. Not the same flat leaf copied over and over - PBR textures for bark, leaves (top and underside must look different), and apples - All object transforms applied, scale 1.0 - Clean normals, no flipped faces, no duplicate or loose geometry - No tree generator add-ons — modelled by hand Deliverables - .blend file with textures packed - .glb export - Texture maps as PNG To apply Show us 2–3 plant or organic models you have made. Confirm you have read the separate meshes section.
Project ID: 40702259
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Active 4 days ago
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30 freelancers are bidding on average $95 USD for this job

Hi! I would be happy to take part in your branch modeling project. I am a certified digital modeller and sculptor, product visualizer , have been working for film industry (netflix projects) and 3d printing freelance projects for many years , pls check https://www.freelancer.com/u/Garisson1981
$180 USD in 7 days
7.6
7.6

With a comprehensive range of skills spanning 3D Animation, Design, Modelling, Rendering, and more using industry-standard software like Blender and Autodesk 3ds Max, I am primed to build the textured, cleanly-modeled 3D apple branch of your dreams. Having tackled numerous organic models in the past, I guarantee my ability to meet your project's separate-mesh requirement and skillfully sculpt each object to real-world scale in perfecting the minute details such as the varied poses for leaves. My proficiency also extends to creating PBR textures that'll bring your apple branch to life with the necessary photorealism you're requesting. Beyond technical capabilities, my underlying passion for creative solutions plays out in every project I work on. This not only guarantees top-quality results but also an unwavering attention to detail—essential for a project where precision is key. In line with your clear timeline and commitment expectations, I can assure you of on-time delivery - free from duplicated or loose geometry that could compromise your satisfaction.
$60 USD in 1 day
7.5
7.5

As a passionate and multi-skilled engineer, CAD designer, and 3D artist, I have toled with virtual models for many challenging projects, similar to what you're seeking. I have extensive experience with Blender, a program I know incredibly well to create high-quality products that match the expectations of my clients. The project you presented demands a careful eye for detail and a precision in modeling that ensures separate meshes and object transforms respect full integrity. Throughout my career, I've had numerous opportunities to create realistic 3D models- from engineering designs to architectural creations. My exposure has furnished me with a keen understanding of details and nuances essential for your project like unique leaf poses (folded, drooping, curled, twisted) and PBR textures for bark, leaves & apples ensuring that each leaf sited differently not simply copied over again.
$66 USD in 1 day
7.6
7.6

Hello there i will give you detailed 3d apple branch model and renders. I am professional 3D modeling and rendering artist. I have Nine years experience of 3D designing. proficient in 3D program such Autodesk MAYA, BLENDER, 3Ds Max, Zbrush, SketchUp, CINEMA 4D, Autodesk MOTION BUILDER.I've done every types of 3d Modeling and Texturing work. you can see an example of one of those projects in my portfolio
$150 USD in 3 days
5.9
5.9

Hi! I’m Farooq, a 3D artist with 4 years of Blender experience, specializing in detailed and realistic 3D modeling. I’ve carefully reviewed your brief and understand that every leaf and every apple must be a separate mesh—not duplicated as a particle system or merged together. I’ll follow your exact naming structure (branch, leaf_001, apple_001, etc.) so the final file is clean and easy to work with. I’ll model the branch by hand in Blender and focus on the details that matter in close-up: natural bark forms, realistic leaf shapes with individually varied folds, curls and rotations, believable apples, and PBR materials with different leaf top/underside appearance. I’ll also ensure real-world scale in metres, Z-up orientation, applied transforms, clean normals, no loose/duplicate geometry, and properly organized textures. Final delivery will include the packed .blend, .glb, and PNG texture maps. I understand this needs to look photorealistic rather than like a procedural/generated tree asset. I’d be happy to share my relevant organic/plant work in chat and can closely match the reference photo you provide.
$45 USD in 2 days
5.7
5.7

As an experienced 3D artist, I have a keen eye for detail and understanding of realistic texturing, which makes me a perfect fit for your project. I'm proficient in Blender and have successfully delivered numerous precisely modeled and textured organic models adhering to separate mesh requirements. Check out my previous works in 3D landscape design incorporating intricate plant details that demanded the utmost accuracy. I ensure that my models don't just look real but are built to meticulous standards addressing all the stipulations, like real-world measurements, clean normals, no duplicate geometry et cetera , that you've highlighted. In case of foliage, each leaf will bear individuality like subtle folds, twists, and distinct poses leading towards an authentic visual experience. Moreover, my proficiency extends beyond Modeling and Rendering; complimentarily I can efficiently deliver the aforementioned 'blend' file with packed textures, '.glb' export as well as printable .png files of texture maps; saving you precious time.
$45 USD in 1 day
5.2
5.2

Hello there! I can create a highly realistic apple branch in Blender with detailed leaves and apples, carefully matching your reference while keeping every element as a separate, clearly named mesh. I have years of experience creating realistic organic and 3D assets, and I will ensure each leaf has a unique natural pose, with clean geometry, applied transforms, correct scale, and detailed PBR textures including leaf tops and undersides. I will provide the packed .blend, .glb export, and PNG texture maps as required. I have read and fully understand the separate meshes requirement and can start immediately. Best Regards Muhammad Abubakar Siddiqui
$30 USD in 1 day
4.5
4.5

Hello, The key challenge is producing a photorealistic close-up apple branch while maintaining the strict individual-mesh structure needed for a clean, organised Blender deliverable. I have carefully read the separate meshes requirement and will keep the branch, every leaf, and every apple as separate, clearly named objects, with no merged leaf mesh or particle system. I can model the branch by hand with naturally varied leaf poses, realistic bark and apple geometry, distinct leaf top and underside materials, PBR textures, correct scale, applied transforms, clean normals, and production-ready geometry. I have created similar plant and organic models and can share 2–3 relevant examples once we connect in chat. Also a quick question, does the reference photo show the exact number and placement of leaves and apples you want reproduced? Best regards, MadTech
$30 USD in 1 day
4.1
4.1

Hi, I carefully read your requirements, especially the **separate meshes requirement**. I understand that the branch, every leaf, and every apple must be separate, clearly named objects — with no combined leaf mesh or particle system. I can manually create the realistic apple branch in Blender with natural variation in leaf positions, shapes and rotations, realistic apples, and PBR materials for the bark, leaves and fruit. I will also ensure clean normals, applied transformations, real-world scale, and organized object naming. The final delivery will include: * Packed .blend file * .glb export * PNG texture maps * Individually named branch, leaves and apples I can work directly from your reference photo and focus on close-up photorealistic quality. My fixed price for the complete project is **$250**. I’m ready to start as soon as you provide the reference image. Best regards,
$250 USD in 3 days
3.5
3.5

Hi, I’m Sanmaya, a Blender 3D generalist specializing in modelling, sculpting, animation etc. I fully confirm I have read and will strictly follow the separate meshes requirement. The main branch, each individual apple, and every single leaf will be distinct, clean normals, and no loose geometry. Hand-modeled without tree generator add-ons, each leaf will feature unique poses—curled, folded, and drooping—paired with custom PBR textures accurately capturing the difference between leaf tops and undersides, textured bark, and realistic apple skin. You will receive a real-world scale (Z-up) packed `.blend` file, clean `.glb` export, and 4K PNG texture maps.
$150 USD in 10 days
3.1
3.1

Hi, A good game prop should look highly detailed up close while remaining optimized enough for real-time use. I can create the prop with accurate proportions, clean topology, UVs, PBR textures, realistic materials, and optimized geometry for your target game engine. I’ll also keep the asset properly organized and export it in the required format. Send me the concept/reference, target platform or engine, and any polygon or texture requirements, and I can start with the base model. Best regards, Vipin
$30 USD in 1 day
2.2
2.2

Hi, I’d be happy to create the apple branch in Blender. I understand that the branch, each leaf, and each apple need to be separate, clearly named objects. I can match the reference with varied leaf positions and realistic shapes, then add the PBR textures for the bark, leaves, and apples. I’ll also make sure the model is properly scaled, has clean normals and transforms, and is delivered as a packed .blend together with the GLB and texture files. I can complete it within 3–4 days.
$100 USD in 3 days
0.6
0.6

Hello, I can create the realistic apple branch in Blender to match your reference photo, with close-up quality and a clean, production-ready structure. I have read the separate meshes requirement carefully. The branch will be its own object, every leaf will be a separate individually posed object, and every apple will be separate and clearly named (`branch`, `leaf_001`, `apple_001`, etc.). I’ll also ensure: • Real-world metre scale, Z-up • Applied transforms, scale 1.0 • Clean normals/topology with no loose or duplicate geometry • Individually varied leaf poses • PBR bark, leaf top/underside, and apple materials • No tree-generator add-ons Deliverables: packed `.blend`, `.glb`, and PNG texture maps. I can also share 2–3 relevant plant/organic modelling examples with the application.
$30 USD in 3 days
0.0
0.0

Dear Client, I can create the realistic apple branch in Blender following your reference and all requirements exactly. I’ve noted the separate-mesh requirement: branch, every leaf, and every apple will be individual clearly named objects, with unique leaf poses, PBR textures, applied transforms, clean geometry, and no tree-generator add-ons. I’ll deliver the packed .blend, .glb, and PNG texture maps, and I can share 2–3 relevant organic/plant modeling samples.
$140 USD in 1 day
0.0
0.0

Read the requirements properly, so let me answer the one that matters: every leaf and every apple as its own named object, no particle system, no merged mesh, each leaf uniquely posed. That rules out the fast way of building foliage, and it should. Scattered instances share one shape, and up close the eye reads the repetition immediately - the same curl appearing eleven times is the giveaway. So each leaf gets individually deformed from a base mesh: folded along the midrib on some, drooping from the petiole on others, a curled edge, a twist. Cheap in time if it is done as deliberate deformation rather than sculpting each from scratch, and it is what makes the branch read as grown rather than assembled. Naming and transforms exactly as you specified: branch, leaf_001, apple_001 and so on, metres, Z-up, origins placed sensibly at the attachment point of each leaf and stem rather than left at world zero, so anything downstream can rotate them. On the leaves being viewed close up: geometry alone will not do it. Leaves need translucency, because the thing your eye actually recognises is light coming through them from behind, with the veins darker against it. So the underside gets its own treatment rather than a flipped copy of the top, and the shader carries subsurface rather than only a diffuse map. PBR textures throughout, UVs laid out with consistent texel density across all parts. What is the poly budget, and which engine is it going into?
$47 USD in 3 days
0.0
0.0

Hi there, I once had a client who wanted a single, hyper-realistic fruit branch, and it was all about the details—each leaf and fruit mattered. It’s crucial to get that lifelike quality, especially since your project focuses on a close-up view of a single apple branch. I understand the importance of separate meshes for the branch, leaves, and apples, ensuring clarity and precision. I’ve worked extensively in Blender, creating detailed organic models with PBR textures that capture the nuances of natural elements. I can meet your requirements for real-world scale and varied leaf poses, ensuring that every mesh is distinct and accurately named. I communicate quickly and can provide a fast turnaround. Let me know if you are available for a quick chat! Regards, Wonita
$100 USD in 7 days
0.0
0.0

hello, thanks for checking my proposal. I can create the apple branch in Blender as a clean, close-up realistic model based on your reference photo. I understand the separate meshes requirement clearly: the branch will be its own object, every leaf will be its own object, and each apple will also be separate and named properly. I’ll model it by hand, give the leaves natural pose variation, and prepare proper PBR textures for bark, leaf top/underside, and apples. I’ll also make sure the scale, normals, transforms, and export files are clean before delivery.
$140 USD in 3 days
0.0
0.0

I recently helped a game developer create a stunning set of 3D plant models that perfectly matched their vision. The attention to detail made all the difference. I can help you achieve a photorealistic apple branch model that stands out in your game. I understand you need each element distinctly modeled: the branch, leaves, and apples as separate objects, each with a unique pose. Clean normals and PBR textures are essential, so I’ll make sure everything is meticulously crafted. I specialize in Blender and focus on creating realistic organic models. My plan would be to start with the branch shape and then add the detailed textures for both the leaves and apples. I’m ready to start immediately and would love to chat about your vision. When can we connect? Kind Regards, Anchel.
$100 USD in 7 days
0.0
0.0

Hi! I’m interested in working on this project. I have experience with Blender, and I’d be happy to create the apple branch based on your reference photo. I understand the separate-mesh requirement and can keep the branch, every individual leaf, and each apple as separate, clearly named. I can also work with real-world scale, apply transforms, maintain clean geometry and normals, and create PBR materials for the bark, leaves, and apples. I’ll make sure the leaves have natural variations in their poses. I’m comfortable modeling by hand and can provide a clean, organized Blender file following your specifications. I’d be happy to take a look at the reference and discuss the project further.
$115 USD in 7 days
0.0
0.0

Hello there, I will create a photorealistic single apple branch in Blender, closely matching your reference with individually modeled and clearly named branch, leaves, and apples. I’ll ensure every leaf has a natural variation in pose, with clean geometry, applied transforms, real-world scale, and detailed PBR textures for bark, leaves, and fruit, including distinct leaf top and underside materials. I can deliver the packed .blend file, .glb export, and PNG texture maps while following your separate-mesh requirement and avoiding tree-generator add-ons. I’ll maintain clean normals and production-ready geometry, communicate clearly throughout the process, and make revisions if needed. Best regards, Sidra A
$70 USD in 2 days
0.0
0.0

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