I'm looking for Unity programmer to help build a game heavily-inspired by Space Station 13, only developed in 3D instead of topdown 2D. This game will heavily rely on physics and is multiplayer, so knowledge of deterministic physics for online games is a must, as the game will never run smoothly without a solid netcode.
Things like grid-based building, electrical and atmospheric systems will need to be developed. You should be confident in your skills as a game dev before you contact me. Thank you.