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I’m building a NeoForge mod for Minecraft Java 1.21.1 that brings the eerie atmosphere of Bendy and the Ink Machine into the game. Every asset should feel native to the original title yet slot seamlessly into vanilla survival or creative builds. Core content • Props & decorations – full-scale furniture and set pieces (workbenches, reel projectors, ink machines, etc.), wall and floor decals, plus interactive objects that react when right-clicked or given redstone power. • Mechanics & interactions – scripted character abilities drawn from the ink world, clever puzzle elements that can be placed in a map, and dynamic environment changes such as rooms flooding with ink on trigger. All of these must be data-driven so I can tweak values or switch them on/off through JSON or a server-side config. Technical notes – Target version: Minecraft 1.21.1, loader: NeoForge. – Animation and model handling through GeckoLib; please expose your .geo, .anim, and .png files for future iterations. – Clean, commented codebase that compiles with the standard NeoGradle setup. – Any custom shaders or sounds should be packed inside the mod and referenced by resource location only—no hard-coded file paths. Deliverables 1. Compiled .jar ready for drop-in use. 2. Full source on Git (or zip) under an open, modder-friendly licence. 3. A short README covering installation, config keys, and an example datapack that shows off the puzzles and ink events. 4. Optional: a demo world showcasing every block, decal, and mechanic; this will help me test quickly. Acceptance If I can place every decorative piece through the creative inventory, trigger at least one puzzle sequence, and flood a room with ink via command or redstone, the milestone is met. Smooth performance with OptiFine or Sodium present is a plus. Let me know your timeline and any previous NeoForge or GeckoLib work you can point me to, and we’ll get this ink flowing. Additional clarification: The mod should retain Minecraft's blocky aesthetic while closely resembling the decor and mechanics from Bendy and the Ink Machine.
Project ID: 40473853
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Hi, I understand you need a NeoForge mod for Minecraft Java 1.21.1 that brings the Bendy and the Ink Machine feel into Minecraft while still keeping the blocky vanilla style. I can build the props, decals, interactive blocks, puzzle triggers, ink flood events, and character-style abilities with clean Java code, GeckoLib models/animations, and JSON/server config controls so you can change values without editing code. I will keep assets packed properly with resource locations, expose .geo, .anim, and .png files, and deliver a compiled jar, full source, README, and an example datapack. I can also make a small demo world if you want quick testing for every block and mechanic. Do you already have Bendy-style models/textures/sounds, or should these be created from scratch in a Minecraft blocky style? Thanks,
$750 AUD in 14 days
8.3
8.3

Hi — Elias here from Miami. The real challenge here is keeping the Bendy-inspired atmosphere recognizable while still making the mod feel native to Minecraft’s blocky survival/creative style. For this kind of NeoForge mod, the risky parts are usually data-driven mechanics, GeckoLib asset handling, redstone-triggered events, and keeping custom logic configurable instead of hardcoded. I’d approach this with a clean NeoGradle/NeoForge structure, separate registries for blocks/items/entities, JSON/server-config driven mechanics, GeckoLib model/animation assets exposed properly, and resource-location based sounds/shaders. The ink flooding, puzzle triggers, interactive props, and creative inventory placement would be built as testable milestones. I’ve worked with Java-based game/mod logic, config-driven systems, animation/resource pipelines, and clean Git handoff workflows. A few questions to better understand the scope: Q1 – How many props/blocks and interactive objects are expected for the first milestone? Q2 – Do you already have models/textures/sounds, or should they be created from scratch? Q3 – Should the ink flooding be visual-only, or affect movement/damage/gameplay? Happy to map this into a practical milestone plan. Looking forward to hearing from you.
$500 AUD in 7 days
7.0
7.0

Hi, With my 15+ years of experience designing and engineering software applications, I can confidently say that creating a Minecraft mod out of your Bendy and the Ink Machine concept is right up my alley. Having collaborated with reputable companies such as Avaya, Pramati, and CGI, I have honed my skills in problem-solving and building high-performance systems, which perfectly aligns with the technical specifications you've outlined. In addition to my unmatched expertise with Java, I specialize in JSON as well—precisely what you need for your dynamic puzzle elements and interactive objects. Furthermore, I'm wholly conversant with the standard NeoGradle setup and GeckoLib which you have mentioned and efficient coding is my forte. I assure you that the codebase will be clean enough to elucidate on its functioning yet robust enough for seamless operation within the Minecraft environment. Furthermore, over the course of my extensive career, I have had the privilege of working on platforms that require precision, efficiency, and significant handling of real-time workloads. These valuable skills will translate well into your project's demands—be it ensuring smooth performances with OptiFine or Sodium or creating a resource pack that users can interact with through a convenient README file. Let's bring your vision to life!
$500 AUD in 7 days
5.3
5.3

Hi, I can build your NeoForge Minecraft 1.21.1 mod with blocky Minecraft-style props, ink-world mechanics, GeckoLib animations, and JSON/server-side configuration. The acceptance criteria are clear: creative inventory placement for all decorative pieces, at least one working puzzle sequence, and a room flooding with ink through command or redstone. I’ll structure the mod around those milestones first, then expand props, decals, sounds, and animation polish. I’ve worked with Java game/mod-style systems where clean registries, config-driven behavior, animated entities/blocks, and resource-location-based assets matter. For this project, I’d set it up with standard NeoGradle, keep code commented, expose .geo, .anim, and .png files, and include a README plus sample datapack for puzzle and ink event testing. My approach: Set up NeoForge 1.21.1 project, registries, creative tabs, configs. Add props, decals, interactive blocks, and redstone triggers. Implement ink flooding, puzzle logic, and data-driven tuning. Package jar, source, README, example datapack, and optional demo world. Timeline: around 3 to 5 weeks depending on final asset count. I’m also happy to work under NDA. Do you already have the models/textures, or should I create the Bendy-inspired blocky assets from scratch
$500 AUD in 7 days
3.4
3.4

Hi, I'm excited about the opportunity to develop the Bendy NeoForge Minecraft Mod. With my strong background in game development and modding, particularly with Minecraft, I understand the delicate balance of maintaining that native feel while incorporating new mechanics and aesthetics. I will create props and interactive objects that seamlessly integrate into both vanilla survival and creative modes, all while capturing the eerie atmosphere of Bendy and the Ink Machine. For the mechanics, scripted abilities and puzzles will be designed to be data-driven, ensuring you can adjust their behaviors via JSON or server-side config. My approach includes utilizing GeckoLib for animation and model handling, ensuring clean, commented codebase aligned with NeoGradle setup. I will encapsulate custom resources to avoid hard-coded paths, ensuring smooth updates for future iterations. I can provide a simple demo of the mod, showcasing some assets and mechanics, within 12 hours of starting. Please let me know your preferred timeline, and I look forward to discussing how I can help bring your vision to life. What specific types of puzzles or mechanics do you envision for this mod? Best regards, Cindy Viorina
$555 AUD in 7 days
2.1
2.1

I’ve worked on Minecraft mod systems where custom blocks, interactive mechanics, and GeckoLib-based animated assets need to integrate cleanly into survival/creative gameplay. I can develop this NeoForge 1.21.1 mod with data-driven ink mechanics, redstone-triggered events, and configurable JSON systems so you can control puzzles and effects without code changes. I also structure mods for clean Gradle builds, proper asset handling, and performance compatibility with common client-side optimisations. Happy to have a quick chat and go through your roadmap and asset expectations. Regards, Blaze Nicholas
$500 AUD in 14 days
1.4
1.4

Mods like this usually fail when they focus too heavily on visuals and forget the underlying systems that make the world feel alive and replayable. The strongest approach here is to build the ink mechanics, puzzle triggers, and environmental events as reusable systems first, then layer the Bendy-style assets on top so everything stays expandable without rewriting core logic later. I’d keep the models and textures close to the original atmosphere while still respecting Minecraft’s blocky readability, which is important if the mod needs to feel native inside survival or creative builds. For the technical side, I’d separate GeckoLib animations, interaction logic, and config handling cleanly so puzzle states, redstone reactions, and ink flooding events can all be controlled through JSON or server-side settings without creating dependency issues later. Performance also matters here, especially with environmental effects, so event-driven handling is the safer route to avoid unnecessary ticking systems or rendering overhead. The demo world is a smart addition because it gives a controlled way to validate interactions, puzzle flow, and atmosphere quickly before scaling the mod further. Are you envisioning this as a standalone atmospheric experience, or do you eventually want progression, enemies, and survival mechanics tied into the ink system as well??
$500 AUD in 7 days
1.1
1.1

Hello, I can help build the NeoForge Minecraft 1.21.1 mod with Java, GeckoLib, JSON-driven configs, custom props, puzzle mechanics, ink flooding events, and Minecraft-style blocky assets. I have 7+ years of development experience with Java, game logic, API-driven systems, clean architecture, JSON configuration, and performance-focused code. For this mod, I’ll keep the content close to the Bendy-inspired atmosphere while making it feel native to Minecraft survival and creative builds. I’ll create placeable decorations, decals, interactive redstone/right-click objects, configurable puzzle triggers, ink flood events, character-style abilities, packed sounds/shaders, and GeckoLib-ready model/animation files. I’ll also structure the NeoGradle project clearly, comment the code, and provide the compiled .jar, source, README, example datapack, and optional demo world. I’m ready to start and can first deliver a small test build with one prop, one puzzle trigger, and one ink event. Best, Smit
$500 AUD in 3 days
0.0
0.0

⭐⭐⭐⭐⭐ Senior NeoForge Minecraft Mod Developer⭐⭐⭐⭐⭐ Hello there, I am a Java Minecraft mod developer specialising in NeoForge with GeckoLib animation integration and data-driven mechanics for custom game experiences. A Bendy and the Ink Machine mod that feels native to the source material while maintaining Minecraft's blocky aesthetic requires careful model work in GeckoLib — the ink machine, reel projectors, and character animations need to read as Bendy assets immediately while respecting Minecraft's 16px texel density. Built NeoForge mods with GeckoLib animated blocks and entities, custom block interactions via right-click and redstone triggers, JSON/server config driven mechanics, custom shaders packed inside the mod jar, and clean NeoGradle build setups. Dynamic environment changes like ink flooding via command or redstone map cleanly to capability-based trigger systems with configurable parameters. Deliverables include compiled .jar, full source on Git under an open licence, README with installation and config documentation, and an example datapack demonstrating the puzzle and ink flood mechanics. Demo world optional but achievable within scope. Timeline: 5–6 weeks for full scope including props, mechanics, animations, and datapack examples. Do you have concept art or specific asset references from Bendy and the Ink Machine you want prioritised in the first milestone, or should I work through the prop list systematically from the most recognisable set pieces?
$500 AUD in 7 days
0.0
0.0

Hi There, I can help you bring Bendy and the Ink Machine’s eerie atmosphere into Minecraft 1.21.1 with a NeoForge mod that slots cleanly into vanilla survival and creative modes. I’ll ensure all props, interactive objects, and ink-based mechanics are data-driven via JSON/config so you can tweak values or toggle features without recompiling. I’ve built NeoForge/GeckoLib-driven mods before, with clean, commented code, resource packs, and shader/sound assets packaged inside the mod. I’ll expose .geo, .anim, and .png files for future iterations and keep the build compatible with NeoGradle. Deliverables will include a drop-in .jar, open-source repository, a README with installation and datapack examples, and a demo world if you’d like. What would you like to prioritize first, the core decor set, or the ink-puzzle system, and do you prefer a staged reveal for the room-flood events during testing? Would you like me to prioritize the core decor set first or the ink-puzzle system, and do you prefer staged room-flood events during testing? Best regards, Chibike
$555 AUD in 6 days
0.0
0.0

Hi! I’m Cora May, and I can help you build a NeoForge Minecraft Java 1.21.1 mod that captures the eerie, ink-soaked vibe of Bendy while staying blocky and “vanilla-friendly” for survival and creative builds. I’ll implement placeable props/decorations (workbenches, reel projectors, ink machines), plus right-click and redstone/reactive interactive objects, all registered so they appear in the creative inventory cleanly. For the mechanics, I’ll make the puzzle logic and ink-room flooding data-driven via JSON and server-side config toggles, so you can tweak values without recompiling. I’ll integrate GeckoLib for animations and ensure your .geo/.anim/.png assets are exposed for smooth future iterations. The code will be standard NeoGradle-compatible, with clean comments, and any shaders/sounds will be packed inside the mod and referenced by resource location only (no hard-coded paths).
$555 AUD in 2 days
0.0
0.0

Hello there, I’ve read your NeoForge Minecraft 1.21.1 project and I’m confident I can deliver a native-feeling Bendy and the Ink Machine vibe that slots naturally into vanilla gameplay. I’m an experienced Java modder with hands-on work across NeoForge and GeckoLib, focusing on clean, well-documented code that stays performant in both Survival and Creative maps. I’ve built data-driven systems before, configurable props, interactive objects, and puzzle mechanics all controllable via JSON or server-side config. I’ll model full-scale furniture, decals, and ink-reactive devices using GeckoLib for animation, and expose .geo, .anim, and .png assets for future iterations. All shaders and sounds will be packaged inside the mod with resource locations, avoiding hard-coded paths. I can deliver a drop-in .jar, open-source repo under a friendly license, and a README with install steps, config keys, and a sample datapack. If you want, I can also include a demo world to preview every piece and mechanic. Best regards, Billy Bryan
$500 AUD in 7 days
0.0
0.0

So you need a NeoForge mod that drops Bendy's ink soaked world right into Minecraft 1.21.1. Keeping that blocky aesthetic while nailing the eerie Bendy feel is the real challenge here. I'd build the props and set pieces through GeckoLib with clean geo and anim files you can iterate on later. Every model exposed and documented. The ink flooding and puzzle triggers would run entirely through JSON configs. You flip a value, the behavior changes. No recompile needed. Redstone and right click interactions get wired up as proper block entities so they play nice with vanilla mechanics and other mods. I'd structure the codebase around NeoGradle conventions with full comments. Custom shaders and sounds packed in and referenced by resource location only. You'd get the compiled jar, full source, a README covering every config key, and a demo world with each block and mechanic placed for quick testing. I've worked with GeckoLib extensively for custom entity animation and interactive block rendering on NeoForge 1.21.x projects.
$500 AUD in 7 days
0.0
0.0

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