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I’m kicking off Phase 1 of a standalone lowrider hydraulics script for FiveM. The code must be written in Lua on the QBCore framework, kept lightweight and modular so it can slot straight into an existing server without touching handling editors, physics simulators, or heavy UI packages. Here’s exactly what I need delivered in this first phase: • Core hydraulics logic that lets me raise or lower the front, the entire rear, and each rear wheel independently • Adjustable lift/drop speed values I can tweak in a single config file • Hard limits on suspension height to avoid unrealistic travel • Dual-input support: controller triggers/buttons and simple keyboard keybinds (no menu spam) • A vehicle-filter check so only designated lowrider models react to the script • Real-time hydraulic sound effects baked in (keep it lightweight—no huge audio libraries) • A minimal preset system that lets players save a setup to disk and re-apply it in game with one key press Keep the code readable, commented, and optimized; I intend to expand on it later, so a clean event structure and logical file layout are essential. No external dependencies beyond QBCore and the standard FiveM natives. If everything meets the above spec, along with smooth in-game performance and no debug spam in the console, Phase 1 will be considered complete and we can talk about future enhancements.
ID Projek: 40315760
8 cadangan
Projek jarak jauh
Aktif 23 hari yang lalu
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8 pekerja bebas membida secara purata $22 USD/jam untuk pekerjaan ini

Hello, it’s a pleasure to assist with your FiveM lowrider hydraulics project. I can develop a clean, lightweight, and fully modular hydraulics script in Lua for the QBCore framework, designed to integrate seamlessly into your existing server without affecting handling, physics, or requiring heavy UI dependencies. For Phase 1, I will deliver: • Fully functional hydraulics system (front, full rear, and independent rear wheel control) • Centralized config file for adjustable lift/drop speed and limits • Realistic suspension boundaries to prevent unnatural behavior • Dual input support (controller + keyboard keybinds, no unnecessary UI) • Vehicle whitelist system for designated lowrider models only • Optimized real-time hydraulic sound effects (lightweight implementation) • Minimal preset system (save/load setups with a single key press) The code will be well-structured, commented, and optimized, following a modular architecture to ensure easy scalability for future phases. I will also ensure smooth performance with zero console spam. With 9+ years of game development experience, I understand the importance of performance, clean systems, and expandability—especially in FiveM environments. I’m confident I can deliver exactly what you’re looking for. Let’s discuss your vision further and get started.
$15 USD dalam 40 hari
6.7
6.7

I can help you build this lightweight QBCore hydraulics script. Since you want to avoid handling editors and custom physics simulators, the core logic must rely on GTA V's native Lowrider DLC mechanics. A hidden issue here is that vehicles cannot natively articulate independent suspension nodes unless they are actively equipped with the correct modification. The script will dynamically check your whitelisted lowrider models and silently apply the necessary hydraulic vehicle mod (modType 38) in the background, enabling independent wheel manipulation via native memory actions. For the audio, I will strictly use PlaySoundFromEntity hooked directly into GTA V's internal sound banks (specifically the native lowrider update SFX). This guarantees authentic hydraulic sounds with zero external audio libraries. Regarding the minimal preset system, writing directly to a local disk file isn't natively supported client-side due to FiveM's sandboxing. Instead, I will implement FiveM's native Key-Value Pair (KVP) system. This safely stores the player's hydraulic configurations as persistent, localized client data, providing the exact "save to disk" functionality you need while keeping server load at absolute zero.
$20 USD dalam 40 hari
2.8
2.8

Hi, I once worked on a FiveM feature that looked simple—until poor structure caused lag and messy expansions later. Rebuilding it with clean, modular Lua made everything smoother and future-proof. I’m confident I can deliver your hydraulics system exactly that way—lightweight, responsive, and ready to grow. I’ll start by building core hydraulics logic (front, rear, independent wheels) with strict limits and configurable speed values. Next, I’ll implement dual input (controller + keyboard), vehicle filtering, and lightweight real-time sound. Finally, I’ll add a minimal preset system with clean event structure and organized files for easy expansion. You’ll get optimized, well-commented code with zero debug noise. Let’s connect to align keybinds and vehicle list—I’m ready to start.
$20 USD dalam 40 hari
2.0
2.0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "FiveM Lowrider Hydraulics System" right now, and let's discuss in detail to move forward. Feel free to contact us to discuss your project
$50 USD dalam 19 hari
0.0
0.0

I’m confident I can deliver Phase 1 of your lowrider hydraulics script for FiveM using Lua on the QBCore framework, with a lightweight, modular design that integrates cleanly into your server. I’ll implement fully controllable hydraulics (front, rear, and independent rear wheels), configurable lift speeds and limits, dual input support (keyboard and controller), vehicle filtering, and a minimal preset system, along with optimized, well-commented code and smooth in-game performance without console spam.
$20 USD dalam 40 hari
0.0
0.0

Surabaya, Indonesia
Ahli sejak Feb 15, 2026
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