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Anger of Stick 5: Zombie has already crossed 500 million downloads and still earns about $10 k every month, yet much of its codebase hasn’t been touched in years. With a focused round of Cocos2d-x updates we can lift performance, refresh gameplay, and unlock far higher revenue—so I’m opening the project to a committed partner rather than a short-term contractor. The work calls for someone whose day-to-day strengths are optimization and performance improvement, gameplay mechanics enhancement, and new feature development. Android is our first target because that is where nearly the whole audience sits; once we prove our refinements there we can port the same wins to iOS later if it makes business sense. Here is what the collaboration will look like: • Regular C++/Cocos2d-x code contributions pushed through Git, structured in small sprints. • An optimized Android build (arm64 + armeabi-v7a) at the end of each sprint that beats the current live version in frame rate, file size, and crash-free sessions. • A concise change log and performance report that lets us measure gains before hitting publish. Revenue sharing, creative direction, and release cadence are all on the table and will be defined together so both of us feel ownership and benefit from the game’s future growth. If you see the same potential I do and can deliver the technical polish to realize it, message me with a short note about your most impressive Cocos2d-x optimization story and let’s talk.
Project ID: 40379344
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