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I have a finished prop model in Blender that still needs a clean UV layout. Your task is to unwrap the mesh so every island shares the same texel density and fits a final texture size of exactly 3940 × 2000 px. No stretching, no overlaps (unless an intentional mirror is clearly marked), and the islands should be packed efficiently with sensible orientation for easy texturing later. what I want is that when I apply a grid texture all grid textures to look uniform and not stretched anywhere. I've attached a similar UV mapping result from another object and I want to achieve the same on mine. so all UV grid line should look completely straight from any perspective both screenshots attached. Once the unwrap is done, please send back: • An exported OBJ using those UVs • A simple checker or grid texture to demonstrate the consistent density across the model If you normally work in Maya or 3ds Max that’s fine—just be sure whatever you return opens flawlessly in Blender without broken links or stray transforms. Let me know how soon you can start and roughly how long the unwrap will take; I’m ready to hand the file over right away.
Project ID: 40453820
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22 freelancers are bidding on average $18 USD for this job

Hello, I understand that you require a clean UV layout for your prop model in Blender to ensure uniform texel density without any stretching or overlaps. I specialize in 3D Design and Modelling, particularly in Blender, and have extensive experience in achieving precise UV mapping results. Please have a look at our Freelancer Portfolio through the links given below. =================================== https://www.freelancer.com/u/CreativeDesign50 =================================== Deliverable Format: OBJ file with clean UVs, checker or grid texture showcasing consistent density. I am proficient in 3D Animation, 3D Rendering, and have a keen eye for detail in UV mapping. I am available during United Arab Emirates time for effective communication. Looking forward to the opportunity to work on this project together. Best regards, Kirandeep K.
$20 USD in 1 day
6.1
6.1

Hello there! I understand that you require a clean UV layout for your finished prop model in Blender, ensuring uniform texel density across all islands, with no stretching or overlaps. Your goal is to achieve a consistent look when applying a grid texture. With my expertise in UV mapping and 3D modeling, I have successfully unwrapped complex models to meet specific requirements. My skills in Blender, along with a keen eye for detail, enable me to create efficient UV layouts that facilitate easy texturing and maintain visual integrity. My approach will involve carefully unwrapping the mesh to ensure all islands share the same texel density, followed by efficient packing with sensible orientation. I will provide an exported OBJ file with the new UVs and a checker or grid texture to demonstrate the consistent density across the model. I can start immediately and estimate the unwrap process to take approximately [insert time frame here]. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators "I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect!" Best Regards, Muhammad Umar
$30 USD in 1 day
5.2
5.2

Hi, I went through your details and this is a precise UV unwrapping task where texel density consistency and distortion control matter more than anything else. I can unwrap your Blender prop with uniform texel density across all islands, clean orientation for readability, and a tight UV layout that guarantees a grid texture displays without stretching or skewing from any angle. I’ll ensure proper packing efficiency, clean island separation, and a checker test setup so you can immediately validate scale consistency and surface accuracy inside Blender. Quick question: do you want mirrored UVs allowed where it saves space, or should every surface stay fully unique for texturing flexibility? Best Regards, Muskan
$10 USD in 1 day
4.8
4.8

As a seasoned 3D artist with solid experience in Blender, I am confident in my ability to provide the top-notch UV mapping services you’re looking for. I’ve got an eye for detail and a commitment to producing consistent, high-quality work that would ensure all UV grid lines in your model are completely straight, just as you need them. Having worked extensively with both Maya and 3ds Max, I assure you that the exported OBJ file will open flawlessly in Blender without any broken links or stray transforms. Within my extensive repertoire as a 3D artist, I've had the pleasure of working on numerous projects with identical requirements like yours. My skills in 3D modeling and rendering complement each other perfectly to ensure not a single trace of stretching or misalignment occurs in the final texture. By creating a clean and organized UV layout, I will be able to efficiently pack the islands, ensuring they not only share uniform texel densities but also fit perfectly into a 3940 x 2000 px texture size. These deliverables would mark just another instance of me going above and beyond for client satisfaction - an outcome you can always expect when working with me. So let's not wait any longer - let's create something exceptional for your brand together.
$30 USD in 1 day
4.7
4.7

Hello, I understand that you require a clean UV layout for your prop model in Blender to ensure uniform texel density and efficient texture mapping. I will meticulously unwrap the mesh, ensuring no stretching or overlaps, and pack the islands efficiently with the correct orientation for seamless texturing. With my expertise in 3D Modelling and UV Mapping, I am confident in delivering the desired results for your project. You can view some of my previous UV mapping work in my portfolio: https://www.freelancer.com/u/Neelamr1991 Effective communication will be maintained throughout the project to ensure your requirements are met. I am excited about the opportunity to work on this project and look forward to hearing from you soon. Best regards, Neelam R.
$30 USD in 1 day
4.3
4.3

Hi there! I am interested in your project for Uniform Texel UV Mapping in Blender. I understand the requirements for creating a clean UV layout with consistent texel density and no stretching or overlaps. I will efficiently unwrap the mesh to ensure all grid textures look uniform and not stretched. I have experience in creating precise UV mappings in Blender and can deliver an exported OBJ file with the UVs and a checker or grid texture to showcase the consistent density across the model. Please find my portfolio for reference: https://www.freelancer.in/u/pixelonik I am ready to start immediately and can provide a timeframe for completion once I have the file. Let's discuss further details for a successful project collaboration. Best regards, Ramandeep
$30 USD in 1 day
4.0
4.0

As a freelance 3D Generalist with extensive experience in UV mapping using tools like Blender, Maya, and 3ds Max, I am confident that I can do an exceptional job on your project. Throughout my career, I have consistently delivered clean and precise UV layouts that ensure flawless texture application without any stretching or overlaps. My expertise also expands into 3D printing, which requires the same level of accuracy and attentiveness that uniform texel UV mapping mandates. You can fully trust in my ability to provide you with a final product that meets all the requirements you've specified. In addition to my technical proficiency, I am a highly detail-oriented individual who understands the importance of efficient texture packing and sensible orientation for easy texturing later on. Thus, not only will your grid lines be straight from any perspective as you desire, but the islands will also be packed in a manner that maximizes texture space while maintaining the desired texel density consistency throughout. Given these skills and attributes, I am certain I can provide you with an excellent result within a realistic timeframe. Feel free to review my portfolio at [provide-link] to gain a better understanding of my capabilities and approach to creating 3D models. I look forward to working with you on this project and leveraging my expertise to deliver outstanding results for you.
$13 USD in 1 day
4.0
4.0

About my service: This service delivers UV mapping for the creation of complete textures for your 3D models, following the technical standards of the game and film industry. Workflow: ● Analysis and Optimization: Review of the 3D mesh and planning of pixel density (Texel Density). ● UV Unwrapping: Efficient organization of UV islands to avoid distortions and maximize usable space. Why choose me? Technical Optimization: Textures without distortions, without visible seams (seamless) and ready for real-time performance. Organization: Clean files, standardized naming conventions, and maps exported in the ideal format for your pipeline. Revision Policy: The project includes 2 complete rounds of changes at no additional cost, applied during the visual approval stages. To ensure agility, revisions should be requested in groups after the delivery of each preview version. Structural changes to the 3D model made by the client after the UV map creation has begun are not covered by this policy and will be charged separately. Need Production-Ready 3D Models? Your project can't be delayed by clunky, heavy, or poorly optimized models. I transform your ideas and concepts into high-performance 3D models with clean topology, impeccable UV mapping, and ready to go straight into your production line (whether for games, film, or augmented reality). Visit my service page: https://www.freelancer.com/service/3d_modelling/d-model-creation-for-games?frm=AldersonSantos&sb=t
$10 USD in 2 days
4.2
4.2

Hi there, I understand your need for a clean UV layout for your prop model in Blender. I have experience in 3D modeling and UV mapping, ensuring that each island shares the same texel density and fits the final texture size precisely as per your requirements. I will make sure there is no stretching or overlaps, and the islands are efficiently packed with a sensible orientation for easy texturing. I will work diligently to achieve a uniform grid texture without any distortions, similar to the sample you provided. Once the unwrap is complete, I will provide you with an exported OBJ file with the UVs applied and a checker or grid texture to showcase the consistent density across the model. Feel free to share the files with me, and I will get started promptly. Best regards, GenZ Solutions
$10 USD in 1 day
3.3
3.3

Hey, I can cleanly unwrap your Blender prop with uniform texel density, no stretching, and proper island packing so a grid texture displays evenly from all angles. You’ll get: • Clean UV unwrap matching 3940×2000 target • OBJ exported with correct UVs • Checker/grid texture test showing consistent scale One thing I’m curious about is whether the prop has any mirrored parts you want intentionally shared to save UV space, or should everything be uniquely unwrapped? Atik
$15 USD in 1 day
3.0
3.0

Manish Saini | PrimePixel Your model requires production-quality UV work rather than a quick automatic unwrap, especially since consistent texel density and perfectly uniform checker/grid behavior are the main goals. My team has strong experience creating clean, distortion-free UV layouts for game assets and production models, ensuring straight grid flow, efficient island packing, minimal stretching, and properly aligned UV orientation for smooth texturing workflows inside Blender and other DCC applications.
$12 USD in 3 days
1.9
1.9

I can create a clean, uniform-texel UV layout for your finished Blender prop, ready for efficient texturing and baking. I’m comfortable working within existing topology and preserving shading while fixing or rebuilding UVs as needed. I’ve unwrapped production props for games and real-time environments, focusing on consistent texel density, minimal stretching, and logical UDIM or tile organization where required. I’m used to handing off assets that drop straight into texturing pipelines like Substance. My approach would be to review your mesh, establish target texel density, organize islands by material and function, optimize seams, and pack UVs for maximum space usage and clarity. Quick question before I suggest an exact workflow: Do you already have texture resolutions and target engine (e.g., Unreal, Unity) defined, or is that still flexible?
$20 USD in 7 days
0.0
0.0

Hi, I can professionally unwrap your Blender model with clean UV layout and uniform texel density, ensuring no stretching or overlaps. I will make sure the UVs are optimized for your 3940 × 2000 texture so the grid/checker pattern looks perfectly consistent from all angles. I will also provide a checker texture preview so you can verify the UV quality easily. I can start immediately and deliver within 2–3 days. My bid is $15 USD.
$15 USD in 2 days
0.0
0.0

Experienced 3D Modeler with over 10 years of experience in creating and designing professional 3D models. Specialized in the use of Autodesk 3ds Max, with strong expertise in modeling, texturing, lighting, and realistic rendering. Over the years, I have developed solid experience working on a wide range of projects, including architectural visualization, product design, object modeling, interior/exterior scenes, and photorealistic renderings. My approach combines technical precision, creativity, and attention to detail to produce high-quality visuals that meet client expectations. Main Skills: Professional 3D Modeling Architectural Visualization (ArchViz) Texturing and Materials Lighting and Realistic Rendering 3D Scene Optimization High-Quality Visual Creation Advanced proficiency in Autodesk 3ds Max Workflow using rendering engines such as Corona Renderer and V-Ray Passionate about the world of design and computer-generated imagery, I strive to create modern, realistic, and visually impactful projects.
$10 USD in 1 day
0.0
0.0

Hi, I’m a 2D/3D asset creator with strong experience preparing game-ready and production-ready models. I can take your model, organize it properly for texturing, and make sure the surface detail behaves consistently across the whole object. I work carefully with seams, scale, layout, and export settings, so the final file will be clean and easy to continue inside Blender. I can also include a quick visual test so you can confirm the result before final approval. I’m ready to start now and can finish fast depending on the model complexity.
$10 USD in 1 day
0.0
0.0

Just finished a similar initiative. We recently helped someone achieve clean UV unwrapping for a 3D asset, ensuring consistent texel density for texturing workflows. We can unwrap your Blender prop with uniform texel density, no stretching, clean island packing, and export-ready UVs that work seamlessly for grid-based texturing and consistent surface detail. I'd love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Abdul.
$15 USD in 7 days
0.0
0.0

Hi, I’m experienced in Blender UV unwrapping and can deliver a clean, distortion-free UV layout with perfectly consistent texel density. Your checker grid will appear uniform and straight across the entire model. Deliverables: • Clean packed UVs (3940×2000) • OBJ with finalized UVs • Checker texture preview Ready to start immediately.
$20 USD in 1 day
0.0
0.0

Hi, I am interested in your Blender UV Mapping project. I work in Blender and can create a clean UV layout with consistent texel density, proper island packing, and minimal stretching for accurate texturing. I reviewed the attached reference images and understand the goal of achieving a uniform grid texture appearance with clean, straight UV alignment and no unwanted stretching or overlaps. Before starting, I would like to confirm: • Is there any specific seam placement preference? • Do you want mirrored UVs where possible or fully unique UVs? • Should I return both the Blender file and exported OBJ file? I can provide a clean UV unwrap with a checker/grid texture preview to demonstrate consistency across the model. Looking forward to working with you. Thank you!
$10 USD in 1 day
0.0
0.0

I can deliver a flawless UV layout for your prop model immediately. I strictly follow your requirements to ensure the texture maps perfectly.
$25 USD in 2 days
0.0
0.0

Dubai, United Arab Emirates
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Member since Sep 26, 2014
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