Some clarifying code was added to the program 6 description.
I added some clarifying language to the program 6 description. It is highlighted in blue, in the section describing the Linked List implementation.
Your first step should be to get the program to work using classes, creating class Board(). To do this you should move the functions that manipulate the board into the class. Since they are in the class you will no longer need to pass parameters for elements like the board, destination board, and list of words on the board, since these will now be stored in the class. After the class is created, in main() you should declare an instance of Board, which will be something like: Board theBoard; This board is what you will manipulate as you make moves, changing the letters that are stored as rotations are made.
For the most part you should not need to change the code you have already written, but rather just add new code that uses what you already have.
The game-play loop checking for user input should be implemented in main(), as shown in the template code. Moves should still be made using the board that you used for the program version that uses classes but did not yet use a linked list.
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