
Completed
Posted
Paid on delivery
Student-Level In-Place 3D Walk Cycle for Game Character Using Provided Rig Project Description I am looking for a 3D animator to create a simple in-place biped walk cycle animation for a video game character. I will provide the character rig. The animation must be created using that rig. This is a beginner/student-level academic project, so I do not need a professional studio-quality animation. I need a simple, clean, and understandable walk cycle that shows the basic animation principles and the main walk cycle poses. Since this animation is intended for a video game, the character must walk in place / on the spot. The character should not move forward in world space. The root/global control should stay in place so the animation can be used inside a game engine. The animation must be made manually using keyframes. Project Requirements 1. Reference Research Please use simple references for the walk cycle. These can be real-life walking references or basic animation walk cycle examples. The animation should clearly include the main walk cycle poses: -Contact pose -Down pose -Passing pose -Up pose -Contact pose A short explanation of the references used should be included in the final document. 2. Basic Planning The project should include a simple planning document or short notes explaining: Number of frames used for the walk cycle. Basic timing of the movement. Main poses used. General animation process. How the animation was kept in place for game use. This does not need to be very advanced. It only needs to be clear and understandable for a beginner/student-level project. 3. 3D Animation The animation must: Use the character rig provided by me. Be a biped walk cycle. Be made for a video game character. Be an in-place walk cycle / walk cycle on the spot. Keep the character from moving forward in world space. Keep the main root/global control in place. Be between 24 and 48 frames. Be loopable, with no visible jump between the end and the beginning. Be animated manually using keyframes. Include the main walk cycle poses: Contact Down Passing Up Contact Show basic weight shift and body movement. Look like beginner/intermediate student work, not a professional commercial animation. Deliverables The final delivery should include: The completed project file using the provided rig: Blender .blend, A playblast or simple render in: .mov H.264, or .mp4 A short document/dossier including: References used. Basic planning. Frame count. Short explanation of the process. Brief explanation of the animation decisions. Confirmation that the walk cycle is in-place and suitable for game use. Important Notes I will provide the character rig. This is a student-level academic project, so I am not looking for a highly polished professional animation. The result should be simple, clear, and believable enough for a beginner animation assignment. The animation is for a video game, so the character must walk in place. It should not travel forward in the scene. The following are not allowed: AI-generated animation. Motion capture. Automatic physics simulations. Automatic walk-cycle tools. Any tool that generates the walking movement automatically. The animation must be created manually using keyframes. I need to be able to review the source file and see the animation process. Expected Quality I am looking for: A simple but clear walk cycle. Correct use of the main walk cycle poses. Basic sense of weight and balance. Smooth enough movement for a student project. A clean file that I can open and review. An in-place animation suitable for a video game. A short but organized explanation document. It does not need to look like a professional studio animation. Budget My estimated budget is around: $25–$40 USD fixed price Since this is a student-level project and the rig will be provided, please include your price and estimated delivery time in your proposal. Estimated Delivery Time Expected delivery time: 2–3 days Please let me know if you can complete it within this timeframe.
Project ID: 40466226
27 proposals
Remote project
Active 6 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

Hi! I can animate and render walk cycle ready for your video, following your script. What I'll deliver . Smooth animation walk cycle. . Export in FBX + .mov H.264, or .mp4 + source files (.blend). . Clear communication + revision friendly workflow. Tools: Blender/ Maya/ Cascadeur (based on your pipeline). I hope to hear from you soon to discuss more details with the real cost and delivery time too in the chat. I hope you give me a rating for my bid. I'm so much grateful to serves you. - Mo. Samir.
$50 USD in 2 days
6.8
6.8
27 freelancers are bidding on average $84 USD for this job

As a multidisciplinary professional, I see your student-level project as an incredible opportunity to apply my proficient skills in 3D animation and modelling using software like Blender, Maya, and AutoCAD. Despite specializing in engineering and architectural designs, I possess exceptional comprehension of creating in-place 3D walk cycles that meet game character rig specifications. Additionally, my expertise also extends to animation planning and the use of main poses such as Contact, Down, Passing, Up, and Contact. Your intended budget falls within my expected price range and your desired timeline aligns perfectly with my ability to complete assignments efficiently without compromising quality. Your student-level project requires someone skilled enough to give it justice yet not produce a polished commercial work. This is where I shine; delivering a beginner/intermediate level output that meets all requirements. Permit my adeptness to become the bridge between your academic vision and reality. Let's make this project walk off the screen!
$120 USD in 3 days
7.7
7.7

As an experienced 3D animator proficient in a range of software including 3Ds Max, After Effects, and Blender, I believe I am the perfect fit for your student-level project. My creative path has given me extensive experience in 3D visualization, modeling, printing, and animation which are key aspects for your project. Over the years, I have honed my skill in creating clean and understandable animations while adhering to the animation principles. In line with your project requirements, I boast of a clear understanding of keyposes such as contact, down, passing, up. Moreover, with a deep understanding of how to create believable movement by implementing weight shifts and body movements accordingly. The manual process of using keyframes for your project is no stranger to me and thus guarantees you a genuine crafted animation. Having worked on various 3D projects in the past including video game animations, I fully grasp the importance of keeping the animation loopable and ensuring the absolute control for game use. Furthermore, my reasonable pricing and fast turnaround time of 2-3 days falls within your estimated budget
$140 USD in 7 days
7.9
7.9

Hey, I’m a full-time 3D artist mainly focused on character work and game-related assets. While animation isn’t my primary specialization, I do understand the fundamentals of walk cycles, posing, timing, and game-ready in-place animation workflows. I also want to be upfront that your budget is fairly low for the amount of requirements listed. At this budget, I can realistically provide a simple non-custom in-place walk cycle made manually with keyframes using your provided rig, without going too deep into extra polish or overly detailed documentation. The end result would be a clean looping walk cycle suitable for game use, with the character staying in place as requested. I should be able to complete it within the next 2 days or so, possibly sooner depending on when I finish my current project. If that sounds good to you, feel free to reach out and we can go over the details.
$40 USD in 2 days
7.1
7.1

Hey, You are looking for 3D Walk Cycle Animation (Student Level) "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$30 USD in 1 day
6.6
6.6

Hello! I understand you need a student-level 3D walk cycle animation for a game character, utilizing the provided rig. The goal is to create a simple, clean animation that highlights basic walking principles while ensuring the character remains stationary in world space. My relevant skills include Animation, 3D Modelling, and 3D Design, specifically using Blender for animating character cycles. I have experience in creating beginner-friendly animations with a clear focus on fundamental techniques, which is essential for this academic project. To execute this project efficiently, I will first research simple walk cycle references and create a basic planning document. I'll outline the number of frames, timing, and key poses such as contact, down, passing, and up. The animation will be created manually using keyframes, ensuring it remains in place and is suitable for game use. I plan to deliver the project within 2–3 days, as requested. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators "I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect!" Best Regards, Muhammad Umar
$180 USD in 2 days
5.2
5.2

Hi, I went through your details and this is a straightforward keyframe-based in-place walk cycle assignment, which I can handle cleanly using proper animation fundamentals. I can create a simple, loopable biped walk cycle using your provided rig, ensuring correct contact, down, passing, and up poses while keeping the root locked so the motion stays in place for game engine use. The animation will be manually keyframed between 24–48 frames with clear weight shift and basic timing, structured in a way that is easy for review and clearly demonstrates the animation process for a student-level submission. I’ll also include a short breakdown document covering references, frame timing, pose breakdown, and explanation of decisions so your evaluation criteria are fully covered. Before I start, do you want the walk to feel more relaxed natural walk or slightly exaggerated for clearer animation learning visibility? Best Regards, Muskan
$100 USD in 1 day
5.0
5.0

As an accomplished 3D animator with peerless expertise in 3D Modelling, I guarantee top-notch service that perfectly fits your project's scope and nature. After reviewing your project requirements, I'm confident in my ability to deliver a student-appropriate in-place walk cycle for your video game character. With extensive experience using Blender, Maya, and 3ds Max, I can create your desired animation by manually keyframing it and without the use of any automated animation tool like AI, Motion capture or physics simulation which would undoubtedly compromise the artistry of the project. My skill set extends beyond the creation of animations; I understand the importance of communication, clear planning and documentation in ensuring successful projects. Hence, besides providing you with a professional-quality walk cycle for your videogame character using the rig you provide, you can expect detailed notes on what references I've used, how many frames have been incorporated within the animation and an explanation compiling all the steps taken to achieve a smooth loopable cycle.
$40 USD in 2 days
5.0
5.0

Hello, I am ready to take on this project. I have experience working in Blender and have already created animations, including basic character movement. I also have skills in working with textures and preparing game-ready assets. I can create a clean, in-place walk cycle exactly according to your requirements, using your provided rig and manual keyframe animation. I am happy to discuss all details with you and make sure the result fully matches your expectations. Best regards, Serj
$50 USD in 7 days
4.4
4.4

As a freelancer with a background in animation, I'm confident I'll be able to create the 3D walk cycle animation you're looking for with ease. My previous experience working on YouTube and TikTok translates directly to this project as I have a keen eye for creating engaging and professional animations that suit specific requirements, including concise messaging, absorbing visuals, and dynamic movements. I understand that your project is a beginner/student - level academic one and that my job is to help you grasp the main principles of 3D animation through a simple, clean, and understandable walk cycle animation. Moreover, I'm highly proficient in using multiple animation tools like Blender. Equipped with this knowledge, I can effortlessly work within your stipulated budget to create an efficient walk cycle that communicates the core concepts of weight shift and body movement within 24-48 frames . My process involves incorporating references from simple real-life walking or basic animation walk cycles, your provided character rig and detailed manual keyframing to ensure there are no jumps between the end and the beginning of the loopable video.
$30 USD in 1 day
5.3
5.3

Hello, I've reviewed your project and understand you're looking for a clean student level in place biped walk cycle created manually with keyframes using your provided rig, while keeping the animation loopable and fully suitable for game engine use. I can create a simple but believable walk cycle that clearly demonstrates the core animation principles including contact, down, passing, and up poses with proper weight shift and timing while intentionally keeping the result aligned with beginner to intermediate academic expectations rather than over polishing it into studio quality work. The animation will remain fully in place with the root control locked correctly for game integration, and I can also provide the short planning and process documentation explaining frame count, timing decisions, references, and workflow. You can review my work here: https://www.freelancer.com/u/GridsmithLTD Yes, I can complete this within the requested 2 to 3 day timeframe. Would you like the walk cycle to feel more realistic and natural or slightly stylized and game like depending on the character design and intended genre? Regards, Atik
$40 USD in 1 day
3.3
3.3

Hey, I can create a clean, manual in place walk cycle using your provided rig that clearly demonstrates proper animation principles without over polishing it beyond student level expectations. The focus will be on correct key poses, stable root control, and a readable 24 to 48 frame loop with proper weight shift and timing so it behaves correctly inside a game engine. You will receive a clean Blender file, a playblast export, and a short simple breakdown document explaining poses, timing, and how the cycle is kept in place for gameplay use. Can you confirm if the rig already has a fully set up IK system for legs or should I keep everything FK based for simplicity? Atik
$70 USD in 1 day
3.3
3.3

Hello, I carefully reviewed your project description. I can create the requested beginner/student-level in-place 3D walk cycle animation using the rig you will provide. For this project: * I will use the proper Contact, Down, Passing, and Up poses. * The character will remain in-place without moving forward in world space. * The root/global control will stay fixed for game-engine compatibility. * The animation will be created manually with keyframes only. * No motion capture, AI-generated animation, or automatic walk-cycle tools will be used. Deliverables will include: * Blender .blend project file * MP4 playblast/render * A short documentation file including: * References used * Frame count * Basic planning * Animation process * Explanation of the in-place game-ready setup Planned technical details: * Approximately 24–32 frame walk cycle * Seamless looping animation * Simple but clear weight shifting and body mechanics * Clean student-level quality suitable for an academic assignment Estimated delivery time: 2 days My fixed-price offer: 50 USD Once you share the rig file, I can start immediately. Thank you.
$50 USD in 1 day
2.9
2.9

Hello, I have 5 years of experience in Animation, 3D Modelling, and 3D Animation. I specialize in creating engaging 3D designs and animations using Blender. I understand your requirement for a simple in-place 3D walk cycle animation for a video game character. I will ensure the animation is clean, easy to understand, and showcases the main walk cycle poses as per your specifications. With over 5 years of experience in Social Media Marketing, Logo & Graphic Design, and Website Design, I bring a unique blend of creativity and strategic thinking to my projects. You can view my portfolio here: https://www.freelancer.com/u/shyle98 I am excited to collaborate with you on this project and will ensure clear communication throughout. I look forward to hearing from you. Best regards, Shyle A
$80 USD in 7 days
2.2
2.2

I can easily convert any rig you provide to me into a smooth and concise animation in the number of frames you specify, and because I do it with the cascadeur software, the movements are very natural, and later I transfer it to blender and provide you with the blend file. If you are interested, please let me send you some examples of animation work.
$130 USD in 10 days
2.3
2.3

Hi, I have carefully read through your project requirements for creating a 3D walk cycle animation for a student-level video game character using the provided rig. As an experienced 3D animator with a focus on character animation, I am confident in my ability to deliver a simple, clean, and understandable walk cycle that meets your expectations. For this project, I plan to use simple references for the walk cycle, ensuring that the main walk cycle poses are clearly depicted. I will create a basic planning document outlining the number of frames, timing, main poses, and general animation process. Using the provided character rig, I will craft a loopable, in-place walk cycle that demonstrates a basic sense of weight and balance suitable for a student-level project. I am excited about the opportunity to work on this project and would love to discuss it further. Feel free to reach out with any questions you may have. Looking forward to collaborating with you on this project. Best regards,
$50 USD in 1 day
1.9
1.9

Hi, As an experienced 3D animator with a keen eye for details and the ability to think like a beginner or student, I'm confident that I'm well-suited to bring your video game character to life. My extensive years of expertise in 3D Animation, Design, and Modelling using widely-trusted software like Blender would ensure utmost professionalism in handling your project. My unique approach revolves around producing designs with unwavering quality and functionality as seen in my previous works. This tendency has made me the perfect companion for startups, entrepreneurs, and individuals who aim for reliability and excellence without hiring a full in-house team. Moreover, I appreciate and understand that this is a student-level academic project where simple, clean yet plausible animations displaying key animation principles are vital. My lengthy experience developing similar student-level projects will come in handy on this task while still ensuring we complete it within your stipulated budget range. Together, we can execute this vision to perfection! Best Regards, ASMA Q
$30 USD in 3 days
1.8
1.8

Hey , Good evening! I’ve carefully checked your requirements and really interested in this job. I’m a software developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in Web, Mobile app Development with AI integration and I have rich experienced in 3D Design, 3D Animation, Animation, Blender and 3D Modelling. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thank you for your attention
$155 USD in 2 days
0.0
0.0

I understand you need a student-level, in-place 3D walk cycle animation for a game character, using a provided rig. I've successfully created similar basic locomotion cycles for academic game projects, ensuring clear demonstration of core animation principles. My deliverables will include an FBX file containing the animation, set up for in-place movement. I'll utilize Maya for animation, focusing on key poses like contact, down, passing, and up, to ensure a clean and understandable cycle. What is the target frame rate for this walk cycle? Ready to start as soon as you confirm scope.
$171 USD in 21 days
0.0
0.0

I can deliver a clear, student-level in-place walk cycle animation, similar to the output required for foundational game asset pipelines. My focus will be on executing the core principles of animation clearly and efficiently within the provided rig. My approach involves using Blender, a robust and accessible 3D software, to animate directly within your provided rig. I will establish key poses (contact, down, passing, up) and then create smooth in-betweening to achieve a fluid, albeit basic, walk. Emphasis will be placed on proper foot-ground contact and weight transfer, ensuring the animation is understandable and meets the academic requirements. Could you confirm the preferred frame rate for the animation? Also, are there any specific stylistic nuances for the walk you'd like me to consider within the student-level scope? I'm available to discuss this further at your convenience.
$170 USD in 21 days
0.0
0.0

This aligns perfectly with my skill set. I understand you need a simple, clean, and user-friendly in-place walk cycle manually keyframed on your provided rig, emphasizing the main walk cycle poses for a beginner-level game animation. I offer clear 3D animation with seamless integration for games, focusing on well-planned timing and weight shifts. While I am new to freelancer, I have tons of experience and have done other projects off site. I can deliver a clean .blend file, a smooth MP4 render, and a concise document covering the references, planning, and animation decisions within your 2–3 day timeframe. I would love to chat more about your project! Regards, Warrick Van Eeden
$100 USD in 14 days
0.0
0.0

Bogotá, Colombia
Payment method verified
Member since May 24, 2026
$100 USD
₹1500-12500 INR
$100-200 USD
₹600-700 INR
₹12500-37500 INR
$30-250 AUD
₹600-601 INR
€750-1500 EUR
$15-25 CAD / hour
$10-30 USD
₹12500-37500 INR
$30-250 USD
$30-250 USD
₹600-1500 INR
₹600-1500 INR
$250-750 USD
$3000-5000 USD
₹1000-2500 INR
₹600-1500 INR
$10-30 USD