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We are looking for a skilled 3D Artist to create game-ready characters and weapons for our upcoming mobile multiplayer FPS / Battle Royale game. The assets must be high quality but optimized for mobile performance. Responsibilities: Create 3D characters Design game-ready weapon models Ensure assets are optimized for mobile devices Create clean topology and efficient UV maps Produce PBR textures suitable for real-time rendering Export assets compatible with Unity Requirements: Strong portfolio in game-ready 3D assets Experience with modeling for mobile games Knowledge of Blender. Experience with Substance Painter or similar texturing tools Understanding of Unity asset pipeline Preferred: Experience working on mobile FPS or Battle Royale games Knowledge of character rigging Experience optimizing models for performance and FPS Deliverables: character models weapon models PBR textures (Base Color, Normal, Roughness, Metallic) Source files and FBX exports for Unity Please include in your proposal: Portfolio of game-ready assets Tools you use Estimated timeline for one character and one weapon. We are looking for a reliable artist for long-term collaboration as the game grows.
ID Projek: 40306835
31 cadangan
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Aktif 22 hari yang lalu
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31 pekerja bebas membida secara purata $123 USD untuk pekerjaan ini

With over 12 years of experience excelling in 3D Art and Design, I am more than qualified to handle the creation of top-tier game assets for your mobile FPS/Battle Royale game. My skills and expertise specifically align with your project requirements. I have an impressive portfolio of game-ready assets, which blends seamlessly with in-depth knowledge of Blender, Substance Painter, and Unity's asset pipeline. Particular to the mobile gaming realm, I am well-versed in creating optimized models that perform flawlessly whilst delivering visually-stunning PBR textures suitable for real-time rendering. By employing efficient UV mapping and clean topology techniques in my 3D work, I ensure the final product is not only visually appealing but also optimally functional. In what might be music to your ears, my involvement can additionally extend to character rigging, a handy skill that would enhance character movement and engagement within the game. My goal is to create a long-term collaborative bond as your game grows - allowing me the exciting opportunity to consistently contribute unique artistry to your success story. Let's elevate your game together!
$148 USD dalam 7 hari
7.2
7.2

I can create high-quality, game-ready characters and weapons optimized specifically for mobile FPS/Battle Royale performance. My workflow focuses on balancing visual quality with efficiency—clean topology, controlled polycount, and optimized UV layouts to ensure smooth performance on mid-range devices. I design assets with real-time constraints in mind, including LOD readiness and efficient texture usage. For texturing, I use Substance Painter to produce clean, consistent PBR maps (Base Color, Normal, Roughness, Metallic), ensuring the assets look great under Unity lighting. I also structure everything for a seamless Unity pipeline (proper scale, naming, hierarchy, and export settings). Skills & tools: • Blender (modeling, UVs, optimization) • Substance Painter (PBR texturing) • Unity-ready export workflow (FBX setup) I can also handle basic character rigging if needed, ensuring compatibility with animation systems. Deliverables: • Optimized character + weapon models • PBR texture sets • Clean FBX exports + source files I have experience creating game-ready assets and understand performance constraints for mobile shooters, including draw calls, texture limits, and efficient geometry. I’m reliable for long-term collaboration and consistent asset production. Happy to share my portfolio and discuss your style direction and pipeline.
$120 USD dalam 2 hari
6.8
6.8

With my extensive experience in game development, I believe I am the perfect fit for your project's needs. My strong portfolio and deep understanding of Unity, along with my specialties in 3D Modeling and Game Design align perfectly with your requirements. I have worked on numerous previous games which not only demonstrates my expertise but also cements my understanding of the optimizations needed for mobile devices. My proficiency with tools like Blender, Substance Painter, and Unity ensure that I can deliver high-quality game-ready assets, including 3D characters and weapon models, while maintaining optimum performance. My abilities in clean topology, efficient UV mapping, PBR textures, and Unity asset pipeline make me well-suited to complete all the required deliverables competently. Above all, what makes me an exceptional choice is my commitment to creating long-term partnerships. As your Battle Royale game develops and its asset requirements expand, I guarantee proficient and timely support to ensure your game remains top-notch throughout its growth phase. Let's discuss and together let's bring your game to life in the best possible way!
$280 USD dalam 7 hari
6.5
6.5

Hello, I can help with your 3D Artist Needed for Mobile Game (Characters & Weapons) job by creating optimized models with clean topology for real-time use. For this mobile game 3D artist job, I will deliver character and weapon models ready for Unity/Unreal with proper optimization. Freelancer profile: www.freelancer.com/u/awaisshehaz
$100 USD dalam 2 hari
6.0
6.0

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with 3D Artist Needed for Mobile Game (Characters & Weapons) I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$30 USD dalam 1 hari
5.1
5.1

Hello there! I understand you are seeking a skilled 3D Artist to create high-quality, game-ready characters and weapons for your mobile multiplayer FPS/Battle Royale game. My experience aligns perfectly with your requirements, ensuring optimized assets for mobile performance. I have a strong portfolio showcasing my expertise in creating 3D characters and weapon models specifically for mobile games. Proficient in Blender and Substance Painter, I excel in producing PBR textures and ensuring clean topology and efficient UV maps. My background includes working on mobile FPS games, allowing me to understand the nuances of character rigging and performance optimization. To efficiently complete your project, I propose the following execution plan: First, I will collaborate with you to finalize the character and weapon designs. Next, I will create the 3D models, ensuring they meet the mobile optimization standards. Finally, I will produce the necessary PBR textures and export the assets in compatible formats for Unity, all while maintaining open communication throughout the process. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$140 USD dalam 3 hari
5.2
5.2

I can create game-ready characters and weapon models optimized specifically for mobile FPS/Battle Royale performance, with clean topology, efficient UVs, and high-quality PBR textures suitable for real-time use in Unity. The focus will be on maintaining strong visual quality while keeping polycount and texture usage optimized for smooth gameplay. I work in Blender for modeling and use Substance Painter for PBR texturing, delivering fully organized files along with FBX exports ready for Unity integration. I ensure assets are structured correctly for game pipelines and can also assist with basic rigging if required. I’d be happy to share a portfolio of similar game-ready assets. Looking forward to working with you!
$140 USD dalam 7 hari
4.8
4.8

Good morning, good afternoon, or good evening! Discover my service proposal for creating custom, game-ready 3D models. My goal is to transform your idea into a functional digital file optimized for the game development process. Scope of Service • Initial briefing: objectives, references, and technical specifications. • 3D modeling: creation of the digital model in professional software (Blender, 3ds Max or Maya). • File delivery: provision in compatible formats (.FBX, .OBJ or .GLB). • Revisions: up to [3] rounds of adjustments included in the price. Visit my portfolio at : https://www.freelancer.com/u/aldersonsantos More information about my proposal is available via chat.
$45 USD dalam 7 hari
4.2
4.2

As an experienced 3D artist with a focus on creating game-ready assets, I believe I would be an excellent candidate for your project. With over [insert years of experience] crafting and optimizing models for various platforms, including mobile games, I have honed my skills in producing high-quality assets while balancing performance requirements. One of my key strengths lies in using advanced tools like Blender, Substance Painter, and Unity to ensure that the assets I create are not just visually stunning but also optimized for real-time rendering and gameplay. This holistic knowledge of the game development pipeline guarantees that the work I deliver will integrate seamlessly into your project's workflow. My previous experience aligns perfectly with your needs, having worked extensively on mobile FPS and Battle Royale games in the past. I understand the importance of efficient UV maps, clean topology, and PBR textures suitable for real-time rendering. Moreover, my understanding of rigging adds an extra dimension to my skill set enabling me to maximize assets' functionality. Shall we craft amazing game experiences together?
$36 USD dalam 1 hari
3.7
3.7

Hi, I’m very interested in creating game-ready characters and weapons for your mobile FPS/Battle Royale project. I have experience designing optimized 3D assets for real-time engines, with a strong focus on clean topology, efficient UVs, and performance on mobile devices. I work primarily in Blender for modeling and use Substance Painter for high-quality PBR texturing, ensuring assets look great while staying lightweight for smooth gameplay in Unity. I understand the importance of balancing visual quality with performance, especially for multiplayer games where FPS stability is critical. My workflow ensures proper polycount optimization, LOD readiness, and seamless Unity integration with correctly exported FBX files and texture maps. For timeline, a single character typically takes around 5–7 days depending on complexity, while a weapon can be completed in 2–3 days. I’m comfortable collaborating long-term and adapting to your art style and pipeline as the project scales. I can share my portfolio of game-ready assets upon request and I’m confident I can deliver consistent, high-quality results. Regards, Muhammad Asad Ali
$150 USD dalam 7 hari
2.9
2.9

Hello ? I’d love to help create **game-ready characters and weapons** optimized for your **mobile FPS / Battle Royale**. ✔ High-quality **characters & weapon models (mobile optimized)** ✔ Clean **topology, efficient UVs & low poly optimization** ✔ Full **PBR textures (Base, Normal, Roughness, Metallic)** ✔ Unity-ready **FBX exports with proper setup** Tools: **Blender, Substance Painter, Unity** Experience: Strong background in **mobile game assets & performance optimization (FPS-focused workflows)** ⏱ Timeline: • Character: 4–6 days • Weapon: 1–2 days I can share my **portfolio of game-ready assets** and start immediately. Looking forward to long-term collaboration ?
$30 USD dalam 7 hari
1.9
1.9

Hello, I am a professional 3D Artist specializing in game-ready assets, character creation, and real-time optimization, and I would be very interested in working on your mobile multiplayer FPS / Battle Royale project. I have strong experience creating optimized 3D characters and weapons specifically for real-time engines like Unity, ensuring a balance between visual quality and performance for mobile devices. ? Tools I use: Blender (Modeling, Retopology, UVs) Substance Painter (PBR Texturing) Unity (Testing and asset integration) ? Relevant Experience: Creation of game assets and characters for real-time applications Strong understanding of mobile optimization techniques (polycount, texture size, LODs) Familiar with Unity asset pipeline and export workflows Basic experience in character rigging and animation-ready setups ? Estimated Timeline: 1 Character: 3–5 days 1 Weapon: 1–2 days (Timeline may vary depending on complexity and level of detail required.) I am highly interested in long-term collaboration and can ensure consistent quality, timely delivery, and clear communication throughout the project. Looking forward to working with you. Best regards, Mohit Pawar 3D Artist
$150 USD dalam 7 hari
1.5
1.5

I know that I am a good candidate to consider for your project, especially given your need for high-quality, optimized 3D characters and weapon models tailored for mobile multiplayer FPS gameplay. My expertise lies in creating polished, seamless assets with clean topology and efficient UV maps, ensuring a cohesive visual style that maintains mobile performance. While I am new to freelancer, I have tons of experience and have done other projects off site. Using Blender and Substance Painter, I apply a streamlined workflow to produce PBR textures and FBX exports fully compatible with Unity’s asset pipeline. My problem-solving approach emphasizes automated optimization and high-performance results, delivering professional and reliable solutions on schedule. I would love to chat more about your project! Regards Sjon Voogt
$200 USD dalam 14 hari
0.3
0.3

As a veteran in the game industry with a well-rounded understanding of what it takes to succeed in game development, my experience and knowledge align effortlessly with your project's needs. With a specialization in 3D modelling and a demonstrated fluency in Blender and Substance Painter, I possess the necessary skills to create high-quality assets optimized for mobile performance. In addition to the technical aspects, my creative vision and attention to detail ensure that characters and weapons I design do not just look good but also feel good within the gameplay. My familiarity with Unity's asset pipeline guarantees that the exported assets I deliver will easily integrate into your project. Moreover, I realize the significance of long-term collaboration in nurturing the growth and success of an evolving game. Having enthusiastically worked on similar FPS games and mobile projects previously, particularly with 3D character rigging and model optimization for performance which you've mentioned would be favorable; I assure you that my expertise is not only limited to creating what's visually appealing but also think about its implications within the comprehensive gameplay. Choose me as your 3D artist, and let's bring life to your game together.
$30 USD dalam 2 hari
0.0
0.0

I am a passionate 3D Game Artist with strong experience in creating game-ready characters and weapon assets optimized for real-time performance. I specialize in producing clean topology, efficient UV layouts, and high-quality PBR textures suitable for mobile platforms. I have hands-on experience using Blender and Maya for modeling and optimization, Substance Painter for realistic texturing, and preparing assets with proper export settings for smooth integration into the Unity pipeline.
$30 USD dalam 2 hari
0.0
0.0

Hi there, I saw your request for a 3D Artist for your upcoming mobile Battle Royale. For an FPS of this scale, the challenge isn't just making a "cool" model—it’s making an asset that looks premium while keeping the draw calls low and the FPS high. PBR & Texture Atlasing: Using Substance Painter, I create high-fidelity PBR textures (Albedo, Normal, Roughness, Metallic) but optimize them through smart UV packing and texture atlasing to reduce memory overhead. Unity-Ready Pipeline: I deliver clean FBX exports with proper naming conventions, correct scale, and optimized LODs (Level of Detail) ready to be dropped straight into your Unity prefabs. The "2026" Edge (Beyond Modeling): To speed up your review process, I provide Interactive 3D Web-App Previews. Instead of sending static screenshots, I’ll give you a link where you can rotate and inspect the character/weapon directly in your browser. I host these on Firebase/Cloudflare at $0 cost to you, allowing your team to approve assets 2x faster. The "Private Brain" Collaboration (Bonus): I can set up a Private AI Research Agent for your project. I’ll ingest your game’s design doc and art style guide into a "Private Brain" so I can instantly query specific lore or technical requirements (e.g., "What is the max texture size for secondary weapons?") ensuring 100% style consistency as your game grows. One-time setup, zero monthly fees. Best regards,
$140 USD dalam 5 hari
0.0
0.0

Hi — I’d love to collaborate on your project. I’m a 3D artist focused on game-ready assets for real-time engines, with strong experience in clean topology, optimized polycounts, and efficient UVs for performance, especially important for mobile. I work mainly with Maya / Blender + Substance 3D Painter, and I’m comfortable preparing assets for the Unity pipeline (FBX export, PBR textures, proper scale and organization). I can deliver: Optimized characters and weapons Clean UVs + PBR texture sets (BaseColor, Normal, Roughness, Metallic) Files ready for direct use in Unity While my main focus has been environment art, I have a solid foundation in creating game-ready assets and optimization workflows, and I’m confident I can meet your quality and performance targets. I’m available for long-term collaboration and can adapt to your production pipeline. Happy to share my portfolio and discuss next steps.
$200 USD dalam 5 hari
0.0
0.0

This Project caught my eye, so I had to reach out. I see you're focused on creating high-quality yet optimized 3D characters and weapons for a mobile multiplayer FPS/Battle Royale—ensuring seamless performance on mobile is critical. My experience includes crafting clean topology, efficient UV maps, and PBR textures tailored for real-time Unity rendering. I use Blender and Substance Painter regularly, delivering game-ready assets optimized for mobile FPS titles without sacrificing visual fidelity. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$100 USD dalam 14 hari
0.0
0.0

I'm Head Artist at outsourcing game studio working for Fortnite project so I know the need and requirement for optimized game props.
$210 USD dalam 10 hari
0.0
0.0

Greetings, I’m drawn to your project because creating optimized, high-quality 3D characters and weapons for mobile FPS games aligns perfectly with my expertise. With 3 years in game-ready asset creation, I specialize in Blender modeling, Substance Painter texturing, and Unity export. Your focus on clean topology, efficient UVs, and PBR textures is exactly what I deliver, ensuring seamless mobile performance without compromising quality. Core Skills: - 3D Character & Weapon Modeling - Blender, Substance Painter - Unity Asset Pipeline - Mobile Optimization - PBR Texturing - Efficient UV Mapping I’ve enhanced FPS projects with optimized assets that boosted performance and aesthetics. Could you share your expected polycount limits per model? Ready to begin and contribute to your game’s success. regards shafeeq
$150 USD dalam 14 hari
0.0
0.0

Junagadh, India
Kaedah pembayaran disahkan
Ahli sejak Ogo 29, 2013
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