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I have an early-stage S&box FPS inspired by SCP role-play and I’m stuck on the networking layer. Right now clients see different states for players and the NPC, so your first task is to bring everything back into perfect sync. Every player action—movement, shooting, blinking at SCP-173—must look identical to all connected clients with no desyncs. Once the network code is solid, I need the core character system completed. The three roles—Prisoner (D-Class), Researcher, and Guard—already exist in code, but they still lack their unique perks and the role-specific interactions outlined at the top of this design file: [login to view URL] Mapping, art, sound, and extended mechanics can wait; I only want the fundamental loop in place so I can test player interest. Deliverables • Reliable client-server synchronization (players, weapons, SCP-173 state) • Polished role system with special abilities and clearly separated interactions for each class • Cleanup of the existing files noted in the Google Doc • Short read-me explaining any new console commands or configuration flags
Project ID: 40361530
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27 freelancers are bidding on average $143 CAD for this job

Hi, I have strong experience in C#, multiplayer game systems, client-server networking, gameplay scripting, and debugging, working on real-time game logic where synced state and server authority are critical. I can fix the desync issues across players, weapons, and SCP-173 behavior, then complete the role system so each class has its own clear abilities and interactions while keeping the codebase clean and easy to extend for later gameplay testing. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$140 CAD in 1 day
4.7
4.7

Hi, We’ve handled multiplayer sync issues like this before your current problem is state desync, and we’ll fix it by moving everything to a server-authoritative model. Phase 1: Networking (Priority) * Server controls all actions (movement, shooting, blinking) * Clients use prediction + reconciliation (no jitter/desync) * SCP-173 logic handled server-side (consistent visibility + movement) * Result: all players see the exact same state at all times Phase 2: Core Roles We’ll finalize your three roles into a clean gameplay loop: * Prisoner (D-Class): limited access, escape-focused * Researcher: SCP interaction + system control * Guard: weapons, access control, enforcement Each role will have clear permissions and unique interactions based on your design doc. Additional Work * Fix and clean up files from your doc * Standardize networking + structure code for scaling * Provide a short README (commands + config) Timeline 7–10 days total for a stable, testable core We’ll focus only on what matters now: a fully synced, playable loop so you can test player interest quickly. Regards INTERCONNECT TEAM
$140 CAD in 7 days
4.5
4.5

Hello, I appreciate the opportunity to work on your S&box FPS project, particularly addressing the networking challenges you're facing. I understand the importance of achieving flawless synchronization for player actions and NPC states to ensure a smooth gaming experience. With several years of experience in multiplayer game development and networking, I have successfully implemented synchronization solutions that maintain consistent states across all clients. My expertise in C# and familiarity with the S&box engine will be instrumental in solving the desynchronization issues you're encountering. To achieve your project's goals, I propose the following approach: - Analyze the current networking code to identify desync causes and implement robust client-server synchronization for all player actions and NPC states. - Enhance the core character system by integrating unique perks and role-specific interactions for the Prisoner, Researcher, and Guard roles as per your design document. - Conduct thorough testing to ensure all components work seamlessly before final delivery. - Provide a concise read-me file detailing any new console commands and configurations for ease of use. I’m eager to start working on this project and confident in my ability to deliver high-quality results within your timeline. Please feel free to reach out to discuss further details.
$140 CAD in 7 days
4.1
4.1

Hi, I can help you fix the networking sync and stabilize your core gameplay loop. It looks like your main issue is client-server desync (player states, NPC behavior like SCP-173), which usually comes from improper state authority, prediction, or event handling. I’ve worked on real-time systems and multiplayer-style architectures where consistency across clients is critical. I can: * fix synchronization so all players see identical states (movement, actions, NPC behavior) * ensure proper server authority + client updates (no desyncs) * complete your role system (Prisoner, Researcher, Guard) with clean, separated logic * implement role-specific abilities and interactions as per your design * clean up existing code and provide a clear readme Quick insight: issues like SCP-173 behavior and player actions usually require strict server-side control with controlled client updates - otherwise desync is unavoidable. I can review your current networking setup and identify the exact cause quickly. Can you share which networking model you're currently using (server-authoritative, client-predicted, etc.)? I’m available to start immediately.
$140 CAD in 7 days
3.0
3.0

With a solid background in full-stack development and an expertise in the realm of C# programming, I am confident that I have the necessary skills to tackle the challenges your S&box project presents. Building reliable client-server synchronization, optimizing network code for efficient data transfer, and perfecting player action replication - these are all areas where my proficiency shines. Additionally, I assure you a polished role system with special abilities and clearly separated interactions for each class. I understand the importance of nuanced gameplay mechanics in distinguishing roles within a multiplayer game. Your provided design document will serve as an invaluable blueprint for bringing your unique Prisoner, Researcher, and Guard characters to life. Most importantly, I'm driven to see projects through to their fullest potential. Delivering on time, at high-quality standards remains my credo. Choosing me means choosing meticulous attention to every detail outlined in your project description - even those small tweaks like organizing existing files and creating readable documentation to make life easier for future developers.
$140 CAD in 3 days
2.7
2.7

Hello [ClientFirstName], I hope you’re well. I’ve read your S&box project and I’m confident I can bring flawless client-server sync and a robust, extensible role system to your SCP-inspired setup. I’m an expert C# developer with Unity experience and a strong focus on networking. I’ve designed and tested low-latency multiplayer loops, ensuring identical player and NPC states across all clients, and I’ll apply those practices to get perfect sync for movement, weapons, and SCP-173 interactions. I’ll then implement the three roles, Prisoner, Researcher, and Guard, with distinct perks and interactions aligned to your design doc, keeping core mechanics crisp and testable first. I will deliver a reliable network layer, polished role mechanics, cleanup of the referenced files, and a concise read-me with new console commands and flags. I’ll outline a practical test plan and provide a short, actionable timeline for iteration. Best regards, Billy Bryan
$250 CAD in 5 days
2.8
2.8

Hello, The primary challenge is achieving reliable client-server synchronization to ensure that all players experience identical states for characters and NPCs. Any discrepancies can severely impact gameplay and user experience. Additionally, the role-specific systems need to be tightly integrated to function seamlessly within the existing architecture. To better understand the project, could you clarify how the current network architecture is structured? Are there specific performance metrics or latency constraints we should be aware of for synchronization? Furthermore, how do you envision the interactions and abilities of each role being defined within the existing codebase? Looking forward to discussing the details further.
$30 CAD in 7 days
2.0
2.0

As an experienced Unity Game developer, I have the knowledge and skills to masterfully address and resolve the synchronization issues you are experiencing with your S&box FPS game. I understand how crucial it is for every player action to be accurately and identically relayed across all connected clients. I have successfully built multiplayer games using Photon and am confident in my ability to establish reliable client-server synchronization, ensuring that all players and NPCs are in perfect sync in your game. Additionally, your requirement for a robust character system with distinct roles, abilities, and interactions is something I find incredibly exciting. Having already worked on similar systems in Unity, I am confident in my capacity to breathe life into your existing code, making sure every role - Prisoner (D-Class), Researcher, and Guard - has their unique perks just as you envisioned. Beyond fulfilling the technical requirements of your project outlined in the Google Doc, I bring a creativity to level designing which could take this game from fun to unforgettable. Although I understand your focus right now is building out the core gameplay loop, my broad skill set also includes 3D level design and asset usage which may prove invaluable as we continue to develop your game. Let us connect!
$300 CAD in 7 days
2.1
2.1

With almost a decade of experience in web and mobile development, I am equipped with the technical know-how to delve into the intricate networking layer of your S&Box FPS game. My background in game design and development has honed my skills to anticipate, troubleshoot, and rectify any desync issues that might arise. I have a firm grasp on maintaining a uniform gameplay experience across all connected clients, ensuring that every player action, no matter how significant or subtle, looks identical. Moving on from the networking aspect, I understand the importance of bringing each role within your game to life. Utilizing my expertise in Unity and solid game development skills, I can handle the core character system effortlessly. Your project’s Google Doc provides me with great insights into the unique perks and interactions you envision for each role. As we progress, I assure you of a polished role system that distinctly separates each class and brings out their special abilities. In addition to my technical prowess, my company also offers some extra benefits, including effective cost management, cross-browser compatibility, and free post-delivery support for three months for existing development. To top it off, we take pride in our affordable yet high-performing domain hosting services. By choosing me for this project, you gain not only a reliable developer but also a partner who is committed to turning your gaming vision into reality.
$140 CAD in 7 days
2.1
2.1

Hi, I’m an experienced game developer with strong expertise in networking, multiplayer systems, and FPS mechanics (S&box / Source-style architecture). I can help you fix the desync issues and build a solid, testable core gameplay loop for your SCP-inspired project. How I’ll approach it: • Audit your current networking layer to identify client/server authority issues and state mismatches • Refactor synchronization to ensure server-authoritative movement, shooting, and SCP-173 behavior • Implement proper prediction + reconciliation for smooth gameplay without desync • Ensure all player actions (movement, shooting, blinking) are perfectly consistent across clients • Complete the role system (D-Class, Researcher, Guard) with clearly defined perks and interactions • Implement role-specific mechanics based on your design doc (abilities, restrictions, interactions) • Clean up and organize existing code for better maintainability and scalability You’ll get: • Stable and reliable multiplayer sync (no client state mismatches) • Fully functional core gameplay loop ready for testing • Clean, structured, and optimized codebase • Short read-me with any commands/configs added I can start immediately and focus on getting your core loop solid as quickly as possible. Best Regards, JP
$140 CAD in 7 days
1.4
1.4

Hello, With a decade of experience in game development, I've honed my skills specifically in areas that are crucial to your S&box project. I understand the importance of reliable client-server synchronization to ensure an immersive and realistic experience for players, especially when it comes to complex interactions like yours with SCP-173. My past projects have included both single-player and multiplayer games, giving me the necessary background to tackle this intricate task. Additionally, my expertise in creating clearly defined roles and implementing their unique perks can prove highly beneficial for your game. I've already delved into the Google Doc you shared - your vision for the Prisoner, Researcher, and Guard roles is not only intriguing but also well-structured, which speaks volumes about your approach. I'll be able to seamlessly bring these distinct roles to life, ensuring that they function smoothly and distinctly from each other. Most importantly, as you've put so much emphasis on finishing the fundamental loop of your game quickly, I am confident to deliver exactly what you desire. I've built a reputation for consistent performance by adhering strictly to deadlines without compromising on quality. Your project is as important to me as it is to you; allow me to transform your vision into reality promptly and effectively. Let's create a multiplayer experience that will leave your players astounded. Thanks!
$30 CAD in 3 days
0.0
0.0

Hi there, THE CHALLENGE is ensuring seamless synchronization in the multiplayer aspect of the S&box FPS game, particularly in aligning player actions across all connected clients without any desynchronization issues. Additionally, integrating unique perks and role-specific interactions for the Prisoner, Researcher, and Guard roles poses a technical challenge that requires meticulous attention to detail. Handling these challenges will involve implementing robust network code to maintain consistency in player experiences and meticulously refining the core character system to reflect the distinct characteristics of each role outlined in the provided design document. Regards, Matheus
$30 CAD in 7 days
0.0
0.0

Hello, Thank you for sharing the details of your S&box FPS project inspired by SCP role-play. I understand your main priority is ensuring accurate multiplayer synchronization so that all player actions and SCP-173’s state are fully consistent across clients. Addressing these networking challenges is crucial for a seamless experience, and I have extensive experience in multiplayer game development, C# programming, and the S&box environment. I’ve worked on similar projects where robust client-server communication and authoritative state management were essential. My approach will be to review your current networking implementation, identify desync points, and apply best practices such as state replication, reliable remote procedure calls, and event-driven updates to guarantee synchronized player movement, shooting, and unique SCP-173 interactions. Once synchronization is resolved, I’ll focus on refining the role system. I’ll implement each class’s perks and unique interactions as outlined in your provided design document, ensuring these features are clearly separated and functionally distinct. I’ll also tidy up the codebase as noted in your doc, making it easier for future development. A short, clear read-me will be included, summarizing any new commands or configuration options. I’m confident my background in C#, game logic, and multiplayer systems will help bring your vision to life and set a solid foundation for extended gameplay. Thanks Regards
$140 CAD in 5 days
0.0
0.0

I am a perfect fit for your project because I understand the critical need for clean, seamless client-server synchronization that ensures identical player states and actions across all clients, eliminating desync issues. I can deliver a professional, user-friendly core character system with integrated, automated role-specific perks and interactions as outlined in your design document. While I am new to freelancer, I have tons of experience and have done other projects off site involving networked multiplayer games and role system development. I would love to chat more about your project! Regards, Ty Ax
$50 CAD in 14 days
0.0
0.0

I am interested in video editing & thumbnail & logo creation . So you can give me a chance in this project.
$140 CAD in 1 day
0.0
0.0

Fixing the networking desync on an S&box FPS with SCP roleplay mechanics and completing the role system is a focused multiplayer game development task I can work through systematically. Client-server desync in S&box typically comes from state not being properly networked via the NetAttribute or INetworkSerializable patterns, or from client-side prediction not being reconciled correctly with server state. SCP-173 specifically requires all clients to share the same view-state logic so the freeze mechanic works consistently for everyone connected. My approach would be to audit the existing networking code, identify which state variables are missing network replication, fix the synchronisation for player movement, shooting, and SCP-173 state, then move on to completing the Prisoner, Researcher, and Guard role perks and interactions as defined in your design document. Deliverables would include reliable client-server sync across all connected players, a complete role system with class-specific abilities and interactions, cleaned up existing files, and a short README covering any new console commands or configuration flags. Could you share the repository access and confirm I can view the Google Doc so I can review the existing code and design spec before confirming the timeline? Best regards, Lovely
$140 CAD in 7 days
0.0
0.0

This project fits my skills well, and I’m confident I can deliver great results. I understand you need seamless, user-friendly client-server synchronization for players, weapons, and SCP-173 states to eliminate desyncs, as well as a polished role system featuring unique perks and interactions for Prisoner, Researcher, and Guard roles. I specialize in developing clean, integrated network layers and character systems for multiplayer FPS games. Although I’m new to Freelancer, I bring strong off-platform experience. I will ensure your core gameplay loop is tight and testable, with clear documentation on new commands and configurations. Feel free to message me with any additional details, and I can get started immediately. Regards, Wildon
$150 CAD in 14 days
0.0
0.0

Hi, I can help you stabilize your S&box FPS networking and complete the core gameplay loop. Your current issue stems from client-server desync, where player states and SCP-173 behavior are not consistently replicated across clients. This typically requires authoritative server logic with proper state synchronization and prediction handling. Additionally, your role system needs completion with clearly defined abilities and interactions for each class. I will refactor the networking layer to ensure server authority over movement, actions, and NPC states, using proper replication and interpolation to eliminate desync. I’ll synchronize critical events like shooting and SCP-173 blinking logic so all clients see identical outcomes. Then I’ll implement and polish the role system, adding unique perks and interactions for Prisoner, Researcher, and Guard based on your design. Finally, I’ll clean up the codebase and provide a clear README with configuration and testing instructions. You’ll get a stable, test-ready core experience ready for real player validation.
$140 CAD in 7 days
0.0
0.0

As an experienced mobile app developer and full-stack software engineer, I bring a versatile skill set to the table that I believe would greatly benefit your S&box project. While my specialties lie in Android and iOS development, I am no stranger to Game Development. C# Programming, which is key for S&box, has been a major part of my toolkit for over a decade. Aside from network code, it's evident that the core character system needs their unique perks and role-specific interactions fleshed out. This is another area I excel in; optimizing gameplay experiences by implementing and differentiating roles with special abilities. Your project deserves meticulous attention to detail, something that has been my signature trait throughout my career. By choosing me you are not just hiring my 11+ years of experience but also getting the commitment of Radiant Solutions' full team supporting me behind the scenes.
$60 CAD in 2 days
0.0
0.0

Hi there, I’ve tackled synchronization issues in multiplayer FPS games before, so I totally get how frustrating desynced player states can be. I’m confident I can bring your networking layer back into perfect sync so every player action looks seamless and identical for all clients. I saw you’re aiming for clean, professional, and user-friendly core mechanics. I’m all about that—making things smooth and integrated without unnecessary complexity. The unique perks and role-specific interactions for D-Class, Researchers, and Guards sound like a fun challenge to nail down exactly as outlined. I’m a game dev skilled in networking and gameplay systems, always looking to keep communication speedy and deliver fast turnarounds. I’m the right person to solidify your network code and polish your character system so you can start testing ASAP. I am available for a quick chat! Regards, Oreliom
$100 CAD in 14 days
0.0
0.0

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