I am looking for someone to create a well documented basic game engine for XNA 4.0.
- Tiles can be any size
- Multiple Layers
- Camera Zoom in and out
- Viewport size and location customizable
- Variable MapSize
- MouseToTile Detection (Position)
- Basic A* Pathfinding
- MapSaving and Loading (map size, tilesetName, tileList).
- Load a tileset
- select a tile and draw to map, Different Brushsizes, 1,2,3, 5, 9
- select nonacceccible areas
- Save and Load for Map.